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Plot hole in Halo
David Vestal
Guest


Two mildly interesting things I noticed in Halo.

The first is a glitch.  Play Two Betrayals, and run like crazy down to the
Banshees.  Don't bother with anyone unless they're in your way.  Grab a
banshee and fly up to the first pillar.  Knock it out, then run back to
your banshee.  If you were fast enough, as you're flying to the bridge,
Cortana will tell you "We need to commandeer one of those banshees."

The second is a plot hole.  At the beginning of AotCR, FoeHammer tells you
"this is as far as I can go.  But as you go farther into the level, there
is another pelican!  Obviously, FoeHammer COULD have gone farther.



Old Post 09-30-04 05:53 AM
Re: Plot hole in Halo
Devala Rees
Guest


You can do a lot more than that with Two Betrayals. If you run through the
starting hallways, ignoring the sentinels, and get outside and go for the
Banshees, you'll get to them before she even starts talking about the Pulse
Generators. Then you can blow the first one around the time she says you
need a Banshee. When you're inside the next base on your way to the canyon,
she'll start talking about how to blow it up. Then she'll say to head for
the next canyon around the time you get to it. Then she seems to catch up,
but until then it's really funny.

And Foehammer couldn't have gone any farther. Her Pelican wouldn't fit
through the doors to the first base. The other Pelicans came from above into
the area. Foehammer could get into the level, but not through the
underground route you took.

On 9/20/04 8:01 AM, in article
Xns956A5B5ADE8C5someoggetridofthisma@130.133.1.4, "David Vestal"
<someoggetridofthis@mailcity.com> wrote:

quote:
> Two mildly interesting things I noticed in Halo. > > The first is a glitch. Play Two Betrayals, and run like crazy down to the > Banshees. Don't bother with anyone unless they're in your way. Grab a > banshee and fly up to the first pillar. Knock it out, then run back to > your banshee. If you were fast enough, as you're flying to the bridge, > Cortana will tell you "We need to commandeer one of those banshees." > > The second is a plot hole. At the beginning of AotCR, FoeHammer tells you > "this is as far as I can go. But as you go farther into the level, there > is another pelican! Obviously, FoeHammer COULD have gone farther. >


Old Post 09-30-04 05:53 AM
Re: Plot hole in Halo
Jeff Fink
Guest


I think there are quite a few plot holes in the story.  The ones that stand
out to me are:

1) The end of the library.  343 Guilty Spark takes the index for the
hazardous trip back to the control room.  Nothing in any of the cut scenes
seem to indicate that the trip was actually hazardous.  In fact, it looks
like they just teleport back there.  It always seemed to me like there was
supposed to be another level wedged in between the library and the start of
TB but that Bungie ran out of time.

2) Cortana figures out how to teleport - but only once - and only to the
worst possible location on the covenant ship.  You would think that on the
last level, after you miss Foehammer, that Cortana would really be working
on teleporting you to the last fighter in case you couldn't make it in time
via Warthog.  Wouldn't it be worth a shot?

-Jeff




Old Post 11-07-04 10:48 PM
Re: Plot hole in Halo
Devala Rees
Guest


On 11/7/04 10:53 AM, in article #zzHrpOxEHA.3976@TK2MSFTNGP09.phx.gbl, "Jeff
Fink" <jfinkjfink@yahoo.com> wrote:

quote:
> I think there are quite a few plot holes in the story. The ones that stan d > out to me are: > > 1) The end of the library. 343 Guilty Spark takes the index for the > hazardous trip back to the control room. Nothing in any of the cut scenes > seem to indicate that the trip was actually hazardous. In fact, it looks > like they just teleport back there. It always seemed to me like there was > supposed to be another level wedged in between the library and the start o f > TB but that Bungie ran out of time. >
I think the Monitor just wanted to be sure that the MC didn't drop it or something. I don't think there ever would have been another level there, but it is strange, especially since they warp in finishing a conversation that they had never started.
quote:
> 2) Cortana figures out how to teleport - but only once - and only to the > worst possible location on the covenant ship. You would think that on the > last level, after you miss Foehammer, that Cortana would really be working > on teleporting you to the last fighter in case you couldn't make it in tim e > via Warthog. Wouldn't it be worth a shot? > > -Jeff > >
She drained a whole ton of energy from the MC's suit when she did that, and she said if she did it again, it would permanently damage her shields. It was the only place she could teleport you to on the Covenant ship, because of interference from the damaged reactor messing with the warp grid. And at the end, the warp grid runs through the ring, but not through the Pillar of Autumn, so she would be unable to teleport you around during that battle. One major plothole is why didn't the Monitor just teleport you away from the Pillar of Autumn? He was obviously capable of warping you around. Why didn't he just teleport you to like ten thousand feet above the ring and get the Index from your flattened corpse? It's not a physical object (at least it normally isn't), so it wouldn't be damaged.


Old Post 11-07-04 10:48 PM
Re: Plot hole in Halo
Jeff Fink
Guest


"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BDB3CB3A.15B3%darkeagle@lisco.com..
quote:
> On 11/7/04 10:53 AM, in article #zzHrpOxEHA.3976@TK2MSFTNGP09.phx.gbl,
"Jeff
quote:
> Fink" <jfinkjfink@yahoo.com> wrote: the working time > > She drained a whole ton of energy from the MC's suit when she did that,
and
quote:
> she said if she did it again, it would permanently damage her shields. It > was the only place she could teleport you to on the Covenant ship, because > of interference from the damaged reactor messing with the warp grid. And
at
quote:
> the end, the warp grid runs through the ring, but not through the Pillar
of
quote:
> Autumn, so she would be unable to teleport you around during that battle.
Doesn't make sense that the Covenant ship which is hovering above the ring is on the teleportation grid, but the POA which is laying on the ring isn't on the teleportation grid. Again, I would want to give it a shot since being in the POA when it detonates seems like it would "permanently damage your shields" a whole lot more than a teleport.
quote:
> One major plothole is why didn't the Monitor just teleport you away from
the
quote:
> Pillar of Autumn? He was obviously capable of warping you around. Why
didn't
quote:
> he just teleport you to like ten thousand feet above the ring and get the > Index from your flattened corpse? It's not a physical object (at least it > normally isn't), so it wouldn't be damaged.
Or he could have just teleported you in the control room above the giant hole and just let you fall to your death. Or done the same to each flood and killed/contained them that way. Reminds me why I hate teleportation, sensing the future, etc. They can really ruin a story.


Old Post 11-08-04 10:49 PM
Re: Plot hole in Halo
Devala Rees
Guest


On 11/8/04 10:47 AM, in article uJcujKbxEHA.1192@tk2msftngp13.phx.gbl, "Jeff
Fink" <jfinkjfink@yahoo.com> wrote:

quote:
> > "Devala Rees" <darkeagle@lisco.com> wrote in message > news:BDB3CB3A.15B3%darkeagle@lisco.com.. > "Jeff > the > working > time > and > at > of > > Doesn't make sense that the Covenant ship which is hovering above the ring > is on the teleportation grid, but the POA which is laying on the ring isn' t > on the teleportation grid. Again, I would want to give it a shot since > being in the POA when it detonates seems like it would "permanently damage > your shields" a whole lot more than a teleport. >
That's true, but maybe the warp grid beneath the Pillar of Autumn was disabled by the ship crashing into it. There were a whole lot of explosions, and you'll notice that the Monitor and Sentinels weren't capable of warping when they were in the PoA.
quote:
> the > didn't > > Or he could have just teleported you in the control room above the giant > hole and just let you fall to your death. Or done the same to each flood > and killed/contained them that way. > > Reminds me why I hate teleportation, sensing the future, etc. They can > really ruin a story. > > > >
One thing: maybe once you had Cortana in you again, she could stop the Monitor from teleporting you. After all, she had access to the warp grid too, so maybe she could stop him from using it to move you around. Though it is a little strange that the Monitor put you through the whole Library instead of just warping to the Index.


Old Post 11-08-04 10:49 PM

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