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Home > Archive > Xbox forum > September 2006 > Forza Motorsport 2 realtime screens
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Forza Motorsport 2 realtime screens
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| Andrew 2006-09-06, 5:40 am |
| On 5 Sep 2006 15:15:59 -0700, "AirRaid" <AirRaid1500@gmail.com> wrote:
quote:
>keep in mind, Forza 2 runs at 60 FRAMES PER SECOND, twice the framerate
>of the original Xbox game, twice the framerate of PGR3 on the same
>machine, Xbox 360, rendered at 720p resolution with 4x anti-aliasing,
>uses some advanced lighting techniques, some per-pixel effects and will
>be a far better racing game than PGR3 could ever hope to be.
Keep in my the OP is a bozo that doesn't know the difference between
in game graphics and replays.
--
Andrew, contact via http://interpleb.googlepages.com
Help make Usenet a better place: English is read downwards,
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| Paul Heslop 2006-09-06, 5:40 am |
| Andrew wrote:
quote:
>
> On 5 Sep 2006 15:15:59 -0700, "AirRaid" <AirRaid1500@gmail.com> wrote:
>
>
> Keep in my the OP is a bozo that doesn't know the difference between
> in game graphics and replays.
> --
I was wondering how they managed to get those angles when driving the
car. Fair play though, at least in Forza there didn't seem to be a
massive distinction between in game cars graphics and replay.
--
Paul (Neurotic to the bone No doubt about it)
------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
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| Chris F 2006-09-06, 7:40 pm |
| On Wed, 06 Sep 2006 07:56:32 +0100, Andrew <spamtrap@127.0.0.1> wrote:
quote:
>On 5 Sep 2006 15:15:59 -0700, "AirRaid" <AirRaid1500@gmail.com> wrote:
>
>
>Keep in my the OP is a bozo that doesn't know the difference between
>in game graphics and replays.
yeah, but a replay is still using the ingame grapgics engine, is it
not?
--
gamertag: Chrisflynnuk
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| Redsmartie 2006-09-06, 7:40 pm |
| On 2006-09-06 12:33:53 +0100, Chris F <chris@asifimtellingyoulot.com> said:
quote:
> ingame grapgics engine
come again? 
--
gt: redsmartie
www.redsmartie.com
"Game experience may change during online play"
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