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Home > Archive > Xbox forum > March 2006 > Former Halo 2 and Half Life 2 developers found new studio: Giant Bite Games
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Former Halo 2 and Half Life 2 developers found new studio: Giant Bite Games
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| Air Raid 2006-03-08, 7:35 pm |
| http://www.giantbite.com/
http://www.evilavatar.com/
http://www.gamasutra.com/php-bin/ne....php?story=8444
http://biz.gamedaily.com/industry/feature/?id=12059
Giant Bite Games Founded by Key Talent from Halo, Halo 2 and Half Life
SEATTLE, WA (MONTH DAY, 2006) - Giant Bite Games (www.giantbite.com), a
next generation game development studio focusing on the creation of
excellent games and a fun workplace, formally opens its doors today.
Giant Bite is founded by game industry veterans Hamilton Chu, Michael
Evans, Andy Glaister, and Steve Theodore. The principals have helped to
create some of the best-known games in the world, including Halo, Halo
2, Half-Life and Counterstrike, as well as making key contributions to
Microsoft's DirectX technologies.
Giant Bite's executive team has shipped over thirty games with over
twenty million units sold. With titles to their credit dating back to
1982, Giant Bite has a tremendous depth of experience from which to
draw. Hamilton Chu was Lead Producer at Bungie during the making of
Halo and Halo 2. Michael Evans worked on Halo and Halo 2 as Multiplayer
Lead and Lead Engineer. Andy Glaister was the Director of Development
for the Microsoft Game Studios and led the engineering team of Windows
Graphics and Gaming. Steve Theodore worked on Half Life and
Counterstrike, and most recently was the Technical Art Manager at
Zipper Interactive; he also writes the monthly art column for Game
Developer magazine.
"We're proud of our work at Bungie, Microsoft and Zipper" says Michael
Evans, "It was amazing to work with such fantastic teams on games that
turned out so successfully. And now, we're excited to build something
of our own."
"Giant Bite will keep the traditions of world class production values
and cohesive game play. We see a great opportunity to build the sort of
company that we always wanted to work for" adds Andy Glaister.
Giant Bite is currently in discussions regarding its first project.
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"Air Raid" <AirRaidJet@gmail.com> wrote in message
news:1141854765.905110.100050@i40g2000cwc.googlegroups.com...
quote:
> http://www.giantbite.com/
> http://www.evilavatar.com/
> http://www.gamasutra.com/php-bin/ne....php?story=8444
> http://biz.gamedaily.com/industry/feature/?id=12059
>
>
> Giant Bite Games Founded by Key Talent from Halo, Halo 2 and Half Life
>
> SEATTLE, WA (MONTH DAY, 2006) - Giant Bite Games (www.giantbite.com), a
> next generation game development studio focusing on the creation of
> excellent games and a fun workplace, formally opens its doors today.
> Giant Bite is founded by game industry veterans Hamilton Chu, Michael
> Evans, Andy Glaister, and Steve Theodore. The principals have helped to
> create some of the best-known games in the world, including Halo, Halo
> 2, Half-Life and Counterstrike, as well as making key contributions to
> Microsoft's DirectX technologies.
>
> Giant Bite's executive team has shipped over thirty games with over
> twenty million units sold. With titles to their credit dating back to
> 1982, Giant Bite has a tremendous depth of experience from which to
> draw. Hamilton Chu was Lead Producer at Bungie during the making of
> Halo and Halo 2. Michael Evans worked on Halo and Halo 2 as Multiplayer
> Lead and Lead Engineer. Andy Glaister was the Director of Development
> for the Microsoft Game Studios and led the engineering team of Windows
> Graphics and Gaming. Steve Theodore worked on Half Life and
> Counterstrike, and most recently was the Technical Art Manager at
> Zipper Interactive; he also writes the monthly art column for Game
> Developer magazine.
>
> "We're proud of our work at Bungie, Microsoft and Zipper" says Michael
> Evans, "It was amazing to work with such fantastic teams on games that
> turned out so successfully. And now, we're excited to build something
> of our own."
>
> "Giant Bite will keep the traditions of world class production values
> and cohesive game play. We see a great opportunity to build the sort of
> company that we always wanted to work for" adds Andy Glaister.
>
> Giant Bite is currently in discussions regarding its first project.
>
Sounds good so far.
Linked to this from one of your links
http://news.teamxbox.com/xbox/10418...gest-LCD-Panel/
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| johns 2006-03-08, 11:33 pm |
| PC games I hope.
johns
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| pc games 2006-03-09, 5:33 am |
| Air Raid wrote:
quote:
> Giant Bite Games Founded by Key Talent from Halo, Halo 2 and Half Life
Half-Life 2 developers leaving Valve and forming their own
developing company? Finally! Finally they understanding it
is no place for talented developers being in a company that
treats customers like trash.
Really great news... I hope all the talents involved with
HL2 leave Valve and when that happens you bet it will be
RIP for Valve's "SCREW the customer" Steam.
Steam only survived so long cause HL2 is so good and Valve
forced PC Gamers in using it to play HL2, so with no more
HL2 no way will Valve's "SCREW the customer" Steam survive,
not even with trying to be the Monopoly for indie devs and
raise the margin profits in steam third party games to 90%
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| Peter [AGHL] 2006-03-09, 7:35 pm |
| pc games wrote:
quote:
> Air Raid wrote:
>
>
> Half-Life 2 developers leaving Valve
Arghhh you stupid fool
Steve Theodore left Valve in 2002 and that's four (4) years ago
- Peter
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| Jonah Falcon 2006-03-09, 7:35 pm |
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quote:
> Giant Bite Games Founded by Key Talent from Halo, Halo 2 and Half Life
<snip>
Why does that name remind me of Big Huge Games? lol
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| Magnulus 2006-03-09, 11:34 pm |
| I'm not sure the game industry really needs yet another game studio.
Especially if they are going to be working on FPS games.
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