|
Home > Archive > Xbox forum > August 2005 > Washington Post on The Elder Scrolls IV: Oblivion
You are viewing an archived Text-only version of the thread.
To view this thread in it's original format and/or if you want to reply to
this thread please [click here]
| Author |
Washington Post on The Elder Scrolls IV: Oblivion
|
|
|
| http://www.washingtonpost.com/wp-dy...1400853.htmlOut of the Dark and Into the SpotlightFrom Basement Operation in Rockville, Video Game Maker Finds Its Way to FameBy Mike MusgroveWashington Post Staff WriterMonday, Augu
st 15, 2005; Page D01It's crunch time at the local offices of video game maker BethesdaSoftworks. A team of 70 programmers, designers, artists and bug testers isspending long hours to get its upcoming game ready for the launch this fallof Microsoft's Xbox
360 game console.Up against huge competitors in the cutthroat gaming industry, BethesdaSoftworks, founded in 1986, is a long-shot survivor. The little outfit hasquietly built a solid following in the video game industry, and its upcoming"The Elder Scroll
s IV: Oblivion" is a sword-and-sorcery epic that couldlaunch it into the big-time.Bethesda Softworks LLC ( http://www.bethsoft.com/ ) and its parent company,ZeniMax Media Inc., have gone through their share of turmoil. Bethesdanearly went bankrupt in the
late 1990s and later faced a lawsuit from itsfounder, Christopher Weaver, who was squeezed out of the company three yearsago.But even though the company's board features a high-powered team of mediaindustry players -- such as CBS chief Leslie Moonves and
Robert S. Trump,brother of the Donald and president of Trump Management Inc. -- thecompany's success or failure hangs chiefly on the ability of a group of gameaddicts in their twenties and thirties to crank out a cool product."The Elder Scrolls IV: Oblivi
on" is the company's most ambitious title,three years in the making. Appropriately enough, perhaps, the gamemakers'offices are in a basement in Rockville that is as dark as a dungeon: Drop apen on the floor, and it might as well be gone forever."Every tim
e we try to turn the lights up, they say, 'Turn 'em down!' " saidRobert A. Altman, chief executive and chairman of ZeniMax."That's the way those guys prefer to work down there," said Altman, aprominent Washington lawyer well known both because of his stat
ure inDemocratic circles and his role in the BCCI bank scandal of the early 1990s,in which he was acquitted of all charges.The offices "down there" are a cross between a typical corporate cubiclefarm and a game-geek playground. Action figures, comic books
and video gamesare on the shelves. In some cubicles, artists fill pages with sketches ofmonsters that might populate upcoming games; in others, animators arepolishing some of Oblivion's cinematic fight scenes.When Executive Producer Todd Howard started w
orking for Bethesda 11 yearsago, it was strictly a mom and pop outfit. His desk was in an unheated partof the building used as a warehouse; during the winter, programmers had toput space heaters under their desks to keep warm. When a game was finished,"I
used to be down here packing boxes," he said.With the new Xbox scheduled for a November release, Howard has more to worryabout than postage. Neither ZeniMax nor Bethesda would put a figure on howmuch the game is costing to make, but Howard is at the helm
of a projectwith a budget clearly worth several millions of dollars. With the currentgeneration of game consoles, budgets for cutting-edge titles surged past the$10 million mark and are now frequently in the neighborhood of $20 million.For the investment,
Oblivion will feature 50 hours of game dialogue and1,000 characters -- one featuring the voice of actor Patrick Stewart, theman celebrated in geekdom as Captain Picard of "Star Trek: The NextGeneration." The game's action takes place in 16 square miles o
f playingfield in a virtual forest (complete with 200 dungeons strewn about).To make sure soil erosion and geology in the game world looked realistic,the company sent an employee to the university of Maryland to study up onthe topics. With new game system
s continually offering deeper degrees ofrealism, it's the sort of attention to detail that players are coming toexpect.Howard said the game is designed for players who want to explore every nookand cranny as well as for those who just want to experience t
he story line."You're going to save the world in 20 hours," he said, "but this game has200 hours in it."Bethesda has dabbled in many genres, but the company's standing among gamersis built largely upon the 10-year-old Elder Scrolls series. The previousins
tallment sold about 4 million copies, counting Xbox and PC versions andtwo subsequent add-on packs that expanded the adventures.David Cole, game industry analyst and president of DFC Intelligence, saidthat Bethesda has a "good reputation" among gamers, th
ough the company hasnot released any titles that have become household names. Role-playinggames, the type that Bethesda is best known for, are the fastest-growinggenre in the industry, he said.Altman said that Bethesda employs just over 100 people and tha
t the staffwill probably double in the next six months as the company gears up to makemore cutting-edge titles. The company's kitchen is out of commission to makeway for the growth; in the works are a sound studio and a "motion-capture"studio, where an ac
tor's movements are recorded before they are translateddigitally into the game world.In development is a sequel to a popular role-playing game called "Fallout,"to which Bethesda recently acquired the rights. The company also has actiongames in the works f
or Disney's next "Pirates of the Caribbean" movie.The video game industry is dominated by huge, publicly owned publishers suchas Electronic Arts Inc. that release dozens of titles a year. By comparison,Bethesda is tiny and privately held -- and didn't hav
e any major releaseslast year.Bethesda parent ZeniMax was founded in 1999 to make content and technologyfor a new type of interactive television, but the subsequent tech bust madepotential companies wary of new investments in the field, Altman said.ZeniMa
x's Business Advisory Board is loaded with Democratic Party players ofAltman's acquaintance, including Tony Coelho, Terence R. McAuliffe andformer U.S. senator George J. Mitchell of Maine.Altman came to Bethesda Softworks after meeting founder Weaver in t
he early'90s. Weaver's wife was an obstetrician-gynecologist whose patients includedAltman's wife, actress Lynda Carter -- former star of the TV show "WonderWoman" and currently featured in "The Dukes of Hazzard" movie.Weaver has not been a part of the co
mpany for three years, however; he saidthis week that Altman had essentially kicked him out.Now a visiting scholar at MIT, Weaver says ZeniMax still owes him money fromwhen the company failed to renew his contract. One lawsuit against thecompany has gone
nowhere; Weaver said he may pursue an appeal.Altman responded that Weaver's account is "fantasy.""Bethesda Softworks was a financially bankrupt business which ZeniMax Mediaacquired, recapitalized and turned around," he said. "I regret that he isunhappy."B
ut all that corporate back story isn't going to matter much in themarketplace, where gamers will judge the company based on its goods.The early returns are encouraging. GamePro magazine, for example, picked"Oblivion" as one of three top games for Microsof
t's Xbox 360, out of dozensof offering including many from larger publishers.
| |
| Choykw 2005-08-16, 3:32 am |
| Proper spacing/paragraphing appreciated.
<Highlander> wrote in message news:JP6dndRrrPoixZzeRVn-jQ@comcast.com...
quote:
> http://www.washingtonpost.com/wp-dy...1400853.htmlOut
> of the Dark and Into the SpotlightFrom Basement Operation in Rockville,
> Video Game Maker Finds Its Way to FameBy Mike MusgroveWashington Post
> Staff WriterMonday, August 15, 2005; Page D01It's crunch time at the local
> offices of video game maker BethesdaSoftworks. A team of 70 programmers,
> designers, artists and bug testers isspending long hours to get its
> upcoming game ready for the launch this fallof Microsoft's Xbox 360 game
> console.Up against huge competitors in the cutthroat gaming industry,
> BethesdaSoftworks, founded in 1986, is a long-shot survivor. The little
> outfit hasquietly built a solid following in the video game industry, and
> its upcoming"The Elder Scrolls IV: Oblivion" is a sword-and-sorcery epic
> that couldlaunch it into the big-time.Bethesda Softworks LLC (
> http://www.bethsoft.com/ ) and its parent company,ZeniMax Media Inc., have
> gone through their share of turmoil. Bethesdanearly went bankrupt in the
> late 1990s and later faced a lawsuit from itsfounder, Christopher Weaver,
> who was squeezed out of the company three yearsago.But even though the
> company's board features a high-powered team of mediaindustry players --
> such as CBS chief Leslie Moonves and Robert S. Trump,brother of the Donald
> and president of Trump Management Inc. -- thecompany's success or failure
> hangs chiefly on the ability of a group of gameaddicts in their twenties
> and thirties to crank out a cool product."The Elder Scrolls IV: Oblivion"
> is the company's most ambitious title,three years in the making.
> Appropriately enough, perhaps, the gamemakers'offices are in a basement in
> Rockville that is as dark as a dungeon: Drop apen on the floor, and it
> might as well be gone forever."Every time we try to turn the lights up,
> they say, 'Turn 'em down!' " saidRobert A. Altman, chief executive and
> chairman of ZeniMax."That's the way those guys prefer to work down there,"
> said Altman, aprominent Washington lawyer well known both because of his
> stature inDemocratic circles and his role in the BCCI bank scandal of the
> early 1990s,in which he was acquitted of all charges.The offices "down
> there" are a cross between a typical corporate cubiclefarm and a game-geek
> playground. Action figures, comic books and video gamesare on the shelves.
> In some cubicles, artists fill pages with sketches ofmonsters that might
> populate upcoming games; in others, animators arepolishing some of
> Oblivion's cinematic fight scenes.When Executive Producer Todd Howard
> started working for Bethesda 11 yearsago, it was strictly a mom and pop
> outfit. His desk was in an unheated partof the building used as a
> warehouse; during the winter, programmers had toput space heaters under
> their desks to keep warm. When a game was finished,"I used to be down here
> packing boxes," he said.With the new Xbox scheduled for a November
> release, Howard has more to worryabout than postage. Neither ZeniMax nor
> Bethesda would put a figure on howmuch the game is costing to make, but
> Howard is at the helm of a projectwith a budget clearly worth several
> millions of dollars. With the currentgeneration of game consoles, budgets
> for cutting-edge titles surged past the$10 million mark and are now
> frequently in the neighborhood of $20 million.For the investment, Oblivion
> will feature 50 hours of game dialogue and1,000 characters -- one
> featuring the voice of actor Patrick Stewart, theman celebrated in geekdom
> as Captain Picard of "Star Trek: The NextGeneration." The game's action
> takes place in 16 square miles of playingfield in a virtual forest
> (complete with 200 dungeons strewn about).To make sure soil erosion and
> geology in the game world looked realistic,the company sent an employee to
> the university of Maryland to study up onthe topics. With new game systems
> continually offering deeper degrees ofrealism, it's the sort of attention
> to detail that players are coming toexpect.Howard said the game is
> designed for players who want to explore every nookand cranny as well as
> for those who just want to experience the story line."You're going to save
> the world in 20 hours," he said, "but this game has200 hours in
> it."Bethesda has dabbled in many genres, but the company's standing among
> gamersis built largely upon the 10-year-old Elder Scrolls series. The
> previousinstallment sold about 4 million copies, counting Xbox and PC
> versions andtwo subsequent add-on packs that expanded the adventures.David
> Cole, game industry analyst and president of DFC Intelligence, saidthat
> Bethesda has a "good reputation" among gamers, though the company hasnot
> released any titles that have become household names. Role-playinggames,
> the type that Bethesda is best known for, are the fastest-growinggenre in
> the industry, he said.Altman said that Bethesda employs just over 100
> people and that the staffwill probably double in the next six months as
> the company gears up to makemore cutting-edge titles. The company's
> kitchen is out of commission to makeway for the growth; in the works are a
> sound studio and a "motion-capture"studio, where an actor's movements are
> recorded before they are translateddigitally into the game world.In
> development is a sequel to a popular role-playing game called "Fallout,"to
> which Bethesda recently acquired the rights. The company also has
> actiongames in the works for Disney's next "Pirates of the Caribbean"
> movie.The video game industry is dominated by huge, publicly owned
> publishers suchas Electronic Arts Inc. that release dozens of titles a
> year. By comparison,Bethesda is tiny and privately held -- and didn't have
> any major releaseslast year.Bethesda parent ZeniMax was founded in 1999 to
> make content and technologyfor a new type of interactive television, but
> the subsequent tech bust madepotential companies wary of new investments
> in the field, Altman said.ZeniMax's Business Advisory Board is loaded with
> Democratic Party players ofAltman's acquaintance, including Tony Coelho,
> Terence R. McAuliffe andformer U.S. senator George J. Mitchell of
> Maine.Altman came to Bethesda Softworks after meeting founder Weaver in
> the early'90s. Weaver's wife was an obstetrician-gynecologist whose
> patients includedAltman's wife, actress Lynda Carter -- former star of the
> TV show "WonderWoman" and currently featured in "The Dukes of Hazzard"
> movie.Weaver has not been a part of the company for three years, however;
> he saidthis week that Altman had essentially kicked him out.Now a visiting
> scholar at MIT, Weaver says ZeniMax still owes him money fromwhen the
> company failed to renew his contract. One lawsuit against thecompany has
> gone nowhere; Weaver said he may pursue an appeal.Altman responded that
> Weaver's account is "fantasy.""Bethesda Softworks was a financially
> bankrupt business which ZeniMax Mediaacquired, recapitalized and turned
> around," he said. "I regret that he isunhappy."But all that corporate back
> story isn't going to matter much in themarketplace, where gamers will
> judge the company based on its goods.The early returns are encouraging.
> GamePro magazine, for example, picked"Oblivion" as one of three top games
> for Microsoft's Xbox 360, out of dozensof offering including many from
> larger publishers.
>
| |
| Jordan 2005-08-16, 8:36 pm |
| I'm going to fix this once, because it's a game I'm interested in...
http://www.washingtonpost.com/ wp-dyn/content/article/2005/08
/14/AR200...
of the Dark and Into the Spotlight
quote:
>From Basement Operation in Rockville, Video Game Maker Finds Its Way to
Fame
By Mike Musgrove
Washington Post Staff Writer
Monday, August 15, 2005;
It's crunch time at the local offices of video game maker
BethesdaSoftworks. A team of 70 programmers, designers, artists and bug
testers is spending long hours to get its upcoming game ready for the
launch this fall of Microsoft's Xbox 360 game console. Up against huge
competitors in the cutthroat gaming industry, BethesdaSoftworks,
founded in 1986, is a long-shot survivor. The little outfit has quietly
built a solid following in the video game industry, and its upcoming
"The Elder Scrolls IV: Oblivion" is a sword-and-sorcery epic that could
launch it into the big-time.
Bethesda Softworks LLC ( http://www.bethsoft.com/ ) and its parent
company,ZeniMax Media Inc., have gone through their share of turmoil.
Bethesda nearly went bankrupt in the late 1990s and later faced a
lawsuit from its founder, Christopher Weaver, who was squeezed out of
the company three years ago. But even though the company's board
features a high-powered team of media industry players -- such as CBS
chief Leslie Moonves and Robert S. Trump,brother of the Donald and
president of Trump Management Inc. -- the company's success or failure
hangs chiefly on the ability of a group of game addicts in their
twenties and thirties to crank out a cool product.
"The Elder Scrolls IV: Oblivion" is the company's most ambitious title,
three years in the making. Appropriately enough, perhaps, the
gamemakers' offices are in a basement in Rockville that is as dark as a
dungeon: Drop a pen on the floor, and it might as well be gone forever.
"Every time we try to turn the lights up, they say, 'Turn 'em down!' "
said Robert A. Altman, chief executive and chairman of ZeniMax."That's
the way those guys prefer to work down there," said Altman, a prominent
Washington lawyer well known both because of his stature in Democratic
circles and his role in the BCCI bank scandal of the early 1990s, in
which he was acquitted of all charges.
The offices "down there" are a cross between a typical corporate
cubicle farm and a game-geek playground. Action figures, comic books
and video games are on the shelves. In some cubicles, artists fill
pages with sketches of monsters that might populate upcoming games; in
others, animators are polishing some of Oblivion's cinematic fight
scenes.
When Executive Producer Todd Howard started working for Bethesda 11
years ago, it was strictly a mom and pop outfit. His desk was in an
unheated part of the building used as a warehouse; during the winter,
programmers had to put space heaters under their desks to keep warm.
When a game was finished,"I used to be down here packing boxes," he
said. With the new Xbox scheduled for a November release, Howard has
more to worry about than postage.
Neither ZeniMax nor Bethesda would put a figure on how much the game is
costing to make, but Howard is at the helm of a project with a budget
clearly worth several millions of dollars. With the current generation
of game consoles, budgets for cutting-edge titles surged past the$10
million mark and are now frequently in the neighborhood of $20 million.
For the investment, Oblivion will feature 50 hours of game dialogue and
1,000 characters -- one featuring the voice of actor Patrick Stewart,
the man celebrated in geekdom as Captain Picard of "Star Trek: The Next
Generation."
The game's action takes place in 16 square miles of playing field in a
virtual forest (complete with 200 dungeons strewn about).To make sure
soil erosion and geology in the game world looked realistic,the company
sent an employee to the university of Maryland to study up onthe
topics. With new game systems continually offering deeper degrees of
realism, it's the sort of attention to detail that players are coming
toexpect.Howard said the game is designed for players who want to
explore every nook and cranny as well as for those who just want to
experience the story line."You're going to save the world in 20 hours,"
he said, "but this game has 200 hours in it."
Bethesda has dabbled in many genres, but the company's standing among
gamers is built largely upon the 10-year-old Elder Scrolls series. The
previous installment sold about 4 million copies, counting Xbox and PC
versions and two subsequent add-on packs that expanded the
adventures.David Cole, game industry analyst and president of DFC
Intelligence, said that Bethesda has a "good reputation" among gamers,
though the company has not released any titles that have become
household names.
Role-playing games, the type that Bethesda is best known for, are the
fastest-growing genre in the industry, he said.Altman said that
Bethesda employs just over 100 people and that the staff will probably
double in the next six months as the company gears up to make more
cutting-edge titles.
The company's kitchen is out of commission to makeway for the growth;
in the works are a sound studio and a "motion-capture"studio, where an
actor's movements are recorded before they are translated digitally
into the game world. In development is a sequel to a popular
role-playing game called "Fallout,"to which Bethesda recently acquired
the rights. The company also has action games in the works for Disney's
next "Pirates of the Caribbean" movie.
The video game industry is dominated by huge, publicly owned publishers
such as Electronic Arts Inc. that release dozens of titles a year. By
comparison, Bethesda is tiny and privately held -- and didn't have any
major releases last year. Bethesda parent ZeniMax was founded in 1999
to make content and technology for a new type of interactive
television, but the subsequent tech bust made potential companies wary
of new investments in the field, Altman said.
ZeniMax's Business Advisory Board is loaded with Democratic Party
players ofAltman's acquaintance, including Tony Coelho, Terence R.
McAuliffe and former U.S. senator George J. Mitchell of Maine.Altman
came to Bethesda Softworks after meeting founder Weaver in the early
'90s. Weaver's wife was an obstetrician-gynecologist whose patients
included Altman's wife, actress Lynda Carter -- former star of the TV
show "Wonder Woman" and currently featured in "The Dukes of Hazzard"
movie.
Weaver has not been a part of the company for three years, however; he
said this week that Altman had essentially kicked him out. Now a
visiting scholar at MIT, Weaver says ZeniMax still owes him money from
when the company failed to renew his contract. One lawsuit against the
company has gone nowhere; Weaver said he may pursue an appeal. Altman
responded that Weaver's account is "fantasy."
"Bethesda Softworks was a financially bankrupt business which ZeniMax
Media acquired, recapitalized and turned around," he said. "I regret
that he is unhappy."
But all that corporate back story isn't going to matter much in the
marketplace, where gamers will judge the company based on its goods.
The early returns are encouraging. GamePro magazine, for example,
picked "Oblivion" as one of three top games for Microsoft's Xbox 360,
out of dozens of offering including many from larger publishers.
| |
| Jordan 2005-08-16, 8:36 pm |
| Ah, see I use Google Groups too, but only in "View Titles" mode.
- Jordan
| |
| a_noether_theorem@yahoo.com 2005-08-16, 8:36 pm |
| > Ah, see I use Google Groups too, but only in "View Titles" mode.
Thanks for the tip. I'll try that.
| |
| Knight37 2005-08-17, 8:35 pm |
| I appreciate you taking the time to post this in a human readable
format.
Is it just me, or did that article not actually say dick about
Oblivion?
Knight37
| |
| Ross Ridge 2005-08-18, 8:33 pm |
| Knight37 <knight37m@gmail.com> wrote:
quote:
>Is it just me, or did that article not actually say dick about
>Oblivion?
It said Captain Picard is in it!
But I think the main point of the article was that Bethesda is a company
you wouldn't want to do business with.
Ross Ridge
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
| |
| Knight37 2005-08-18, 8:33 pm |
|
Ross Ridge wrote:
quote:
> Knight37 <knight37m@gmail.com> wrote:
>
> It said Captain Picard is in it!
That's true, I didn't know that bit already.
quote:
> But I think the main point of the article was that Bethesda is a company
> you wouldn't want to do business with.
Heh... I thought the point was that if Oblivion tanks it could be bye
bye Bethesda.
| |
| Roger Christie 2005-08-18, 8:33 pm |
| For extra credit, who remembers the first (I believe) game done by Bethesda,
a football game for the Amiga?
| |
| Ameilius 2005-08-19, 3:31 am |
| nfl extreme?
| |
| littlemute 2005-08-19, 8:33 pm |
| Yeah, it's all the crap I don't care to know about. The game though,
oh god yes. NPC's walk around and work and go to sleep, not just
waiting in one spot for you to kill them for making your run from the
Dwarf dungeon to balmora so you can sell your heavy XXX gears .002
seconds slower. ^_^
Plus who better to do Fallout 3?
| |
| Chris F 2005-08-19, 8:33 pm |
| littlemute wrote:
quote:
> Yeah, it's all the crap I don't care to know about. The game though,
> oh god yes. NPC's walk around and work and go to sleep, not just
> waiting in one spot for you to kill them for making your run from the
> Dwarf dungeon to balmora so you can sell your heavy XXX gears .002
> seconds slower. ^_^
>
> Plus who better to do Fallout 3?
>
Bioware? ;)
|
| |
|
|