| Mike B 2005-05-09, 8:34 pm |
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"R500 Xenon" <R500Xenon@Xbox360.com> wrote in message
news:mP6dnXCk3ucZ7OLfRVn-pA@comcast.com...
quote:
>
> <a_noether_theorem@yahoo.com> wrote in message
> news:1115577403.041550.50890@o13g2000cwo.googlegroups.com...
>
>
>
> no you're not the only one. I'm another :}
>
> I'm 'jazzed' about that prospect for a number of reasons. probably I
> won't remember them all for this post, but, I'll try.
>
> 1.) this marks the first time that Sony has sought any significant
> outside help (not counting Toshiba maybe) for building a graphics chip for
> a Playstation. Sony has done all of their own graphics chips in the
> past--for
> PS-X/Playstation/PSOne, for Playstation2, and for PSP/PlayStation
> Portable.
>
> 2.) It seems that the Nvidia GPU for PS3 is going to be relatively new
> and modern for the time-- the time that its host platform (PS3) is
> launching (2006), especially compared to the graphics chip in PS2. The
> Nvidia GPU for PS3 is still being constructed from what I
> understand--development isn't expected to end until later this year.
> quite a contrast to the graphics chip (Graphics Synthesizer) in PS2. the
> PS2 came out in March 2000 in Japan, Oct 2000 in the U.S., but do you know
> how old the design of GS is? the design features were locked down in 1997,
> and the chip was complete in 1998. PS2 technology was unveiled in early
> 1999, and then it sat around until the Japan March 2000 release (which
> was supposed to be Dec 1999 btw). So by the time PS2 reached the western
> world in late 2000, its graphics were VERY outdated. not as far as
> performance (it had gobs of it) but as far as quality. features.
> functions. etc.
>
> 3.) the Nvidia-GPU for PS3 should have a tremendous amount of heritige in
> it - what I mean is, the technological roots will be in exellent graphics
> companies -- most notably, Silicon Graphics. (as well as others like E&S).
> because Nvidia is only Nvidia because of all of the great engineering
> talent and graphics technology that Nvidia has, comes from SGI and other
> graphics companies. 3Dfx and GigaPixel which have been part of Nvidia
> since late 2000, were originally SGI offshoots as well. Sony could not
> have hoped to come even remotely close with its own limited graphics
> engineering talent and graphics technologies. there is no way that Sony,
> on its own, could match the ATI graphics technology (again, rooted in SGI
> and other companies) going into Xbox 360 from a quality and functional
> standpoint. but with Nvidia, Sony is basicly equal (more or less) to
> ATI/MS in graphics capability, through engineering talent, and technology
> that Nvidia brings to the table, for PS3.
>
>
> there are other things, but can't think of them right now, and I covered
> my main reasons anyway :}
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