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Author Spikeout Impressions was Re: Gratuitous Saturn newbie post
Kendrick Kerwin Chua

2005-03-28, 10:23 pm

In article <424874A6.E9E9188C@ev1.net>,
BelPowerslave <belpowerslave@ev1.net> wrote:
quote:

>
>Post some thoughts on it when you get a chance, please. I almost picked it
>up last week, but thought I'd wait on some reviews...


Finally got a chance to try it out tonight. In short, not as much like
Streets of Rage as I was led to believe, and more like Powerstone with
slightly more brain challenge. There's issues of timing and strategy to
consider, and it's not just a button masher. I feel like there was a
deliberate effort to reward smart gameplay and quick reflexes.

The controls are unique, and after a while seem pretty natural. You have
two basic attacks a 'beat' and a 'charge' and they differ among the four
characters. Your beat is either a basic kick or punch that you can perform
while standing, running or jumping. The charge attack differs depending on
how long you hold down the button, and depending on how far your on-screen
charge meter builds up you can have one of four possible attacks out of
it. The third and fourth attack variants are interesting, in that the
third temporarily puts your opponent into an immobile 'dizzy' state and
the fourth knocks him about twenty feet back on his behind. There's also a
shift control that allows you to run around while still facing your
opponent (for handy strafing or backward retreat action.) Oh yes, and when
you get close enough to touch, you automatically grab your opponent in
preparation for a throw or a flip.

The opening cinema is interesting from a Sega fan's viewpoint, since it
makes references to plot events from 'ten years ago' that are obviously
from the Naomi arcade game that never saw a Dreamcast console conversion.
It's weird to see a game packaged as a sequel when most of us never saw
the original title that inspired it. It's also interesting from a cultural
standpont, in that we have a Japanese interpretation of a largely American
culture of crime. The emphasis on unadorned physical confrontation is the
kind of weird American thing that we carried over from European dueling
and brawling. The lack of firearms is the kind of cartoonish detail you
would get in a Japanese story.

Sorry, that was out of left field a bit. Where was I? Oh yes, game seems
reasonably fun and priced right to boot. I haven't played on Live yet
(mostly because Xbox Live makes me lose all faith and regard for my fellow
human beings) but I'm sure the experience is well-handled. There's just
enough slop in the controls and the character reaction to overcome any lag
or other connection problems, similar to how it was handled for Phantasy
Star Online.

Come back out with me into fanboy land for just a bit? I really wish that
Sega would take a page from Namco's playbook and have some of their
franchise characters make apperances in this kind of game. Spikeout has
the potential to rise above freaky niche status and become a signature
title. It wouldn't hurt to have a Virtua Fighter, a Fighting Viper or
maybe even one of the Shenmue NPC's hanging out in the game somewhere. You
get the impression that Sarah and Candy/Honey wouldn't be out of place in
this environment.

Anyway, I'm going to head back and try this on Live now, if I can work up
the courage. There's only so much youthful profanity my old ears can take.

-KKC, who may set up a PSO server this weekend if he can find the energy.
--
--S.S.B. is the code name for America's daring, highly | kendrick @io .com
trained special mission force. Its purpose: to |
defend human freedom against al-Qaeda, a ruthless | Please don't use
terrorist organization determined to rule the world! | eBay. Ask me why.
BelPowerslave

2005-03-29, 7:23 pm

> >Post some thoughts on it when you get a chance, please. I almost picked it
quote:

>
> Finally got a chance to try it out tonight. In short, not as much like
> Streets of Rage as I was led to believe, and more like Powerstone with
> slightly more brain challenge. There's issues of timing and strategy to
> consider, and it's not just a button masher. I feel like there was a
> deliberate effort to reward smart gameplay and quick reflexes.
>


Hmmmm....that's kind of disappointing. To tell the truth, if I want something
PowerStone-like, I almost would rather just go all out with Kung Fu Chaos...or
better yet, TMNT: Mutant Melee...
quote:

>
> The controls are unique, and after a while seem pretty natural. You have
> two basic attacks a 'beat' and a 'charge' and they differ among the four
> characters. Your beat is either a basic kick or punch that you can perform
> while standing, running or jumping. The charge attack differs depending on
> how long you hold down the button, and depending on how far your on-screen charge
> meter builds up you can have one of four possible attacks out of it. The third
> and fourth attack variants are interesting, in that the
> third temporarily puts your opponent into an immobile 'dizzy' state and
> the fourth knocks him about twenty feet back on his behind. There's also a
> shift control that allows you to run around while still facing your
> opponent (for handy strafing or backward retreat action.) Oh yes, and when
> you get close enough to touch, you automatically grab your opponent in
> preparation for a throw or a flip.
>


Sweet, at least you can still grab people.
quote:

>
> The opening cinema is interesting from a Sega fan's viewpoint, since it
> makes references to plot events from 'ten years ago' that are obviously
> from the Naomi arcade game that never saw a Dreamcast console conversion.
> It's weird to see a game packaged as a sequel when most of us never saw
> the original title that inspired it. It's also interesting from a cultural
> standpont, in that we have a Japanese interpretation of a largely American
> culture of crime. The emphasis on unadorned physical confrontation is the
> kind of weird American thing that we carried over from European dueling
> and brawling. The lack of firearms is the kind of cartoonish detail you
> would get in a Japanese story.
>


Hmmmmm, what was the original game? Did it really make it out on the Naomi board
overseas?
quote:

>
> Sorry, that was out of left field a bit. Where was I? Oh yes, game seems
> reasonably fun and priced right to boot. I haven't played on Live yet
> (mostly because Xbox Live makes me lose all faith and regard for my fellow
> human beings) but I'm sure the experience is well-handled. There's just
> enough slop in the controls and the character reaction to overcome any lag
> or other connection problems, similar to how it was handled for Phantasy
> Star Online.
>


That's the one thing I'd really like to see: How it does online. It says something
along the lines of "play against unlimited opponents on Xbox Live" on the back of
the box...which I'm hoping means you can bring a buddy on for co-op play, and take
out AI or other, multiple Live opponents. If you ever try it online, let us know
what it's all about.
quote:

>
> Come back out with me into fanboy land for just a bit?


Never!
quote:

> I really wish that
> Sega would take a page from Namco's playbook and have some of their
> franchise characters make apperances in this kind of game.


Agreed there.
quote:

> Spikeout has
> the potential to rise above freaky niche status and become a signature
> title. It wouldn't hurt to have a Virtua Fighter, a Fighting Viper or
> maybe even one of the Shenmue NPC's hanging out in the game somewhere. You
> get the impression that Sarah and Candy/Honey wouldn't be out of place in
> this environment.
>


Yeah, I mean, look at how well some of the Capcom characters did in that one
game...dammit, where everyone is on rollerblades...on the DC. At any rate, you know
what I'm talking about.

Imagine a SoR-like game, or even a Kung Fu Chaos/TMNT: Mutant Melee sort of game
that featured, like, 60 characters...all from various Sega games....then imagine it
on Live...of course, as soon as you begin to imagine it, that damn alarm clock
seems to go off everytime...
quote:

>
> Anyway, I'm going to head back and try this on Live now, if I can work up
> the courage. There's only so much youthful profanity my old ears can take.
>


Just unplug the headset and turn off the "Speech through TV" option and you'll do
alright. ;)
quote:

>
> -KKC, who may set up a PSO server this weekend if he can find the energy.
>


Oooooh...frisky, frisky!

Bel

--
Whip XXX Gaming: http://www.whipassgaming.com/


Kendrick Kerwin Chua

2005-03-29, 7:23 pm

In article <42498CCB.D50025D3@ev1.net>,
BelPowerslave <belpowerslave@ev1.net> wrote:
<snip>
quote:

>
>Yeah, I mean, look at how well some of the Capcom characters did in that one
>game...dammit, where everyone is on rollerblades...on the DC. At any
>rate, you know what I'm talking about.


That was Cannon Spike, and to be completely honest I'm not sold on that
kind of game as a publisher's crossover title. It was neat to see them in
there, but it felt less like the character apperances added anything to
the game and more like they were there just for some quick name
recognition.
quote:

>Imagine a SoR-like game, or even a Kung Fu Chaos/TMNT: Mutant Melee sort of game
>that featured, like, 60 characters...all from various Sega games....then
>imagine it
>on Live...of course, as soon as you begin to imagine it, that damn alarm clock
>seems to go off everytime...


I always imagined that a Sega crossover title would be an RPG, given that
they have such a library of titles to plunder characters from. All of a
sudden, I don't have much to so on the subject.

-KKC, who also now owns a copy of God of War. It'll go in the back of the
cabinet next to DOA Beach Volleyball...
--
--S.S.B. is the code name for America's daring, highly | kendrick @io .com
trained special mission force. Its purpose: to |
defend human freedom against al-Qaeda, a ruthless | Please don't use
terrorist organization determined to rule the world! | eBay. Ask me why.
Ted

2005-03-29, 7:23 pm



Kendrick Kerwin Chua wrote:
snip
quote:

> -KKC, who also now owns a copy of God of War. It'll go in the back of the
> cabinet next to DOA Beach Volleyball...


DOAXBV is a good game; God of War should go to the back of the cabinet
with DOA3.
BelPowerslave

2005-03-29, 7:23 pm

> >Yeah, I mean, look at how well some of the Capcom characters did in that one
quote:

>
> That was Cannon Spike, and to be completely honest I'm not sold on that
> kind of game as a publisher's crossover title. It was neat to see them in
> there, but it felt less like the character apperances added anything to
> the game and more like they were there just for some quick name
> recognition.
>


Yeah, that's true I guess.
quote:

>
>
> I always imagined that a Sega crossover title would be an RPG, given that
> they have such a library of titles to plunder characters from. All of a
> sudden, I don't have much to so on the subject.
>


Damn, now that'd rock!
quote:

>
> -KKC, who also now owns a copy of God of War. It'll go in the back of the
> cabinet next to DOA Beach Volleyball...
>


Really? I hear that GoW is damn good...now DOA Volleyball on the other hand....well,
I guess it makes for nice viewing...but that's about it. ;)

Bel
--
Whip XXX Gaming: http://www.whipassgaming.com/

"Of course he had a gun. This is Texas! Everybody has a gun. My florist has a gun!"
- Kathy Morningside, Miss Congeniality


Kendrick Kerwin Chua

2005-03-29, 7:23 pm

In article <4249A045.15F1C2B1@ev1.net>,
BelPowerslave <belpowerslave@ev1.net> wrote:
quote:

>
>Really? I hear that GoW is damn good...now DOA Volleyball on the other
>hand....well,
>I guess it makes for nice viewing...but that's about it. ;)


The reason I lump the two games together is because the same reptilian
motivation caused me to buy both. You may not be aware that in God of War,
power ups are achieved through sex acts with NPC's that you encounter
along the way. There are also mini-games centered on the same gameplay
elements. That's all in spite of (or perhaps in concert with) the
elephantine volume of violence and gore that the game is already well
known for. This is definitely not the kind of game you show off to your
grandparents.

-KKC, who is convinced that no human being can eat a Big Mac whilst
driving. Go ahead, try it. You can't do it. If you can, you're simply
superhuman or making use of artificial assistance.
--
--S.S.B. is the code name for America's daring, highly | kendrick @io .com
trained special mission force. Its purpose: to |
defend human freedom against al-Qaeda, a ruthless | Please don't use
terrorist organization determined to rule the world! | eBay. Ask me why.
BelPowerslave

2005-03-29, 11:00 pm

> >> -KKC, who also now owns a copy of God of War. It'll go in the back of the
quote:

>
> The reason I lump the two games together is because the same reptilian
> motivation caused me to buy both. You may not be aware that in God of War,
> power ups are achieved through sex acts with NPC's that you encounter
> along the way. There are also mini-games centered on the same gameplay
> elements. That's all in spite of (or perhaps in concert with) the
> elephantine volume of violence and gore that the game is already well
> known for. This is definitely not the kind of game you show off to your
> grandparents.
>


Hhehehe, wow, I didn't realize that...but hell, after being encouraged to smoke
crack in Midway's "Narc", rock on. ;)

Bel

--

Whip XXX Gaming: http://www.whipassgaming.com/

"Row, row, row your boat gently down the stream...whoa, I think my dingy
hanging out!
- Lo Wang, Shadow Warrior


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