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Microsoft Reveals First Details of Next-Generation Xbox
|
|
| MS Will Destroy Sony Computer Entertainment 2005-03-09, 7:23 am |
|
Microsoft Reveals First Details of Next-Generation Xbox
----------------------------------------------------------------------------
----
Company's Chief XNA Architect Shares Vision for HD Era of Gaming
SAN FRANCISCO - March 9, 2005 - Today at the annual Game Developers
Conference (GDC), Microsoft Corp. announced the first details of its
next-generation Xbox® video game system platform, highlighting how hardware,
software and services are being fused to power enhanced game and
entertainment experiences.
Microsoft Corporate Vice President and Chief XNAT Architect J Allard further
outlined the company's vision for the future of entertainment, citing the
emergence of an "HD Era" in video games that is fueled by consumer demand
for experiences that are always connected, always personalized and always in
high-definition.
"In the HD Era the platform is bigger than the processor," Allard said. "New
technology and emerging consumer forces will come together to enable the
rock stars of game development to shake up the old establishment and
redefine entertainment as we know it."
Building on 10 years of innovation with the DirectX® API, the Microsoft®
Windows® and Xbox platforms will enable ground-breaking game experiences in
the HD Era. Illustrating what that means for gamers, Allard shared the first
details about the next-generation Xbox guide. Persistent across all games
and media experiences, the guide is an entertainment gateway that instantly
connects players to their games, their friends and their digital media.
Features of the guide include these:
· Gamer Cards. Gamer Cards provide gamers with a quick look at key Xbox
LiveT information. They let players instantly connect with people who have
similar skills, interests and lifestyles.
· Marketplace. Browseable by game, by genre, and in a number of other ways,
the Marketplace will provide a one-stop shop for consumers to acquire
episodic content, new game levels, maps, weapons, vehicles, skins and new
community-created content.
· Micro-transactions. Breaking down barriers of small-ticket online
commerce, micro-transactions will allow developers and the gaming community
to charge as little as they like for content they create and publish on
Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind,
fully tricked-out racing car to be the envy of their buddies.
· Custom playlists. This feature eliminates the need for developers to
support custom music in games. The guide instantly connects players to their
music so they can listen to their own tracks while playing all their
favorite next-generation Xbox games.
Typifying the HD Era game experience, the guide requires hardware designed
with software in mind. System-level features of the guide such as custom
playlists, the Xbox Live Friends list and voice chat are enabled at the chip
level, liberating developers to focus on creating games, not developing for
technical certification requirements (TCRs).
To support consumer demands for the HD Era, the next-generation Xbox is
designed around key principles that let developers maximize real
performance, using concepts they are already familiar with.
The next-generation Xbox hardware design principles include the following:
· A well-balanced system that will deliver more than a teraflop of targeted
computing performance
· A multicore processor architecture co-developed with IBM Corp. that
provides developer "headroom" and flexibility for the HD Era
· A custom-designed graphics processor co-developed with ATI Technologies
Inc. designed for HD Era games and entertainment applications
In addition, familiar software technologies such as DirectX, PIX, XACT and
the recently announced XNA Studio - an integrated team-based development
environment tailored for game production - complement the new hardware to
help game developers unlock increasingly powerful and complex silicon.
The HD Era gaming platform will strike an elegant balance of hardware,
software and services to power the new experiences consumers demand. Games
and entertainment features such as the next-generation Xbox guide represent
a shift toward more immersive and integrated consumer experiences. This
shift will be further illustrated by a significant leap to high-definition
graphics, where character movements and expressions are intensely vibrant
and nearly indiscernible from real life; by multichannel, positional audio
fidelity so clear and precise that players will be able to hear the faintest
enemy footsteps sneaking up behind them; by richer online communications;
and by an abundance of on-demand content for game consoles.
| |
|
| yes we are very exicted bill gates but won't playstation 3 be 4gh unlike
xbox 2 only 3gh haha
"MS Will Destroy Sony Computer Entertainment" <msdestroysony@sonysucks.com>
wrote in message news:3PKdnZ8Vy4XzQ7PfRVn-qQ@comcast.com...
quote:
>
> Microsoft Reveals First Details of Next-Generation Xbox
>
> ----------------------------------------------------------------------------
> ----
>
> Company's Chief XNA Architect Shares Vision for HD Era of Gaming
>
> SAN FRANCISCO - March 9, 2005 - Today at the annual Game Developers
> Conference (GDC), Microsoft Corp. announced the first details of its
> next-generation Xbox® video game system platform, highlighting how
> hardware,
> software and services are being fused to power enhanced game and
> entertainment experiences.
>
> Microsoft Corporate Vice President and Chief XNAT Architect J Allard
> further
> outlined the company's vision for the future of entertainment, citing the
> emergence of an "HD Era" in video games that is fueled by consumer demand
> for experiences that are always connected, always personalized and always
> in
> high-definition.
>
> "In the HD Era the platform is bigger than the processor," Allard said.
> "New
> technology and emerging consumer forces will come together to enable the
> rock stars of game development to shake up the old establishment and
> redefine entertainment as we know it."
>
> Building on 10 years of innovation with the DirectX® API, the Microsoft®
> Windows® and Xbox platforms will enable ground-breaking game experiences
> in
> the HD Era. Illustrating what that means for gamers, Allard shared the
> first
> details about the next-generation Xbox guide. Persistent across all games
> and media experiences, the guide is an entertainment gateway that
> instantly
> connects players to their games, their friends and their digital media.
>
> Features of the guide include these:
>
> · Gamer Cards. Gamer Cards provide gamers with a quick look at key Xbox
> LiveT information. They let players instantly connect with people who have
> similar skills, interests and lifestyles.
>
> · Marketplace. Browseable by game, by genre, and in a number of other
> ways,
> the Marketplace will provide a one-stop shop for consumers to acquire
> episodic content, new game levels, maps, weapons, vehicles, skins and new
> community-created content.
>
> · Micro-transactions. Breaking down barriers of small-ticket online
> commerce, micro-transactions will allow developers and the gaming
> community
> to charge as little as they like for content they create and publish on
> Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind,
> fully tricked-out racing car to be the envy of their buddies.
>
> · Custom playlists. This feature eliminates the need for developers to
> support custom music in games. The guide instantly connects players to
> their
> music so they can listen to their own tracks while playing all their
> favorite next-generation Xbox games.
>
> Typifying the HD Era game experience, the guide requires hardware designed
> with software in mind. System-level features of the guide such as custom
> playlists, the Xbox Live Friends list and voice chat are enabled at the
> chip
> level, liberating developers to focus on creating games, not developing
> for
> technical certification requirements (TCRs).
>
> To support consumer demands for the HD Era, the next-generation Xbox is
> designed around key principles that let developers maximize real
> performance, using concepts they are already familiar with.
>
> The next-generation Xbox hardware design principles include the following:
>
> · A well-balanced system that will deliver more than a teraflop of
> targeted
> computing performance
>
> · A multicore processor architecture co-developed with IBM Corp. that
> provides developer "headroom" and flexibility for the HD Era
>
> · A custom-designed graphics processor co-developed with ATI Technologies
> Inc. designed for HD Era games and entertainment applications
>
> In addition, familiar software technologies such as DirectX, PIX, XACT and
> the recently announced XNA Studio - an integrated team-based development
> environment tailored for game production - complement the new hardware to
> help game developers unlock increasingly powerful and complex silicon.
>
> The HD Era gaming platform will strike an elegant balance of hardware,
> software and services to power the new experiences consumers demand. Games
> and entertainment features such as the next-generation Xbox guide
> represent
> a shift toward more immersive and integrated consumer experiences. This
> shift will be further illustrated by a significant leap to high-definition
> graphics, where character movements and expressions are intensely vibrant
> and nearly indiscernible from real life; by multichannel, positional audio
> fidelity so clear and precise that players will be able to hear the
> faintest
> enemy footsteps sneaking up behind them; by richer online communications;
> and by an abundance of on-demand content for game consoles.
>
>
| |
|
| "jkl" <ahmedbasic@ntlworld.com> wrote in message
news:B0CXd.648$3A6.345@newsfe1-gui.ntli.net...
quote:
> yes we are very exicted bill gates but won't playstation 3 be 4gh unlike
> xbox 2 only 3gh haha
-Yeah, but PS3 supposedly offers 250 GFlops, and XBox 2 > 1 TFlops, so that
would mean XBox 2 is 4x more powerful....well, we'll see. I'm sure they're
both gonna offer "pretty" nice games... 
| |
| Devala Rees 2005-03-09, 6:40 pm |
| I take it you're one of NextBox's alt's?
On 3/9/05 5:30 AM, in article 3PKdnZ8Vy4XzQ7PfRVn-qQ@comcast.com, "MS Will
Destroy Sony Computer Entertainment" <msdestroysony@sonysucks.com> wrote:
quote:
>
> Microsoft Reveals First Details of Next-Generation Xbox
>
> ----------------------------------------------------------------------------
> ----
>
> Company's Chief XNA Architect Shares Vision for HD Era of Gaming
>
> SAN FRANCISCO - March 9, 2005 - Today at the annual Game Developers
> Conference (GDC), Microsoft Corp. announced the first details of its
> next-generation Xbox® video game system platform, highlighting how hardware,
> software and services are being fused to power enhanced game and
> entertainment experiences.
>
> Microsoft Corporate Vice President and Chief XNAT Architect J Allard further
> outlined the company's vision for the future of entertainment, citing the
> emergence of an "HD Era" in video games that is fueled by consumer demand
> for experiences that are always connected, always personalized and always in
> high-definition.
>
> "In the HD Era the platform is bigger than the processor," Allard said. "New
> technology and emerging consumer forces will come together to enable the
> rock stars of game development to shake up the old establishment and
> redefine entertainment as we know it."
>
> Building on 10 years of innovation with the DirectX® API, the Microsoft®
> Windows® and Xbox platforms will enable ground-breaking game experiences in
> the HD Era. Illustrating what that means for gamers, Allard shared the first
> details about the next-generation Xbox guide. Persistent across all games
> and media experiences, the guide is an entertainment gateway that instantly
> connects players to their games, their friends and their digital media.
>
> Features of the guide include these:
>
> · Gamer Cards. Gamer Cards provide gamers with a quick look at key Xbox
> LiveT information. They let players instantly connect with people who have
> similar skills, interests and lifestyles.
>
> · Marketplace. Browseable by game, by genre, and in a number of other ways,
> the Marketplace will provide a one-stop shop for consumers to acquire
> episodic content, new game levels, maps, weapons, vehicles, skins and new
> community-created content.
>
> · Micro-transactions. Breaking down barriers of small-ticket online
> commerce, micro-transactions will allow developers and the gaming community
> to charge as little as they like for content they create and publish on
> Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind,
> fully tricked-out racing car to be the envy of their buddies.
>
> · Custom playlists. This feature eliminates the need for developers to
> support custom music in games. The guide instantly connects players to their
> music so they can listen to their own tracks while playing all their
> favorite next-generation Xbox games.
>
> Typifying the HD Era game experience, the guide requires hardware designed
> with software in mind. System-level features of the guide such as custom
> playlists, the Xbox Live Friends list and voice chat are enabled at the chip
> level, liberating developers to focus on creating games, not developing for
> technical certification requirements (TCRs).
>
> To support consumer demands for the HD Era, the next-generation Xbox is
> designed around key principles that let developers maximize real
> performance, using concepts they are already familiar with.
>
> The next-generation Xbox hardware design principles include the following:
>
> · A well-balanced system that will deliver more than a teraflop of targeted
> computing performance
>
> · A multicore processor architecture co-developed with IBM Corp. that
> provides developer "headroom" and flexibility for the HD Era
>
> · A custom-designed graphics processor co-developed with ATI Technologies
> Inc. designed for HD Era games and entertainment applications
>
> In addition, familiar software technologies such as DirectX, PIX, XACT and
> the recently announced XNA Studio - an integrated team-based development
> environment tailored for game production - complement the new hardware to
> help game developers unlock increasingly powerful and complex silicon.
>
> The HD Era gaming platform will strike an elegant balance of hardware,
> software and services to power the new experiences consumers demand. Games
> and entertainment features such as the next-generation Xbox guide represent
> a shift toward more immersive and integrated consumer experiences. This
> shift will be further illustrated by a significant leap to high-definition
> graphics, where character movements and expressions are intensely vibrant
> and nearly indiscernible from real life; by multichannel, positional audio
> fidelity so clear and precise that players will be able to hear the faintest
> enemy footsteps sneaking up behind them; by richer online communications;
> and by an abundance of on-demand content for game consoles.
>
>
| |
| Moitio 2005-03-09, 6:40 pm |
| Well, actually you could get involved in the discussions yourself rather
than kissing XXX.
ScoopeX wrote:
quote:
> Thanks for the great post some very interesting stuff to read about xbox
> 2.Your posts are great and add such value to these usenet groups pity
> some others dont but who gives a fook about them.
>
> Keep them coming.
| |
| Gene Simmons 2005-03-09, 6:40 pm |
|
"jkl" <ahmedbasic@ntlworld.com> wrote in message
news:B0CXd.648$3A6.345@newsfe1-gui.ntli.net...
quote:
> yes we are very exicted bill gates but won't playstation 3 be 4gh unlike
> xbox 2 only 3gh haha
This means what as far as graphics, audio, and game design, idiot?
JKL is a troll -- bah-by=PLONK!
quote:
> "MS Will Destroy Sony Computer Entertainment"
> <msdestroysony@sonysucks.com> wrote in message
> news:3PKdnZ8Vy4XzQ7PfRVn-qQ@comcast.com...
>
>
| |
|
| And you could stop bashing people for free thought and expression....
"Moitio" <moitio@gmail.com> wrote in message
news:OXIXd.620$194.523@newsfe2-gui.ntli.net...[vbcol=seagreen]
> Well, actually you could get involved in the discussions yourself rather
> than kissing XXX.
>
> ScoopeX wrote:
| |
| ScoopeX 2005-03-10, 4:27 am |
| M J wrote:
quote:
> And you could stop bashing people for free thought and expression....
>
> "Moitio" <moitio@gmail.com> wrote in message
> news:OXIXd.620$194.523@newsfe2-gui.ntli.net...
>
>
>
>
Guys like these trolls only want to control a non moderated usenet group.
They never take part in xbox related usenet posts only they try to bash
people like me who bring the odd xbox related news item for other users
to discuss.
| |
|
| "ScoopeX" <"ScoopeX[REMOVE]"@scoopex.co.uk> wrote in message
news:1110369260.31344a498b52448f31139d5eb534d308@teranews...
quote:
> MS Will Destroy Sony Computer Entertainment wrote:
>
> --------------------------------------------------------------------------
--
quote:
hardware,[vbcol=seagreen]
further[vbcol=seagreen]
the[vbcol=seagreen]
demand[vbcol=seagreen]
always in[vbcol=seagreen]
"New[vbcol=seagreen]
in[vbcol=seagreen]
first[vbcol=seagreen]
games[vbcol=seagreen]
instantly[vbcol=seagreen]
have[vbcol=seagreen]
ways,[vbcol=seagreen]
new[vbcol=seagreen]
community[vbcol=seagreen]
their[vbcol=seagreen]
designed[vbcol=seagreen]
chip[vbcol=seagreen]
for[vbcol=seagreen]
following:[vbcol=seagreen]
targeted[vbcol=seagreen]
Technologies[vbcol=seagreen]
and[vbcol=seagreen]
to[vbcol=seagreen]
Games[vbcol=seagreen]
represent[vbcol=seagreen]
high-definition[vbcol=seagreen]
vibrant[vbcol=seagreen]
audio[vbcol=seagreen]
faintest[vbcol=seagreen]
communications;[vbcol=seagreen]
>
> Thanks for the great post some very interesting stuff to read about xbox
> 2.Your posts are great and add such value to these usenet groups pity
> some others dont but who gives a fook about them.
>
> Keep them coming.
it comes from a google news alert from PR News wire, I am putting the story
on my site.....not usenet...
skidz
quote:
>
| |
| ScoopeX 2005-03-10, 7:34 am |
| skidz wrote:
quote:
> "ScoopeX" <"ScoopeX[REMOVE]"@scoopex.co.uk> wrote in message
> news:1110369260.31344a498b52448f31139d5eb534d308@teranews...
>
>
> --
>
>
> hardware,
>
>
> further
>
>
> the
>
>
> demand
>
>
> always in
>
>
> "New
>
>
> in
>
>
> first
>
>
> games
>
>
> instantly
>
>
> have
>
>
> ways,
>
>
> new
>
>
> community
>
>
> their
>
>
> designed
>
>
> chip
>
>
> for
>
>
> following:
>
>
> targeted
>
>
> Technologies
>
>
> and
>
>
> to
>
>
> Games
>
>
> represent
>
>
> high-definition
>
>
> vibrant
>
>
> audio
>
>
> faintest
>
>
> communications;
>
>
>
> it comes from a google news alert from PR News wire, I am putting the story
> on my site.....not usenet...
>
> skidz
>
>
>
So... i like usenet and i dont use google. 
| |
| Doug Jacobs 2005-03-11, 10:20 pm |
| In alt.games.video.xbox ScoopeX <"ScoopeX[REMOVE]"@scoopex.co.uk> wrote:
quote:
> Guys like these trolls only want to control a non moderated usenet group.
quote:
> They never take part in xbox related usenet posts only they try to bash
> people like me who bring the odd xbox related news item for other users
> to discuss.
The original poster does nothing but pastes articles and press releases
here without making any comment or opinion himself - and *you* brown-nose
him for that?
I had to check the headers to see if he was trying to talk to himself, or
if he'd sprouted a new sock puppet or something...Geeze...
In this case, there's nothing new in this "article". It's been known for
sometime (read: months) that Microsoft intends to continue making its games
for XBox2 HDTV compatible (duh) and as for XNA...what's the big deal? It's
Direct X with a new name. Sure, if it makes development easier for XBox2,
more power to them. Let's get some *real* news, like a launch date,
finalized HW specs, what's with this optional HDD configuration, and is it
or is it not going to be backwards compatible with XBox1?
| |
| Michel Thiffault 2005-03-12, 4:18 am |
|
quote:
> is it
> or is it not going to be backwards compatible with XBox1?
I can't believe they can pull that off. I don't see how they could design
some kind of VM that runs Pentium 3 code on a PowerPC in so little time. Not
that I care, I used a PS1 title once on my PS2. Painfull experience! LOL
| |
| Doug Jacobs 2005-03-14, 6:28 pm |
| In alt.games.video.xbox Michel Thiffault <mti_f_oATH_o.t__ma_i.l> wrote:
quote:
[vbcol=seagreen]
> I can't believe they can pull that off. I don't see how they could design
> some kind of VM that runs Pentium 3 code on a PowerPC in so little time. Not
> that I care, I used a PS1 title once on my PS2. Painfull experience! LOL
What was so bad about using PS1 titles on the PS2? With the exception of
about 4 or 5 titles, it should have been identical to playing on a PS1.
The PS2 even had some enhancements you could try which would enhance PS1
games, but they aren't very stable and don't work with many games.
Of course, comparing the PS2 to the Xbox2 with regards to backwards
compatibility is sort of moot. The PS2 actually includes the guts of a
PS1 on a single chip, so when you do play a PS1 game on the PS2, you're
not using very much of the PS2's hardware at all.
For the XBox2 to do the same thing, you'd have to cram the CPU and GPU
from the old XBox into the XBox2 - something that isn't cost effective.
And as you point out, I also doubt very much that someone came up with a
VM that would allow you to emulate a XBox1 with any sort of decent
performane using XBox2's hardware. Throw in the fact that the HDD is
going to be optional, and I'd say that backwards compatibility just isn't
going to happen. Despite this, however, Microsoft has yet to say anything
definite one way or the other. In fact, the closest thing they've said is
"we'd like to be able to do it..." or "we're working on it..."
So while it's very unlikely, until Microsoft says it ain't so, there's
still a non-zero percentage chance that it could still happen.
Not that it matters to me anymore. I got sick of waiting and just bought
an XBox. At this rate, I'll be more than content to wait around for the
next generation of consoles to hit their first price drops, and then I'll
consider which one to pick up first.
| |
| Jordan 2005-03-14, 10:19 pm |
| MS Will Destroy Sony Computer Entertainment wrote:
quote:
> "In the HD Era the platform is bigger than the processor," Allard
said. "New
quote:
> technology and emerging consumer forces will come together to enable
the
quote:
> rock stars of game development to shake up the old establishment and
> redefine entertainment as we know it."
None of the stuff they talk about has anything to do with the "HD Era".
How about the following?
Will it have a DVI output?
Will it play DVDs in progressive scan mode?
Will it upconvert DVDs to HD resolution?
If they want it to be a true HD media box then it should do all of the
above. Ideally I'd like to see it get HD television signals too, but
that's probably too much to ask of a gaming box.
What they're saying about the new machine isn't anywhere near as
important as what they are NOT saying.
- Jordan
| |
| Doug Jacobs 2005-03-14, 10:19 pm |
| In alt.games.video.xbox Jordan <lundj@earthlink.net> wrote:
quote:
> None of the stuff they talk about has anything to do with the "HD Era".
> How about the following?
quote:
> Will it have a DVI output?
That's a definite requirement.
quote:
> Will it play DVDs in progressive scan mode?
Doesn't Xbox1 do this now? I know that later versions of the PS2 can do
this. I'd find it laughable if they released Xbox2 without this
capability...
quote:
> Will it upconvert DVDs to HD resolution?
I thought your display was responsible for this for this? Or am I
confusing upconversion with line-doubling?
quote:
> If they want it to be a true HD media box then it should do all of the
> above. Ideally I'd like to see it get HD television signals too, but
> that's probably too much to ask of a gaming box.
Not if they intend to have it be a DVR as well... Wasn't that also a
rumored feature for XBox2?
quote:
> What they're saying about the new machine isn't anywhere near as
> important as what they are NOT saying.
Yeah, well, so far the only hard information they've given about XBox2 is
that XNA is a good thing, and some vague ramblings about it being able to
integrate somehow with your PC for enhanced media capabilities.
Hm.
Ok, so they've really said nothing at all so far. ;)
| |
| Michel Thiffault 2005-03-15, 4:26 am |
|
"Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
news:113cfouj8umcsaa@corp.supernews.com...
quote:
> In alt.games.video.xbox Jordan <lundj@earthlink.net> wrote:
>
>
>
> That's a definite requirement.
>
>
> Doesn't Xbox1 do this now? I know that later versions of the PS2 can do
> this. I'd find it laughable if they released Xbox2 without this
> capability...
>
The XBOX play games in progressive scan mode but not fir DVD playback
(bummer but anyway I never use gaming consoles for DVD playing: they all
suck at it). I think the PS2 version 9 and 10 support progressive scan mode
for DVD playback (but I'm not sure, I own the original version).
quote:
> Not if they intend to have it be a DVR as well... Wasn't that also a
> rumored feature for XBox2?
>
I will be surprised to see that feature: it would compete with their
existing Windows Media Center.
| |
| Jordan 2005-03-15, 6:46 pm |
|
Doug Jacobs wrote:
quote:
>
> Doesn't Xbox1 do this now? I know that later versions of the PS2 can
do
quote:
> this. I'd find it laughable if they released Xbox2 without this
> capability...
Nope. The Xbox is capable of it, but you have to enable the feature
with a mod chip.
quote:
>
> I thought your display was responsible for this for this? Or am I
> confusing upconversion with line-doubling?
I think you're confused. I'd like the new Xbox to offer something on
the lines of this:
http://www.bestbuy.com/site/olspage...d=1076628571410
# Decodes HDTV signals and up-converts DVD resolution to near HDTV
quality
It takes an anamorphic disc and upconverts the resolution beyond 480p.
- Jordan
| |
| Doug Jacobs 2005-03-15, 6:46 pm |
| In alt.games.video.xbox Jordan <lundj@earthlink.net> wrote:
quote:
[vbcol=seagreen]
> I think you're confused. I'd like the new Xbox to offer something on
> the lines of this:
quote:
> http://www.bestbuy.com/site/olspage...d=1076628571410
quote:
> # Decodes HDTV signals and up-converts DVD resolution to near HDTV
> quality
quote:
> It takes an anamorphic disc and upconverts the resolution beyond 480p.
Ah.
Oooh.
Don't suppose it'll take a standard TV signal and upconvert it, eh? Yeah,
you'd still get the bars on the sides, but it'd be nice to at least watch
normal TV in fakey-HD. Especially since Comcast wants an arm & a leg for
the honor of renting their crappy set-top digital cable box.
| |
| Jordan 2005-03-17, 6:31 pm |
|
Doug Jacobs wrote:
http://www.bestbuy.com/site/olspage...d=1076628571410
quote:
> Don't suppose it'll take a standard TV signal and upconvert it, eh?
Yeah,
quote:
> you'd still get the bars on the sides, but it'd be nice to at least
watch
quote:
> normal TV in fakey-HD. Especially since Comcast wants an arm & a leg
for
quote:
> the honor of renting their crappy set-top digital cable box.
Better... You can get over the air HDTV signals with a standard
antenna. Connect the antenna to the HD receiver and then run a DVI
cable to your HDTV and you are good to go, plus it upconverts DVDs...
It was the next thing on my "must buy" list, but got bumped for the
PSP. :^)
- Jordan
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