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Home > Archive > Xbox forum > March 2005 > Manuals from Publishers
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Manuals from Publishers
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| Hi there, recently I purchased a copy of Peoject: Snowblind that didn't have
the English manual in it (just the French version) Now Edios has shipped out
copies of manuals to all their distributors to "elastic band" on Canadian
copies of SnowBline, but this got me to thinking. Forgive me if this is an
old topic, but wouldn't it be cheaper for companies to post their manuals
for their games online (like some Microsoft titles do already) in PDF
format - especially for players that pick up used games (since the used
gaming market is pretty big from a console standpoint)
In my mind, there is little risk of this encouraging piracy or casual
copying, since manuals or subsets are available from gaming sites like
www.gamingfaq.com - but why put the onus on the consumer who ligitamtely
paid for a game, now to find the manual - and if it's an old game, having
to actually purchase it (via shipping and handling) This doesn't make sense
to me at all. Any comments?
--
Nick W
GamerTag: StalkerofHades
nfwilson@nospam.hotmail.com
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"Nick" <nfwilson@hotmail.com> wrote in message
news:u%23Cum8BIFHA.1288@TK2MSFTNGP10.phx.gbl...
quote:
> Hi there, recently I purchased a copy of Peoject: Snowblind that didn't
> have the English manual in it (just the French version) Now Edios has
> shipped out copies of manuals to all their distributors to "elastic band"
> on Canadian copies of SnowBline, but this got me to thinking. Forgive me
> if this is an old topic, but wouldn't it be cheaper for companies to post
> their manuals for their games online (like some Microsoft titles do
> already) in PDF format - especially for players that pick up used games
> (since the used gaming market is pretty big from a console standpoint)
>
> In my mind, there is little risk of this encouraging piracy or casual
> copying, since manuals or subsets are available from gaming sites like
> www.gamingfaq.com - but why put the onus on the consumer who ligitamtely
> paid for a game, now to find the manual - and if it's an old game, having
> to actually purchase it (via shipping and handling) This doesn't make
> sense to me at all. Any comments?
>
Outside of a detailed RPG I rarely even open the manual. But with that
said:
I think the manual should be on the game disk, with a menu choice when you
hit start/pause to go to a table of contents, etc. It would also be
cheaper than printing the manual, and you have it handy when you need it
most. A standard library could be incorporated, not unlike a generic pdf
viewer, that reads the manual file. That is, like Xbox live basic features
it could be a feature that would always be there.
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| That's actually a good idea -- re putting it on the disk. Least then it's
available for quick refernce -- which is what I'd need to for since a lot of
games don't have a standard saving procedure (ala Buffy) I also like the
idea of XBox live hosting the manuals too -- I'm sure there would be a cost
to the infrastructure, and some titles don't include XBox live code (even
though just simply presence information is awesome - ala Fable)
--
Nick W
GamerTag: StalkerofHades
nfwilson@nospam.hotmail.com
"xTenn" <xTennRemovePart@tds.net> wrote in message
news:OWVONUCIFHA.1396@TK2MSFTNGP10.phx.gbl...
quote:
>
> "Nick" <nfwilson@hotmail.com> wrote in message
> news:u%23Cum8BIFHA.1288@TK2MSFTNGP10.phx.gbl...
>
> Outside of a detailed RPG I rarely even open the manual. But with that
> said:
>
>
> I think the manual should be on the game disk, with a menu choice when you
> hit start/pause to go to a table of contents, etc. It would also be
> cheaper than printing the manual, and you have it handy when you need it
> most. A standard library could be incorporated, not unlike a generic pdf
> viewer, that reads the manual file. That is, like Xbox live basic
> features it could be a feature that would always be there.
>
>
>
>
| |
| Kendrick Kerwin Chua 2005-03-03, 7:41 pm |
| In article <OK5MobCIFHA.1288@TK2MSFTNGP10.phx.gbl>,
Nick <nfwilson@hotmail.com> wrote:
quote:
>"xTenn" <xTennRemovePart@tds.net> wrote in message
>news:OWVONUCIFHA.1396@TK2MSFTNGP10.phx.gbl...
>
>That's actually a good idea -- re putting it on the disk. Least then it's
>available for quick refernce -- which is what I'd need to for since a lot of
>games don't have a standard saving procedure (ala Buffy) I also like the
One of the problems with this idea is that the manual is never ready when
the game is. Just as the paper program for a live stage show is never
printed until the day before the curtain rises, a video game manual is
generally composed and formatted at the eleventh hour (usually when the
writer knows what features did or did not actually make it into the game.)
To integrate the manual into the game media as one more file would be an
organizational miracle, even for a developer as big as Microsoft.
quote:
>idea of XBox live hosting the manuals too -- I'm sure there would be a cost
>to the infrastructure, and some titles don't include XBox live code (even
>though just simply presence information is awesome - ala Fable)
This is a better idea. When Sega couldn't get the English language manual
for Time Stalkers to print in time, they put together a quick reference
guide that shipped with the game. On the last page was a note directing
buyers to a URL that had the complete manual in PDF format. Sixty-four
pages of detailed instructions, hints, and beautiful art. And believe it
or not, it's still available for download on Sega's main website.
-KKC, who got a free lunch today. And healthy too.
--
--S.S.B. is the code name for America's daring, highly | kendrick @io .com
trained special mission force. Its purpose: to |
defend human freedom against al-Qaeda, a ruthless | Please don't use
terrorist organization determined to rule the world! | eBay. Ask me why.
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| So what are the next steps then if we want to make publishers aware of this?
When I was speaking to Eidos about Project SnowBlind they thought it was a
good idea as wel to publish the manuals electronically - but the powers that
be don't think so. So, how do we change their minds or have our voice heard
on this topic
--
Nick W
GamerTag: StalkerofHades
nfwilson@nospam.hotmail.com
"Kendrick Kerwin Chua" <kendrick@fnord.io.com> wrote in message
news:IoSdneAPWfR29brfRVn-tw@io.com...
quote:
> In article <OK5MobCIFHA.1288@TK2MSFTNGP10.phx.gbl>,
> Nick <nfwilson@hotmail.com> wrote:
>
> One of the problems with this idea is that the manual is never ready when
> the game is. Just as the paper program for a live stage show is never
> printed until the day before the curtain rises, a video game manual is
> generally composed and formatted at the eleventh hour (usually when the
> writer knows what features did or did not actually make it into the game.)
> To integrate the manual into the game media as one more file would be an
> organizational miracle, even for a developer as big as Microsoft.
>
>
> This is a better idea. When Sega couldn't get the English language manual
> for Time Stalkers to print in time, they put together a quick reference
> guide that shipped with the game. On the last page was a note directing
> buyers to a URL that had the complete manual in PDF format. Sixty-four
> pages of detailed instructions, hints, and beautiful art. And believe it
> or not, it's still available for download on Sega's main website.
>
> -KKC, who got a free lunch today. And healthy too.
> --
> --S.S.B. is the code name for America's daring, highly | kendrick @io .com
> trained special mission force. Its purpose: to |
> defend human freedom against al-Qaeda, a ruthless | Please don't use
> terrorist organization determined to rule the world! | eBay. Ask me why.
| |
| Droppers 2005-03-10, 10:18 pm |
| Man you need to be MCSE certified to get the Manual.....
"xTenn" <xTennRemovePart@tds.net> wrote in message
news:OWVONUCIFHA.1396@TK2MSFTNGP10.phx.gbl...
quote:
>
> "Nick" <nfwilson@hotmail.com> wrote in message
> news:u%23Cum8BIFHA.1288@TK2MSFTNGP10.phx.gbl...
>
> Outside of a detailed RPG I rarely even open the manual. But with that
> said:
>
>
> I think the manual should be on the game disk, with a menu choice when you
> hit start/pause to go to a table of contents, etc. It would also be
> cheaper than printing the manual, and you have it handy when you need it
> most. A standard library could be incorporated, not unlike a generic pdf
> viewer, that reads the manual file. That is, like Xbox live basic
> features it could be a feature that would always be there.
>
>
>
>
| |
| xTenn 2005-03-10, 10:18 pm |
|
"Droppers" <fbruno@swfc.edu> wrote in message
news:e0ruuedJFHA.3916@TK2MSFTNGP14.phx.gbl...
quote:
>
> Man you need to be MCSE certified to get the Manual.....
>
With the depth that XNA is going you may not be far from the truth, in a
fuzzy kinda way... 
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