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Home > Archive > Xbox forum > October 2005 > Developer Discontent with PS3 tools
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Developer Discontent with PS3 tools
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| http://game-science.com/news/001249.php
Diamond reports developer discontent with PS3 tools
The latest issue of Japanese economy magazine, Weekly Diamond, reveals
that developers are unhappy with the state of PS3 development tools,
and software is likely to be late in coming for the hardware. The
article states that PS3 dev tools have only just started shipping to
developers this month, while 360 tools were shipped last summer.
Furthermore, SCE has not yet announced the price of the console, so
developers are unable to predict what audience they are targetting
games at. President of Enterbrain, Hirokazu Hamamura, says "We are
unlikely to see games exhibiting a level only PS3 can achieve until the
end of 2007."
The article goes on to compare the benefits of PS2 as a cheap DVD
player when it launched in 2000, with PS3's Blu-Ray playback
capabilities, the main difference between then and now being that the
industry is currently deep in a format-war for next-generation video,
and that Blu-Ray movies still don't exist. It is therefore deduced that
the number of users who will pick it up as a cheap Blu-Ray player at
launch is somewhat smaller, and that sales of game software will be key
for the system.
Source: Shuukan Diamond
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| Jonah Falcon 2005-10-27, 2:33 am |
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nv55 wrote:
quote:
> http://game-science.com/news/001249.php
>
> Diamond reports developer discontent with PS3 tools
> The latest issue of Japanese economy magazine, Weekly Diamond, reveals
> that developers are unhappy with the state of PS3 development tools,
> and software is likely to be late in coming for the hardware. The
> article states that PS3 dev tools have only just started shipping to
> developers this month, while 360 tools were shipped last summer.
> Furthermore, SCE has not yet announced the price of the console, so
> developers are unable to predict what audience they are targetting
> games at. President of Enterbrain, Hirokazu Hamamura, says "We are
> unlikely to see games exhibiting a level only PS3 can achieve until the
> end of 2007."
>
> The article goes on to compare the benefits of PS2 as a cheap DVD
> player when it launched in 2000, with PS3's Blu-Ray playback
> capabilities, the main difference between then and now being that the
> industry is currently deep in a format-war for next-generation video,
> and that Blu-Ray movies still don't exist. It is therefore deduced that
> the number of users who will pick it up as a cheap Blu-Ray player at
> launch is somewhat smaller, and that sales of game software will be key
> for the system.
Old news. Devs grumble about the PS2, too.
Jonah Falcon
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| listermonocle@hotmail.com 2005-10-27, 2:33 am |
| "This is just a regurgitated variation of the "PS2 is too hard to
program" bile that xflop fanfairies were circulating 5 years ago. "
Yeah, what a crock that turned out to be. Here we are five years later,
and there must be a good two or three games that look as good as Xbox
games to offset the dozens and dozens of cross-platform games that look
and run significantly worse on PS2.
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| Chris F 2005-10-28, 5:42 am |
| listermonocle@hotmail.com wrote:
quote:
> The earlier installments of Burnout were also extremely close as far as
> Xbox/PS2 versions. Criterion really knows what they're doing (as Black
> even more ably demonstrates).
>
graphically you're pretty much right, but the PS2 version of Burnout
(well, burnout 3 at least) are horrendously long compared to the xbox
version.
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| nv55 wrote:
quote:
> http://game-science.com/news/001249.php
>
> Diamond reports developer discontent with PS3 tools
> The latest issue of Japanese economy magazine, Weekly Diamond, reveals
> that developers are unhappy with the state of PS3 development tools,
> and software is likely to be late in coming for the hardware. The
> article states that PS3 dev tools have only just started shipping to
> developers this month, while 360 tools were shipped last summer.
> Furthermore, SCE has not yet announced the price of the console, so
> developers are unable to predict what audience they are targetting
> games at. President of Enterbrain, Hirokazu Hamamura, says "We are
> unlikely to see games exhibiting a level only PS3 can achieve until the
> end of 2007."
Lack of pricing is a pretty weak excuse. Nobody knew the xbox360 pricing
until recently, it didn't stop developers moving on with the 360 games.
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