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Author Re: Halo as FPS -- AND -- RTS
A Man, Just Like Other Men

2006-08-02, 8:03 pm

"Joe Humble" <joehumble@earthlink.net> wrote in message
news:0uac22hsou0lurg3v13sgo2pork05elkdm@4ax.com...
quote:


[vbcol=seagreen]
> Interesting and it does leverage existing infrastructure.
>
> I guess the last question to be asked is what is the size of the
> market for something like RTS? As described the general would have
> little involvement in the actual action on the field. I tend to think
> most people would want some interaction with the players and that adds
> a lot of complexity (you'd need officers and then grunts).
>
> Personally I think that is where online FPS is heading. Essentially
> it will be like real warfare only online (and no one dies).



In an earlier post I explained that the "general" could at any time enter
any one of the battles in his/her campaign, thus be able to do both
Command/Control AND the FPS portion of the actual battles. So you not only
target the mainly strategic gamers but possibly expand the current FPS pool
just a bit.

Maybe someday I'll get motivated enough to actually present something formal
to Bungie.



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