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Author Re: Halo as FPS -- AND -- RTS
Joe Humble

2006-08-02, 8:03 pm

On Fri, 09 Sep 2005 14:52:23 GMT, "A Man, Just Like Other Men"
<Nada2Spam@hotmail.com> wrote:
quote:

>"Joe Humble" <joehumble@earthlink.net> wrote in message
>news:vbb2i11afurbdr3v0lrt98dn6n4615tncv@4ax.com...
>
>
>
>But that's the beauty of the system I tried to describe as Halo RTS. If you
>want to keep doing the playlist thing, that's all you have to do. It's just
>that the outcome of your battle may or may not affect someone else's
>"campaign". Plus, slayer works great -- well, team slayer, at least. In
>fact, most battles on a battlefield probably look more like team slayer then
>CTF.
>
>Basically what I propose is that the RTS portion be a wrapper program, say a
>$20 add-on. The target would be strategy gamers. They get to do their
>campaigns but with the very unique quality being that real people fight the
>individual battles. The wrapper program can stand alone easily enough, but
>since the infrastructure is already in place for today's Halo2 online
>playlists, Halo RTS just has to tie into these servers -- basically send
>battle requests So let's say my campaign has 3 battles going on this turn.
>One may be a hostage rescue from an enemy command center so Halo RTS
>requests a CTF on Coagulation. Another of my battles may be a team slayer
>with my scorpion unit engaging a unit of ghost-supported infantry. Here
>Halo RTS requests a battle from a playlist that would match this scenario
>(maybe one of the team slayer psuedo-random game types now includes
>vehicles). The third battle has one of my infantry units trying to demolish
>an enemy fuel depot, so the request goes out for an Assault game on
>Zanzibar.
>
>Today's Halo2 servers get these requests from Halo RTS and picks some of its
>games THAT ARE GOING TO BE PLAYED ANYWAY in say the next 3 minutes. When
>those matches are over Halo2 reports the results to Halo RTS, which in turn
>incorporates the outcome of those battles into my campaign. Maybe the CTF
>game ended in a 1-1 tie, so Halo RTS says it was unsuccessful (in other
>words my 'unit' would have to win in the Halo2 playlist game in order for my
>campaign to have a victory). However, my assault game from Halo2 came out
>2-1 in my favor. Bye-bye enemy fuel depot, which makes it more difficult
>for my enemy in my campaign to resupply. And in the team slayer match my
>team won 50-45 which means the enemy unit is either eliminated from my
>campaign map or severely weakened, and my unit moves on.
>
>I was sharing these thoughts with a friend and came up with another angle.
>As a "general" running a campaign, my goal is to out-flank, out-match, and
>out-gun my enemy. If I am successful I will be bringing say three units to
>bear against one enemy unit, and some of my units may even be artillery.
>These scenarios could be an opportunity to expand today's Halo2 playlists.
>Have a playlist titled something that gets across the idea that you are
>going in outmanned and outgunned. This playlist would draw all the
>tough-guys who think they rule everyone -- it would test them beyond their
>normal skillz. Plus, even if Halo2 picks a game that ends up having lots of
>quitters, the worst case scenario is that Halo RTS determines the outcome of
>my battle randomly, just like all strategy games to today.
>


Interesting and it does leverage existing infrastructure.

I guess the last question to be asked is what is the size of the
market for something like RTS? As described the general would have
little involvement in the actual action on the field. I tend to think
most people would want some interaction with the players and that adds
a lot of complexity (you'd need officers and then grunts).

Personally I think that is where online FPS is heading. Essentially
it will be like real warfare only online (and no one dies).

--
Is this thing on?
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