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Author Project Gotham Racing 3 info

2005-07-01, 8:31 pm

http://www.ga-forum.com/showthread.php?t=53824

PGR3 information from Official Xbox Magazine

--------------------------------------------------------------------------------

some new information - some already known - some brand new - about Project
Gotham Racing 3 from the latest OXM :

- 80 cars, all able to go at least to 170 mph
- 6 weeks to create one car, 40.000 polys for the interior alone
- Car data acquired from real live vehicules as much as possible
- Ability to grab your own screenshots from whatever angle you want
- Race creator to edit your own track in the city you chose. Seems quite
easy to use.
- 5 cities (New York, Tokyo, and 3 to be unveiled later)
- 3d spectators, all unique looking and reacting to the race
- sound was recorded from every "noisy" point in the car, exhaust, engine,
induction system...
- Licensed soundtrack
- No tuning (YAY !)
- 12 players on Xbox Live
- Damage modeling, with some impact on performance
- Force Feedback wheel is planned for near launch time


Bikini-Whacks

2005-07-01, 8:31 pm

In article <HIWdnXEAX5khXFjfRVn-1Q@comcast.com>, <xenon> says...
quote:

> http://www.ga-forum.com/showthread.php?t=53824
>
> PGR3 information from Official Xbox Magazine
>
> --------------------------------------------------------------------------------
>
> some new information - some already known - some brand new - about Project
> Gotham Racing 3 from the latest OXM :
>
> - 80 cars, all able to go at least to 170 mph
> - 6 weeks to create one car, 40.000 polys for the interior alone
> - Car data acquired from real live vehicules as much as possible
> - Ability to grab your own screenshots from whatever angle you want
> - Race creator to edit your own track in the city you chose. Seems quite
> easy to use.
> - 5 cities (New York, Tokyo, and 3 to be unveiled later)
> - 3d spectators, all unique looking and reacting to the race
> - sound was recorded from every "noisy" point in the car, exhaust, engine,
> induction system...
> - Licensed soundtrack
> - No tuning (YAY !)
> - 12 players on Xbox Live
> - Damage modeling, with some impact on performance
> - Force Feedback wheel is planned for near launch time
>
>
>

Kleenex delivery for...a Mr ScoopeX?
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