| Chris Burson 2005-02-19, 5:42 pm |
| I posted on this some time ago, but didn't get an answer, so I thought I'd
try again. (I'm wanting to change our UK broadband connection to a faster
service, but with capping: 2Mbs but limited to 10 GB (through put) a month.)
This is how far I got before (quoting from someone else's thread):
From: Terry Eden (me@privacy.net)
Subject: Re: 2GB Capping and XBOX Live
Newsgroups: uk.telecom.broadband
Date: 2004-05-15 00:22:37 PST
luigi wrote:
quote:
> Can anyone give me some idea of how much data transfer is involved in
> playing a typical console game
> over, say a couple of hours (e.g. SOCOM, Project Gotham, Midnight
> Club 2).
>
> The situation I am trying to avoid here is subscribing to a package
> (most of which are 2GB capped) and then finding out that playing for
> more than 50 hours per month causes the data limits to be exceeded.
Well, you could try to work it out. On 512Kbps ADSL, the max data transfer
you could get downstream per hour is
~225 MB (512Kbps * 60sec * 60min / 8 (bits in a byte) / 1024 (KB in a MB)
and upstream
~112 MB
Total transfer of 337 MB
So, if your XBOX was going full tilt, you'd use up your data allowance in ~
6 hours.
Of course, your XBOX probably doesn't go anything like that, but you might
want to check out on an online gaming forum just what data transfer you can
expect.
Terry
So, what I need to know is:
a) Does the Xbox (or PS2, for that matter) transfer about 0.3 GB of
information per hour, as Terry surmises (assuming you're playing a very
demanding game)?
b) Would Xbox take advantage of the extra bandwidth and increase the amount
of data it transferred?
Cheers,
Chris
|