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Author Re: XBox Live implementation. Awful?
Deano

2004-11-27, 9:46 am

Gavin Clayton wrote:
quote:

> On Wed, 24 Nov 2004 11:26:16 -0500, "Bill" <msgdev@hotmail.com> wrote:
>
>
> Without a ranking system, a newbie or less-skilled player could
> constantly find themselves fighting against very skilled practised
> players. It's no fun to lose all the time, against veterans who can
> snipe you in the head as soon as you respawn. The ranking system makes
> sure you can't play against people much better - or worse - than you.
>
>
> I think the Optimatch system is innovative and pretty cool, but I also
> think there are three big flaws that spoil it:
>
> 1) No sense of companionship or teamwork when you're thrown together
> with strangers you've never seen before, and 5 minutes later will
> never see again. You can't develop good teamwork strategy with
> 5-minute strangers. With a more traditional "server" system, you'd get
> to know those strangers the longer you stay on their server; but Halo
> 2 optimatch games are so brief and unfriendly.


You can create a party from the postcarnage report if everyone agrees to
stick around and not press B to continue. From there you can probably get
some Friend invites.
Or of course they will be Recent players and you can send Friend invites
using that. Then next time you can find these people and create a party.


--

Deano
Gamertag: buckskin


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