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| Muuurgh 2004-11-16, 12:45 am |
| Does anyone else get the feeling that Halo 2 is nothing more than a big
trailer for Halo 3 on XBox 2? I beat it on Heroic, thought that the end
must have been a glitch, so I replayed the second half of the last board
....AND... it was still the most anti-climactic ending I have ever seen in a
video game.
Spoiler space
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The Prophets are still alive, the Halo is still operational... were there
more Halo's introduced?? The last level wasn't even played by Master
Chief!!!? All we got was the MC promising to finish everything... And what
was the sequence with the giant Octopus and Cortana?
Don't get me wrong, I love the game, but the ending sucked XXX. Bungie
seems so worried about the online gameplay, they forgot to finish the
story.... I am not interested in buying a game that ends with: BUT WAIT
THERE'S MORE!!! I was expecting one last level where the MC cleans house,
kills the remaining prophets and ends it all. What a let down.
-Muuurgh
| |
|
| "Muuurgh" <meatbag@porkfat.com> wrote in message
news:2vt59sF2ok5bnU1@uni-berlin.de...
quote:
> Don't get me wrong, I love the game, but the ending sucked XXX. Bungie
> seems so worried about the online gameplay, they forgot to finish the
> story.... I am not interested in buying a game that ends with: BUT WAIT
> THERE'S MORE!!! I was expecting one last level where the MC cleans house,
> kills the remaining prophets and ends it all. What a let down.
I was pretty much slack-jawed when the credits rolled. Still had the
controller in hand, waiting patiently for the next level to start. I'm of a
mind to send the game and the profit passthrough back and let them finish it
first.
The thing lacks the replayability of the original. And no wonder. It's not
Halo 3 they're pushing us to. We're being pushed toward Live. I just hate it
when they do that.
| |
| Devala Rees 2004-11-16, 9:45 am |
| I love the ending! I know a lot of people hate it, but in my opinion it
rocks. Halo 3 will have a whole ton of hype for it after this one.
On 11/15/04 8:00 PM, in article 2vt59sF2ok5bnU1@uni-berlin.de, "Muuurgh"
<meatbag@porkfat.com> wrote:
quote:
> Does anyone else get the feeling that Halo 2 is nothing more than a big
> trailer for Halo 3 on XBox 2? I beat it on Heroic, thought that the end
> must have been a glitch, so I replayed the second half of the last board
> ...AND... it was still the most anti-climactic ending I have ever seen in a
> video game.
>
> Spoiler space
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> The Prophets are still alive, the Halo is still operational... were there
> more Halo's introduced?? The last level wasn't even played by Master
> Chief!!!? All we got was the MC promising to finish everything... And what
> was the sequence with the giant Octopus and Cortana?
>
> Don't get me wrong, I love the game, but the ending sucked XXX. Bungie
> seems so worried about the online gameplay, they forgot to finish the
> story.... I am not interested in buying a game that ends with: BUT WAIT
> THERE'S MORE!!! I was expecting one last level where the MC cleans house,
> kills the remaining prophets and ends it all. What a let down.
>
> -Muuurgh
>
>
| |
| Craig Stelle 2004-11-16, 9:45 am |
| But the hype seems to be the whole point. It should have given us some
resolve, and a minor trailer to excite us for the next one. I'm
thinking that MS is going to lose Halo fans after this one. If the PS3
comes out and gets better reviews than the Xbox 2, I'll be damned if I
buy XBox for one game, a game that in my opinion was nothing more than
a marketing ploy to begin with. I am not a real LIVE kinda guy, I
bought Halo for the replayability, sure the multiplayer is EXTREMELY
important, but I beat Halo a bagillion times. Halo 2? I have little
to no interest to play it again cause at the end there is no sense of
accomplishment.
This sucks, cause I am a big XBox fan. The XBox was my first system
ever, I want to believe in it, and games like Halo were a big "nyah,
nyah" to ps2 owners, but this one really let me down.
Are you listening Bungie!?!?
-Muuurgh
| |
| Buster 2004-11-16, 5:12 pm |
|
Devala Rees wrote:
quote:
> I love the ending! I know a lot of people hate it, but in my opinion it
> rocks. Halo 3 will have a whole ton of hype for it after this one.
>
I think that's the problem. Seems like hype is the name of the game.
The Halo series is reminding me of the Matrix movies. The Matrix comes
out, it's a great movie, everyone loves it and can't wait for the 2nd
Matrix. The 2nd Matrix comes out and despite better CGI effects is not
as good as the first. The plot is weak and the cliffhanger ending is
annoying. As a result the 3rd Matrix movie is a ho-hum affair. Not many
people were hyped up for it, it got awful reviews and for the most part
Matrix fans didn't seem to care for it (personally after seeing the 2nd
Matrix movie I was disappointed and annoyed enough that I didn't bother
with the 3rd movie until it came on Pay-Per-View and even then I waited
until the 3rd week when it's cost was down to $1.99. I watched it with 3
other Matrix fans who hadn't bothered going to see it either).
| |
| Keith 2004-11-17, 12:47 am |
| I think that people would be complaining no matter what the ending
was. If the game was entirely on Earth, and the master chief
personally killed every single Covenant, people would be posting here
how it was predictable. Obviously, yes, there will be a Halo 3. Halo
2's role wasn't to resolve the story but to advance it, and it
undeniably advanced it very far.
SPOILERS FOLLOW.
The story of the first game was, in a nutshell: A human ship arrives
semi-randomly next to a ring world, some aliens who were chasing it
engage it in battle, the humans bail from the ship to the ring world
and try to fight it out on the ground, the Flood get released and you
fight them for a while, you realize that the ring world exists to
destroy all life in the universe, and so you blow up the ring and
flee for Earth.
The story of the second game, in a nutshell, is: The Covenant invade
Earth, but with a far smaller force than expected, because they didn't
realize humans were there - in other words, they came for some totally
different reason that probably relates to their religious views as
pertain to the rings and the Forerunners. You fight them off, then
accidentally pursue a ship containing a prophet to another ring world.
You incapacitate that prophet; you also realize that there is an
enormous Covenant fleet gathering, big enough to defeat Earth's
defenses. You are attacked and end up being captured by a mysterious
being known as Gravemind. Gravemind later transports you to the
Covenant capital city, which is contaminated by Flood and also
undergoing turmoil between Elites and Brutes. You find a second
(incapacitated) prophet of the three and pursue the third, but he gets
away on the fleet, which heads toward Earth to launch a huge attack.
You board a Forerunner ship and head to Earth as well. Meanwhile - as
the Covenant Arbiter, you retrieve the Index (defeating Johnson and
Keyes to do it), which is then taken by the Brutes, who are going to
activate the lethal Halo weapon as part of their religious beliefs.
You are later captured by the aforementioned mysterious being,
Gravemind, and learn that the Halos will kill all life. At that point,
your agenda is parallel with the Master Chief's - both of you are
trying to keep the Halos from being activated. You pursue the Brute
leader, making surprising alliances along the way, and finally manage
to defeat him just before catastrophe. Keyes retrieves the Index, but
not before the Halo sends a beacon that puts the other installations
on standby mode, awaiting the signal from "the Ark" - aka Earth,
which, it is now obvious, was a part of the Forerunner plans (and it
is a very solid bet that humans are descendants of the Forerunners).
The game ends as the big battle begins, but it seems that the humans
now have the upper hand, as the Covenant leadership is in disarray,
the Elites are in open rebellion from the Prophets, and you have
captured a super-powerful Forerunner ship that may be able to turn the
tide of battle. In any case, the Covenant will have to invade Earth,
not blast it from space, to achieve their objective (most likely,
finding a hidden control room to activate the Halos).
Okay, my hands are tired from typing.
But the brief version is - anybody who thinks the story in Halo 2 is
subpar just doesn't have any clue what the story really is, and thinks
that it's just a straightforward human vs. Covenant battle. As for the
complaint about it being a cliffhanger, yes, that is how it works in
trilogies. If you can find a trilogy in which the second installment
does not end in a cliffhanger, I will give you a nickel. However, IMO,
it appears at this point that the humans are on their way to victory.
I suspect that the third game will be a race to prevent a desperate,
last-ditch effort by the Covenant from activating the Halos. I predict
the finale will be set either in Mayan ruins or a pyramid.
| |
| RuddyH20 2004-11-17, 12:48 am |
| In article <BDBF59EF.17D7%darkeagle@lisco.com>, darkeagle@lisco.com
says...
quote:
> I love the ending! I know a lot of people hate it, but in my opinion it
> rocks. Halo 3 will have a whole ton of hype for it after this one.
>
>
<<snipped>>
quote:
>
suppose Halo 3 doesn't run, or doesn't run optimally, on an XBox and you
have to purchase an $800 XBox 2+ in order to get "the full gaming
experience" of Halo 3?
| |
| RuddyH20 2004-11-17, 12:48 am |
| In article <82de20b3.0411161535.3a0fdb9c@posting.google.com>, kjordan1
@gmail.com says...
quote:
> I think that people would be complaining no matter what the ending
> was. If the game was entirely on Earth, and the master chief
> personally killed every single Covenant, people would be posting here
> how it was predictable. Obviously, yes, there will be a Halo 3. Halo
> 2's role wasn't to resolve the story but to advance it, and it
> undeniably advanced it very far.
>
> SPOILERS FOLLOW.
>
> The story of the first game was, in a nutshell: A human ship arrives
> semi-randomly next to a ring world, some aliens who were chasing it
> engage it in battle, the humans bail from the ship to the ring world
> and try to fight it out on the ground, the Flood get released and you
> fight them for a while, you realize that the ring world exists to
> destroy all life in the universe, and so you blow up the ring and
> flee for Earth.
>
> The story of the second game, in a nutshell, is: The Covenant invade
<<snipped>>
quote:
>
> Okay, my hands are tired from typing.
>
> But the brief version is - anybody who thinks the story in Halo 2 is
> subpar just doesn't have any clue what the story really is, and thinks
> that it's just a straightforward human vs. Covenant battle. As for the
> complaint about it being a cliffhanger, yes, that is how it works in
> trilogies. If you can find a trilogy in which the second installment
> does not end in a cliffhanger, I will give you a nickel. However, IMO,
> it appears at this point that the humans are on their way to victory.
> I suspect that the third game will be a race to prevent a desperate,
> last-ditch effort by the Covenant from activating the Halos. I predict
> the finale will be set either in Mayan ruins or a pyramid.
>
maybe I missed something, but where does MS or Bungie say Halo is a
trilogy? I don't seem to be able to find that information in my "Limited
Edition" documentation, or any of the other included papers, and I can't
recall seeing any mention of a trilogy anywhere on the extra DVD or the
actual game DVD.
| |
|
| "RuddyH20" <me@here.com> wrote in message
news:MPG.1c045b08582990aa989b9e@news.giganews.com...
quote:
> suppose Halo 3 doesn't run, or doesn't run optimally, on an XBox and you
> have to purchase an $800 XBox 2+ in order to get "the full gaming
Funny. A full blown gamer's Windows PC costs how much?
| |
| Waco Paco 2004-11-17, 12:48 am |
| Keith wrote:
quote:
> I think that people would be complaining no matter what the ending
> was. If the game was entirely on Earth, and the master chief
> personally killed every single Covenant, people would be posting here
> how it was predictable. Obviously, yes, there will be a Halo 3. Halo
> 2's role wasn't to resolve the story but to advance it, and it
> undeniably advanced it very far.
>
> SPOILERS FOLLOW.
<snip>
Keith, that is exactly how i feel. I think everybody is getting a sour
taste in their mouth because of how this cliff-hanger ending reminds
them of how much Matrix: Reloaded sucked. I've seen all these conspiracy
theories on how M$ wanted Halo 3 on Xbox 2 so they cut Halo 2 short bla
bla bla. I have faith in Bungie. I've followed their games since I first
got a Pathway into the Darkness Demo from an old Mac Magazine from the
UK and I thought that they don't skimp out on the story. Marathon series
they didn't skimp out on the story (i still see forums talking about the
intricacies of the game). The first 2 Myth series were a blast (the only
real time strategy game out there that didn't involve building a
shitload of tanks to mow the opponent over). Oni was fun at first but
then they had to sell the game off. And Halo, I don't need to say
anything about that.
Just like any other original game, Halo brought us into their universe.
It gave us a glimpse of what is going on (Covenant vs. Human) and was
only scratching the first layer. I would hate for Bungie to throw out a
game where it's a continuation on that straight forward covenant taking
over human story found in Halo:CE. Even Star Wars, the most predictable,
straight forward, 1 dimensional had more depth than that.
Lets analyze star wars here. The conflict is between basically good and
evil. You have a bunch of predictable characters who don't really
mature. Han Solo is still a cowboy in return of the jedi. Leia is still
the strong headed female warrior at the end. Luke is is still like a
child, always rushing into things (he rushed to join Obi Wan, then rush
to 'save' Han and Leia, then rushed to go along to endor). The list goes
on. But as oppose to the continuation of Star Wars a new hope in the
second film, Lucas decides to throw us a little more back story to it.
Goes a little more indepth. Luke's dad is Darth Vader! Holy shit! That
came from nowhere!
If Halo 2 was just MC running around earth trying to fight off the
invasion, it wouldn't add anything to the Halo Universe. The power
struggle and the politics of the covenant is the meat and gravy of the
Halo universe ( Personally I'd rather see that develop than seeing more
of MC). The humans are just fighting to survive where as there are so
many layers in the covenant. Instead of being another star wars, this
breaking of the covenant is almost Dune like. (in truth, the MC isn't
that interesting. He's just a super soldier who will do what he is told.
The Arbiter is a lot more interesting because he actually has a certain
belief.)
I don't want to speculate whether Halo 3 will come out or not, but it
would be a shame if they didn't explore this more. Just like Halo:CE,
Halo 2 gave us a more indepth look into the halo universe except this
time we see more than just a human-covenant struggle, now we have almost
a 3 way war.
(imagine how exciting star wars would be if there were 3 factions
instead of 2. The dynamics would totally change.)
| |
| Steve Garrett 2004-11-17, 6:47 am |
| I was thinking the remote control for the remaining 6 halos could be a
pyramid too. Look at the shape of the forerunner ship, it could land
vertically right on top. Remember cortana says when it took off it was more
like it was disengaging from the city.
The ending of h2 would be ok if h3 was coming up in the next year or so.
"Keith" <kjordan1@gmail.com> wrote in message
news:82de20b3.0411161535.3a0fdb9c@posting.google.com...
quote:
> I think that people would be complaining no matter what the ending
> was. If the game was entirely on Earth, and the master chief
> personally killed every single Covenant, people would be posting here
> how it was predictable. Obviously, yes, there will be a Halo 3. Halo
> 2's role wasn't to resolve the story but to advance it, and it
> undeniably advanced it very far.
>
> SPOILERS FOLLOW.
>
> The story of the first game was, in a nutshell: A human ship arrives
> semi-randomly next to a ring world, some aliens who were chasing it
> engage it in battle, the humans bail from the ship to the ring world
> and try to fight it out on the ground, the Flood get released and you
> fight them for a while, you realize that the ring world exists to
> destroy all life in the universe, and so you blow up the ring and
> flee for Earth.
>
> The story of the second game, in a nutshell, is: The Covenant invade
> Earth, but with a far smaller force than expected, because they didn't
> realize humans were there - in other words, they came for some totally
> different reason that probably relates to their religious views as
> pertain to the rings and the Forerunners. You fight them off, then
> accidentally pursue a ship containing a prophet to another ring world.
> You incapacitate that prophet; you also realize that there is an
> enormous Covenant fleet gathering, big enough to defeat Earth's
> defenses. You are attacked and end up being captured by a mysterious
> being known as Gravemind. Gravemind later transports you to the
> Covenant capital city, which is contaminated by Flood and also
> undergoing turmoil between Elites and Brutes. You find a second
> (incapacitated) prophet of the three and pursue the third, but he gets
> away on the fleet, which heads toward Earth to launch a huge attack.
> You board a Forerunner ship and head to Earth as well. Meanwhile - as
> the Covenant Arbiter, you retrieve the Index (defeating Johnson and
> Keyes to do it), which is then taken by the Brutes, who are going to
> activate the lethal Halo weapon as part of their religious beliefs.
> You are later captured by the aforementioned mysterious being,
> Gravemind, and learn that the Halos will kill all life. At that point,
> your agenda is parallel with the Master Chief's - both of you are
> trying to keep the Halos from being activated. You pursue the Brute
> leader, making surprising alliances along the way, and finally manage
> to defeat him just before catastrophe. Keyes retrieves the Index, but
> not before the Halo sends a beacon that puts the other installations
> on standby mode, awaiting the signal from "the Ark" - aka Earth,
> which, it is now obvious, was a part of the Forerunner plans (and it
> is a very solid bet that humans are descendants of the Forerunners).
> The game ends as the big battle begins, but it seems that the humans
> now have the upper hand, as the Covenant leadership is in disarray,
> the Elites are in open rebellion from the Prophets, and you have
> captured a super-powerful Forerunner ship that may be able to turn the
> tide of battle. In any case, the Covenant will have to invade Earth,
> not blast it from space, to achieve their objective (most likely,
> finding a hidden control room to activate the Halos).
>
> Okay, my hands are tired from typing.
>
> But the brief version is - anybody who thinks the story in Halo 2 is
> subpar just doesn't have any clue what the story really is, and thinks
> that it's just a straightforward human vs. Covenant battle. As for the
> complaint about it being a cliffhanger, yes, that is how it works in
> trilogies. If you can find a trilogy in which the second installment
> does not end in a cliffhanger, I will give you a nickel. However, IMO,
> it appears at this point that the humans are on their way to victory.
> I suspect that the third game will be a race to prevent a desperate,
> last-ditch effort by the Covenant from activating the Halos. I predict
> the finale will be set either in Mayan ruins or a pyramid.
| |
| Devala Rees 2004-11-17, 9:46 am |
| On 11/17/04 1:39 AM, in article OeDmd.21$5y3.9@newsfe5-win.ntli.net, "Steve
Garrett" <steve.garrett@ntlworld.com> wrote:
quote:
> I was thinking the remote control for the remaining 6 halos could be a
> pyramid too. Look at the shape of the forerunner ship, it could land
> vertically right on top. Remember cortana says when it took off it was more
> like it was disengaging from the city.
> The ending of h2 would be ok if h3 was coming up in the next year or so.
No luck there, I'm afraid. We've got three years to wait at the least. They
haven't even announced it yet.
quote:
> "Keith" <kjordan1@gmail.com> wrote in message
> news:82de20b3.0411161535.3a0fdb9c@posting.google.com...
>
>
| |
|
| Buster <buster@eatme.com> wrote in message news:<Atumd.2013$pK6.1700@newsread2.news.atl.earthlink.net>...
quote:
> Devala Rees wrote:
>
>
> I think that's the problem. Seems like hype is the name of the game.
>
> The Halo series is reminding me of the Matrix movies. The Matrix comes
> out, it's a great movie, everyone loves it and can't wait for the 2nd
> Matrix. The 2nd Matrix comes out and despite better CGI effects is not
> as good as the first. The plot is weak and the cliffhanger ending is
> annoying.
I agree with your analysis of Matrix II; however, seeing as how Halo 2
has a richer, more complex plot than the first, I don't see the
parallel. It is possible to prefer the simplicity of Halo 1's plot
over Halo 2's plot, but it is IMO not possible to defend the notion
that Halo 2's plot is weak. It's just either not what you thought it
would be so you're not taking it well, or, as I said before, you would
be complaining no matter what the plot had been since no sequel can
capture the originality of an opening installment.
| |
| Muuurgh 2004-11-17, 5:48 pm |
|
"RuddyH20" <me@here.com> wrote in message
news:MPG.1c045b08582990aa989b9e@news.giganews.com...
quote:
> In article <BDBF59EF.17D7%darkeagle@lisco.com>, darkeagle@lisco.com
> says...
> <<snipped>>
> suppose Halo 3 doesn't run, or doesn't run optimally, on an XBox and you
> have to purchase an $800 XBox 2+ in order to get "the full gaming
> experience" of Halo 3?
That's what scares me. I think that's MS' plan.
-Muuurgh
| |
| Muuurgh 2004-11-17, 5:48 pm |
|
"Waco Paco" <wacopaco@emailaccount.com> wrote in message
news:1100668221.147794@www.vif.com...
quote:
> Keith wrote:
>
> <snip>
>
> Keith, that is exactly how i feel. I think everybody is getting a sour
> taste in their mouth because of how this cliff-hanger ending reminds them
> of how much Matrix: Reloaded sucked. I've seen all these conspiracy
> theories on how M$ wanted Halo 3 on Xbox 2 so they cut Halo 2 short bla
> bla bla. I have faith in Bungie. I've followed their games since I first
> got a Pathway into the Darkness Demo from an old Mac Magazine from the UK
> and I thought that they don't skimp out on the story. Marathon series they
> didn't skimp out on the story (i still see forums talking about the
> intricacies of the game). The first 2 Myth series were a blast (the only
> real time strategy game out there that didn't involve building a shitload
> of tanks to mow the opponent over). Oni was fun at first but then they had
> to sell the game off. And Halo, I don't need to say anything about that.
>
> Just like any other original game, Halo brought us into their universe. It
> gave us a glimpse of what is going on (Covenant vs. Human) and was only
> scratching the first layer. I would hate for Bungie to throw out a game
> where it's a continuation on that straight forward covenant taking over
> human story found in Halo:CE. Even Star Wars, the most predictable,
> straight forward, 1 dimensional had more depth than that.
>
> Lets analyze star wars here. The conflict is between basically good and
> evil. You have a bunch of predictable characters who don't really mature.
> Han Solo is still a cowboy in return of the jedi. Leia is still the strong
> headed female warrior at the end. Luke is is still like a child, always
> rushing into things (he rushed to join Obi Wan, then rush to 'save' Han
> and Leia, then rushed to go along to endor). The list goes on. But as
> oppose to the continuation of Star Wars a new hope in the second film,
> Lucas decides to throw us a little more back story to it. Goes a little
> more indepth. Luke's dad is Darth Vader! Holy shit! That came from
> nowhere!
I don't have any problem with leaving the game opened, but throw us a bone
atleast --ooooh, we got to kill the big bad brute, who was too easy for a
"boss". There was no colnclusion at all. Atleast in ESB, we knew that Han
Solo was frozen and a whole new plan had to be devised to rescue him.
Luke's hand gets cut off... there is more to come, but the scenes ended
before the next movie started. Cliffhangers can be awesome, I just don't
like playing the game and having it just stop, credits rolling... leaving me
hanging in mid frame. It just felt... weird, like Matrix 2 did. Nobody
liked that, why should it work for H2?
quote:
>
> If Halo 2 was just MC running around earth trying to fight off the
> invasion, it wouldn't add anything to the Halo Universe. The power
> struggle and the politics of the covenant is the meat and gravy of the
> Halo universe ( Personally I'd rather see that develop than seeing more of
> MC). The humans are just fighting to survive where as there are so many
> layers in the covenant. Instead of being another star wars, this breaking
> of the covenant is almost Dune like. (in truth, the MC isn't that
> interesting. He's just a super soldier who will do what he is told. The
> Arbiter is a lot more interesting because he actually has a certain
> belief.)
I agree.
-Muuurgh
quote:
>
> I don't want to speculate whether Halo 3 will come out or not, but it
> would be a shame if they didn't explore this more. Just like Halo:CE, Halo
> 2 gave us a more indepth look into the halo universe except this time we
> see more than just a human-covenant struggle, now we have almost a 3 way
> war.
>
> (imagine how exciting star wars would be if there were 3 factions instead
> of 2. The dynamics would totally change.)
| |
| Buster 2004-11-17, 5:49 pm |
|
Keith wrote:
quote:
>
> But the brief version is - anybody who thinks the story in Halo 2 is
> subpar just doesn't have any clue what the story really is, and thinks
> that it's just a straightforward human vs. Covenant battle. As for the
> complaint about it being a cliffhanger, yes, that is how it works in
> trilogies. If you can find a trilogy in which the second installment
> does not end in a cliffhanger, I will give you a nickel. However, IMO,
> it appears at this point that the humans are on their way to victory.
> I suspect that the third game will be a race to prevent a desperate,
> last-ditch effort by the Covenant from activating the Halos. I predict
> the finale will be set either in Mayan ruins or a pyramid.
I actually don't think the plot is sub par, I think there are problems
in the way it's conveyed in the game. While playing it feels like
something is missing and I haven't put my finger on what yet (I'm sure
some will say "an ending??").
Maybe my problem is I didn't picture Halo as a trilogy, considering
Bungie said that there were no definite plans for a Halo 3 (maybe I
should be less naive...lol), so I wasn't expecting such a cliffhanger
ending. I suppose I figured Halo 2 would end much like the first,
actually resolving something but with a window left open for more to come.
| |
|
| Keith wrote:
quote:
>
> Okay, my hands are tired from typing.
>
> But the brief version is - anybody who thinks the story in Halo 2 is
> subpar just doesn't have any clue what the story really is, and thinks
> that it's just a straightforward human vs. Covenant battle. As for the
> complaint about it being a cliffhanger, yes, that is how it works in
> trilogies. If you can find a trilogy in which the second installment
> does not end in a cliffhanger, I will give you a nickel. However, IMO,
> it appears at this point that the humans are on their way to victory.
> I suspect that the third game will be a race to prevent a desperate,
> last-ditch effort by the Covenant from activating the Halos. I predict
> the finale will be set either in Mayan ruins or a pyramid.
Good post.
I'm sure to some people it's a terrific story but in your summary it
certainly sounds more interesting than how it plays out. I'm going to do
campaign again, soonish and see whether I change my mind.
I've also called the ending a cliffhanger but I don't think it is now. It's
a to be continued ending. Like The Empire Strikes Back (nickel please).
True cliffhangers are literally that; characters poised on the abyss and
their fate not revealed until the next installment - I give you everyone
sci-fi serial of the 30s and/or 40s.
--
Deano
Gamertag: buckskin
| |
| RuddyH20 2004-11-19, 12:49 am |
| In article <6kymd.17243$fC4.2585@newssvr11.news.prodigy.com>, boat042-
spam@yahoo.com says...
quote:
> "RuddyH20" <me@here.com> wrote in message
> news:MPG.1c045b08582990aa989b9e@news.giganews.com...
>
> Funny. A full blown gamer's Windows PC costs how much?
>
>
actually, it wouldn't matter because I don't buy or play PC-based games,
so I would never purchase a tricked out gamer's PC. I use my PCs to make
money, and my XBox to play. I tend to keep things structured that way.
| |
| M Reeder 2004-11-21, 5:48 pm |
| I don't usually join in these conversations about the negative impact of
games or movies... But, I can't help myself, this time. Why is it that
everyone seems to compare one game or movie to another--there individuals
not groups. Trilogies, or originals and their sequels (i.e. Halo, Halo 2,
Star Wars, The Matrix, LOTR, etc.) need to leave you hanging, especially on
part 2 if its a 3 parter (not that Halo will be, but just in case). When
part 3 comes out and you watch or play one behind the other, its usually
wonderful, long, exhausting and very fulfilling by the end. If you haven't
done it yet, make plans with family or friends or both to sit down and watch
LOTR, The Godfather, The Matrix, or the 3 parts of Harry Potter, come
Tuesday, from beginning to end in one day...starting in the morning and only
breaking for necessities. Its a fantastic experience!!!
Back to the issue at hand. Halo 2--answer each question to yourself...not to
me or with a reply. It only matters to you. Did you enjoy playing the game?
Were the dynamics of the game neat to see and experience? Could you play it
over and over again with multiple degrees of difficulty to make it more
interesting? Could you go as different characters, directions, and explore a
vast realm of dynamics to find every nook, cranny and game glitch? At this
point some of you are saying...how boring...OK, then just do the action
stuff and don't explore, but don't put down a game that has done all it can
to utilize technology at its present level. Bottom line is, the ending
"movie", whether its 1 minute or 5...who cares (the longer ones are neat)
but do no have anything to do with playability. The whole point was an
enjoyable "playing" experience not a movie, we have DVD players for that.
The dynamics and graphics of this game deliver...you can only fit so much on
a 4.7GB disc.
FYI--I am 56 years old and have palyed everything from pong to Halo 2,
including Doom, Quake, Tomb Raider (just about my personal favirite),
Marathon, Myth (I was a beta tester for this game...didn't care much for it
personally, but the game was well done). I love simulators of almost every
type, especially racing sims. I have had every game console that has existed
along the way. The Xbox, when utilized to its fullest, with a widescreen,
hi-def TV and 5.1 DD surround sound, is the best thing out there today. I
have a PS2 and have played a GameCube...to find out which was better. The
PS2 is only used to play Angel of Darkness...I wish they would make it for
Xbox. I rarely play any games on my computer anymore. I am waiting for Xbox
2 and the next level of optical discs which will have about 4 times the
space available. OK, I'm done.
MWR
"Muuurgh" <meatbag@porkfat.com> wrote in message
news:301d94F2qmsloU1@uni-berlin.de...
"RuddyH20" <me@here.com> wrote in message
news:MPG.1c045b08582990aa989b9e@news.giganews.com...
quote:
> In article <BDBF59EF.17D7%darkeagle@lisco.com>, darkeagle@lisco.com
> says...
> <<snipped>>
> suppose Halo 3 doesn't run, or doesn't run optimally, on an XBox and you
> have to purchase an $800 XBox 2+ in order to get "the full gaming
> experience" of Halo 3?
That's what scares me. I think that's MS' plan.
-Muuurgh
| |
| Muuurgh 2004-11-21, 5:48 pm |
| Okay... I see your point, but nobody told me before I finished the game that
this was part 2 of a trilogy. If I knew that before hand I would have
expected an incomplete ending. And I would have been perfectly happy with
it, why didn't they tell us?
-Muuurgh
"M Reeder" <mreeder50@hotmail.com> wrote in message
news:uS8Pno9zEHA.2040@tk2msftngp13.phx.gbl...
quote:
>I don't usually join in these conversations about the negative impact of
> games or movies... But, I can't help myself, this time. Why is it that
> everyone seems to compare one game or movie to another--there individuals
> not groups. Trilogies, or originals and their sequels (i.e. Halo, Halo 2,
> Star Wars, The Matrix, LOTR, etc.) need to leave you hanging, especially
> on
> part 2 if its a 3 parter (not that Halo will be, but just in case). When
> part 3 comes out and you watch or play one behind the other, its usually
> wonderful, long, exhausting and very fulfilling by the end. If you haven't
> done it yet, make plans with family or friends or both to sit down and
> watch
> LOTR, The Godfather, The Matrix, or the 3 parts of Harry Potter, come
> Tuesday, from beginning to end in one day...starting in the morning and
> only
> breaking for necessities. Its a fantastic experience!!!
>
> Back to the issue at hand. Halo 2--answer each question to yourself...not
> to
> me or with a reply. It only matters to you. Did you enjoy playing the
> game?
> Were the dynamics of the game neat to see and experience? Could you play
> it
> over and over again with multiple degrees of difficulty to make it more
> interesting? Could you go as different characters, directions, and explore
> a
> vast realm of dynamics to find every nook, cranny and game glitch? At this
> point some of you are saying...how boring...OK, then just do the action
> stuff and don't explore, but don't put down a game that has done all it
> can
> to utilize technology at its present level. Bottom line is, the ending
> "movie", whether its 1 minute or 5...who cares (the longer ones are neat)
> but do no have anything to do with playability. The whole point was an
> enjoyable "playing" experience not a movie, we have DVD players for that.
> The dynamics and graphics of this game deliver...you can only fit so much
> on
> a 4.7GB disc.
>
> FYI--I am 56 years old and have palyed everything from pong to Halo 2,
> including Doom, Quake, Tomb Raider (just about my personal favirite),
> Marathon, Myth (I was a beta tester for this game...didn't care much for
> it
> personally, but the game was well done). I love simulators of almost every
> type, especially racing sims. I have had every game console that has
> existed
> along the way. The Xbox, when utilized to its fullest, with a widescreen,
> hi-def TV and 5.1 DD surround sound, is the best thing out there today. I
> have a PS2 and have played a GameCube...to find out which was better. The
> PS2 is only used to play Angel of Darkness...I wish they would make it for
> Xbox. I rarely play any games on my computer anymore. I am waiting for
> Xbox
> 2 and the next level of optical discs which will have about 4 times the
> space available. OK, I'm done.
>
> MWR
>
>
> "Muuurgh" <meatbag@porkfat.com> wrote in message
> news:301d94F2qmsloU1@uni-berlin.de...
>
> "RuddyH20" <me@here.com> wrote in message
> news:MPG.1c045b08582990aa989b9e@news.giganews.com...
>
> That's what scares me. I think that's MS' plan.
>
> -Muuurgh
>
>
>
| |
| Waco Paco 2004-11-21, 5:48 pm |
| Muuurgh wrote:
quote:
> Okay... I see your point, but nobody told me before I finished the game that
> this was part 2 of a trilogy. If I knew that before hand I would have
> expected an incomplete ending. And I would have been perfectly happy with
> it, why didn't they tell us?
Why would they tell you? or anybody else. I don't think bungie wants to
do a 3 Halo titles back to back. I feel for them man, that's hard work.
It's not hard to let yourself be immersed in expectations for an
upcoming title, but over the years i learned by expecting something
you're setting yourself up for a fall. I think anykind of
movie/book/videogame is best when you go in not knowing anything, then
you can really immerse yourself into the game, rather than trying to
compare it with what you expected.
-stu
| |
|
| "M Reeder" <mreeder50@hotmail.com> wrote in message
news:uS8Pno9zEHA.2040@tk2msftngp13.phx.gbl...
quote:
> Did you enjoy playing the game?
> Were the dynamics of the game neat to see and experience? Could you play
it
quote:
> over and over again with multiple degrees of difficulty to make it more
> interesting? Could you go as different characters, directions, and explore
a
quote:
> vast realm of dynamics to find every nook, cranny and game glitch?
That's about it in a nutshell. While I agree in general with your thoughts,
Halo2 falls short on all counts. Comparison to Halo is not just valid, it is
inevitable. How can a sequel not be held to the original for examination?
Campaign falls short in every way possible. We played Halo for, what, three
years before H2 came along. I never tired of it. The story, such as it were,
was just a backdrop to hang the action on. As a game, it was complete
without the extra trimmings. Contrast that with H2.
In H2, we have simple single path mazes. We participate in the storytelling,
but the outcome is always the same. There aren't any of the epic battles
that defined Halo. You tote a weapon, walk the narrow single path, and point
the weapon at the scripted bogies. At the end, the screen freezes with no
warning or preamble, and yet another clumsy cut-scene plays. You had better
like the story, because that's all you have.
(Live is altogether different. The action and playability is there. The
ending isn't scripted, nor is the action (or lack of). It is, in fact, a
sheer joy to play. The maps and graphics are utterly delightful. It is the
game I thought I bought. Alas, the only elements in common with the H2
Campaign are the weapons and characters.)
If they want to tell a story and make a movie, by gosh, they should sit down
and make a movie and tell the story. Campaign tries to be that, and fails.
Instead of a game with a bit of story behind it, we get a story (simple and
shallow, IMHO) trying to find enough room to fit in a game. I pray that it's
failure is evident to its authors, and CGI cinematics takes a more
meaningful, perhaps traditional path.
As to comparison with Matrix, that too is inevitable. For that matter,
Robocop falls into the same mold. All are victims of their success. In all
three, the original tells the story of a hero on a quest. His reason for
being is simple and clearly defined; his actions and their outcomes
captivating even if predictable. What do we get in the sequels? They become
victims of petty jealousy, the story mires in the politics of a society that
demands conformance, and justification for the earlier mayhem sugar coated
and presented as the back story. Just like real life, one might argue. And
just how flipping dreary is that? I can visit the real world anytime I want.
Maybe I'm looking to movies and video games for something else. Sequels
inevitably fail because artistic vision takes second seat to the bean
counters and corporate attorneys. (BTW, did anyone see Shrek 2?)
| |
| Muuurgh 2004-11-22, 12:50 am |
|
"Waco Paco" <wacopaco@emailaccount.com> wrote in message
news:1101075035.807692@www.vif.com...
quote:
> Muuurgh wrote:
>
> Why would they tell you? or anybody else.
So their clients won't be disappointed...
I don't think bungie wants to
quote:
> do a 3 Halo titles back to back.
Isn't that what they locked themselves into by writing a story with no end?
quote:
>I feel for them man, that's hard work.
What!? It's not like they aren't getting paid for doing a job they love.
But you are right, poor underpaid bastards.
quote:
> It's not hard to let yourself be immersed in expectations for an upcoming
> title, but over the years i learned by expecting something you're setting
> yourself up for a fall. I think anykind of movie/book/videogame is best
> when you go in not knowing anything, then you can really immerse yourself
> into the game, rather than trying to compare it with what you expected.
Why read a book that has no ending? Why watch a movie that has no ending?
Why play a video game that has no ending?
"...and my axe!" *credits roll*
"I am your father!" *credits roll*
See? They wouldn't be the same without a conclusion. Warning or not.
-Muuurgh
quote:
>
> -stu
| |
|
| "Boat" <boat042-spam@yahoo.com> wrote in message news:<Wvbod.31666$bP2.29464@newssvr12.news.prodigy.com>...
quote:
>
> In H2, we have simple single path mazes. We participate in the storytelling,
> but the outcome is always the same. There aren't any of the epic battles
> that defined Halo. You tote a weapon, walk the narrow single path, and point
> the weapon at the scripted bogies. At the end, the screen freezes with no
> warning or preamble, and yet another clumsy cut-scene plays. You had better
> like the story, because that's all you have.
How does any of this differ from the first game, or for that matter,
for any other game? You lament a lack of "epic battles". If anything,
there are more large-scale battles in Halo 2 than in Halo 1, IMO. I
think it just doesn't seem like it to you, either because you have
more ability now so it doesn't seem as daunting, or because of
nostalgia.
- "We participate in the storytelling" - check, for both games
- "but the outcome is always the same" - check, for both games
- lack of epic battles - opinion (I disagree)
- "You tote a weapon, walk the narrow single path, and point the
weapon at the scripted bogies" - check, for both games
quote:
> If they want to tell a story and make a movie, by gosh, they should sit down
> and make a movie and tell the story. Campaign tries to be that, and fails.
> Instead of a game with a bit of story behind it, we get a story (simple and
> shallow, IMHO) trying to find enough room to fit in a game. I pray that it's
> failure is evident to its authors, and CGI cinematics takes a more
> meaningful, perhaps traditional path.
I think that when you start playing back through on heroic or
legendary, you will have a different perspective. I spent 90 minutes
last night playing Regret on heroic. I find that the cutscenes usually
give a nice break or sense of reward after finishing a level on a
harder difficulty.
quote:
> As to comparison with Matrix, that too is inevitable. For that matter,
> Robocop falls into the same mold. All are victims of their success. In all
> three, the original tells the story of a hero on a quest. His reason for
> being is simple and clearly defined; his actions and their outcomes
> captivating even if predictable. What do we get in the sequels? They become
> victims of petty jealousy, the story mires in the politics of a society that
> demands conformance, and justification for the earlier mayhem sugar coated
> and presented as the back story. Just like real life, one might argue. And
> just how flipping dreary is that? I can visit the real world anytime I want.
> Maybe I'm looking to movies and video games for something else. Sequels
> inevitably fail because artistic vision takes second seat to the bean
> counters and corporate attorneys. (BTW, did anyone see Shrek 2?)
I think there is a fair amount of truth in this. However, I honestly
don't know what people expected that would be "better" - other than a
remake of Halo with no additional storyline elements added. 90% of the
complaints I see here basically amount to "it's a sequel, and I don't
like sequels as much as originals". The other 10% are mostly "I don't
like playing as a Covenant."
| |
| Devala Rees 2004-11-22, 5:45 pm |
| Uh... Because it isn't. I think they'd be idiots to stop after Halo 3,
considering the money this is making them.
On 11/21/04 3:37 PM, in article 30cg5fF2ss5p0U1@uni-berlin.de, "Muuurgh"
<meatbag@porkfat.com> wrote:
quote:
> Okay... I see your point, but nobody told me before I finished the game that
> this was part 2 of a trilogy. If I knew that before hand I would have
> expected an incomplete ending. And I would have been perfectly happy with
> it, why didn't they tell us?
>
> -Muuurgh
>
> "M Reeder" <mreeder50@hotmail.com> wrote in message
> news:uS8Pno9zEHA.2040@tk2msftngp13.phx.gbl...
>
>
| |
| Devala Rees 2004-11-22, 5:45 pm |
| On 11/21/04 7:44 PM, in article
Wvbod.31666$bP2.29464@newssvr12.news.prodigy.com, "Boat"
<boat042-spam@yahoo.com> wrote:
quote:
> "M Reeder" <mreeder50@hotmail.com> wrote in message
> news:uS8Pno9zEHA.2040@tk2msftngp13.phx.gbl...
> it
> a
>
> That's about it in a nutshell. While I agree in general with your thoughts,
> Halo2 falls short on all counts. Comparison to Halo is not just valid, it is
> inevitable. How can a sequel not be held to the original for examination?
> Campaign falls short in every way possible. We played Halo for, what, three
> years before H2 came along. I never tired of it. The story, such as it were,
> was just a backdrop to hang the action on. As a game, it was complete
> without the extra trimmings. Contrast that with H2.
>
> In H2, we have simple single path mazes. We participate in the storytelling,
> but the outcome is always the same. There aren't any of the epic battles
> that defined Halo. You tote a weapon, walk the narrow single path, and point
> the weapon at the scripted bogies. At the end, the screen freezes with no
> warning or preamble, and yet another clumsy cut-scene plays. You had better
> like the story, because that's all you have.
>
> (Live is altogether different. The action and playability is there. The
> ending isn't scripted, nor is the action (or lack of). It is, in fact, a
> sheer joy to play. The maps and graphics are utterly delightful. It is the
> game I thought I bought. Alas, the only elements in common with the H2
> Campaign are the weapons and characters.)
>
> If they want to tell a story and make a movie, by gosh, they should sit down
> and make a movie and tell the story. Campaign tries to be that, and fails.
> Instead of a game with a bit of story behind it, we get a story (simple and
> shallow, IMHO) trying to find enough room to fit in a game. I pray that it's
> failure is evident to its authors, and CGI cinematics takes a more
> meaningful, perhaps traditional path.
>
> As to comparison with Matrix, that too is inevitable. For that matter,
> Robocop falls into the same mold. All are victims of their success. In all
> three, the original tells the story of a hero on a quest. His reason for
> being is simple and clearly defined; his actions and their outcomes
> captivating even if predictable. What do we get in the sequels? They become
> victims of petty jealousy, the story mires in the politics of a society that
> demands conformance, and justification for the earlier mayhem sugar coated
> and presented as the back story. Just like real life, one might argue. And
> just how flipping dreary is that? I can visit the real world anytime I want.
> Maybe I'm looking to movies and video games for something else. Sequels
> inevitably fail because artistic vision takes second seat to the bean
> counters and corporate attorneys. (BTW, did anyone see Shrek 2?)
>
I'd flame you for pages, but it's not worth it. Just wanted to say that yes,
I saw Shrek 2.
| |
| Devala Rees 2004-11-22, 5:45 pm |
| On 11/21/04 10:47 PM, in article 30d9a2F2t1vvcU1@uni-berlin.de, "Muuurgh"
<meatbag@porkfat.com> wrote:
quote:
>
> "Waco Paco" <wacopaco@emailaccount.com> wrote in message
> news:1101075035.807692@www.vif.com...
>
> So their clients won't be disappointed...
>
> I don't think bungie wants to
>
> Isn't that what they locked themselves into by writing a story with no end?
>
If they wrote an end, they couldn't make money with another game.
quote:
>
> What!? It's not like they aren't getting paid for doing a job they love.
> But you are right, poor underpaid bastards.
>
>
> Why read a book that has no ending? Why watch a movie that has no ending?
> Why play a video game that has no ending?
>
The point of a video game isn't the story, it's the action. The story is
there to explain it. If you want a plot, go read a book or watch a movie.
Reading a book is generally the way to go plot-wise, because movies often
devolve into action as well.
quote:
> "...and my axe!" *credits roll*
> "I am your father!" *credits roll*
>
> See? They wouldn't be the same without a conclusion. Warning or not.
>
> -Muuurgh
>
>
>
| |
|
| "Keith" <kjordan1@gmail.com> wrote in message
news:82de20b3.0411220625.44d4a41e@posting.google.com...
quote:
> How does any of this differ from the first game, or for that matter,
> for any other game? You lament a lack of "epic battles".
Actually, I lament the lack of a game. We got a second rate cinematic effort
instead. That's being kind. The story sucks; the storytelling is lame; and
the use of technology lackluster. Calling it third rate would be being
overly generous.
quote:
> If anything,
> there are more large-scale battles in Halo 2 than in Halo 1, IMO. I
> think it just doesn't seem like it to you, either because you have
> more ability now so it doesn't seem as daunting, or because of
> nostalgia.
The original is still as playable as it ever was. But that's just me,
apparently.
quote:
> - "We participate in the storytelling" - check, for both games
The "story" took the place of the game. That's the problem. They spent my
money on cut-scenes, rather than innovating game play. Those bastards.
quote:
> I think there is a fair amount of truth in this. However, I honestly
> don't know what people expected that would be "better" - other than a
> remake of Halo with no additional storyline elements added.
:-) It's a tough act to follow. Just the same, I wish they had tried.
Hmmm... I suspect they must have tried. I just wish they had succeeded.
| |
|
| "Devala Rees" <darkeagle@lisco.com> wrote in message
news:BDC7A7FA.191A%darkeagle@lisco.com...
quote:
>
> If they wrote an end, they couldn't make money with another game.
If they had written a *game*, I'd stand in line with my money. Stories have
endings; games, you just play. Over and over again, because it's the getting
there that's fun. Being there is not at all fun; being there, at the end,
just means it's over.
| |
| Eric R. 2004-11-29, 5:48 pm |
| Waco Paco <wacopaco@emailaccount.com> wrote in message news:<1100668221.147794@www.vif.com>...
quote:
> If Halo 2 was just MC running around earth trying to fight off the
> invasion, it wouldn't add anything to the Halo Universe. The power
> struggle and the politics of the covenant is the meat and gravy of the
> Halo universe ( Personally I'd rather see that develop than seeing more
> of MC). The humans are just fighting to survive where as there are so
> many layers in the covenant. Instead of being another star wars, this
> breaking of the covenant is almost Dune like. (in truth, the MC isn't
> that interesting. He's just a super soldier who will do what he is told.
> The Arbiter is a lot more interesting because he actually has a certain
> belief.)
Exactly. In the first Halo, the Covenant were essentially just the
"Faceless Enemy" (a cliche familiar to filmgoers). In Halo 2, they are
better "fleshed out" as characters. We get a real sense of their
internal political struggles and the religious beliefs that have
started this war.
I just wish that they had left in the one deleted cinematic from the
DVD that details their religion and history even more (where we learn
how the covenant was formed and how they discovered the Forerunners).
-Eric
|
| |
|
|