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Home > Archive > Xbox Halo > November 2004 > Is Microsoft using 'Halo 2' to thwart Xbox hackers?
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Is Microsoft using 'Halo 2' to thwart Xbox hackers?
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| this could be ironic actually. some hacker(s) will say come out with a, ie.
modchip, that will get around this new security messure and so everyone who
has their box modded and wants to play halo2 on live will get this modchip
and make this hacker an instant millionare. microsoft making hackers rich!
was that their plan?
"Nick Wilson" <nfwilson@hotmail.com> wrote in message
news:eoDLnpMyEHA.3976@TK2MSFTNGP09.phx.gbl...
quote:
> This is awesome news!! -- well if you don't have a modded console that is
quote:
>
>
http://news.com.com/Is+Microsoft+us...hackers/2100-10
43_3-5449160.html?tag=nefd.lede
quote:
>
>
> Nick Wilson
> GamerTag: StalkerofHades
> nfwilson@nospam.hotmail.com
>
>
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| Nick Wilson 2004-11-13, 12:47 am |
| Unlikely though since once MS finds out, they will a) sue the manufacturer,
b) implement more secure code c) shut down Xbox live for cheaters?
Nick Wilson
nfwilson@nospam.hotmail.com
GamerTag: StalkerofHades
"Adam" <adam.anderson@ozonline.com.au> wrote in message
news:%23274H2SyEHA.1396@tk2msftngp13.phx.gbl...
quote:
> this could be ironic actually. some hacker(s) will say come out with a,
> ie.
> modchip, that will get around this new security messure and so everyone
> who
> has their box modded and wants to play halo2 on live will get this modchip
> and make this hacker an instant millionare. microsoft making hackers rich!
> was that their plan?
>
>
>
>
> "Nick Wilson" <nfwilson@hotmail.com> wrote in message
> news:eoDLnpMyEHA.3976@TK2MSFTNGP09.phx.gbl...
>
> http://news.com.com/Is+Microsoft+us...hackers/2100-10
> 43_3-5449160.html?tag=nefd.lede
>
>
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| The article refers to how modified Xboxes can "abet cheating", but
does not give any examples. How does it help you cheat? That is what I
am mostly concerned about.
If someone wants a 200GB hard drive so they can use the Xbox as a
digital media center, I don't see how that hurts anybody.
If they want to be able to run illegally copied games with a modchip,
then I see why Microsoft wouldn't like that, but that's not the same
as cheating in gameplay.
"Nick Wilson" <nfwilson@hotmail.com> wrote in message news:<#IIBs9SyEHA.2804@TK2MSFTNGP15.phx.gbl>...[vbcol=seagreen]
> Unlikely though since once MS finds out, they will a) sue the manufacturer,
> b) implement more secure code c) shut down Xbox live for cheaters?
>
>
> Nick Wilson
> nfwilson@nospam.hotmail.com
> GamerTag: StalkerofHades
>
> "Adam" <adam.anderson@ozonline.com.au> wrote in message
> news:%23274H2SyEHA.1396@tk2msftngp13.phx.gbl...
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| Nick Wilson 2004-11-14, 12:45 am |
| I think eventually it means that having a modded xbox on the XBox live
netowork has the potential to inject something beyond the current
contraints. I have no issues at all with MS locking the environment down to
prevent cheats and hacks and what not -- want an example -- go look at
battle.net and see what Blizzard had to do in order to keep players from
cheating in Diablo II.
Nick Wilson
GamerTag: StalkerofHades
nfwilson@nospam.hotmail.com
"Keith" <kjordan1@gmail.com> wrote in message
news:82de20b3.0411131023.4d7ba9a4@posting.google.com...[vbcol=seagreen]
> The article refers to how modified Xboxes can "abet cheating", but
> does not give any examples. How does it help you cheat? That is what I
> am mostly concerned about.
>
> If someone wants a 200GB hard drive so they can use the Xbox as a
> digital media center, I don't see how that hurts anybody.
>
> If they want to be able to run illegally copied games with a modchip,
> then I see why Microsoft wouldn't like that, but that's not the same
> as cheating in gameplay.
>
> "Nick Wilson" <nfwilson@hotmail.com> wrote in message
> news:<#IIBs9SyEHA.2804@TK2MSFTNGP15.phx.gbl>...
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| Jeff Fink 2004-11-15, 5:46 pm |
| "Keith" <kjordan1@gmail.com> wrote in message
news:82de20b3.0411131023.4d7ba9a4@posting.google.com...
quote:
> The article refers to how modified Xboxes can "abet cheating", but
> does not give any examples. How does it help you cheat? That is what I
> am mostly concerned about.
Speaking from experience (was a network product developer/tester for MS many
years ago) hacking the code allows you to inject packets into the network
protocol that wouldn't otherwise be there. Game developers can protect
against this by using a proper protocol design (ie don't trust the client
unless you have to) but it's something that game developers have been slow
to recognize, and is more difficult given the real-time interaction of most
games.
For example, let's say you we're playing a FPS and your character was about
to die. You press a key and get your hacked client to send a packet to the
server indicating that you're going to use a carried medi-kit, even though
you don't have one. If the game developer doesn't check your inventory on
the server side (ie all checks are done in the client UI), the server is
going to let it happen even though you don't have a medi-kit in inventory.
A much harder situation to deal with from the developers' standpoint is
cheating via teleportation. The server relies on the client to tell it
where the character is. A hacked client could start flying around, or
teleporting ontop of medi-kits when needed, or something similar by feeding
the server bogus coordinates. This is harder to deal with because the
server is trusting the client and there could be thousands of location
packets coming in every second depending on the size of the game. The
developer could run checks that your past location and new location are
within some feasible distance, but due to the sheer volume of packets, this
could be too expensive from a CPU standpoint.
-Jeff
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