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Author how the hell did bungie let this thru?
Tim.T

2004-11-11, 5:48 pm

My copy of H2 arrived promptly on the 11th november. I immediately put it in
and began to play (xbox). It wasn't long before I noticed the first of what
appear to be several visual bugs or glitches. For instance, when you first
meet Sarg. Johnson and that technician, notice how they often fail to turn
around corners several times, and get stuck in a loop ie they try to turn a
corner at least 5 times before it works!. It looks very bad. And while
running around the game, I'm sure I'm not the only one who has noticed that
texture maps on various objects appear to change from low res to high res,.
not only in the game but also in the cutscenes, for example the texture on
Master Chief himself changes visually (If you don't believe me, run the
streaming video review of H2 on Gamespot.com; he says the same thing)! Now
if this is true, this is shody workmanship! How the hell did they let this
through beta testing? Were the testers blind? It is PACKED with visual
anomolies. When I play Halo, I can almost say it is visually FLAWLESS. I
haven't seen any visual glitches or errors during play, except maybe frame
rate decrease when the action gets intense. But that's a hardware issue, not
necessarily the game.

Anyhoo, I think I'm 4 levels from the end on Easy, and although I'm liking
the experience (like Halo, I like some levels, others not so much), I have a
feeling ...something just isn't quite right. It just isn't Halo. It feels
more like a Doom-genre game than Halo - especially looking at the redesigned
Flood creatures!. Ah well....do we dare dream of H3? LOL Ya never know,
Bungie, third time lucky you'll get it right! Or maybe Halo was a unique,
one-off, never-to-be-repeated

Oh and where's the comedy? In Halo half the fun was listening to the Grunts
chatter....in H2 I can barely hear a word they say. It doesn't even sound
like the same voice actor from Halo (shame!). Same goes for the Marines,
too...though I might try headphones.

One thing is clear to me: Bungie have NOT listened at all to the Halo fans,
and they will regret it. The should have left the Elites, Grunts, Jackals,
Hunters alone as they were, and focused on the story. Whatever that magic
ingredient that Halo had was, H2 simply doesn't have it.

Cheers



Devala Rees

2004-11-11, 5:48 pm

On 11/11/04 1:43 PM, in article uiBfAbCyEHA.2876@TK2MSFTNGP12.phx.gbl,
"Tim.T" <jblack 2001 at btopenworld dot com> wrote:
quote:

> My copy of H2 arrived promptly on the 11th november. I immediately put it in
> and began to play (xbox). It wasn't long before I noticed the first of what
> appear to be several visual bugs or glitches. For instance, when you first
> meet Sarg. Johnson and that technician, notice how they often fail to turn
> around corners several times, and get stuck in a loop ie they try to turn a
> corner at least 5 times before it works!. It looks very bad. And while
> running around the game, I'm sure I'm not the only one who has noticed that
> texture maps on various objects appear to change from low res to high res,.
> not only in the game but also in the cutscenes, for example the texture on
> Master Chief himself changes visually (If you don't believe me, run the
> streaming video review of H2 on Gamespot.com; he says the same thing)! Now
> if this is true, this is shody workmanship! How the hell did they let this
> through beta testing? Were the testers blind? It is PACKED with visual
> anomolies. When I play Halo, I can almost say it is visually FLAWLESS. I
> haven't seen any visual glitches or errors during play, except maybe frame
> rate decrease when the action gets intense. But that's a hardware issue, not
> necessarily the game.
>


I've noticed this too, but I think it's because the graphics of the game
were simply too much for even the Xbox to handle. It just overwhelmed the
hardware. As such, it continues to load throughout gameplay, so some things
(like texture details) only finish loading after you've already seen them.
quote:

> Anyhoo, I think I'm 4 levels from the end on Easy, and although I'm liking
> the experience (like Halo, I like some levels, others not so much), I have a
> feeling ...something just isn't quite right. It just isn't Halo. It feels
> more like a Doom-genre game than Halo - especially looking at the redesigned
> Flood creatures!. Ah well....do we dare dream of H3? LOL Ya never know,
> Bungie, third time lucky you'll get it right! Or maybe Halo was a unique,
> one-off, never-to-be-repeated
>


Halo 3 will almost certainly exist, but not for several years. It will
definitely be an Xbox 2 game, and it won't be ready for the system's launch.
quote:

> Oh and where's the comedy? In Halo half the fun was listening to the Grunts
> chatter....in H2 I can barely hear a word they say. It doesn't even sound
> like the same voice actor from Halo (shame!). Same goes for the Marines,
> too...though I might try headphones.
>


Headphones improve this greatly.
quote:

> One thing is clear to me: Bungie have NOT listened at all to the Halo fans,
> and they will regret it. The should have left the Elites, Grunts, Jackals,
> Hunters alone as they were, and focused on the story. Whatever that magic
> ingredient that Halo had was, H2 simply doesn't have it.
>


I feel that it does. I guess it's a matter of opinion (and expectations).
quote:

> Cheers
>
>
>


Vass

2004-11-12, 6:46 am

"Devala Rees" wrote > >
quote:

>
> I've noticed this too, but I think it's because the graphics of the game
> were simply too much for even the Xbox to handle. It just overwhelmed the
> hardware. As such, it continues to load throughout gameplay, so some

things
quote:

> (like texture details) only finish loading after you've already seen them.
>



Maybe Xbox2 will be backwards compatible and so being a better spec may
remove these problems if playing Halo 2
we can only hope *crosses fingers*

--
Vass


Dave Dixson

2004-11-18, 5:51 pm

My copy of H2 arrived promptly on the 11th november. I immediately put
it in
quote:

> and began to play (xbox). It wasn't long before I noticed the first of what
> appear to be several visual bugs or glitches.


I am also very dissapointed by the number of glitches in the game. If
the xbox is not able to handle the extra graphical levels of detail
without glitching then they should not have bothered trying to put
them in.

I prefer the glitch-less graphics from halo 1, even if it doe not have
the same level of graphical detaisl as H2.

Dave.
David Paul Morgan

2004-11-21, 9:47 am

quote:

> Oh and where's the comedy? In Halo half the fun was listening to the
> Grunts
> chatter....in H2 I can barely hear a word they say. It doesn't even sound
> like the same voice actor from Halo (shame!). Same goes for the Marines,
> too...though I might try headphones.
>

sometimes changing the sound mode of your tv/amp from surround to stereo or
vv can make speech sound clearer - and mono output definitly obscures
dialogue a lot of the time.

Loving H2 so far...

Cheers DavyPaul


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John 112 via XboxJunkies.com

2004-11-26, 12:48 am

I had a problem like that and I put my disc in a disc cleaner and then poped it in my xbox and played through that level and the problem was gone.

--
Message posted via http://www.xboxjunkies.com
Victor

2004-11-26, 6:47 am

I strongly agree with this kind of graphic glitches -- if you checked
out my early thread you would know what I mean:

http://www.talkaboutgaming.com/grou...ges/194411.html

I believe this is a serious fault expecially for this high profile
game with so much marketing hype.

So... -- "for failure such as this, no punishment is too great" --
Only Bungie may know what this means!!

However, when you keep going and you would be ultimately surprised
that how good the game is -- I am surprised that how great the
storyline and gameplay feeling it is, and the graphics later are
getting much better too!

I think if we want to blame someone in Bungie, all the fingers should
be pointing to the following people:

1. The QA
2. The Testers
3. The development unit for the first three levels: the master chief
design/development group is guilty.

Interesting though, I also found the game play experience or graphics
when acting as master chief is much much worse off than when acting as
the arbitor.

So I suspect that there could be two groups of people in developing
the Halo 2 in Bungie:

The master chief group and the arbitor group.

I believe all fingers now should be pointing to the master chief group
people as this group is actually negating the Halo image.

I also think that the master chief group people should be fired
immediately, only the arbitor group would be allowed to continued the
Halo 3's legacy.


Victor


"Tim.T" <jblack 2001 at btopenworld dot com> wrote in message news:<uiBfAbCyEHA.2876@TK2MSFTNGP12.phx.gbl>...
quote:

> My copy of H2 arrived promptly on the 11th november. I immediately put it in
> and began to play (xbox). It wasn't long before I noticed the first of what
> appear to be several visual bugs or glitches. For instance, when you first
> meet Sarg. Johnson and that technician, notice how they often fail to turn
> around corners several times, and get stuck in a loop ie they try to turn a
> corner at least 5 times before it works!. It looks very bad. And while
> running around the game, I'm sure I'm not the only one who has noticed that
> texture maps on various objects appear to change from low res to high res,.
> not only in the game but also in the cutscenes, for example the texture on
> Master Chief himself changes visually (If you don't believe me, run the
> streaming video review of H2 on Gamespot.com; he says the same thing)! Now
> if this is true, this is shody workmanship! How the hell did they let this
> through beta testing? Were the testers blind? It is PACKED with visual
> anomolies. When I play Halo, I can almost say it is visually FLAWLESS. I
> haven't seen any visual glitches or errors during play, except maybe frame
> rate decrease when the action gets intense. But that's a hardware issue, not
> necessarily the game.
>
> Anyhoo, I think I'm 4 levels from the end on Easy, and although I'm liking
> the experience (like Halo, I like some levels, others not so much), I have a
> feeling ...something just isn't quite right. It just isn't Halo. It feels
> more like a Doom-genre game than Halo - especially looking at the redesigned
> Flood creatures!. Ah well....do we dare dream of H3? LOL Ya never know,
> Bungie, third time lucky you'll get it right! Or maybe Halo was a unique,
> one-off, never-to-be-repeated
>
> Oh and where's the comedy? In Halo half the fun was listening to the Grunts
> chatter....in H2 I can barely hear a word they say. It doesn't even sound
> like the same voice actor from Halo (shame!). Same goes for the Marines,
> too...though I might try headphones.
>
> One thing is clear to me: Bungie have NOT listened at all to the Halo fans,
> and they will regret it. The should have left the Elites, Grunts, Jackals,
> Hunters alone as they were, and focused on the story. Whatever that magic
> ingredient that Halo had was, H2 simply doesn't have it.
>
> Cheers

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