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Author DEAF GAMERS?
Phyber Quest

2004-09-30, 12:53 am

Are there any deaf gamers out there that had to figure out the Halo hurdle
of no subtitles?


Devala Rees

2004-09-30, 12:53 am

I doubt any deaf person would be a gamer. It would be next to impossible for
most games, including Halo.


On 9/23/04 2:59 PM, in article BD788739.3358%phyberquest@yahoo.com, "Phyber
Quest" <phyberquest@yahoo.com> wrote:
quote:

> Are there any deaf gamers out there that had to figure out the Halo hurdle
> of no subtitles?
>
>


Mike Brannigan [MSFT]

2004-09-30, 12:53 am

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD78A2BA.1185%darkeagle@lisco.com...
quote:

>I doubt any deaf person would be a gamer. It would be next to impossible
>for
> most games, including Halo.
>


With the exception of a very small number of games where there is spoken
word integral to the plot or completion of the game ( and no subtitling) -
the vast majority of games are suitable for "any deaf person".
I am amazed that you could hold such an opinion to the contrary.

--

Regards,

Mike
--
Mike Brannigan [Microsoft]

This posting is provided "AS IS" with no warranties, and confers no
rights

Please note I cannot respond to e-mailed questions, please use these
newsgroups

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD78A2BA.1185%darkeagle@lisco.com...
quote:

>I doubt any deaf person would be a gamer. It would be next to impossible
>for
> most games, including Halo.
>
>
> On 9/23/04 2:59 PM, in article BD788739.3358%phyberquest@yahoo.com,
> "Phyber
> Quest" <phyberquest@yahoo.com> wrote:
>
>



Devala Rees

2004-09-30, 12:53 am

On 9/24/04 5:01 AM, in article #yIDG2hoEHA.3424@TK2MSFTNGP12.phx.gbl, "Mike
Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
quote:

> "Devala Rees" <darkeagle@lisco.com> wrote in message
> news:BD78A2BA.1185%darkeagle@lisco.com...
>
> With the exception of a very small number of games where there is spoken
> word integral to the plot or completion of the game ( and no subtitling) -
> the vast majority of games are suitable for "any deaf person".
> I am amazed that you could hold such an opinion to the contrary.


Well, a deaf person could play most games and understand them, yes, but it
would take enough out of the game that there would be very little
atmosphere. In real life deaf people can still smell and touch and taste
everything so it seems real, but in a game, all you've got is sight and
sound. And with sound gone... There really isn't much of a feeling of
involvement left. Haven't you ever played with the sound off (like when you
wake up in the middle of the night with the urge to pump some bellies full
of lead)? I mean, it's still fun, but even with other games it just doesn't
feel as real. I'm not saying deaf people couldn't play and understand video
games, I'm just saying that they wouldn't be nearly as fun. In many games a
lot of personality and flavor relies on sound, even if subtitiles tell you
what some characters say.

Sty

2004-09-30, 12:53 am


"Devala Rees" <darkeagle@lisco.com> schreef in bericht
news:BD79699B.1194%darkeagle@lisco.com...
quote:

> On 9/24/04 5:01 AM, in article #yIDG2hoEHA.3424@TK2MSFTNGP12.phx.gbl,

"Mike
quote:

> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
impossible[vbcol=seagreen]
subtitling) -[vbcol=seagreen]
>
> Well, a deaf person could play most games and understand them, yes, but it
> would take enough out of the game that there would be very little
> atmosphere. In real life deaf people can still smell and touch and taste
> everything so it seems real, but in a game, all you've got is sight and
> sound. And with sound gone... There really isn't much of a feeling of
> involvement left. Haven't you ever played with the sound off (like when

you
quote:

> wake up in the middle of the night with the urge to pump some bellies full
> of lead)? I mean, it's still fun, but even with other games it just

doesn't
quote:

> feel as real. I'm not saying deaf people couldn't play and understand

video
quote:

> games, I'm just saying that they wouldn't be nearly as fun. In many games

a
quote:

> lot of personality and flavor relies on sound, even if subtitiles tell you
> what some characters say.


I think that deaf people can enjoy games as much as we do. We are used to
play video games with sound, so it "sounds" weird if it is gone. Deaf people
are not use to play with sound. I I agree that the sound adds a flavour to
the game and I miss the sound very much, if it is turned off. But I still
enjoy the game. think they will more focus on the images as we do. And I see
no reason why deaf people would enjoy games less than we do.

- Sty -



Mike Brannigan [MSFT]

2004-09-30, 12:53 am

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD79699B.1194%darkeagle@lisco.com...
quote:

> On 9/24/04 5:01 AM, in article #yIDG2hoEHA.3424@TK2MSFTNGP12.phx.gbl,
> "Mike
> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
>
> Well, a deaf person could play most games and understand them, yes, but it
> would take enough out of the game that there would be very little
> atmosphere. In real life deaf people can still smell and touch and taste
> everything so it seems real, but in a game, all you've got is sight and
> sound. And with sound gone... There really isn't much of a feeling of
> involvement left. Haven't you ever played with the sound off (like when
> you
> wake up in the middle of the night with the urge to pump some bellies full
> of lead)? I mean, it's still fun, but even with other games it just
> doesn't
> feel as real. I'm not saying deaf people couldn't play and understand
> video
> games, I'm just saying that they wouldn't be nearly as fun. In many games
> a
> lot of personality and flavor relies on sound, even if subtitiles tell you
> what some characters say.
>


You are still thinking in extremely narrow terms.
Games today on multiple platforms provide force feedback/vibration etc.
And you are also grouping "deaf people" in what you are thinking of as
profoundly deaf (no ability to hear anything at all.) There are huge range
of deaf people (hearing impaired) who may not have the auditory acuity to be
able to hear speech clearly but can still hear/sense some degrees of sounds,
and can enjoy the sound/feelings of games via headphones etc or at the
higher or lower frequencies depending on the nature of the persons problem.

Maybe you should consider a visit to your nearest school or center that
caters for the hearing impaired to see just how much of a rich life and how
much these people can experience.
--

Regards,

Mike
--
Mike Brannigan [Microsoft]

This posting is provided "AS IS" with no warranties, and confers no
rights

Please note I cannot respond to e-mailed questions, please use these
newsgroups

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD79699B.1194%darkeagle@lisco.com...
quote:

> On 9/24/04 5:01 AM, in article #yIDG2hoEHA.3424@TK2MSFTNGP12.phx.gbl,
> "Mike
> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
>
> Well, a deaf person could play most games and understand them, yes, but it
> would take enough out of the game that there would be very little
> atmosphere. In real life deaf people can still smell and touch and taste
> everything so it seems real, but in a game, all you've got is sight and
> sound. And with sound gone... There really isn't much of a feeling of
> involvement left. Haven't you ever played with the sound off (like when
> you
> wake up in the middle of the night with the urge to pump some bellies full
> of lead)? I mean, it's still fun, but even with other games it just
> doesn't
> feel as real. I'm not saying deaf people couldn't play and understand
> video
> games, I'm just saying that they wouldn't be nearly as fun. In many games
> a
> lot of personality and flavor relies on sound, even if subtitiles tell you
> what some characters say.
>



Devala Rees

2004-09-30, 12:53 am

On 9/24/04 7:22 AM, in article cj13l8$50b$1@reader11.wxs.nl, "Sty"
<rensono@spamgmx.net> wrote:
quote:

>
> "Devala Rees" <darkeagle@lisco.com> schreef in bericht
> news:BD79699B.1194%darkeagle@lisco.com...
> "Mike
> impossible
> subtitling) -
> you
> doesn't
> video
> a
>
> I think that deaf people can enjoy games as much as we do. We are used to
> play video games with sound, so it "sounds" weird if it is gone. Deaf people
> are not use to play with sound. I I agree that the sound adds a flavour to
> the game and I miss the sound very much, if it is turned off. But I still
> enjoy the game. think they will more focus on the images as we do. And I see
> no reason why deaf people would enjoy games less than we do.
>
> - Sty -
>
>
>


Well, with certain games sound actually plays a part in the gameplay, and,
as you said with Halo, in some games you would have no idea what's going on.
And the thing is you can't focus as intensely on images as you can on sound,
because graphics aren't perfect with our technology and the audio basically
is. It would seem less real to them.

Devala Rees

2004-09-30, 12:53 am

On 9/24/04 8:50 AM, in article eIWQv1joEHA.1576@TK2MSFTNGP12.phx.gbl, "Mike
Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
quote:

> "Devala Rees" <darkeagle@lisco.com> wrote in message
> news:BD79699B.1194%darkeagle@lisco.com...
>
> You are still thinking in extremely narrow terms.
> Games today on multiple platforms provide force feedback/vibration etc.
> And you are also grouping "deaf people" in what you are thinking of as
> profoundly deaf (no ability to hear anything at all.) There are huge range
> of deaf people (hearing impaired) who may not have the auditory acuity to be
> able to hear speech clearly but can still hear/sense some degrees of sounds,
> and can enjoy the sound/feelings of games via headphones etc or at the
> higher or lower frequencies depending on the nature of the persons problem.
>
> Maybe you should consider a visit to your nearest school or center that
> caters for the hearing impaired to see just how much of a rich life and how
> much these people can experience.


The question was about DEAF people, not HEARING IMPAIRED people. In other
words, this string is about people with no hearing. People with bad hearing
may still be able to enjoy games as you said.

Chris H.

2004-09-30, 12:53 am

I wish one of the deaf gamers would respond in this thread. Since everyone
who is talking about this subject seems to have hearing of some sort, we
don't have the knowledge or experience to speak authoritatively on the
subject.

For me, even PGR2 is bad without sound because I'm used to listening for
shift points. Halo isn't the same either, but I cannot play a game with
non-game music blasting away. My problem comes along when my wife tells me
it is too late to have the sound on, so I give up the game rather than play
in silence.

One who has never experienced game sounds wouldn't know the difference.
--
Chris H.
Microsoft Windows MVP/Tablet PC
Tablet Creations - http://nicecreations.us/
Associate Expert
Expert Zone - www.microsoft.com/windowsxp/expertzone


"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7998E4.119A%darkeagle@lisco.com...
quote:

> On 9/24/04 8:50 AM, in article eIWQv1joEHA.1576@TK2MSFTNGP12.phx.gbl,
> "Mike
> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
>
> The question was about DEAF people, not HEARING IMPAIRED people. In other
> words, this string is about people with no hearing. People with bad
> hearing
> may still be able to enjoy games as you said.
>



Ben Britt

2004-09-30, 12:53 am

My daughter is a Deaf education teacher and says her folks enjoy games,
although I'm not sure about Halo in particular.
I have, late at night, as some others here, turned the sound way down or off
and it really does detract from the Halo experience. The audible warning you
get from unseen enemies (esp. Elites in Ghosts/Banshees) is helpful.
Cortana's comments can be helpful for newbie's at times but they aren't
necessary since they can sometimes lead one astray. The sound of firing
weapons is helpful to game play too. The cracks & comments from the Marines
and Grunts add so much to Halo. That I miss the most.

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD79699B.1194%darkeagle@lisco.com...
quote:

> On 9/24/04 5:01 AM, in article #yIDG2hoEHA.3424@TK2MSFTNGP12.phx.gbl,

"Mike
quote:

> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
impossible[vbcol=seagreen]
subtitling) -[vbcol=seagreen]
>
> Well, a deaf person could play most games and understand them, yes, but it
> would take enough out of the game that there would be very little
> atmosphere. In real life deaf people can still smell and touch and taste
> everything so it seems real, but in a game, all you've got is sight and
> sound. And with sound gone... There really isn't much of a feeling of
> involvement left. Haven't you ever played with the sound off (like when

you
quote:

> wake up in the middle of the night with the urge to pump some bellies full
> of lead)? I mean, it's still fun, but even with other games it just

doesn't
quote:

> feel as real. I'm not saying deaf people couldn't play and understand

video
quote:

> games, I'm just saying that they wouldn't be nearly as fun. In many games

a
quote:

> lot of personality and flavor relies on sound, even if subtitiles tell you
> what some characters say.
>



Mike Brannigan [MSFT]

2004-09-30, 12:53 am

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7998E4.119A%darkeagle@lisco.com...
quote:

> On 9/24/04 8:50 AM, in article eIWQv1joEHA.1576@TK2MSFTNGP12.phx.gbl,
> "Mike
> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
>
> The question was about DEAF people, not HEARING IMPAIRED people. In other
> words, this string is about people with no hearing. People with bad
> hearing
> may still be able to enjoy games as you said.
>


While I do not usually follow the political correctness mania of these
days - the use of the term "deaf" has come to cover those from profoundly
deaf to various degrees of hearing impairment.
However I would still have disputed your initial assertion if you had
qualified it as being directed to profoundly deaf gamers - to claim that
profoundly deaf people cannot enjoy video games is just nonsense.

--

Regards,

Mike
--
Mike Brannigan [Microsoft]

This posting is provided "AS IS" with no warranties, and confers no
rights

Please note I cannot respond to e-mailed questions, please use these
newsgroups

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7998E4.119A%darkeagle@lisco.com...
quote:

> On 9/24/04 8:50 AM, in article eIWQv1joEHA.1576@TK2MSFTNGP12.phx.gbl,
> "Mike
> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
>
> The question was about DEAF people, not HEARING IMPAIRED people. In other
> words, this string is about people with no hearing. People with bad
> hearing
> may still be able to enjoy games as you said.
>



Devala Rees

2004-09-30, 12:53 am

On 9/24/04 3:16 PM, in article e1iXhNnoEHA.3396@tk2msftngp13.phx.gbl, "Mike
Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
quote:

> "Devala Rees" <darkeagle@lisco.com> wrote in message
> news:BD7998E4.119A%darkeagle@lisco.com...
>
> While I do not usually follow the political correctness mania of these
> days - the use of the term "deaf" has come to cover those from profoundly
> deaf to various degrees of hearing impairment.
> However I would still have disputed your initial assertion if you had
> qualified it as being directed to profoundly deaf gamers - to claim that
> profoundly deaf people cannot enjoy video games is just nonsense.


All right, deaf people as in people with no hearing whatsoever. And I'm not
claiming that they can't enjoy them; with many (even most) games, the
gameplay isn't affected by the audio, and they can still enjoy it. But with
certain games like Halo, the plot would make no sense. But if you analyze it
closely, it makes no sense anyway, so they can still have some fun blasting
Covenant full of plasma and lead. It's just that we enjoy it more.

Mike Brannigan [MSFT]

2004-09-30, 12:53 am

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7A1107.11AB%darkeagle@lisco.com...
quote:

>
> All right, deaf people as in people with no hearing whatsoever. And I'm
> not
> claiming that they can't enjoy them; with many (even most) games, the
> gameplay isn't affected by the audio, and they can still enjoy it. But
> with
> certain games like Halo, the plot would make no sense. But if you analyze
> it
> closely, it makes no sense anyway, so they can still have some fun
> blasting
> Covenant full of plasma and lead. It's just that we enjoy it more.
>


Please don't take this the wrong way
But you were doing so well until you said "... It's just that we enjoy it
more. ..."
I'm sorry but that smacks of some of the worst sort of prejudicial sentiment
possible.

Unfortunately protocol and my position forbids me making further direct
comment on your statements publicly, but I really do feel you would benefit
from having your eyes if not your ears opened by having a trip to you local
deaf/hearing impaired community and being with these people for a day.
--

Regards,

Mike
--
Mike Brannigan [Microsoft]

This posting is provided "AS IS" with no warranties, and confers no
rights

Please note I cannot respond to e-mailed questions, please use these
newsgroups

"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7A1107.11AB%darkeagle@lisco.com...
quote:

> On 9/24/04 3:16 PM, in article e1iXhNnoEHA.3396@tk2msftngp13.phx.gbl,
> "Mike
> Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
>
>
> All right, deaf people as in people with no hearing whatsoever. And I'm
> not
> claiming that they can't enjoy them; with many (even most) games, the
> gameplay isn't affected by the audio, and they can still enjoy it. But
> with
> certain games like Halo, the plot would make no sense. But if you analyze
> it
> closely, it makes no sense anyway, so they can still have some fun
> blasting
> Covenant full of plasma and lead. It's just that we enjoy it more.
>



Devala Rees

2004-09-30, 12:53 am

On 9/24/04 8:00 PM, in article u#aTEspoEHA.1644@tk2msftngp13.phx.gbl, "Mike
Brannigan [MSFT]" <mikebran@online.microsoft.com> wrote:
quote:

> "Devala Rees" <darkeagle@lisco.com> wrote in message
> news:BD7A1107.11AB%darkeagle@lisco.com...
>
> Please don't take this the wrong way
> But you were doing so well until you said "... It's just that we enjoy it
> more. ..."
> I'm sorry but that smacks of some of the worst sort of prejudicial sentiment
> possible.
>
> Unfortunately protocol and my position forbids me making further direct
> comment on your statements publicly, but I really do feel you would benefit
> from having your eyes if not your ears opened by having a trip to you local
> deaf/hearing impaired community and being with these people for a day.


Hey, it's not like they can't have fun with them! We do enjoy it SLIGHTLY
more! The audio adds a lot of atmosphere and fun to the game (like music,
marine's comments, etc). Deaf people can like games! It's just that we have
a slightly higher potential for enjoying them.

Chris H.

2004-09-30, 12:53 am

I don't believe any of us who have hearing can make an accurate judgment and
statement. We just plain don't know because we've never known anything
different. We "think" we have an advantage because we've always experienced
sounds.

We're told we should enjoy sounds, even add our own music while playing and
that's even part of the marketing routine for Xbox. But most deaf people
excel in other areas - and actually use their senses more than hearing
people do.

Ever hear of Curtis Pride? He's a baseball player. In fact, he's a major
league baseball player with the Anaheim Angels. He's deaf. Apparently
deafness has nothing to do with hand-eye coordination to hit major league
pitching. 8-)
--
Chris H.
Microsoft Windows MVP/Tablet PC
Tablet Creations - http://nicecreations.us/
Associate Expert
Expert Zone - www.microsoft.com/windowsxp/expertzone


"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7A50C0.11B7%darkeagle@lisco.com...
quote:

>
> Hey, it's not like they can't have fun with them! We do enjoy it SLIGHTLY
> more! The audio adds a lot of atmosphere and fun to the game (like music,
> marine's comments, etc). Deaf people can like games! It's just that we
> have
> a slightly higher potential for enjoying them.
>



Devala Rees

2004-09-30, 12:53 am

We have essentially known what it's like to play a game, because I think
we've all done it without sound at one point. This bothers us more than it
would a deaf person, because we've all already heard it with sound, and
we're used to hearing things. So that experience is sort of like being a
gamer who just went deaf. It's that in some games, sound actually plays a
part in the gameplay, including Halo. Like hearing the telltale sound of a
Banshee and taking cover. Deaf people wouldn't know it was there. Ditto with
Ghosts and enemy fire from a position you can't see, until you're hit. And
even then, they wouldn't know what was hitting them unless they could see
the shots. This is an example of when we would enjoy the game slightly more.


On 9/24/04 11:07 PM, in article uonIgUroEHA.2340@TK2MSFTNGP11.phx.gbl,
"Chris H." <winxpnews@hotmail.com> wrote:
quote:

> I don't believe any of us who have hearing can make an accurate judgment and
> statement. We just plain don't know because we've never known anything
> different. We "think" we have an advantage because we've always experienced
> sounds.
>
> We're told we should enjoy sounds, even add our own music while playing and
> that's even part of the marketing routine for Xbox. But most deaf people
> excel in other areas - and actually use their senses more than hearing
> people do.
>
> Ever hear of Curtis Pride? He's a baseball player. In fact, he's a major
> league baseball player with the Anaheim Angels. He's deaf. Apparently
> deafness has nothing to do with hand-eye coordination to hit major league
> pitching. 8-)


Chris H.

2004-09-30, 12:53 am

How can you measure whether one person is enjoying a game more than another?
That's a personal decision, even among gamers with hearing. Even my three
daughters, they have varying opinions of what's fun and neat, just as they
like or dislike certain music or certain performers.

Saying a deaf person can't enjoy Halo as much as a person with hearing is
really silly. Isn't it? Some people like rock climbing or spending their
vacation time running rapids in kayaks, but you or I may not get the same
"enjoyment" out of that. It is really a very personal level of satisfaction
within each of us, whether we can hear or not.
--
Chris H.
Microsoft Windows MVP/Tablet PC
Tablet Creations - http://nicecreations.us/
Associate Expert
Expert Zone - www.microsoft.com/windowsxp/expertzone


"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7ACFEE.11BD%darkeagle@lisco.com...
quote:

> We have essentially known what it's like to play a game, because I think
> we've all done it without sound at one point. This bothers us more than it
> would a deaf person, because we've all already heard it with sound, and
> we're used to hearing things. So that experience is sort of like being a
> gamer who just went deaf. It's that in some games, sound actually plays a
> part in the gameplay, including Halo. Like hearing the telltale sound of a
> Banshee and taking cover. Deaf people wouldn't know it was there. Ditto
> with
> Ghosts and enemy fire from a position you can't see, until you're hit. And
> even then, they wouldn't know what was hitting them unless they could see
> the shots. This is an example of when we would enjoy the game slightly
> more.
>
>
> On 9/24/04 11:07 PM, in article uonIgUroEHA.2340@TK2MSFTNGP11.phx.gbl,
> "Chris H." <winxpnews@hotmail.com> wrote:
>
>



Devala Rees

2004-09-30, 12:53 am

My point was that we have a higher POTENTIAL of enjoying it. Phyber Quest
people may like the game better than us personally, but any person with
hearing has a higher potential of enjoying it than any person who's deaf.


On 9/25/04 11:50 AM, in article eirX7#xoEHA.2684@TK2MSFTNGP11.phx.gbl,
"Chris H." <winxpnews@hotmail.com> wrote:
quote:

> How can you measure whether one person is enjoying a game more than another?
> That's a personal decision, even among gamers with hearing. Even my three
> daughters, they have varying opinions of what's fun and neat, just as they
> like or dislike certain music or certain performers.
>
> Saying a deaf person can't enjoy Halo as much as a person with hearing is
> really silly. Isn't it? Some people like rock climbing or spending their
> vacation time running rapids in kayaks, but you or I may not get the same
> "enjoyment" out of that. It is really a very personal level of satisfaction
> within each of us, whether we can hear or not.


Chris H.

2004-09-30, 12:53 am

How would you or I know that? I'm really not debating this, but truly
believe we with hearing have no way of judging the enjoyment level of a
person without hearing. Plenty of blind people "watch" television, and I
would imagine they do as sighted people used to do as children and use their
imagination for what's happening. Are we also to say a blind person doesn't
enjoy TV or a movie as much as a sighted person? I don't think so.
--
Chris H.
Microsoft Windows MVP/Tablet PC
Tablet Creations - http://nicecreations.us/
Associate Expert
Expert Zone - www.microsoft.com/windowsxp/expertzone


"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD7B130A.11C6%darkeagle@lisco.com...
quote:

> My point was that we have a higher POTENTIAL of enjoying it. Phyber Quest
> people may like the game better than us personally, but any person with
> hearing has a higher potential of enjoying it than any person who's deaf.
>
>
> On 9/25/04 11:50 AM, in article eirX7#xoEHA.2684@TK2MSFTNGP11.phx.gbl,
> "Chris H." <winxpnews@hotmail.com> wrote:
>
>



Matthew Shaw

2004-10-18, 5:58 pm

The instructions for Halo are written (they even appear on screen), as are
the mission objectives. It wouldn't have the same atmosphere, but it would
still be very much playable. The plot is a different matter of course, but
the internet would help there.


"Devala Rees" <darkeagle@lisco.com> wrote in message
news:BD78A2BA.1185%darkeagle@lisco.com...
quote:

>I doubt any deaf person would be a gamer. It would be next to impossible
>for
> most games, including Halo.
>
>
> On 9/23/04 2:59 PM, in article BD788739.3358%phyberquest@yahoo.com,
> "Phyber
> Quest" <phyberquest@yahoo.com> wrote:
>
>



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