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Home > Archive > Starsiege Tribes > April 2005 > Know what sucks?
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| Smeghead 2005-04-14, 8:34 pm |
| That Tribes fell into the sweaty palms of Vivendi. Who, like the
retard, Lenny, in Of Mice and Men, has managed to crush the life out
of it without intentionally trying.
I don't think Vivendi is deliberately "evil" in the conventional sense
of the word. I think they do evil things out of blind greed and
corporate bottom-line chasing.
And the fact that Tribes fell into their hands is a nightmare scenario
for a game franchise that has brought me untold hours of fun.
I have felt the gamut of human emotion through this game.
Exhilaration, terror, butt-puckering thrills that no other game has
quite managed to deliver.
And it's been crushed to death by Vivendi "Lenny the 'Tard" Universal
Games.
--
--==< S m e g h e a d >==--
| |
| >^,,^ 2005-04-15, 12:32 am |
| Smeghead wrote:
quote:
> That Tribes fell into the sweaty palms of Vivendi. Who, like the
> retard, Lenny, in Of Mice and Men, has managed to crush the life out
> of it without intentionally trying.
>
> I don't think Vivendi is deliberately "evil" in the conventional sense
> of the word. I think they do evil things out of blind greed and
> corporate bottom-line chasing.
>
> And the fact that Tribes fell into their hands is a nightmare scenario
> for a game franchise that has brought me untold hours of fun.
>
> I have felt the gamut of human emotion through this game.
> Exhilaration, terror, butt-puckering thrills that no other game has
> quite managed to deliver.
>
> And it's been crushed to death by Vivendi "Lenny the 'Tard" Universal
> Games.
I feel your pain. I'm still trying to get in touch with the
two women I know in Los Angeles. Like I said, it might
not do any good, but it certainly won't hurt to try and see
if Sony would be interested in promoting the series properly.
Besides, it will make me feel better to try.
Match nights were a total rush! Even if I was sitting in the
chat room waiting to sub, the TeamSound allowed me to
keep up with the action with my heart in my throat.
--
quote:
> ^,,^< Miracle, a lifetime [LD], DkAngel
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| ScratchMonkey 2005-04-15, 12:32 am |
| "Smeghead" <tribesfan@hotmail.com> wrote in
news:nrrt51l555813e4d2mau5oob9fi1en0oml@4ax.com:
quote:
> That Tribes fell into the sweaty palms of Vivendi. Who, like the
> retard, Lenny, in Of Mice and Men, has managed to crush the life out
> of it without intentionally trying.
>
> I don't think Vivendi is deliberately "evil" in the conventional sense
> of the word. I think they do evil things out of blind greed and
> corporate bottom-line chasing.
I don't think Vivendi holds all the blame. We can place a fair amount on
Sierra's doorstep, before they were bought by Vivendi. One mindless
corporation buying another.
We could also place the blame on the usual sequel-chasing system that kills
most sequels in other media. Corporate bean counters want something
consistent with the brand, not something new and innovative. Change
threatens the bottom line.
And this is as much the fault of the consumer as the supplier. If T:V had
been released as a new game instead of a sequel to an existing brand, I
suspect it would have done much better, lacking the baggage of the
"community".
While the Legends and Ren teams are distancing themselves from the brand
for legal reasons, I think it's also to distance themselves from this
sequel effect, because they want to implement something that's new, not
just the same old pablum stirred another way in hopes of keeping existing
players interested.
| |
| Smeghead 2005-04-15, 12:32 am |
| On 15 Apr 2005 00:39:49 GMT, ">^,,^< Miracle" <miracle@spamcop.net>
wrote:
quote:
>Smeghead wrote:
>
>
> I feel your pain. I'm still trying to get in touch with the
>two women I know in Los Angeles. Like I said, it might
>not do any good, but it certainly won't hurt to try and see
>if Sony would be interested in promoting the series properly.
> Besides, it will make me feel better to try.
>
> Match nights were a total rush! Even if I was sitting in the
>chat room waiting to sub, the TeamSound allowed me to
>keep up with the action with my heart in my throat.
Man, just O vs. D practice is fun with a clan. Especially when your in
the zone. But being in the "zone" for me meant playing just slightly
better than mediocre. 
But I had fun!
--
--==< S m e g h e a d >==--
| |
| Smeghead 2005-04-15, 12:32 am |
| On Thu, 14 Apr 2005 19:58:18 -0500, ScratchMonkey
<ScratchMonkey.blacklist@sewingwitch.com> wrote:
quote:
>"Smeghead" <tribesfan@hotmail.com> wrote in
>news:nrrt51l555813e4d2mau5oob9fi1en0oml@4ax.com:
>
>
>I don't think Vivendi holds all the blame. We can place a fair amount on
>Sierra's doorstep, before they were bought by Vivendi. One mindless
>corporation buying another.
Yeah, true. I'll buy that. I wish some wealthy benefactor could swoop
in and save the franchise and give us that truly golden sequel.
Hey, I can dream, can't I?
quote:
>We could also place the blame on the usual sequel-chasing system that kills
>most sequels in other media. Corporate bean counters want something
>consistent with the brand, not something new and innovative. Change
>threatens the bottom line.
I'd settle for simple improvement in gameplay and graphics. Sometimes
people try to get so "new and innovative" that they totally remove
themselves from the basic formula that was a success in the first
place. Usually winding up with something unbalanced and bland.
Irrational tried to emphasize total action, virtually stripping the
game of what gave it real depth and made it so addictive.
Action is good. Action is great. But a solid icing cake will make you
gag.
quote:
>And this is as much the fault of the consumer as the supplier. If T:V had
>been released as a new game instead of a sequel to an existing brand, I
>suspect it would have done much better, lacking the baggage of the
>"community".
I think you're right. If it had been Stargrab: Clans people would have
been more likely to try it.
quote:
>While the Legends and Ren teams are distancing themselves from the brand
>for legal reasons, I think it's also to distance themselves from this
>sequel effect, because they want to implement something that's new, not
>just the same old pablum stirred another way in hopes of keeping existing
>players interested.
Here's hopin' they're successful.
--
--==< S m e g h e a d >==--
| |
|
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| ScratchMonkey 2005-04-15, 6:34 am |
| "Smeghead" <tribesfan@hotmail.com> wrote in
news:8s8u51dldccjupb8le4nso1prtdpnv5kcn@4ax.com:
quote:
> Yeah, true. I'll buy that. I wish some wealthy benefactor could swoop
> in and save the franchise and give us that truly golden sequel.
He'd have to be a supervillain, I think:
http://www.ubergeek.tv/article.php?pid=54
But anyone with that much capital would be better off investing in
IntelliToast:
http://www.ubergeek.tv/article.php?pid=53
| |
| Smeghead 2005-04-15, 8:37 pm |
| On Fri, 15 Apr 2005 10:55:30 +0200, [RS]Faramir_agst
<envoyezdesspams@free.fr> wrote:
quote:
>In article <nrrt51l555813e4d2mau5oob9fi1en0oml@4ax.com>,
>tribesfan@hotmail.com says...
>
>The situation was folded before Sierra shutdown Dynamix... you have to
>remember that some key elements of the Tribe devteam left Dynamix right after
>the release of Tribes 2.
>
>Having experienced this situation twice in my professional life... when it
>smells bad you'd rather keep full control of your life and do a monkey grip.
>
So, what you're saying is when developers evacuate, RUN! Kinda like
when the rats start diving over the side of an evidently perfectly
functioning ship. 
quote:
>Tribes (thru Renegades MOD) and Tribes 2 (both base and classic) brought
>something that is hardly reachable by any game. The emphasize on the TEAM
>ORIENTED rather than the classic multiplayer does all the difference. Plus
>the steep learning curve that prevent morons (yeah some got thru) from
>massively join the game.
The only mod in T1 I ever gave any time to was the one some would say
wsa the worst in terms of balance. UltraRenegades. There was just
something wickedly fun about the mindless slaughter, rapid respawn,
full deadly loadout with retardedly vicious uberweapons and unlimited
"jet juice".
My brother and I would hop on a server and laugh till we were pissin'
ourselves.
quote:
>It was fun to play in multiplayers Quake 2 CTF, Unreal (base + Unreal 4
>Ever), Quake 3 (for 30 minutes max)... then one early day of '99 in a LAN I
>was introduced to something called Starsiege: Tribes.
I had read a review in a gaming mag. My brother and I were heavily
into Quake 2 at the time. Lithium Mod. Lithium was great because it
liberated you from the typical 2D thinking because of the "hook" a
tractor beam-like addition to the game that allowed you to zip across
a map or to a ceiling. The hook and the railgun were my friends. >:D
Anyway, I read an article that was very positive about S:T about two
months before it dropped. so we were there at the shop when it hit the
shelves. We played it from day one. And Tribes 1 & 2 have been the
absolute best gaming experience of my life. Everything else pales.
[Snip Alert]
quote:
>I had to wait 'til summer '99 to buy an original version of game. (it wasn't
>available in France) Then in april 2001 I bought Tribes 2...it had flaws,
>many HO players complained about the slowdown around skiing. My main complain
>was around vehicles... But the fiber of Tribes was still there... it was a
>real evolution of the game.
I never had a "problem" with the vehics. The shrike's were viciously
overpowered initially, but it was still fun. I was aggravated by the
fact they had to downgrade the graphics for a while. I was thrilled to
get my "shield effects back".
quote:
>For like 6 month I got pissed at Tribes 2 european servers... mainly the
>servers that forgot about the flag on CTF games. Turning CTF in deathmatch in
>an epic scale. Let's not start with unbalanced teams... on one side the old
>experienced Tribes 1 players that switched to Tribes 2... on the other a goup
>of Lemmings / Pikmins / headless chickens. The best games are always on
>FREAKINGLY BALANCED games...
The nebulous rule nazi's is what can throw a shadow across things for
me. I'm from the school of thought that if it can be done, do it.
Learn a counter manuever against: Mortar Spammers, O Snipers, Vpad
Snipers, etc. Ad Nauseum...
Anyway, Fab, did I tell you I have a 5MP camera now? Still in the
"snapshot" line of cameras. Not an SLR. But at least it's not a fixed
focus camera, and I've gotten some interesting macro shots of various
back-yard flora.
--
--==< S m e g h e a d >==--
| |
| Smeghead 2005-04-15, 8:37 pm |
| On Fri, 15 Apr 2005 04:08:46 -0500, ScratchMonkey
<scratchmonkey.blacklist@sewingwitch.com> wrote:
quote:
>"Smeghead" <tribesfan@hotmail.com> wrote in
>news:8s8u51dldccjupb8le4nso1prtdpnv5kcn@4ax.com:
>
>
>He'd have to be a supervillain, I think:
>
>http://www.ubergeek.tv/article.php?pid=54
I love it! I was unaware of this site. Thanks SM!
quote:
>But anyone with that much capital would be better off investing in
>IntelliToast:
>
>http://www.ubergeek.tv/article.php?pid=53
Who wouldn't invest?! I mean, "complete administrative control" over
your toast?!
--
--==< S m e g h e a d >==--
| |
| [RS]Faramir_agst 2005-04-16, 8:34 pm |
| In article <ukbv5159qn6cjeatkk57s4j94jnosv6bh3@4ax.com>,
tribesfan@hotmail.com says...
quote:
> The nebulous rule nazi's is what can throw a shadow across things for
> me. I'm from the school of thought that if it can be done, do it.
> Learn a counter manuever against: Mortar Spammers, O Snipers, Vpad
> Snipers, etc. Ad Nauseum...
I like the so called rules 'no o-sniping' on some servers. Which I translated
in:
- deploy sensors around the enemy base.
- sit on the highest mountain of the map.
- aim at those red thingies in the 800/1000 meters range.
- reply to enemies complaining that you snipe from your base.
About Mortar Spammer, I debugged and REALLY improved Panama Jack waypoint
script. It was not recursively going thru the object tree lookup. With my
version of the script I built some nasty ultimate mortar firing points. The
funniest ones were probably on Quagmire... when you get a mortar that falls
from the fog above your head... it requires a lot of thinking to find the
source.
Link to my improved version of PJ Waypoint:
http://www.tribalwar.com/rdb/index.php?fileid=1072
quote:
> Anyway, Fab, did I tell you I have a 5MP camera now? Still in the
> "snapshot" line of cameras. Not an SLR. But at least it's not a fixed
> focus camera, and I've gotten some interesting macro shots of various
> back-yard flora.
I'll repeat myself AGAIN: photography is not a matter of camera but a matter
of operator.
--
[RS]Faramir_agst --- www.fabriceroux.com
Tribes and Paint Shop Pro scripts
| |
| Smeghead 2005-04-17, 12:32 am |
| On Sat, 16 Apr 2005 23:51:50 +0200, [RS]Faramir_agst
<envoyezdesspams@free.fr> wrote:
quote:
>In article <ukbv5159qn6cjeatkk57s4j94jnosv6bh3@4ax.com>,
>tribesfan@hotmail.com says...
>
>I like the so called rules 'no o-sniping' on some servers. Which I translated
>in:
> - deploy sensors around the enemy base.
> - sit on the highest mountain of the map.
> - aim at those red thingies in the 800/1000 meters range.
> - reply to enemies complaining that you snipe from your base.
>
>About Mortar Spammer, I debugged and REALLY improved Panama Jack waypoint
>script. It was not recursively going thru the object tree lookup. With my
>version of the script I built some nasty ultimate mortar firing points. The
>funniest ones were probably on Quagmire... when you get a mortar that falls
>from the fog above your head... it requires a lot of thinking to find the
>source.
>
>Link to my improved version of PJ Waypoint:
>http://www.tribalwar.com/rdb/index.php?fileid=1072
I can imagine how frustrating it might get to have mortars dropping
vertically from the sky with no tell-tale trajectory.
quote:
>
>I'll repeat myself AGAIN: photography is not a matter of camera but a matter
>of operator.
But, then, it also bears repeating: A nice camera is a nice camera. 
--
--==< S m e g h e a d >==--
| |
|
| Smeghead wrote, snipped a lot:
quote:
> Anyway, Fab, did I tell you I have a 5MP camera now? Still in the
> "snapshot" line of cameras. Not an SLR. But at least it's not a fixed
> focus camera, and I've gotten some interesting macro shots of various
> back-yard flora.
That's what I love about the 2 Mavicas I have- the macro
capability. No lens changes, like with an SLR. Just set to wide
and creep up close.
(DOH! I just remembered those pics I need to email.......)
--
quote:
> ^,,^< Miracle, now with QuoteFix on.....sorry!
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|
| Smeghead wrote:
quote:
> On Sat, 16 Apr 2005 23:51:50 +0200, [RS]Faramir_agst
> <envoyezdesspams@free.fr> wrote:
>
> But, then, it also bears repeating: A nice camera is a nice camera. 
...to anyone who appreciates quality. I was just thinking
of how many females miss out on the appreciation of a finely
tuned V-8 with a 4-barrel carb............ <sigh>
--
quote:
> ^,,^< Miracle, a lifetime [LD], DkAngel
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| Hellmark 2005-04-18, 12:32 am |
| >^,,^< Miracle's last words before the Sword of Azrial plunged through
quote:
>his body were:
> Smeghead wrote:
> ...to anyone who appreciates quality. I was just thinking
> of how many females miss out on the appreciation of a finely
> tuned V-8 with a 4-barrel carb............ <sigh>
I know, so few women like the good things in life...
| |
| ScratchMonkey 2005-04-19, 12:31 am |
| ">^,,^< Miracle" <miracle@spamcop.net> wrote in news:426217a9_5
@galaxy.uncensored-news.com:
quote:
> ...to anyone who appreciates quality. I was just thinking
> of how many females miss out on the appreciation of a finely
> tuned V-8 with a 4-barrel carb............ <sigh>
If I ever bring my step-wife to visit, I'll never get you two apart again.
| |
|
| ScratchMonkey wrote:
quote:
> ">^,,^< Miracle" <miracle@spamcop.net> wrote in news:426217a9_5
> @galaxy.uncensored-news.com:
>
>
> If I ever bring my step-wife to visit, I'll never get you two apart
> again.
Cool! I'll invite GNA over, and maybe Troy could zoom
over for a quick visit! Give me notice and I'll have something
for us to work on!
Honestly, I think the *real* reason Ross bought a new truck
for me back in '97 was so that I'd stop crawling under hoods.
:D
--
quote:
> ^,,^< Miracle, a lifetime [LD], DkAngel
_______________________________________________________________________________
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