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Author Tribes 2: mining the flag area
John Doe

2005-03-09, 7:10 pm

I would like to hear about any experienced strategies and
counterstrategies for mining the flag area, also for protecting the
flag area any way you do.

I've noticed some people drop what looks like a satchel charge near
the mine. Some enjoy standing on the flag. But the flag taker is in
and out so quickly, they don't even have a chance to blink.

I picked up kills quickly by mining the flag area, especially when
there was a roof over the flag which forced the flag taker to come in
low.







--
I don't need to know whether it is a good idea, or a bad idea.
Quixote

2005-03-09, 7:10 pm


"John Doe" <jdoe@usenet.is.the.real.thing.com> wrote in message
news:Xns96146010B6A4Fwisdomfolly@151.164.30.42...
quote:

>I would like to hear about any experienced strategies and
> counterstrategies for mining the flag area, also for protecting the
> flag area any way you do.
>
> I've noticed some people drop what looks like a satchel charge near
> the mine. Some enjoy standing on the flag. But the flag taker is in
> and out so quickly, they don't even have a chance to blink.
>
> I picked up kills quickly by mining the flag area, especially when
> there was a roof over the flag which forced the flag taker to come in
> low.


Get a satchel charge, go out of bounds, set it down, sit on it, and blow
your stupid XXX up.



Mr K

2005-03-09, 7:10 pm

On Wed, 9 Mar 2005 16:05:12 -0600, Quixote wrote:
quote:

> Get a satchel charge, go out of bounds, set it down, sit on it, and blow
> your stupid XXX up.


It's amusing to see the fool thinking that T2 is all about kills.

--
"There's violence to be done."
R.L.U. #300033, running WM 0.80.1 under MDK9.1(and a half)
Frank van Schie

2005-03-09, 7:10 pm

John Doe wrote:
quote:

> I would like to hear about any experienced strategies and
> counterstrategies for mining the flag area, also for protecting the
> flag area any way you do.
>
> I've noticed some people drop what looks like a satchel charge near
> the mine. Some enjoy standing on the flag. But the flag taker is in
> and out so quickly, they don't even have a chance to blink.


Satchelling the flag is only good on some maps, like the one with the
flag in the middle of the lake. Either they're popping up out of the
water (where your team's turret farm should be), so they'll be slow, or
they'll be zooming in from over the water, making the timing rather
simple, and almost cheaterly.
quote:

> I picked up kills quickly by mining the flag area, especially when
> there was a roof over the flag which forced the flag taker to come in
> low.


The important question, of course, is did you save your team's flag with
that?

Mining the flag is just something one does. It won't stop an experienced
player, but at least you're going to have warning of a flagcapper
approaching at speed when the mine blows up. Then, 0.2 seconds later,
you're ready to start the chase.

obOtherGroup: OMGWTFBBQ, I made an on-topic post!
--
Frank
John Doe

2005-03-09, 7:10 pm

Frank van Schie <frankNOSPAM@email.it> wrote:
quote:

>
>The important question, of course, is did you save your team's flag
>with that?


Surprisingly, sometimes yes.
quote:

>Mining the flag is just something one does. It won't stop an
>experienced player,


That's why I asked. I want tips about what sort of adjustments they
probably will be making.

As I recall, one might be to bomb the flag area immediately before
picking up the flag.

Thank you.





but at least you're going to have warning of a flagcapper
quote:

>approaching at speed when the mine blows up. Then, 0.2 seconds
>later, you're ready to start the chase.


John Doe

2005-03-09, 7:10 pm

Troll.

"Quixote" <quixote@writeme.com> wrote:
quote:

>Path: newssvr12.news.prodigy.com!newsdbm05.news.prodigy.com!newsdst02.news.prodigy.com!newsmst01a.news.prodigy.com!prodigy.com!newscon02.news.prodigy.com!prodigy.net!news.glorb.com!news-hog.berkeley.edu!ucberkeley!tethys.csu.net!nntp.csufresno.edu!sn-xit

-02!sn-xit-06!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
quote:

>From: "Quixote" <quixote writeme.com>
>Newsgroups: alt.games.starsiege.tribes
>Subject: Re: Tribes 2: mining the flag area
>Date: Wed, 9 Mar 2005 16:05:12 -0600
>Organization: Posted via Supernews, http://www.supernews.com
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>
>
>"John Doe" <jdoe@usenet.is.the.real.thing.com> wrote in message
>news:Xns96146010B6A4Fwisdomfolly@151.164.30.42...
>
>Get a satchel charge, go out of bounds, set it down, sit on it, and blow
>your stupid XXX up.
>
>
>
>


John Doe

2005-03-09, 7:10 pm

X-No-Archive troll.

Mr K <duffstuff@hotmail.com> wrote:
quote:

>Path: newssvr12.news.prodigy.com!newsdbm05.news.prodigy.com!newsdst02.news.prodigy.com!newsmst01a.news.prodigy.com!prodigy.com!newscon02.news.prodigy.com!prodigy.net!newshosting.com!nx01.iad01.newshosting.com!news-spur1.maxwell.syr.edu!news.maxwell.syr.e

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quote:

>Newsgroups: alt.games.starsiege.tribes
>From: Mr K <duffstuff hotmail.com>
>Subject: Re: Tribes 2: mining the flag area
>References: <Xns96146010B6A4Fwisdomfolly@151.164.30.42> <112usmhr79pgjf6@corp.supernews.com>
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>
>On Wed, 9 Mar 2005 16:05:12 -0600, Quixote wrote:
>
>
>It's amusing to see the fool thinking that T2 is all about kills.
>
>--
>"There's violence to be done."
>R.L.U. #300033, running WM 0.80.1 under MDK9.1(and a half)
>
>


Quixote

2005-03-09, 10:33 pm


"John Doe" <jdoe@usenet.is.the.real.thing.com> wrote in message
news:Xns9614AFD442658wisdomfolly@151.164.30.44...
quote:

> Troll.
>


Just answering your post in the same manner you recently did to another
regular here, you top posting XXX.


Smeghead

2005-03-10, 4:47 am

On Wed, 9 Mar 2005 22:12:12 +0000, Mr K <duffstuff@hotmail.com> wrote:
quote:

>On Wed, 9 Mar 2005 16:05:12 -0600, Quixote wrote:
>
>
>It's amusing to see the fool thinking that T2 is all about kills.


Well, of course! God forbid there should be some other standard of
scoring! Say, like, I dunno... Capping, or even repairing a busted
generator.


--
--==< S m e g h e a d >==--
Smeghead

2005-03-10, 4:47 am

On Wed, 9 Mar 2005 16:05:12 -0600, "Quixote" <quixote@writeme.com>
wrote:
quote:

>
>"John Doe" <jdoe@usenet.is.the.real.thing.com> wrote in message
>news:Xns96146010B6A4Fwisdomfolly@151.164.30.42...
>
>Get a satchel charge, go out of bounds, set it down, sit on it, and blow
>your stupid XXX up.
>
>


I've tried that, Quix... it doesn't really rack up kill points.

--
--==< S m e g h e a d >==--
Smeghead

2005-03-10, 4:47 am

On Wed, 09 Mar 2005 23:29:48 +0100, Frank van Schie
<frankNOSPAM@email.it> wrote:

quote:

>Satchelling the flag is only good on some maps, like the one with the
>flag in the middle of the lake. Either they're popping up out of the
>water (where your team's turret farm should be), so they'll be slow, or
>they'll be zooming in from over the water, making the timing rather
>simple, and almost cheaterly.


On that map I like to stick a targetting beacon on the bottom side of
the flag stand, then stand up on the hillside by the base with a
grenade launcher.

It usually will kill the capper if he's banged up from the trip
overland. If not, a lot of times it'll knock him off course and make
him weak enough for the inevitable hail of chaingun fire to
hamburgerize him in short order.
quote:

>Mining the flag is just something one does. It won't stop an experienced
>player, but at least you're going to have warning of a flagcapper
>approaching at speed when the mine blows up. Then, 0.2 seconds later,
>you're ready to start the chase.


I like spiderclamp and spike turrets if for nothing else than the
tell-tale whine of them locking on target. That auditory clue is
invaluable on maps where a capper can come in from any one of 365
points on the compass.
quote:

>obOtherGroup: OMGWTFBBQ, I made an on-topic post!


Congrabulations.


--
--==< S m e g h e a d >==--
Spanner

2005-03-11, 10:37 pm

You're a few points short of a circle, dude.

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