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Author UO & SWG Housing

2006-08-03, 1:20 pm

The more games I play since leaving SWG after the devastating CU, the
more I realize how right UO and SWG had their housing set up. You could
place your house where you wanted it in the world. You could also drop
stuff from your inventory into the house to use as decoration or extra
storage. No other game I've found since then has housing like this. I've
found a couple of games that utilize instanced housing, which is awful in
comparison, and you can't even drop your own stuff into them, or just no
housing option at all. Has anyone found any other games that have the good
old fashioned housing like UO or SWG?


Skinner1@hotmail.com

2006-08-03, 1:20 pm

On Fri, 19 May 2006 07:01:08 GMT, "ÐïÅßö¥ø§©" <none@none.net> wrote:
quote:

> The more games I play since leaving SWG after the devastating CU, the
>more I realize how right UO and SWG had their housing set up. You could
>place your house where you wanted it in the world. You could also drop
>stuff from your inventory into the house to use as decoration or extra
>storage. No other game I've found since then has housing like this. I've
>found a couple of games that utilize instanced housing, which is awful in
>comparison, and you can't even drop your own stuff into them, or just no
>housing option at all. Has anyone found any other games that have the good
>old fashioned housing like UO or SWG?
>


Nothing comes close.

I believe the lead developer for SWG was the same guy that was the
Lead Developer for UO which might explain a lot of the similarities.
(Housing, PvP set-up and favoritism)


Dirk Pfeiffer

2006-08-03, 1:20 pm

Reply to message from Skinner1@hotmail.com (Sat, 20 May 2006 09:43:35)
about "Re: UO & SWG Housing":


S> On Fri, 19 May 2006 07:01:08 GMT, "ÐïÅßö¥ø§©" <none@none.net>
S> wrote:
[vbcol=seagreen]


S> Nothing comes close.

S> I believe the lead developer for SWG was the same guy that was the Lead
S> Developer for UO which might explain a lot of the similarities.
S> (Housing, PvP set- up and favoritism)

Richard Vogel? He's now with Bioware, isn't he? In his latest interview on
E3 he said they "CAN'T" talk about what they are doing. I still believe
(wish, hope) they are working on some sort of Pre-CU SWG. There's been so
many hints and so many things NOT SAID on the Bioware forums. Maybe they
just set it up parallel to the current SWG or something, who knows. I just
really wish the did!



Bye
Dirk Pfeiffer <dirk@dbx501.de> Sat, 20 May 2006 18:22:56 +0200

=========================
Reality is something for noobs that can't handle Computergames!
=========================
Posted with Qusnetsoft NewsReader 2.2.0.8
?iAYo

2006-08-03, 1:20 pm


"Dirk Pfeiffer" <dirk@dbx501.de> wrote in message
news:1148135311@dirk.dbx501.de...
quote:

> Reply to message from Skinner1@hotmail.com (Sat, 20 May 2006 09:43:35)
> about "Re: UO & SWG Housing":
>
>
> S> On Fri, 19 May 2006 07:01:08 GMT, "ÐïÅßö¥ø§©" <none@none.net>
> S> wrote:
>
>
>
> S> Nothing comes close.
>
> S> I believe the lead developer for SWG was the same guy that was the Lead
> S> Developer for UO which might explain a lot of the similarities.
> S> (Housing, PvP set- up and favoritism)
>
> Richard Vogel? He's now with Bioware, isn't he? In his latest interview on
> E3 he said they "CAN'T" talk about what they are doing. I still believe
> (wish, hope) they are working on some sort of Pre-CU SWG. There's been so
> many hints and so many things NOT SAID on the Bioware forums. Maybe they
> just set it up parallel to the current SWG or something, who knows. I just
> really wish the did!
>

I don't understand why they won't take it back to how it was pre CU.
They know it would make probably thousands of people happy and return them
to the game. Why are they being so stubborn and adamant about not rolling
it back? Obviously, as a company, there's got to be a money reason in there
somewhere, but seeing as how they are bound to be making alot less now than
they were then on SWG I wonder why they still won't do it??


Rob Pollard

2006-08-03, 1:20 pm

If they did this they would be admitting that they were wrong! The chances
of SOE doing this would be nil. I find it hard to understand the
incompetence of their managers. Any gamer knows that the big problem with
the original SWG was content, in terms of instances etc. All SOE had to do
was add more content which must be a lot easier to do than revamping the
entire game. Had they done this and continued doing this they would have
made a lot of money.

As it stands they decided to remove the very things that make SWG both
unique and entertaining. Having one of the only MMORPG's where you could
quite literally do what you liked made for a very immersive experience. If I
was in charge, I would do the following (and make lots of money):

1. Roll SWG back to Pre-CU.
2. Get rid of Jedi's. Sorry chaps but they don't
fit into the time line. They might be in there as NPC's (like Yoda or
Darth), but players should not be allowed to
become one.
3. Create two teams of developers. One to squash
bugs and the other to add new content.
4. Stand back and watch the players come
flocking back!

How their managers could have been so short sighted and arrogant I don't
know. Its almost as if they sat down and thought 'What is SWG's strongest
suite? And then went ahead and removed it!'.

If Bioware have this I really hope they try and reintroduce the same skills
system with no levels. Only time will tell however....

RobP



"?iAYo" <none@none.net> wrote in message
news:4%Rbg.48860$CH2.1418@tornado.texas.rr.com...
quote:

>
> "Dirk Pfeiffer" <dirk@dbx501.de> wrote in message
> news:1148135311@dirk.dbx501.de...
> I don't understand why they won't take it back to how it was pre
> CU. They know it would make probably thousands of people happy and return
> them to the game. Why are they being so stubborn and adamant about not
> rolling it back? Obviously, as a company, there's got to be a money
> reason in there somewhere, but seeing as how they are bound to be making
> alot less now than they were then on SWG I wonder why they still won't do
> it??
>



2006-08-03, 1:20 pm

I enjoyed having player jedis in the game but not being able to create one
on the first day. That's just crap. The way they had it where it took a
long time to get where you wanted as far as the force was nice. They're
never gonna roll back tho so I guess it really doesn't matter anyway. Shame
too cause it was the best and funnest mmorpg I've ever played to date.

"Rob Pollard" <robertapollard@hotmail.com> wrote in message
news:d7Wbg.304425$8Q3.30820@fe1.news.blueyonder.co.uk...
quote:

> If they did this they would be admitting that they were wrong! The chances
> of SOE doing this would be nil. I find it hard to understand the
> incompetence of their managers. Any gamer knows that the big problem with
> the original SWG was content, in terms of instances etc. All SOE had to do
> was add more content which must be a lot easier to do than revamping the
> entire game. Had they done this and continued doing this they would have
> made a lot of money.
>
> As it stands they decided to remove the very things that make SWG both
> unique and entertaining. Having one of the only MMORPG's where you could
> quite literally do what you liked made for a very immersive experience. If
> I was in charge, I would do the following (and make lots of money):
>
> 1. Roll SWG back to Pre-CU.
> 2. Get rid of Jedi's. Sorry chaps but they
> don't fit into the time line. They might be in there as NPC's (like Yoda
> or Darth), but players should not be
> allowed to become one.
> 3. Create two teams of developers. One to
> squash bugs and the other to add new content.
> 4. Stand back and watch the players come
> flocking back!
>
> How their managers could have been so short sighted and arrogant I don't
> know. Its almost as if they sat down and thought 'What is SWG's strongest
> suite? And then went ahead and removed it!'.
>
> If Bioware have this I really hope they try and reintroduce the same
> skills system with no levels. Only time will tell however....
>
> RobP
>
>
>
> "?iAYo" <none@none.net> wrote in message
> news:4%Rbg.48860$CH2.1418@tornado.texas.rr.com...
>
>



Skinner1@hotmail.com

2006-08-03, 1:20 pm

On Sat, 20 May 2006 18:28:31 +0200, Dirk Pfeiffer <dirk@dbx501.de>
wrote:
quote:

>Reply to message from Skinner1@hotmail.com (Sat, 20 May 2006 09:43:35)
>about "Re: UO & SWG Housing":
>
>
> S> On Fri, 19 May 2006 07:01:08 GMT, "ÐïÅßö¥ø§©" <none@none.net>
> S> wrote:
>
>
>
> S> Nothing comes close.
>
> S> I believe the lead developer for SWG was the same guy that was the Lead
> S> Developer for UO which might explain a lot of the similarities.
> S> (Housing, PvP set- up and favoritism)
>
>Richard Vogel? He's now with Bioware, isn't he? In his latest interview on
>E3 he said they "CAN'T" talk about what they are doing. I still believe
>(wish, hope) they are working on some sort of Pre-CU SWG. There's been so
>many hints and so many things NOT SAID on the Bioware forums. Maybe they
>just set it up parallel to the current SWG or something, who knows. I just
>really wish the did!
>
>
>
>Bye
>Dirk Pfeiffer <dirk@dbx501.de> Sat, 20 May 2006 18:22:56 +0200
>
>=========================
>Reality is something for noobs that can't handle Computergames!
>=========================
>Posted with Qusnetsoft NewsReader 2.2.0.8


Tell you the truth, I am not sure I would play another of his games.

Skinner1@hotmail.com

2006-08-03, 1:20 pm

On Sun, 21 May 2006 09:09:29 GMT, "Rob Pollard"
<robertapollard@hotmail.com> wrote:
quote:

>If they did this they would be admitting that they were wrong! The chances
>of SOE doing this would be nil. I find it hard to understand the
>incompetence of their managers. Any gamer knows that the big problem with
>the original SWG was content, in terms of instances etc. All SOE had to do
>was add more content which must be a lot easier to do than revamping the
>entire game. Had they done this and continued doing this they would have
>made a lot of money.
>


Running a shooit-em-up style PvP game is infinatly cheaper than paying
for the imagination and talent to thinnk up new content and keep it
fresh! Trust me.... it's ALWAYS about the money. EVERYTHING is about
the money!

quote:

>As it stands they decided to remove the very things that make SWG both
>unique and entertaining. Having one of the only MMORPG's where you could
>quite literally do what you liked made for a very immersive experience. If I
>was in charge, I would do the following (and make lots of money):
>
> 1. Roll SWG back to Pre-CU.
> 2. Get rid of Jedi's. Sorry chaps but they don't
>fit into the time line. They might be in there as NPC's (like Yoda or
>Darth), but players should not be allowed to
>become one.
> 3. Create two teams of developers. One to squash
>bugs and the other to add new content.
> 4. Stand back and watch the players come
>flocking back!
>


Again, who's pocket is this all gonna come out of.... Darned sure not
the investors ya think? Certainly not the senior management salaries
ya think?
quote:

>How their managers could have been so short sighted and arrogant I don't
>know. Its almost as if they sat down and thought 'What is SWG's strongest
>suite? And then went ahead and removed it!'.
>
>If Bioware have this I really hope they try and reintroduce the same skills
>system with no levels. Only time will tell however....
>
>RobP
>
>
>
>"?iAßöYo§©" <none@none.net> wrote in message
>news:4%Rbg.48860$CH2.1418@tornado.texas.rr.com...
>


2006-08-03, 1:20 pm

> Tell you the truth, I am not sure I would play another of his games.
quote:

>

That's kinda how I feel too. Even if they did roll it back, I would be
very hesitant to return, even as bad as I want to.


Dirk Pfeiffer

2006-08-03, 1:20 pm

Reply to message from Skinner1@hotmail.com (Mon, 22 May 2006 04:20:58)
about "Re: UO & SWG Housing":


S> On Sat, 20 May 2006 18:28:31 +0200, Dirk Pfeiffer <dirk@dbx501.de>
S> wrote:
[vbcol=seagreen]

[vbcol=seagreen]
[vbcol=seagreen]

[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]


[vbcol=seagreen]
[vbcol=seagreen]

S> Tell you the truth, I am not sure I would play another of his games.

Well, I would. Knowing it's not the devs who make decisions like a NGE in
the first place, but the "bean counters" or producers. The devs just
execute what they are told to do. As I said before: Raph Koster's vision of
SWG was great, the game was amazing when launched...far from perfect, but
amazing. But I am for sure NOT going to play a game produced by SOE. I'm
still debating wether to play Vanguard or not, since Sigil announced SOE is
doing the support, shipping and hosting. I'm way to dissapointed of how
they treated not only me, but all the SWG community.



Bye
Dirk Pfeiffer <dirk@dbx501.de> Mon, 22 May 2006 07:21:48 +0200

=========================
Reality is something for noobs that can't handle Computergames!
=========================
Posted with Qusnetsoft NewsReader 2.2.0.8
Rob Pollard

2006-08-03, 1:20 pm

quote:

>
> Running a shooit-em-up style PvP game is infinatly cheaper than paying
> for the imagination and talent to thinnk up new content and keep it
> fresh! Trust me.... it's ALWAYS about the money. EVERYTHING is about
> the money!
>
>
>
> Again, who's pocket is this all gonna come out of.... Darned sure not
> the investors ya think? Certainly not the senior management salaries
> ya think?
>


This is the root of the problem. If you want to attract players to the game,
you have to make an investment. Its all about ensuring that the players you
attract offset your investment. If SOE seriously thought that ripping out
the engine (which I think is a more complex and expensive job to do) just to
appeal to the WoW generation would earn them revenue, they are sadly
mistaken.

The fact that the NGE was a complete hash when introduced (uber-fast
animations, uber-lag, classes not working properly and broken quest lines)
only served to inflame the situation. I stayed on for about a month after
the NGE, but for me the game became very boring and monotonous. The only
thing my characters had left to do was just shoot things, which is so
restrictive compared to what they used to be able to do.

We will never see SWG as it should be. The most we can hope for is a sequel,
hopefully under different management...


Skinner1@hotmail.com

2006-08-03, 1:20 pm

On Mon, 22 May 2006 04:54:48 GMT, "ÐïÅßö¥ø§©" <none@none.net> wrote:
quote:

> That's kinda how I feel too. Even if they did roll it back, I would be
>very hesitant to return, even as bad as I want to.
>


No. I am talking about playing another game that this lead developer
has ANYTHING to do with.

He damned near ruined UO and HAS ruined SWG. He is an egotistical
jackass that could care less what the paying public wants so to hell
with him!

Dirk Pfeiffer

2006-08-03, 1:20 pm

Reply to message from "Rob Pollard" <robertapollard@hotmail.com> (Mon, 22
May 2006 16:39:42) about "Re: UO & SWG Housing":



[vbcol=seagreen]


[vbcol=seagreen]


RP> This is the root of the problem. If you want to attract players to the
RP> game, you have to make an investment. Its all about ensuring that the
RP> players you attract offset your investment. If SOE seriously thought
RP> that ripping out the engine (which I think is a more complex and
RP> expensive job to do) just to appeal to the WoW generation would earn
RP> them revenue, they are sadly mistaken.

RP> The fact that the NGE was a complete hash when introduced (uber-fast
RP> animations, uber-lag, classes not working properly and broken quest
RP> lines) only served to inflame the situation. I stayed on for about a

Wasn't that EXACTLY the same what happened with the CU before? Fire up an
unfinished game?



RP> month after the NGE, but for me the game became very boring and
RP> monotonous. The only thing my characters had left to do was just shoot
RP> things, which is so restrictive compared to what they used to be able
RP> to do.

RP> We will never see SWG as it should be. The most we can hope for is a
RP> sequel, hopefully under different management...





Bye
Dirk Pfeiffer <dirk@dbx501.de> Tue, 23 May 2006 03:40:01 +0200

=========================
Reality is something for noobs that can't handle Computergames!
=========================
Posted with Qusnetsoft NewsReader 2.2.0.8
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