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Author more Dev BS
Relativity

2006-02-26, 4:07 am

can be found here:

http://mmorpg.com/gamelist.cfm/setv...re/461/gameID/6

Casey Keefe is the Community & Press Relations Manager at LucasArts
responsible for Star Wars Galaxies. Recently, Casey had a chance to answer a
few of our questions about Star Wars Galaxies. These include the current
state of the game, some questions on the recent NGE update and a look at
what they have in store.

MMORPG.com:Tell us about Star Wars Galaxies how it stands today. What would
a new player who has no experience with SWG find if they logged in today?

Casey Keefe:A new player will definitely find the game much easier to get
into than before, as well as a much more compelling and story-driven
adventure. We have taken a tutorial-style approach and integrated it into
the first ten levels of the game, so that while the player is learning how
to play, they are also leveling. For players searching for a true
role-playing adventure steeped in Star Wars fiction, they have come to the
right place.

MMORPG.com:Recently, server population numbers circulated online that
someone allegedly uncovered. Can you comment on the accuracy of these
numbers?

Casey Keefe:We never have and never will comment in regards to subscriber
and player numbers.

MMORPG.com:What gameplay changes are currently on the developer's agenda.
Can you run us through some areas you plan to address - via patches - in the
near future?

Casey Keefe:In addition to bug fixing and addressing other issues, the team
is hard at work on introducing new content for each of the professions. You
may have noticed the recent Publish 27 which added several new abilities to
the Jedi profession. In addition to adding new abilities for each profession
(not just Jedi), we plan on re-introducing specialization within professions
via skills that will allow players to differentiate themselves more from
others in the same profession.
Additionally, the team is working on bringing fresh story-driven content
(missions, etc.) to the existing game as well.

MMORPG.com:You acknowledged in your last producer letter that one major flaw
with the NGE's introduction was broken content and that it was your goal to
fix that. How did this happen in the first place?

Casey Keefe:No comment.

MMORPG.com:Do you have plans for another traditional expansion to SWG?
Casey Keefe:Look for announcements regarding future Galaxies projects to be
coming soon.

MMORPG.com:What message do you have to those players who quit Star Wars
Galaxies after the NGE update?

Casey Keefe:After hearing the reasons why players left, we have gathered
that feedback and used it in deciding future elements of the game. Even
though we aren't "rolling back" the game, we hope to re-introduce some of
the older elements that players enjoyed in the context of the new direction
of the game, such as what we are aiming to do with the specialization
elements. Our hope is that reintroduction of these elements will draw said
players back to the game.

MMORPG.com:You've mentioned over and over the desire to have more of a Star
Wars experience. Specifically - in terms of story presentation - how do you
intend to achieve this in the long run? Should players be expecting more
instanced quests, more live events, more cinematics, all of the above or
something entirely new?

Casey Keefe:Most likely a combination of all of the above, with an emphasis
on instancing-type adventures that allows us to maximize the games
technology (more on this element to come in the next few months).

MMORPG.com:We asked this before and the answer was no. However, today, I'd
like to re-submit it. Are there any plans for a "classic server" that runs
an older version of the game?

Casey Keefe:No, and not for business reasons - it is impossible in terms of
technology and resources.

MMORPG.com:Looking forward, where do you see Star Wars Galaxies in a year?

Casey Keefe:Still going strong with an increased focus on bringing the
infamous Galactic Civil War to life. One of the long-term development goals
is to give players the ability to have a direct impact on this staple of
Star Wars fiction and canon.


Dirk Pfeiffer

2006-02-26, 4:07 am

Reply to message from "Relativity" <thel@kerssuck.com> (Thu, 23 Feb 2006
11:12:38) about "more Dev BS":

Was thinking about posting this. But since I read newsgroups on my pda I
was just too lazy to copy over the link, wait forever for the site to load
on it, and so on...
I find it funny though, how everyone is complaining on the forums that
"Noone plays this game" and the cities are "Empty as the devs heads". I
remember different times...

R> can be found here:

R> http://mmorpg.com/gamelist.cfm/ setview/features/loadFeature/461/
R> gameID/6

R> Casey Keefe is the Community & Press Relations Manager at LucasArts
R> responsible for Star Wars Galaxies. Recently, Casey had a chance to
R> answer a few of our questions about Star Wars Galaxies. These include
R> the current state of the game, some questions on the recent NGE update
R> and a look at what they have in store.

R> MMORPG.com:Tell us about Star Wars Galaxies how it stands today. What
R> would a new player who has no experience with SWG find if they logged
R> in today?

R> Casey Keefe:A new player will definitely find the game much easier to
R> get into than before, as well as a much more compelling and story-
R> driven adventure. We have taken a tutorial-style approach and
R> integrated it into the first ten levels of the game, so that while the
R> player is learning how to play, they are also leveling. For players
R> searching for a true role-playing adventure steeped in Star Wars
R> fiction, they have come to the right place.

R> MMORPG.com:Recently, server population numbers circulated online that
R> someone allegedly uncovered. Can you comment on the accuracy of these
R> numbers?

R> Casey Keefe:We never have and never will comment in regards to
R> subscriber and player numbers.

R> MMORPG.com:What gameplay changes are currently on the developer's
R> agenda. Can you run us through some areas you plan to address - via
R> patches - in the near future?

R> Casey Keefe:In addition to bug fixing and addressing other issues, the
R> team is hard at work on introducing new content for each of the
R> professions. You may have noticed the recent Publish 27 which added
R> several new abilities to the Jedi profession. In addition to adding new
R> abilities for each profession (not just Jedi), we plan on re-
R> introducing specialization within professions via skills that will
R> allow players to differentiate themselves more from others in the same
R> profession. Additionally, the team is working on bringing fresh story-
R> driven content (missions, etc.) to the existing game as well.

R> MMORPG.com:You acknowledged in your last producer letter that one major
R> flaw with the NGE's introduction was broken content and that it was
R> your goal to fix that. How did this happen in the first place?

R> Casey Keefe:No comment.

R> MMORPG.com:Do you have plans for another traditional expansion to SWG?
R> Casey Keefe:Look for announcements regarding future Galaxies projects
R> to be coming soon.

R> MMORPG.com:What message do you have to those players who quit Star Wars
R> Galaxies after the NGE update?

R> Casey Keefe:After hearing the reasons why players left, we have
R> gathered that feedback and used it in deciding future elements of the
R> game. Even though we aren't "rolling back" the game, we hope to re-
R> introduce some of the older elements that players enjoyed in the
R> context of the new direction of the game, such as what we are aiming to
R> do with the specialization elements. Our hope is that reintroduction of
R> these elements will draw said players back to the game.

R> MMORPG.com:You've mentioned over and over the desire to have more of a
R> Star Wars experience. Specifically - in terms of story presentation -
R> how do you intend to achieve this in the long run? Should players be
R> expecting more instanced quests, more live events, more cinematics, all
R> of the above or something entirely new?

R> Casey Keefe:Most likely a combination of all of the above, with an
R> emphasis on instancing-type adventures that allows us to maximize the
R> games technology (more on this element to come in the next few months).

R> MMORPG.com:We asked this before and the answer was no. However, today,
R> I'd like to re-submit it. Are there any plans for a "classic server"
R> that runs an older version of the game?

R> Casey Keefe:No, and not for business reasons - it is impossible in
R> terms of technology and resources.

R> MMORPG.com:Looking forward, where do you see Star Wars Galaxies in a
R> year?

R> Casey Keefe:Still going strong with an increased focus on bringing the
R> infamous Galactic Civil War to life. One of the long-term development
R> goals is to give players the ability to have a direct impact on this
R> staple of Star Wars fiction and canon.





Bye
Dirk Pfeiffer <dirk@dbx501.de> Thu, 23 Feb 2006 12:35:25 +0200

=== Posted with Qusnetsoft NewsReader 2.2.0.8
Reg LeCrisp

2006-02-26, 4:07 am


"Relativity" <thel@kerssuck.com> wrote in message
news:a0fLf.13987$Ou1.4249@tornado.socal.rr.com...
quote:

>
> Casey Keefe:We never have and never will comment in regards to subscriber
> and player numbers.


lol, bullshit. The early days of SWG launch they were quite eager to tell
the world they had 450k subscribers and growing.

Funny when the numbers drastically fall they turn face and bullshit to the
public yet again.


You know the game is declining when even the chinese credit farmers leave.


ÐïÅßö¥ø§©

2006-02-26, 4:07 am

> MMORPG.com:Looking forward, where do you see Star Wars Galaxies in a year?
quote:

>
> Casey Keefe:As dead as Darth Vader.



SWG

2006-02-26, 4:07 am

I thought about 260K was highest they ever had?

"Reg LeCrisp" <x@x.x> wrote in message
news:QO6dndBb-s0IkmPenZ2dnUVZ_tKdnZ2d@comcast.com...
quote:

>
> "Relativity" <thel@kerssuck.com> wrote in message
> news:a0fLf.13987$Ou1.4249@tornado.socal.rr.com...
>
> lol, bullshit. The early days of SWG launch they were quite eager to tell
> the world they had 450k subscribers and growing.
>
> Funny when the numbers drastically fall they turn face and bullshit to the
> public yet again.
>
>
> You know the game is declining when even the chinese credit farmers leave.
>



Tom Carman

2006-02-27, 7:41 pm

"Relativity" <thel@kerssuck.com> wrote in message
news:a0fLf.13987$Ou1.4249@tornado.socal.rr.com...
quote:

> can be found here:
>
> http://mmorpg.com/gamelist.cfm/setv...re/461/gameID/6
>
> Casey Keefe is the Community & Press Relations Manager at LucasArts
> responsible for Star Wars Galaxies. Recently, Casey had a chance to answer

a
quote:

> few of our questions about Star Wars Galaxies. These include the current
> state of the game, some questions on the recent NGE update and a look at
> what they have in store.
>
> MMORPG.com:We asked this before and the answer was no. However, today, I'd
> like to re-submit it. Are there any plans for a "classic server" that runs
> an older version of the game?
>
> Casey Keefe:No, and not for business reasons - it is impossible in terms

of
quote:

> technology and resources.


Translation: We blew all our money on this junk NGE and can't afford it.


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