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| David Cherry 2006-02-26, 4:00 am |
| Well it has been rumoured and now the rumour is fact.
1 SWG will now be a twich based game.
2. Only one prof can you master per char
3. One char per server (unless you are a pre CU2 Jedi then you get 2)
4. FS is a starting proff
5. Skill gaines will be like JTL quest based with grinding inbetween
| |
| Atomic Punk 2006-02-26, 4:00 am |
| Guildmate sent us an e-mail ingame telling us about it. won't be long till
we can test it ourselves.
He seems enthused about it.
Said something about the devs being able to devote more time to 9 classes vs
+30 now. plus as an older jedi you will have gained "gifts" that will
seperate you from the new cu.
Said something about the only crafting profession mia is bio-engineer.
"David Cherry" <david.cherry@empyrion> wrote in message
news:4369bf9a$0$28005$ed2619ec@ptn-nntp-reader02.plus.net...
quote:
> Well it has been rumoured and now the rumour is fact.
>
> 1 SWG will now be a twich based game.
> 2. Only one prof can you master per char
> 3. One char per server (unless you are a pre CU2 Jedi then you get 2)
> 4. FS is a starting proff
> 5. Skill gaines will be like JTL quest based with grinding inbetween
>
>
| |
| Reg LeCrisp 2006-02-26, 4:00 am |
|
"Atomic Punk" <ggarza@woh.rr.com> wrote in message
news:qgmaf.82470$Hs.21156@tornado.ohiordc.rr.com...[vbcol=seagreen]
> Guildmate sent us an e-mail ingame telling us about it. won't be long till
> we can test it ourselves.
> He seems enthused about it.
> Said something about the devs being able to devote more time to 9 classes
> vs +30 now. plus as an older jedi you will have gained "gifts" that will
> seperate you from the new cu.
> Said something about the only crafting profession mia is bio-engineer.
>
> "David Cherry" <david.cherry@empyrion> wrote in message
> news:4369bf9a$0$28005$ed2619ec@ptn-nntp-reader02.plus.net...
They removed CH, Bio Engineer, and all original melee toons, Pikeman,
Swordsman, Fencer and TKM. Plenty others as well.
I never heard of an online game make these kinds of drastic changes to the
profession or downright removing them from the game. Here is the point tho.
Assume the changes go live and in a year, we all get used to the new combat
and professions again, and at which time we invest the time to outfit
ourselves with gear and what not. Soon after, SOE/Lucas arts realizes they
have not met their end of year cash quotas. What makes us think they won't
continue to delete, or attempt the old bait and switch .. again?
personally will not be giving soe / la anymore $$, have fun to those
sticking around. My current account expires on the 8th of this month.
thank goodness i didn't renew early.
| |
| David Cherry 2006-02-26, 4:00 am |
|
"Reg LeCrisp" <x@x> wrote in message
news:AIGdncYRM_edZ_TenZ2dnUVZ_tCdnZ2d@comcast.com...
quote:
>
> "Atomic Punk" <ggarza@woh.rr.com> wrote in message
> news:qgmaf.82470$Hs.21156@tornado.ohiordc.rr.com...
>
> They removed CH, Bio Engineer, and all original melee toons, Pikeman,
> Swordsman, Fencer and TKM. Plenty others as well.
>
> I never heard of an online game make these kinds of drastic changes to the
> profession or downright removing them from the game. Here is the point
> tho. Assume the changes go live and in a year, we all get used to the new
> combat and professions again, and at which time we invest the time to
> outfit ourselves with gear and what not. Soon after, SOE/Lucas arts
> realizes they have not met their end of year cash quotas. What makes us
> think they won't continue to delete, or attempt the old bait and switch ..
> again?
>
> personally will not be giving soe / la anymore $$, have fun to those
> sticking around. My current account expires on the 8th of this month.
> thank goodness i didn't renew early.
It is going to the TC on Friday 04-11-05 and will go to live on the
22-11-05 three weeks later
| |
| Psyberowl 2006-02-26, 4:01 am |
| > It is going to the TC on Friday 04-11-05 and will go to live on the
quote:
> 22-11-05 three weeks later
>
Actually, Tiggs was saying that Expected Live was 11/15/05. That was as of
early morning this morning Eastern Time.
For me it sounds interesting. But I have a few problems with it.
1. I loved CH... so this one's just a whine as opposed to a gripe, not so
much a real problem.
2. Not being able to mix classes
3. Not being able to drop your class & start something from scratch.
I can live with the first two. I suppose I can live with the last one, but
don't see the sense of it. Fortunately I'm not too adversely affected by
this.
Ovos: Jedi => Jedi
Klynyrya: TKM/MSword/Medic => Commando I guess
Wellendyl: MArtisan/MTailor/MShipwright => Trader
Razachtel: Grand Master Entertainer => Entertainer
One good thing as a crafter/entertainer is that you're not supposed to be
able to draw aggro unless you start a fight, so a surveying I will go. (If
they haven't removed that)
Thanks
The Bar-erras Clan
Lowca Galaxy
| |
|
| "Psyberowl" <owl@dmv.com> wrote in message
news:11mk4fij0ndbaf8@corp.supernews.com...
quote:
> Actually, Tiggs was saying that Expected Live was 11/15/05. That was as
of
quote:
> early morning this morning Eastern Time.
>
> For me it sounds interesting. But I have a few problems with it.
>
> 1. I loved CH... so this one's just a whine as opposed to a gripe, not so
> much a real problem.
> 2. Not being able to mix classes
> 3. Not being able to drop your class & start something from scratch.
I'm a bit confused...imagine that. I haven't been subscribed for a while,
but I'm thinking of coming back. My toon was/is TKM, some ranged, and FS.
Plus master pilot, but I doubt that has anything to do with anything. If I
want to strickly go this new Jedi path, will I be allowed to? Or will I have
to delete my current toon and start all over again?
| |
| David Cherry 2006-02-26, 4:01 am |
|
"Psyberowl" <owl@dmv.com> wrote in message
news:11mkg8btgumjqb8@corp.supernews.com...
quote:
> There won't be a "Jedi Path" per se any more. Want to play a Jedi...
> That's one of the 9 classes.
>
> For simplicity, I'm linking the 2 announcements that have no feedback:
>
> Official FAQ
> http://forums.station.sony.com/swg/...message.id=5#M5
>
> Dev Responses to initial questions:
> http://forums.station.sony.com/swg/...message.id=6#M6
>
> Thanks
>
> The Bar-erras Clan
> Lowca Galaxy
>
If you have a lvl 80 char, you can respec it to any one of the nine prof.
You will have 10 respecs
1 will be used the first time you log in
| |
| Rastus 2006-02-26, 4:01 am |
| > I never heard of an online game make these kinds of drastic changes to the
quote:
> profession or downright removing them from the game. Here is the point
tho.
quote:
> Assume the changes go live and in a year, we all get used to the new
combat
quote:
> and professions again, and at which time we invest the time to outfit
> ourselves with gear and what not. Soon after, SOE/Lucas arts realizes
they
quote:
> have not met their end of year cash quotas. What makes us think they
won't
quote:
> continue to delete, or attempt the old bait and switch .. again?
The only flaw in your argument is assuming this is the first pineapple they
have shoved sideways up the playerbases XXX. This is already the second,
remember CU1?
Anyone who can't see the utter disdain the Devs have for your time invested
is a plain and simple fanbois. This is pretty much a SOE trademark though,
it doesn't think of "customers", it thinks of "marks".
I said it nearly a month ago and I say it again, I hope SWG2 is made by
someone competent - ie, Blizzard mayhaps. But I doubt even they would touch
the license given the ill will SOE have already attached to it.
| |
| Rastus 2006-02-26, 4:01 am |
| > There won't be a "Jedi Path" per se any more. Want to play a Jedi...
That's
quote:
> one of the 9 classes.
Well, they will have the Veteren Jedi's who will be watered down versions of
their former glory, and then you will have all the "new" Jedi's swarming all
over the place with no alchohol content whatsoever.
Admittedly - these changes did create some amusement for me, today I got to
stand around asking Jedi's if they enjoyed their grind and /laughing in
their face when they were trying to think of a comeback. I saw a Creature
Handler - they weren't even worthy of a question, they just got the /laugh.
Then there's all the Droid engineers holding closing down sales....
^_^
For someone like me who is just waiting for the subscription to run out and
has already decided SOE and SWG sucks the salty left one, this has been a
great source of entertainment. Seriously - the DEV's could screw this game
any harder if that was exactly what their intentions were to do in the first
place. They are Griefers Extrordinaire and leave little pissant little
griefers like me to shame.
*raises glasses to Dev team*
Cheers
| |
|
| Here's for all just in case you can't get to the swg site form work.
NEW GAME ENHANCEMENTS AND FEATURES
I. Introducing 9 New Iconic Professions - Live the Saga!
Each profession is based on several of the most popular Star Wars
characters, giving players the opportunity to follow in the footsteps
of their favorite Star Wars heroes... or villains. Developing a
character in the chosen profession is still based on story-driven
adventuring, questing, and acquiring new skills.
1. Bounty Hunter = Boba Fett
Bounty Hunters chase the worst foes in the galaxy. You will learn to
use whatever dirty tricks you must to bring your prey down.
When someone needs an enemy taken care of, they hire Bounty Hunters to
do their dirty work. Tracking down and eliminating people are what
Bounty Hunters do best. As a Bounty Hunter, you must learn the tricks
of ambush and assault so your prey does not escape.
General Skills:
Ranged Combat
Bounty Hunting
Melee Combat
Capture Techniques
Specials:
Ambush - high-damage special ranged attack
Razor Net - slows your opponent's movement and damages him, too!
Merciless Onslaught - very high damage attack
2. Commando = Commander Cody
Need an AT-ST destroyed? Call a Commando! Need a base blown up? The
Commando is the one for you!
A true combat specialist, the Commando uses heavy weaponry and
demolitions to break through resistance. Whether you prefer to get in
close or fight at range, Commandos wreak havoc with their powerful
weapons.
General Skills:
Ranged Combat
Melee Combat
Grenades
Demolitions Techniques
Special:
Heavy Weapons
Explosives
E-Mag Mine - this special drops an explosive charge that detonates when
your enemy steps on it
3. Entertainer = Oola
What cantina would be complete without a stellar band on stage and a
dancer or two gyrating to the music? All the fame of top musicians and
dancers can be yours!
Top entertainers can inspire people to do their best, allow them to
relax and enjoy a drink at the bar, or give them an internal rhythm to
follow throughout their day.
Specials:
Dancing
Musicianship
Image Design
4. Jedi = Luke Skywalker
Jedi are Force Sensitive beings that can use their Force powers to
over-come and control their enemies and can master the art of fighting
with a lightsaber. Force Sensitive individuals feel a connection to the
energy that surrounds all living things and binds the galaxy together.
General Skills:
Lightsaber Combat
Force Powers
Meditation
Special:
Block Blaster Bolts - Block Blaster bolts using a Force powered
lightsaber.
Force Lightning - Call down the Force power of lightning to weaken your
opponent's strength during battle.
5. Medic = 2-1B
Medics use the powerful healing properties of bacta to keep others
alive before, during and after combat. Their remarkable knowledge of
anatomy and medicines allow them to counter the detrimental effects of
toxins, diseases, and vertigo.
The nature of war dictates that Medics also know how to fight. Some
medics use their medicinal knowledge to poison or disease while others
fight with blasters.
General Skills :
Ranged Combat
Healing - the only Profession that can heal other players
Poisons and Diseases
Special:
Nerve Gas Canister - area effect that poisons all opponents
Group Revive - ability to revive an entire group
Malevolent Insight - using your knowledge of anatomy to make your
opponent's more susceptible to damage
6. Officer = Princess Leia
Do you think you have what it takes to be an Officer? Can you handle
the responsibility of other people's lives? Are you calm in a crisis?
Every army needs good leaders to organize the troops and help them
perform at their peak! Whether Imperial or Alliance , if you want to be
an officer, you will learn how to lead a squad and how to fight. You
will keep your squad alive, no matter how hostile the terrain.
General Skills:
Ranged Combat
Group Buffs
Sniper Techniques
Special:
Orbital Strike - the ability to call in heavy fire down from the sky
Resupply Command - that initiates a Shuttle to drop off more stim
packs, grenades, food and other supplies
Blaze of Glory - heavy damage attack
7. Smuggler = Han Solo
Smugglers make their living dealing with the scum and villainy of the
galaxy. While moving stolen goods, having a blaster at your side and
knowing how to get out of sticky situations will keep you alive.
Smugglers can fight without weapons as easily as with a pistol. Who
knows when a cantina disagreement will get ugly? With the Smuggler's
clientele, you would be wise to know how and when to fight dirty.
General Skills:
Melee Combat
Ranged Combat
Dirty Tricks Techniques
Special:
Fence Goods - allows them to sell goods anywhere in the galaxy
Tendonslicer - direct damage attack that slows the opponent's movement
so that you can escape
8. Spy = Leia as Bounty Hunter Boussh
Some operatives favor subtlety over grandiose pistol-waving
intimidation. Spies use their training to blend in with a crowd,
sneaking up quietly on targets to accomplish their missions. As they
are often on their own, Spies have a rudimentary knowledge of first aid
to keep themselves alive.
General Skills:
Ranged Combat
Stealth and Sneak
Assassinate
Special:
Smoke Bomb - area effect that allows you to blind your enemies during
escape
Spy's Fang - Poison attack that disables your opponent
Steal loot from enemies
9. Trader = Lando Calrissian
A noble profession for those that like to work with their hands,
Traders craft items and then sell what they craft to eager folks that
need items that they make. Credits can flow into a shrewd Trader's
hands if they follow the desires of the market.
Traders tend to specialize in one of four fields: Domestic Goods,
Structures, Munitions, or Engineering.
Special:
Resource Acquisition
Crafting
How do the nine new professions relate to the existing profession
templates?
Knowing this could be a difficult transition for many of our players,
we have lined-up several options to help make this as easy as possible.
First, you will be allowed to choose any one of the nine professions
and transition to that profession at a level commensurate with your
current level. For example, if you are maxed-out at level 80, you will
transition over as a level 80 character into your profession of choice.
Veterans (all players having started their characters before the
enhancements are introduced) will receive nine review ("re-spec")
opportunities that allow them to sample the new professions before
making a final decision. This gives everyone the opportunity to try out
each of the new professions at least once at their current skill level.
In the event you are unhappy with your choice of profession, you can
"re-spec" and try out one of the others until you find the one you like
best or until you are at your final opportunity.
**IMPORTANT** Note that there are a total of ten (10) re-spec charges
(opportunities), but one is "used-up" on the initial transition, so
players will then have nine charges left after choosing their initial
iconic profession.
How do the iconic profession paths work?
As part of the transition process you will receive 9 options to try out
the nine different new professions. There is also an in-game video that
highlights each of the special skills and abilities of the selected
professions (also available on our web site in the new player section).
Once you have decided on a profession, simply select it and
re-allocate/"re-spec" your existing skill points (for current players)
within your new chosen profession. From there, you can begin taking
quests and earning experience (XP), you can then use to purchase the
next skill on your path.
In the event you aren't happy with your chosen profession, don't worry
- you can "re-spec" your existing skill points up to nine times,
excluding your initial chosen profession.
Can anyone become a Jedi?
Yes, anyone can follow the path of the Jedi but like all professions
mastery will require time and experience. The new Jedi profession will
be equal in combat effectiveness with the other professions. It will
still however deliver on the promise of the Star Wars Jedi mystique and
will allow players to "live" as Jedi in the world of Star Wars
Galaxies.
II. New Fast-Action Combat
What do you mean by "fast-action"?
Combat is now more action-oriented and feels like the action-packed
combat depicted in the Star Wars movies - the new system is about 4
times faster than the current combat interaction. Movement speeds are
fast and weapons fire at incredibly high rates of speed. These high
rates of speed for movement and combat bring the Star Wars Galaxies
combat experience to life and put players in control of every move and
swing of a weapon.
However, ranged combat is not the only way to enjoy this great feature
- melee combatants will also attack in similar fashion using the same
keyboard and mouse functionality.
How will I control my character with this new type of combat?
To engage a target you will simply left-click on the target and
right-click to use a special-attack, command, or item.
In combat, what view can I use?
Players can enjoy all existing camera views including First-Person and
Isometric (overhead), plus now players can choose to the exciting new
Third-Person (over-the-shoulder) view.
III. More Loot!
When you say, "We're adding more treasure and loot to SWG", what do you
mean?
The best reward for completing quests and adventures in addition to XP
is loot! Now, many quests will yield rewards that will aid players in
the next leg of their journey, such as a more powerful weapon or piece
of armor that will help them better hold their ground against the
tougher challenges ahead. Additionally, the rewards and loot will often
be tailored to your chosen profession. However, not all quests will
yield such rewards, but many will.
What is "special effect-based creature loot"?
"Special effect-based creature loot" is a new type of item that can be
looted from, you guessed it -- creatures. This is a new category of
loot available to all characters and includes special effect buffs,
cool damage effects, and other benefits that add variety and value to
the loot pool. At first, this will only be on the new loot items.
IV. New Veteran Player Loyalty Rewards
We are offering current active characters several loyalty bonus items
in recognition of their status in the game community as valued
veterans.
Elder Buff - Increases to combat abilities, this buff can be shared
with new players.
Elder Title - In recognition of your status in the game as a valued
veteran player.
Profession Re-Allocation Option - All characters active prior to the
introduction of the new game enhancements will receive a total of 9
re-allocation options or charges attached to their character to allow
the player to test out each of the new professions once before choosing
the final path.
Jedi Bonus Items - Power-enhanced Jedi Robe and Lightsaber color
crystal and the opportunity to play as transcended blue glowing Jedi
character.
10 Additional Combat Levels - New combat levels to explore from level
80 - 90.
V. New Ways to Earn Experience (XP)
There are now 3 simple types of experience points to acquire: Combat,
Crafting and Social.
You said, "the three fundamental types of experience points are Combat
XP, Crafting XP and Social XP". What does that mean?
Previously in Star Wars Galaxies, there were many different kinds of
experience points and multiple ways to develop skills in different
professions all at once. This system was confusing and made it hard for
players to see the pay-offs in any one specific skill area.
We have since refined the XP system, now there are 3 ways to earn XP:
combat, crafting, and social activities. So, engaging in any type of
combat will earn you combat XP, crafting something will earn you
crafting XP and when you engage in game related social activities you
will earn social XP. The game play focus is on fun and this new XP
system motivates players to spend less time wandering around and more
time interacting with others and having fun!
VI. No More Item Decay
Item decay has been completely removed from the game.
Can you explain a little more about how Damage and Decay will work?
This part of the death penalty has been removed from Galaxies.
CURRENT PLAYER TRANSITION INFORMATION
I. General Questions
Why are you making such dramatic changes to a live game?
Enhancements to a live game are never easy to introduce or implement.
We have received feedback over the years through research, focus
groups, community forums and anecdotal encounters that our game was
very complex - many people never made it past the early levels. For
that reason, we embarked on this significant redesign of our beginning
game to make it more fun and more of a true Star Wars adventure. Once
those changes were completed the results were so startlingly positive,
in terms of the game play experience that we wanted to bring this level
of fun to the rest of the game.
We want current players to stay with us and play through the new
systems. To make this happen we are offering current players several
exclusive loyalty rewards including the opportunity to try the new
content paths, receive profession specific bonus items, explore 10 new
advanced levels and an Elder Buff. This is a journey that we believe is
necessary to grow the game and we want our community to understand why
we feel that way and we want them to "try" the enhanced game before
making any final decisions.
How will these changes affect the veteran players?
Research and focus group testing shows that these changes are exactly
what players want - more Star Wars adventure - more fun! Players want
to focus on the game play and not the game mechanics and interfaces.
What we've heard from high level players is that they want fewer
obstacles to advancement and more opportunities - the new special
abilities, the introduction of 10 new levels to advance through and
master, the inclusion of a more loot and item rewards, more directed,
story-driven questing and the streamlined progression path all offer
these types of improvements. The wide-range appeal will help us
continue to grow our community which offers veteran players a more
vibrant game world in which to play. The more players there are in the
game, the more PvP opportunities, the larger your guild can be, the
more players you can adventure with and the possibilities go on from
there. We feel confident that if our current players try the new
systems they will stay with us.
How will these changes affect my character's in-game items?
Your in-game items and collectibles that are non-combat related won't
be affected at all. Player housing, vehicles, collectibles and other
items will remain completely intact and transition with your character.
Some of your combat related items may change with respect to the
relative value of their stats based on your level and the profession
path you choose to pursue. Most in-game items are being converted so
that they fit with the new fast-action style of combat and overall
gameplay and we have made our best effort to ensure these items'
existing effectiveness is equivalent once you transition to a new path.
Are you going to host a server with the original rules set?
No.
Without Bio-Engineers how will players disable GCW bases?
Bio-Engineers are no longer required in order to disable GCW bases.
Will I still earn Faction points the same way?
Yes, you will earn faction points for engaging in combat with your
enemies
Why don't we use skill trainers to buy skills anymore?
The primary goal of the new game enhancements is to increase the fun
factor and bring the Star Wars adventure alive in-game. The Trainer
experience is not one that maximizes either fun or Star Wars excitement
and therefore we put the focus on questing, adventuring and socializing
to help players advance and earn skills.
So then how do I gain a skill?
When you have earned enough experience points for a skill within your
profession you are granted that skill. When you have earned enough
experience points to gain a combat level, your combat level is
increased. This is a departure from the existing system which was far
more complex and forced you to acquire experience points, "spend" them
on a chosen skill, and then the system calculated your combat level
based on the experience point costs of all the skills you had acquired.
Now combat level is based solely on experience points earned - simple,
easy, fun and less time spent wandering around looking for trainers and
more time living the Star Wars saga!
How will group XP work?
Groups will earn XP faster and so will solo adventurers. Groups hunting
creatures and killing NPC's will get the sum total of experience points
for the NPC's and creatures killed by the group. This experience total
is then divided by the number of players in the group. All players in a
group going on quests will earn the full amount of quest experience
points available and advancement in the game will be based mostly on
quest XP - which means more fun and faster advancement.
II. Combat Questions
Why is combat changing?
The existing game featured a turn-based style of combat that did not
truly capture the spirit of Star Wars nor was it particularly engaging.
The new action combat system more closely resembles the fast-paced
action-packed combat depicted in the Star Wars movies.
What will happen to current armor, clothing, and skill modifiers?
Most, but not all of these items and modifiers are being converted to
work within the new combat system.
Will there still be PvP combat?
Absolutely as it's one of our players' favorite features - and one of
the most fun!
III. Character Classes and Professions Questions
Why would you eliminate any of the existing professions?
Today our player professions by percent of masters is significantly
skewed to the core combat professions as a very small proportion of our
player (less than 1% of players) choose to master the professions of
Bio Engineer or Creature Handler. For this reason, we are putting the
focus where the majority of our players are putting their game-play
investment -- on the core profession paths. However, there are some
elements of these professions incorporated into several of the new
professions. Players who were Bio Engineers will be interested in the
new Trader or Medic professions as these two both incorporate some
crafting abilities. These changes will reinvigorate the game world,
bring the excitement of the movies alive in-game and put the player
into a more active role.
What is happening to my character if my class isn't listed on the 9
types of new iconic professions?
We recommend that you choose the new iconic profession type that most
closely matches your existing skill set and interests. Remember, we
have included elements of several professions in each of the "new"
professions, so you may find overlap in skills from your current class
with the new professions. That said, we encourage players to explore
all of the professions during your free review/re-spec period (until
your 9 re-spec opportunities have been used).
What are these new "iconic professions"?
The new character advancement paths are based on professions of 9
legendary Star Wars heroes:
Bounty Hunter (Based on Boba Fett)
Commando (Based on Commander Cody)
Jedi (Based on Luke Skywalker)
Medic (Based on 2-1B)
Smuggler (Based on Han Solo)
Officer (Based on Princess Leia)
Spy (Based on Princess Leia as the Bounty Hunter Boussh)
Entertainer (Based on Oola)
Trader (Based on Lando Calrissian)
Will this new profession system help me make sense of the advancement
system?
Definitely - that's the main reason we decided to enhance the
profession development system. It is now much easier as you can view
the steps you will need to take and skills you will need to learn in
order to become a master of your chosen profession. Another addition
with this new system is a single total experience point bar (XP bar) on
your screen that fills-up as you earn XP from quests, defeating enemies
and other NPC's, as well as other adventures. When the experience bar
fills up, you will see that you have gained a combat level and earned
the chance to learn some great new skills and abilities.
What if I have a fully developed character?
All current players will be given the chance to sample all the new
professions before choosing one. Each veteran player (existing
characters active in-game prior to the introduction of the
enhancements) will receive a "re-spec" (change or revise a character's
basic skills and abilities) token with ten uses/charges to provide the
opportunity to try any and all of the professions once before making
your final choice. Currently, there is no time limit for when to use
the "re-spec" tokens - players will use of them until all of the
opportunities have been used. As an additional bonus, all current
active characters will be able to begin advancing through new levels as
we are adding 10 levels to the combat advancement system, level 80 -
90.
What's happening to my Jedi character?
Jedi will be able to choose any of the nine iconic new professions,
including the Jedi profession. Regardless of a veteran Jedi's (existing
active Jedi characters prior to the introduction of the game
enhancements) re-spec choice the character will gain items and
abilities that will represent the original accomplishments achieved by
that character. These include specifically, the ability to take on the
transparent Blue form of an ascended Jedi, a special Robe that is
endowed with protective properties, and an exclusive new lightsaber
with a unique color that deals more damage. All of these new items are
being given to existing Jedi characters in recognition for their past
achievements.
Will crystals and pearls still be used in lightsabers?
Yes, you will still be able to use crystals and pearls to upgrade
lightsabers.
Will I still have to go to the Force Sensitive Village to be Force
Sensitive?
No. Being a Jedi character will no longer require you to complete the
Force Sensitive Village series of quests. There will be quests and
adventures created specifically for the Jedi path that you will need to
pursue in order to progress on the Jedi path.
Do you still plan to have a Force Ranking System?
Not at this time.
What is the future of entertainers?
Entertainers are included as one of the nine iconic professions.
However, we have rolled musician, dancer, and image designer all into
this one new Entertainer template. A master entertainer will have the
skills of all three.
How will these changes affect my Entertainer character?
Entertainer will be included as one of the new iconic professions, and
should be relatively unchanged in terms of abilities.
Are crafters being phased out?
Absolutely not, especially considering Galaxies has one of the deepest
and most engaging crafting systems of any game that offers one. We are
still supporting crafting, but as a profession unto itself included in
the nine iconic professions (Trader). What is really fantastic about
crafting now is that we are allowing for skill branching within the
crafting profession so that crafters can specialize in certain skills
and thus help maintain the diverse Galaxies economy.
What is the future of crafters?
Crafters will continue to be the foundation of the diverse and
extensive player-driven economy in Star Wars Galaxies.
If I have the politician skill set, which character should I choose?
All players get to keep their politician skills as they will remain
unchanged. Any of the nine iconic professions can also learn the
politician skills in addition to the skills of their chosen profession
as there is no skill associated with the politician profession.
IV. Interface
Will there be a new manual so I know how to use the new controls?
Yes, we will be updating the online and in-game Knowledge Base as well
as revamping all of the information on our website - along with a great
new look! Since the new controls are so much more accessible and easier
to pick-up than before, we are confident you will be able to
familiarize yourself with the new controls very quickly.
Will the Quest Journal be changing?
Many new quests are being added into the game at all levels by
profession. For current players, depending on your current level and
what profession you chose to "re-spec" to you may find new quests to
pursue along your new path. All players will find that quests now come
to them via interaction with iconic Star Wars heroes and other NPC's,
as well as by traveling to legendary Star Wars locations. The game is
more quest focused offering players more of a designed path to follow
while adventuring and advancing.
How will the existing titles on my character window be affected?
Veterans will maintain the ability to display any title they have
earned over their SWG career. New characters that enter the galaxy will
only have access to the titles supported by the nine new iconic
professions.
Will Bounty Hunter missions and other missions still be located on my
datapad?
Yes, you will still see mission terminal quests on your datapad.
However, there will no longer be Bounty Hunter missions that target
other players, they are only NPC based going forward, and these will
appear in your Quest Journal.
| |
| Earl Allison 2006-02-26, 4:01 am |
|
Eerfa wrote:> III. More Loot!
quote:
> When you say, "We're adding more treasure and loot to SWG", what do you
> mean?
> The best reward for completing quests and adventures in addition to XP
> is loot! Now, many quests will yield rewards that will aid players in
> the next leg of their journey, such as a more powerful weapon or piece
> of armor that will help them better hold their ground against the
> tougher challenges ahead. Additionally, the rewards and loot will often
> be tailored to your chosen profession. However, not all quests will
> yield such rewards, but many will.
This piece especially makes me think that SoE (or Lucasarts -- to be
fair, we don't know who forced these changes, do we?) is majorly
ripping off WoW's questing for XP system. Not that it's a bad thing,
but also reducing the professions by over two-thirds? Making Jedi a
starting profession (now will there BE any other class)?
Man, this "CU2", on top of the problems with McAfee Security Center
(which I have on my PC) with installing the game make me glad I held
off a bit longer before trying. I'll wait and see how the playerbase
feels about this come mid-month.
Take it and run.
Earl Allison
| |
| Psyberowl 2006-02-26, 4:01 am |
| > Admittedly - these changes did create some amusement for me, today I got
quote:
> to
> stand around asking Jedi's if they enjoyed their grind and /laughing in
> their face when they were trying to think of a comeback. I saw a Creature
> Handler - they weren't even worthy of a question, they just got the
> /laugh.
> Then there's all the Droid engineers holding closing down sales....
>
Yes by the way, I loved my grind. Unlocked with Holos on my 31st
profession. Got to play a lot of the game & understand a lot. Took my 9
months to get to Finished Template. I think I prefer people just starting
as Jedi better than the comments Post-CU... "Yeah, this Jedi stuff is hard,
I made Padawan 2 weeks ago & I'm only Master lightsaber & 3/4 through Master
Defender... it's gonna take me a whole 'nother week to finish up my
template." THAT was disheartening. This... this is nice.
I take it you weren't so fortunate. Don't forget to stop laughing before
you drink to the poor Jedi that are no longer special, we wouldn't want you
to choke. As far as I'm concerned it's the best thing to happen to us. Now
only people who actually want to play a Jedi for playing a Jedi will be
playing it, not every Tom, Dick & Harry that wants to be Super or thinks
that being a Jedi is the be all & end all of the game.
Good riddance to bad rubbish.
I suppose that while I won't exactly miss being hunted, I will miss looking
over my shoulder after I've been fighting humanoids, waiting for the
inevitable BH attack.
| |
| Psyberowl 2006-02-26, 4:01 am |
| > This piece especially makes me think that SoE (or Lucasarts -- to be
quote:
> fair, we don't know who forced these changes, do we?) is majorly
> ripping off WoW's questing for XP system. Not that it's a bad thing,
> but also reducing the professions by over two-thirds? Making Jedi a
> starting profession (now will there BE any other class)?
>
I've been a Jedi for quite a while now. Right after I unlocked, I joined a
Jedi-only forum to avoid the flaming, trolling & whining on the Official
Jedi Forum on the Sony Site. In that time, on those boards and among people
I know who have a Jedi in game. One of the most common comments tends to
be. "I don't even log my Jedi that much any more, I prefer to play on my
Alt." Even in my case, I tend to play my Alt a lot as I love TKM, I've been
that even longer than a Jedi.
A lot of the draw to being a Jedi in the current (until NGE goes live) game
was that it was seen as:
1. The Alpha class (may have been true at one time, but was not really true
towards the end now).
2. The End Game Content.
3. Something to do when you were bored with everything else because it took
so long to do.
By making Jedi a starting profession, #1 & 2 are immediately thrown out. 3
can be said of anything. As such, there's not going to be as likely a
desire to play Jedi to the exclusion of everything else.
We'll see though.
Thanks
The Bar-erras Clan
Lowca Galaxy
| |
|
| I'm not sure whether this is a good thing or bad, but i'll miss the BH
tracking me, thats parts the fun bit of the game for me, like you say
looking on that scanner for blue dots etc. As from a BH point of view
the tracking and using of droids was the fun part and when you got your
target the adrenalin started pumping when you know it was a real person
behind the target. I think they should have kept that part. As for Jedi
(i am one) i'll hopefully keep playing it as i like the toon, my alt is
a crafter merchant as i like that part of the game too. I presume that
i'll be able to keep both my toon's ? as for new jedi i presume they
won;t get a new char slot ?? I hated the CU1 but after a while got used
to it, i probably will with this CU2 as well. Only time will tell, i'm
2 boxes away from full template not sure whether to carry on or just
play the game and see what happens with the CU2.
| |
| Psyberowl 2006-02-26, 4:01 am |
|
"Eerfa" <andy.sheppard@total.co.uk> wrote in message
news:1131113566.431115.30420@g47g2000cwa.googlegroups.com...
quote:
> I'm not sure whether this is a good thing or bad, but i'll miss the BH
> tracking me, thats parts the fun bit of the game for me, like you say
> looking on that scanner for blue dots etc. As from a BH point of view
> the tracking and using of droids was the fun part and when you got your
> target the adrenalin started pumping when you know it was a real person
> behind the target. I think they should have kept that part. As for Jedi
> (i am one) i'll hopefully keep playing it as i like the toon, my alt is
> a crafter merchant as i like that part of the game too. I presume that
> i'll be able to keep both my toon's ? as for new jedi i presume they
> won;t get a new char slot ?? I hated the CU1 but after a while got used
> to it, i probably will with this CU2 as well. Only time will tell, i'm
> 2 boxes away from full template not sure whether to carry on or just
> play the game and see what happens with the CU2.
>
Yes, people who unlocked prior to NGE going live will still have their Alts
(2 chars on the same server). Once NGE goes live, no one else will be able
to gain an Alt in such a way though. As CL80 & almost finished, you should
be a CL 80 Jedi under the NGE. Unless of course, you decide to try a
different class.
I think things will be better once we have more information. Right now I'm
tying myself in knots more wondering whether I'll be able to make clothes
*and* ship components right now, than anything else. (Master Artisan/Master
Tailor/Master Ship Wright). If not, I guess I'll have to decide which I
want to do more.
The Bar-erras Clan
Lowca Galaxy
| |
| Skinner1@hotmail.com 2006-02-26, 4:01 am |
| On Thu, 3 Nov 2005 05:53:33 -0600, "Reg LeCrisp" <x@x> wrote:
quote:
>
>"Atomic Punk" <ggarza@woh.rr.com> wrote in message
>news:qgmaf.82470$Hs.21156@tornado.ohiordc.rr.com...
>
>They removed CH, Bio Engineer, and all original melee toons, Pikeman,
>Swordsman, Fencer and TKM. Plenty others as well.
>
>I never heard of an online game make these kinds of drastic changes to the
>profession or downright removing them from the game. Here is the point tho.
>Assume the changes go live and in a year, we all get used to the new combat
>and professions again, and at which time we invest the time to outfit
>ourselves with gear and what not. Soon after, SOE/Lucas arts realizes they
>have not met their end of year cash quotas. What makes us think they won't
>continue to delete, or attempt the old bait and switch .. again?
>
>personally will not be giving soe / la anymore $$, have fun to those
>sticking around. My current account expires on the 8th of this month.
>thank goodness i didn't renew early.
>
Reg, I saw this handwriting on the wall during the nerf days. That's
why I got out over 8 months ago.
This game has been a disaster in the brewing since the 6th month after
release!
| |
| David Casey 2006-02-26, 4:01 am |
| On Fri, 4 Nov 2005 16:32:01 +1000, Rastus wrote:
quote:
> Anyone who can't see the utter disdain the Devs have for your time
> invested is a plain and simple fanbois.
Perhaps they are just someone who still realizes that SWG is a game and if
you're not having fun then it kind of defeats the purpose of playing in the
first place.
I think in the end, you and a lot of other folks will do a lot of huffing
and puffing about how SOE hates you, but you'll still be logging in as much
as you can and playing. :-)
Dave
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
http://www.geocities.com/davidcasey98
Remove IH8SPAM to reply by email!
| |
|
| "David Casey" <sgtcasey@IH8SPAMcomcast.net> wrote in message
news:1p45y8p4a5hqw.dlg@sgtcaseycomcast.net...
quote:
> On Fri, 4 Nov 2005 16:32:01 +1000, Rastus wrote:
>
>
> Perhaps they are just someone who still realizes that SWG is a game and if
> you're not having fun then it kind of defeats the purpose of playing in
the
quote:
> first place.
>
> I think in the end, you and a lot of other folks will do a lot of huffing
> and puffing about how SOE hates you, but you'll still be logging in as
much
quote:
> as you can and playing. :-)
>
> Dave
> --
> You can talk about us, but you can't talk without us!
> US Army Signal Corps!!
>
> http://www.geocities.com/davidcasey98
>
> Remove IH8SPAM to reply by email!
I have to say that I stayed true to my word. I left just after CU1. Now that
they are revamping yet again, I have returned. I hated the original CU.
Hopefully the next update will be what I expect and more.
I agree with you Dave. It seems like people do complain while logging in
every night. There was some dope at the star port in Mos Eisley on Kettemoor
server last night. All he did was spam. Funny thing is SOE was still getting
his $14.95
/Salute
| |
| David Casey 2006-02-26, 4:01 am |
| On Sat, 5 Nov 2005 09:48:38 -0600, Tom wrote:
quote:
> I have to say that I stayed true to my word. I left just after CU1. Now
> that they are revamping yet again, I have returned. I hated the original
> CU. Hopefully the next update will be what I expect and more.
I just started playing last June, so this will be the first major change
I've gone through. But I have a CL80 MBH/MCM and by the end of today
(hopefully) a Master AS on my alt.
From what I've seen, the change will merely be in how I play those two
toons more than anything else.
quote:
> I agree with you Dave. It seems like people do complain while logging in
> every night. There was some dope at the star port in Mos Eisley on
> Kettemoor server last night. All he did was spam. Funny thing is SOE was
> still getting his $14.95
Apparently a lot of folks are hanging out on the Test Center server
"protesting" (AFK of course) about the upcoming changes. I guess if that's
how they want to spend their $14.95... lol!
Dave
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
http://www.geocities.com/davidcasey98
Remove IH8SPAM to reply by email!
| |
|
| Didn't sony's website say we could only have one toon period? I may be wrong
but that's what I thought I read.
--
Tom
"Do, or do not. There is no try" (Yoda, 1980).
"David Casey" <sgtcasey@IH8SPAMcomcast.net> wrote in message
news:15ian3in34d68$.dlg@sgtcaseycomcast.net...
quote:
> On Sat, 5 Nov 2005 09:48:38 -0600, Tom wrote:
>
>
> I just started playing last June, so this will be the first major change
> I've gone through. But I have a CL80 MBH/MCM and by the end of today
> (hopefully) a Master AS on my alt.
>
> From what I've seen, the change will merely be in how I play those two
> toons more than anything else.
>
>
> Apparently a lot of folks are hanging out on the Test Center server
> "protesting" (AFK of course) about the upcoming changes. I guess if
that's
quote:
> how they want to spend their $14.95... lol!
>
> Dave
> --
> You can talk about us, but you can't talk without us!
> US Army Signal Corps!!
>
> http://www.geocities.com/davidcasey98
>
> Remove IH8SPAM to reply by email!
| |
| Thomas 2006-02-26, 4:01 am |
| Tom wrote:
quote:
> Didn't sony's website say we could only have one toon period? I may be wrong
> but that's what I thought I read.
> --
> Tom
> "Do, or do not. There is no try" (Yoda, 1980).
> "David Casey" <sgtcasey@IH8SPAMcomcast.net> wrote in message
> news:15ian3in34d68$.dlg@sgtcaseycomcast.net...
>
>
> that's
>
>
>
>
You can have one toon per account. Also I have heard that once they get
some database issues hammered out that a second slot like the current
jedi have will be brought in.
| |
|
| That's what I thought. So, you have to pay an additional 14.95 to have a
second toon. Hopefully, they will have things running well soon and allow
the extra toon early.
--
Tom
"Do, or do not. There is no try" (Yoda, 1980).
"Thomas" <brush_wolf@hotmail.com> wrote in message
news:11mq7k880nl1te8@corp.supernews.com...
quote:
> Tom wrote:
wrong[vbcol=seagreen]
original[vbcol=seagreen]
in[vbcol=seagreen]
was[vbcol=seagreen]
>
> You can have one toon per account. Also I have heard that once they get
> some database issues hammered out that a second slot like the current
> jedi have will be brought in.
>
| |
| Rastus 2006-02-26, 4:01 am |
| > I think in the end, you and a lot of other folks will do a lot of huffing
quote:
> and puffing about how SOE hates you, but you'll still be logging in as
much
quote:
> as you can and playing. :-)
All the fun is in the free respecs. I have paid for a month (quit on the
first day after seeing what a bollocks it was) so have just been playing
around with CU1 respeccs. Even with respeccs up my sleeve though the game
hasn't kept my attention, hence my short absence.
| |
| David Casey 2006-02-26, 4:01 am |
| On Sun, 6 Nov 2005 11:56:30 +1000, Rastus wrote:
quote:
> All the fun is in the free respecs. I have paid for a month (quit on the
> first day after seeing what a bollocks it was) so have just been playing
> around with CU1 respeccs. Even with respeccs up my sleeve though the
> game hasn't kept my attention, hence my short absence.
What server are you playing on? Since June I've only been able to respec
once. Too bad I didn't really know what I was doing or I would have
grinded something easy and then respeced to BH. That Investigation tree
kind of sucked to grind.
Dave
But it was a lot more fun than grinding AS.
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
http://www.geocities.com/davidcasey98
Remove IH8SPAM to reply by email!
| |
|
|
"Rastus" <zzrhardy@iinet.net.au> wrote in message
news:436b0219$0$1717$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
quote:
> That's
>
> Well, they will have the Veteren Jedi's who will be watered down versions
of
quote:
> their former glory, and then you will have all the "new" Jedi's swarming
all
quote:
> over the place with no alchohol content whatsoever.
>
> Admittedly - these changes did create some amusement for me, today I got
to
quote:
> stand around asking Jedi's if they enjoyed their grind and /laughing in
> their face when they were trying to think of a comeback. I saw a Creature
> Handler - they weren't even worthy of a question, they just got the
/laugh.
quote:
> Then there's all the Droid engineers holding closing down sales....
>
Well.... If you had of asked me I would say I have no regrets about grinding
out my Jedi because since doing it I have had many fun hours RPing as my
Jedi 
| |
| Rastus 2006-02-26, 4:01 am |
| > What server are you playing on? Since June I've only been able to respec
quote:
> once. Too bad I didn't really know what I was doing or I would have
> grinded something easy and then respeced to BH. That Investigation tree
> kind of sucked to grind.
>
> Dave
> But it was a lot more fun than grinding AS.
Bria.
I had my first respec the second day I played and have been able to respec
every 24 hours since. I have had over a dozen respecs and supposedly today
was my last respec but even then I got another popup saying I still have a
token and can do so again at a later date.
Early on I used Musician grinding to fill 2 elite proffessions to master, as
one would do in such a case. I settled on Pistoleer/Combat Medic though
Smuggler/Pistoleer was also quite strong.
I know why they are "dumbing down" the game now, they are just not capable
of keeping the current game fixed let alone improve it. Now I have started
faction-wise as an Imperial I have come across so many broken quests I have
learned to ignore the "?" above NPC's heads.
The fact that CU2 is now required shows us that even they realise they have
completely screwed up on CU1. Looks like they are trying to lower the bar
down to 25% of previous height and have another jump at it, in the meantime
all you guys and girls are paying guinea pigs. I don't have any faith they
are going to make things better though as designing a new combat system to
bolt into a present game is harder than designing one from scratch during
the games initial production ~ and they have nowhere near the resources
availiable to them now as then. Half assed didn't work last time and it
won't work next time either.
Every time they alter the course of the game further away from the initially
designed "galaxy sim" they are just creating more and more loose ends which
they don't have the resources to tie up. The game systems are all
intertwined and changing one has a knock on effect. Removing one is
disasterous and they are pulling things out left, right and center and
discarding them like a mad butcher performing a heart bypass.
Look at all the tradeskillers having closing down sales: they can see what
"no item decay" means regardless of whether they are "included" in the next
incarnation or not.
| |
| David Cherry 2006-02-26, 4:01 am |
|
"Tom" <moondok@hotmail.com> wrote in message
news:ngabf.4988$Kv.1392@dukeread05...
quote:
> That's what I thought. So, you have to pay an additional 14.95 to have a
> second toon. Hopefully, they will have things running well soon and allow
> the extra toon early.
>
One toon unless you have unlocked the extra slot then you get 2
| |
| Skinner1@hotmail.com 2006-02-26, 4:01 am |
| On Sat, 05 Nov 2005 02:14:24 -0500, Skinner1@hotmail.com wrote:
quote:
>On Thu, 3 Nov 2005 05:53:33 -0600, "Reg LeCrisp" <x@x> wrote:
>
>
>Reg, I saw this handwriting on the wall during the nerf days. That's
>why I got out over 8 months ago.
>
>This game has been a disaster in the brewing since the 6th month after
>release!
Please let me reiterate here too.....
I gain no particular glee from these developments. I am very sorry
this venture has gone so far awry. In concept the game as it was
presented was awesome and broke some real ground as far as my
experience had led me to understand. Nobody more than me wanted to see
this game of ALL games really succede.
Some wil say it has because it evolved along the wishes of the
players. I will qualify those people by saying the game evolved along
the lines that SOME players wanted to see it evolve. There is a very
large community of people out here that did NOT see it changing like
they wanted it to.... but nobody seems to consider that group....
ever.
| |
| Rastus 2006-02-26, 4:01 am |
| > I gain no particular glee from these developments. I am very sorry
quote:
> this venture has gone so far awry. In concept the game as it was
> presented was awesome and broke some real ground as far as my
> experience had led me to understand. Nobody more than me wanted to see
> this game of ALL games really succede.
>
> Some wil say it has because it evolved along the wishes of the
> players. I will qualify those people by saying the game evolved along
> the lines that SOME players wanted to see it evolve. There is a very
> large community of people out here that did NOT see it changing like
> they wanted it to.... but nobody seems to consider that group....
> ever.
It started out as a Star Wars Galaxy Simulator, and because they have
strayed so far from that I now wish to see them fail miserably as a lesson
to other MMOG's.
Players put an investment of time into the game, sometimes this investment
is very large. Changing the product from oranges to apples, and then to
bananas at the whim of whatever latest dev team is trying to make a name for
itself is in essence being dishonest to those who brought the game as an
orange and have invested time in that orange.
SOE are no Blizzard - they just don't have the customer driven focus that
Blizzard does. If they did they wouldn't be screwing a game over so much
post production. It takes customer focus to build something like WoW so SoE
trying to "WoWise" SWG is never going to work. Blizzard at every turn is
looking to give something *fun* to it's playerbase. SOE at every turn seems
intent on taking things away.
They should have stuck to SWG the Galaxy Sim, because as incompetent as they
are there was just no competition. Trying to go head to head with WoW with
their attitude is ludicrus.
| |
| David Casey 2006-02-26, 4:01 am |
| On Mon, 7 Nov 2005 10:38:20 +1000, Rastus wrote:
quote:
> They should have stuck to SWG the Galaxy Sim, because as incompetent as
> they are there was just no competition. Trying to go head to head with
> WoW with their attitude is ludicrus.
Everyone I know who has played with the coming update on the TC server has
said it rocked.
The only folks I have heard saying SWG is finished are the ones who haven't
played using the new update.
Dave
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
http://www.geocities.com/davidcasey98
Remove IH8SPAM to reply by email!
| |
| Skinner1@hotmail.com 2006-02-26, 4:01 am |
| On Mon, 7 Nov 2005 10:38:20 +1000, "Rastus" <zzrhardy@iinet.net.au>
wrote:
quote:
>
>It started out as a Star Wars Galaxy Simulator, and because they have
>strayed so far from that I now wish to see them fail miserably as a lesson
>to other MMOG's.
>
>Players put an investment of time into the game, sometimes this investment
>is very large. Changing the product from oranges to apples, and then to
>bananas at the whim of whatever latest dev team is trying to make a name for
>itself is in essence being dishonest to those who brought the game as an
>orange and have invested time in that orange.
>
>SOE are no Blizzard - they just don't have the customer driven focus that
>Blizzard does. If they did they wouldn't be screwing a game over so much
>post production. It takes customer focus to build something like WoW so SoE
>trying to "WoWise" SWG is never going to work. Blizzard at every turn is
>looking to give something *fun* to it's playerbase. SOE at every turn seems
>intent on taking things away.
>
>They should have stuck to SWG the Galaxy Sim, because as incompetent as they
>are there was just no competition. Trying to go head to head with WoW with
>their attitude is ludicrus.
>
Well, you don't have to look much further than their senior management
and the lead developement staff.
The game has been decidedly a PvP playground from the 6th month on.
And I would wager a year's income on the premise that if you COULD do
a true survey of all the gamers that played the game over it's
existance you would find less than 15% of them even give a damned
about PvP.
But the senior developement staff are hell bent on making this game
into a PvP haven so more power to them!
| |
| Skinner1@hotmail.com 2006-02-26, 4:01 am |
| On Mon, 07 Nov 2005 01:01:13 GMT, David Casey
<sgtcasey@IH8SPAMcomcast.net> wrote:
quote:
>On Mon, 7 Nov 2005 10:38:20 +1000, Rastus wrote:
>
>
>Everyone I know who has played with the coming update on the TC server has
>said it rocked.
>
>The only folks I have heard saying SWG is finished are the ones who haven't
>played using the new update.
>
>Dave
I quit playing on the "New Update" after it was the fourth "New
Update" issued. Ot's the "New Updates" that made me quit playing.
Updates SHOULD be for BUG FIXES...... not complete character
re-vamping. In the year I played I had to re-configure my character 3
times JUST to participate in PvE play. Enough was enough. They needed
to concentrate MORE on fixing BUGS and less on balancing combat.
| |
| Sardious 2006-02-26, 4:01 am |
| They go with the bulk of the players the 20% that quit do not outweigh the
others, maximum attemt to keep max players from leaving. If there had never
been one major balance or system upgrade the player base would be soooo much
fewer than now. You are by far a minority in your strength of complaints and
level of dislike for the changes.
I personally LOVED the idea that the whole economy and all the good items
came through crafters. I thought the idea of an entertainer class that
helped some but was great for the casual and chatty player was uber
forsight. I am sad to see it go, but they are doing what many thousands of
suggestions and focus froups suggested, and they are doing in hopes of
keeping max players while attracting new players. For me I am a minority in
this one and it may be my cause to finially give up the 6 month
payments.....but then again I thought the space idea was weak but ended up
loving it and thought the CU was wierd but after a month of playing under it
I thought it as the best thing to happen to the game. So give it a month or
2 and I may love the CU2 as well.
Of course you can do like the last CU and never learn it but still just
whine non stop about something you never played and how they screwed you,
even though you never played enough to know if they did, but still you are a
small minority and it would just be bad business to cater to you. The level
of complaining BEFORE something takes place shows that'd you'd complain if
they gave you everything you wanted anyway.
<Skinner1@hotmail.com> wrote in message
news:qv6tm1l4krfj3a8cedmr7sukolslg30f86@4ax.com...
quote:
> On Sat, 05 Nov 2005 02:14:24 -0500, Skinner1@hotmail.com wrote:
>
>
> Please let me reiterate here too.....
>
> I gain no particular glee from these developments. I am very sorry
> this venture has gone so far awry. In concept the game as it was
> presented was awesome and broke some real ground as far as my
> experience had led me to understand. Nobody more than me wanted to see
> this game of ALL games really succede.
>
> Some wil say it has because it evolved along the wishes of the
> players. I will qualify those people by saying the game evolved along
> the lines that SOME players wanted to see it evolve. There is a very
> large community of people out here that did NOT see it changing like
> they wanted it to.... but nobody seems to consider that group....
> ever.
>
| |
| Rastus 2006-02-26, 4:01 am |
| > They go with the bulk of the players the 20% that quit do not outweigh the
quote:
> others, maximum attemt to keep max players from leaving. If there had
never
quote:
> been one major balance or system upgrade the player base would be soooo
much
quote:
> fewer than now. You are by far a minority in your strength of complaints
and
quote:
> level of dislike for the changes.
Really? Then if this has all been for the majority and it is only the
minority that have disliked the changes, how come this NG is a shadow of
it's former self, the server populations are also a shadow of their former
selves and the Japanese servers are closing down completely?
They have panicked in the face of strong opposition and made reactionary
changes that were not thought out properly.
CU1 was a disaster, even the fanbois have to realise that based on the fact
that a complete revamp is about to go live - they must have started working
on it within weeks of finishing CU1. The problem is that the CU2 changes
appear to be equally reactionary.
| |
| Dirk Pfeiffer 2006-02-26, 4:02 am |
| Reply to message from "Sardious" <pimp@pwnage.mil> (Tue, 08 Nov 2005 03:36:
15) about "Re: CU2":
The "minority" of more than 80% of the players (SWG DEV forum polls) did
NOT WANT the first CU. And the current "minority" of players is more pissed
off by the fact that the idiotic devs made people buy (and pre-order) the
latest expansion WITHOUT saying a f****** word about any plans for another
CU! They are pissed because they feel ripped off. Not to mention that they
worked for months for their jedi and now it's even more dumbed down AND a
starter profession...still no FRS...and...and
S> They go with the bulk of the players the
S> 20% that quit do not outweigh the others, maximum attemt to keep max
S> players from leaving. If there had never been one major balance or
S> system upgrade the player base would be soooo much fewer than now. You
S> are by far a minority in your strength of complaints and level of
S> dislike for the changes. I personally LOVED the idea that the whole
S> economy and all the good items came through crafters. I thought the
S> idea of an entertainer class that helped some but was great for the
S> casual and chatty player was uber forsight. I am sad to see it go, but
S> they are doing what many thousands of suggestions and focus froups
S> suggested, and they are doing in hopes of keeping max players while
S> attracting new players. For me I am a minority in this one and it may
S> be my cause to finially give up the 6 month payments.....but then again
S> I thought the space idea was weak but ended up loving it and thought
S> the CU was wierd but after a month of playing under it I thought it as
S> the best thing to happen to the game. So give it a month or
S> 2 and I may love the CU2 as well. Of course you can do like the last CU
S> and never learn it but still just whine non stop about something you
S> never played and how they screwed you, even though you never played
S> enough to know if they did, but still you are a small minority and it
S> would just be bad business to cater to you. The level of complaining
S> BEFORE something takes place shows that'd you'd complain if they gave
S> you everything you wanted anyway.
S> <Skinner1@hotmail.com> wrote in message news:
S> qv6tm1l4krfj3a8cedmr7sukolslg30f86@4 ax.com...[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
Bye
Dirk Pfeiffer <dirk@dbx501.de> Tue, 08 Nov 2005 10:29:22 +0200
=== Posted with Qusnetsoft NewsReader 2.2.0.8
| |
| Psyberowl 2006-02-26, 4:02 am |
|
"Rastus" <zzrhardy@iinet.net.au> wrote in message
news:43700c19$0$14248$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
quote:
> never
> much
> and
>
> Really? Then if this has all been for the majority and it is only the
> minority that have disliked the changes, how come this NG is a shadow of
> it's former self, the server populations are also a shadow of their former
> selves and the Japanese servers are closing down completely?
>
> They have panicked in the face of strong opposition and made reactionary
> changes that were not thought out properly.
>
> CU1 was a disaster, even the fanbois have to realise that based on the
> fact
> that a complete revamp is about to go live - they must have started
> working
> on it within weeks of finishing CU1. The problem is that the CU2 changes
> appear to be equally reactionary.
>
That assumes that we're seeing a linear progression. As information has
come out about the NGE (CU2), it's been said that this was planned and was
being worked on LONG before the CU was actually started on. It may have
been started on before even JTL since anecdotal evidence indicates that the
NGE has been in the works for over a year. If this was being worked on then
the CU really should be seen in a different light.
1. It's a bandaid to make some improvements in the old system for the short
term.
2. Get people ready in stages for the NGE. Has the CU actually used Snappy
Movement? Needed snappy movement? I think the Snappy Movement introduction
was a way of testing the different movement that NGE has and getting people
ready for the change subtly.
3. It's a test base/work shop to get ideas to further flesh out the NGE.
Some of the changes like Artisans & Entertainers not drawing Agro anymore
(unless they attack or go someplace guaranteed dangerous) sound like they
came out of the CU due to practical concerns raised by the removal of Pre-CU
Super-Buffs and unrestricted armor wearing.
4. There are other things, the removal of the Super-Buffs has had some time
to sink in so it's not as big a deal anymore. Will Medics in the NGE have
buffs? I'm not sure, I haven't played a Medic yet on TC. But I know that
my MBH/MDoc is going Medic, so I'll find out.
CU's not necessarily as broken as you maintain. It wasn't necessarily
intended to stand up to long term. I'm not going to excuse that, but it's
possible that it did the job that it was intended to do.
I've been on Test Center the last two days. While the NGE is going to take
some serious getting used to, it does seem to be fun. (Yes, there are things
I don't like, but...) It looks like a lot of the things that people have
been requesting (that were reasonable) for a long time may be making their
way into the NGE. Also, a lot of things they've talked about coming may be
making their way in. Finally, this seems MUCH more Star Warsy. Officers
calling in Air Strikes, Bounty Hunters using Razor Nets to slow their prey,
Smugglers being masters of fighting dirty & getting out of scrapes,
commandoes actually blowing stuff up. If even half of those work half as
well as they sound, it will go a long ways towards having a Sci-fi identity
as opposed to almost purely fantasy with Scifi equipment.
And CH may be back in a few months (I can hope).
With the ADKs becoming Profession Restart Kits... I think most of my issues
are addressed. Bring on the NGE to Live & lets see how this goes.
And, rumor has it that SOE has lost their license for the game effective
January. We'll see.
Thanks
The Bar-erras Clan
Lowca Galaxy
| |
| Reg LeCrisp 2006-02-26, 4:02 am |
|
"Sardious" <pimp@pwnage.mil> wrote in message
news:PuadnXdcMKSMnO3enZ2dnUVZ_tqdnZ2d@comcast.com...
quote:
> but they are doing what many thousands of suggestions and focus froups
> suggested, and they are doing in hopes of keeping max players while
> attracting new players.
SOE / Lucas Arts are making sweeping changes and copying WOW due to GREED
and nothing more. American businesses are copycats. People copycat retail
stores, automobiles to get in on the cash flow. Remember years ago when
SUV's first came on the market. They were the number one selling automobile
model back in the day. Soon after every major Automobile brand came out
with their line of SUV's to get in on the cash flow.
The latest pub reports has SWG hovering at the 200k subscriber mark. Years
past, with the competition of pay per play games. 200k is plenty for a
company to turn a profit and keep the servers up. However, WOW came along
and absolutely shattered the subscriber mark. Latest posts have them in the
3 to 4 million player base world wide. Every large online gaming
corporations looks at WOW as a benchmark. So they study the game play and
look to see what is so attractive about WOW. Soon after they incorporate
WOW features into their game. What you see today is the end result with
SWG.
| |
| Reg LeCrisp 2006-02-26, 4:02 am |
|
"Rastus" <zzrhardy@iinet.net.au> wrote in message
news:43700c19$0$14248$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
quote:
> Really? Then if this has all been for the majority and it is only the
> minority that have disliked the changes, how come this NG is a shadow of
> it's former self, the server populations are also a shadow of their former
> selves and the Japanese servers are closing down completely?
lol exactly. the fanboi's denied up to the midnight hour the japanese
servers were being shutdown.
and if SOE / Lucas Arts was so confident of their loyal player base. Why
wait til the expansion is officially launched as a digital download only
before announcing the sweeping changes? Because they needed to milk as much
cash as possible from the playerbase since they knew their 200k subscriber
mark would take a huge hit. By waiting for players to buy the Mustafar
expansion before announcing the changes, this gave them the needed extra
income to keep them from seeing red for a few months at least until they can
get new players joining and staying.
| |
| Reg LeCrisp 2006-02-26, 4:02 am |
|
"David Casey THE FANBOI" <sgtcasey@IH8SPAMcomcast.net> wrote in message
news:1p45y8p4a5hqw.dlg@sgtcaseycomcast.net...
quote:
> I think in the end, you and a lot of other folks will do a lot of huffing
> and puffing about how SOE hates you, but you'll still be logging in as
> much
> as you can and playing. :-)
First year in a half of SWG had the subscriber mark at 450k and climbing.
Now it is barely reaching the 200k mark.
I think many have spoken and will continue to do so. Look at it this way,
if SWG was doing real well, they would not be resorting to making huge
changes to the game.
btw, the Japanese servers huffed and puffed and made SOE shutdown the
servers, lol
| |
| Reg LeCrisp 2006-02-26, 4:02 am |
|
"David Casey THE FANBOI" <sgtcasey@IH8SPAMcomcast.net> wrote in message
news:15ian3in34d68$.dlg@sgtcaseycomcast.net...
quote:
>
> Apparently a lot of folks are hanging out on the Test Center server
> "protesting" (AFK of course) about the upcoming changes. I guess if
> that's
> how they want to spend their $14.95... lol!
lol the rifleman correspondent paid the yearly fee in advance dipshit.
prior to all these changes. Many of the hardcore gamers don't go by the
month to month rule
| |
| Morten K. D Hansen 2006-02-26, 4:02 am |
| I dont giv a rats A.. what people think and if Soe and lucas can turn a
profit, Of cours it is about the money. Im just not going to pay 14.95$
every months for a game that i dont like anymore.
The first cu i did not like but, I could live with it. If this one is to
mush of a change im on to the next game, im not going to sit around
hoping for them to change the game back.
| |
|
| I have tried the NGE only for a while last night and this morning, i
can see where they're going with this but it is a totaly different
game, you have o use your keybaord to move round instead of the mouse.
I do like some if it, but now that have got my Jedi char up to roughly
where i wanted him they're changing it all, i've tried to be loyal to
the SWG game which i have enjoyed even after CU1. I will try the NGE
when it comes out officially and give it a month (if i can stand it for
that long) and then hit the cancel button. It's taken me some long to
get Jedi and with the wife moaning at me for being on so long some
days. But it may be time to hang up the light saber and call it a day.
Maybe starting from a level 80 toon withh all mod cons might be easier
than starting from lvl 1. Only time will tell.
If SOE loose their license for SWG in Jan what will happen ?....also
maybe i'll become a Trekky when that comes out in Beta in a years
time....as for WOW, my works mates play it and they love it, but i'm
not really into goblins, dwarf's and dragon etc no matter how good it
is. I liked the Star Wars genre.....
May the Force be with all of us !!!!
| |
| Rastus 2006-02-26, 4:02 am |
| > So they study the game play and
quote:
> look to see what is so attractive about WOW. Soon after they incorporate
> WOW features into their game. What you see today is the end result with
> SWG.
After reading that SWG was moving over to a WoW-like quest driven
advancement model (btw - that is just one option in WoW, it is completely up
to you whether you grind or quest) I decided to get off my XXX and do one of
the common quests. I had previously avoided these because each small quest I
had started seemed to go to a dead end (broken quest?).
Imperial Theme Park: jump on your speeder and drive out to a location around
500m away and kill/talk to someome. Go back - repeat around 30 times as you
move you way up the rank of "masters" whose orders you are following. All of
the required NPC's are just littered around the outskirts of the Emp's
Retreat for no apparent reason. Heck - even the queen is hiding behind a
bush in the middle of nowhere.
There appears to be no proper scripting apart from (speak)(aggro)(gain item)
and the NPC's are just added all over the place with no rhyme or reason.
Back to WoW: during quests you have ghosts, spirits, elementals etc being
summoned all over the place, you have NPC's transforming into all sorts of
cool this. Each and every quest is carefully scripted and is usually
entertaining to watch when you hand in items. It is funny as all hell to
watch a Druid plant some seeds you tracked down for him, only to watch these
plants sprout up, turn into mosters and attack you both. You literally see
all this before your eyes. Unless the SWG questing engine is being
completely rebuilt, the only cool things happening in quests are going to be
in your own imagination.
SWG might try to copy WoW - but they don't have the ability or correct
attitide to pull it off.
| |
| David Casey 2006-02-26, 4:02 am |
| On Tue, 8 Nov 2005 15:04:20 -0600, Reg LeCrisp wrote:
quote:
>
> lol the rifleman correspondent paid the yearly fee in advance dipshit.
> prior to all these changes. Many of the hardcore gamers don't go by the
> month to month rule
Okay... if that's how they want to spend their yearly fee... lol!
Better? ;-)
Dave
Who always enjoys smacking around the idiots.
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
http://www.geocities.com/davidcasey98
Remove IH8SPAM to reply by email!
| |
| David Casey 2006-02-26, 4:02 am |
| On Tue, 8 Nov 2005 15:02:20 -0600, Reg LeCrisp the idiot wrote:
quote:
>
> First year in a half of SWG had the subscriber mark at 450k and climbing.
> Now it is barely reaching the 200k mark.
It was new. Now you have that core group who enjoy playing the game and
are rid of the "hey let's check out the new game" folks.
quote:
> I think many have spoken and will continue to do so.
Fine with me. Less lag for the rest of us. :-D
quote:
> Look at it this way, if SWG was doing real well, they would not be
> resorting to making huge changes to the game.
It's working fine for me. From the guild members I know who have spent
time on the TC server I think the updates will be fun!
Be sure to keep in mind that I realize SWG is a *computer game* and the
only connection to real life is having to listen to my wife complain about
how much I play.
quote:
> btw, the Japanese servers huffed and puffed and made SOE shutdown the
> servers, lol
What kind of servers are they using? The servers I'm used to working with
don't have a huff and puff feature.
Dave
Helping the stupid among us continue to be the best they can be!
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
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Remove IH8SPAM to reply by email!
| |
| Reg LeCrisp 2006-02-26, 4:02 am |
|
"David Casey" <sgtcasey@IH8SPAMcomcast.net> wrote in message
news:bzvymzd7b05k$.dlg@sgtcaseycomcast.net...
quote:
> Who always enjoys smacking around the idiots.
Ditto, but i enjoy smacking the fanboi's around.. lol
| |
| David Casey 2006-02-26, 4:02 am |
| On Thu, 10 Nov 2005 01:11:22 -0600, Reg LeCrisp wrote:
quote:
>
> Ditto, but i enjoy smacking the fanboi's around.. lol
You misspelled "boy". And what exactly is a "fanboi"? Is that what you
call someone who wonders why you hang around a newsgroup only to bash a
game? Do you even play anymore or have you decided to trade in your
monthly subscription to SWG for a (so far pretty lame) trolling career in
agswg? If this is the case, might I suggest more practice. You suck.
Bad.
Dave
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
http://www.geocities.com/davidcasey98
Remove IH8SPAM to reply by email!
| |
| Earl Allison 2006-02-26, 4:02 am |
|
Rastus wrote:>
quote:
> Imperial Theme Park: jump on your speeder and drive out to a location around
> 500m away and kill/talk to someome. Go back - repeat around 30 times as you
> move you way up the rank of "masters" whose orders you are following. All of
> the required NPC's are just littered around the outskirts of the Emp's
> Retreat for no apparent reason. Heck - even the queen is hiding behind a
> bush in the middle of nowhere.
So SOE seems to have grasped the basic frameworks, without any of the
details? That seems to be what you are saying -- that there are quests
in the most literal sense, but that they lack any nice, homey touches?
quote:
>
> There appears to be no proper scripting apart from (speak)(aggro)(gain item)
> and the NPC's are just added all over the place with no rhyme or reason.
>
> Back to WoW: during quests you have ghosts, spirits, elementals etc being
> summoned all over the place, you have NPC's transforming into all sorts of
> cool this. Each and every quest is carefully scripted and is usually
> entertaining to watch when you hand in items. It is funny as all hell to
> watch a Druid plant some seeds you tracked down for him, only to watch these
> plants sprout up, turn into mosters and attack you both. You literally see
> all this before your eyes. Unless the SWG questing engine is being
> completely rebuilt, the only cool things happening in quests are going to be
> in your own imagination.
Hee! I remember that quest, near Dolanaar, I think. Yup, you get him
the seeds, he plants them, and Boglings attack you Heck, I just
finished the 'Altar of the Tides' quest, and the goblin you summon when
you destroy the altar turns into a water elemental in the fight!
quote:
>
> SWG might try to copy WoW - but they don't have the ability or correct
> attitide to pull it off.
Here's a question, although I don't know if anyone would know the
answer -- has Galaxies with the new NGE fixed the problem where it
wouldn't work and play well with McAfee Security Center? I'd like to
install the game and take a peek, but not at the expense of
uninstalling other items and tinkering while on dialup ...
Take it and run.
Earl Allison
| |
| Rastus 2006-02-26, 4:02 am |
| > What kind of servers are they using?
As of next year: none.
| |
| Rastus 2006-02-26, 4:02 am |
| > Here's a question, although I don't know if anyone would know the
quote:
> answer -- has Galaxies with the new NGE fixed the problem where it
> wouldn't work and play well with McAfee Security Center? I'd like to
> install the game and take a peek, but not at the expense of
> uninstalling other items and tinkering while on dialup ...
>
> Take it and run.
>
> Earl Allison
I use McAfees SC and haven't had any problems. Like all games though, I turn
off other programs which would have been running in the background to
increase performance in game so have never tried running both
simultaneously. It is common knowledge that comprehensive security products
can cause incompatibility with a broad range of products though as they are
designed to intercept system access.
Even though SOE are my favourite red headed step child, I can't fault them
on this one, it is McAfees problem to sort out. Just like when the typical
problem happens when NAV causes Outlook to fall over when it ceases to proxy
the mail - it is only Symantecs responsibility to fix, not whatever ISP the
NAV user was using.
The habit people have of blaming third parties when security software goes
awry is the main reason there is so much second rate security software
around.
| |
| Reg LeCrisp 2006-02-26, 4:02 am |
|
"David Casey" <sgtcasey@IH8SPAMcomcast.net> wrote in message
news:1idbm92wi6ruk.dlg@sgtcaseycomcast.net...
quote:
>
>
> Fine with me. Less lag for the rest of us. :-D
lol, a fanboi new to mmorpg's, rofl. All SOE/Lucas Arts will do then, is
MERGE servers. And if the subscriber rate gets low enough they will shut
the game down altogether like the Japanese ones.
Still have your rose colored glasses on huh, fanboi?
| |
| David Casey 2006-02-26, 4:02 am |
| On Fri, 11 Nov 2005 12:48:29 -0600, Reg LeCrisp wrote:
quote:
>
> lol, a fanboi new to mmorpg's, rofl.
Yes, I first started playing in June and SWG is the first MMORPG I've ever
played. I like it fine! I grew out of DnD type stuff (i.e., WoW) back in
the 1980's as a teenager.
quote:
> All SOE/Lucas Arts will do then, is MERGE servers. And if the subscriber
> rate gets low enough they will shut the game down altogether like the
> Japanese ones.
I guess I should point out (not to deflate you thinking you "got one over
on me" or anything) that the only lag I've had with the game was when
trying to play on my laptop. However, I have fixed that lag issue (it was
hardware, not network related) by adding more memory. Now the game runs
just as good as my desktop.
Even while I was still on Bria I experience almost no lag. The network lag
I did see was caused by things like walking into a crowded cantina or a
player house/building which was full of objects that had to be
loaded/rendered. And that was hardly noticeable.
So, merge the servers! It's always nice when you get an influx of new
folks. Someday the folks still using old hardware or trying to get by with
dialup or basic DSL will figure it out and upgrade.
quote:
> Still have your rose colored glasses on huh, fanboi?
You never did say what a "fanboi" is.
Oh, don't worry. I'm sure something else in your life will start to suck
soon and you'll be able to whine and complain about that. :-D
Dave
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
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| |
| Genius Jones 2006-02-26, 4:02 am |
| OMG can you imagine how good a game using the WoW engine but in the
Star Wars universe would be? This will never happen of course, because
Blizzard is not a MMO sweat shop like SOE is. SOE hates its customers
and Blizzard loves theirs, plain and simple.
|
| |
|
|