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Author Think the natives are NOT getting restless?
Kas

2005-06-15, 8:37 pm


"Relativity" <thel@kerssuck.com> wrote in message
news:zu_re.43360$ya2.6275@tornado.socal.rr.com...
quote:

> This was pulled from the Ahazi board titled, "Do we even have Devs

anymore?"
quote:

> Notice how much more articulate the customers are than the DEV's.
>
> Vegitaa wrote:
> Lets see...
>
> a.. Every single profession has their Top5 CU issues and Top 5 CU Bugs
> posted. No Dev Comments.
> b.. Weapons are not doing proper environmental damage.. no Dev comment.
> c.. The majority of new Kassyk quests have bugs... no Dev comments.
> d.. PvP/GCW is toast... no Dev Comments.
> e.. CU introduced more bugs than we had in the old system... no dev
> comments.
> f.. JTL Pilots are begging for info/balance... no Dev comments
> g.. Respec issues.. no Dev comments..
> h.. Guildchat and Groupchat have been so laggey they are rendered
> useless.. no Dev comments.
> i.. Newbies are getting swindled left and right for their BARC

speeders..
quote:

> no Dev comments.
> So I ask you, where the heck are they? Why won't they speak?
>
> I have one suggestion for the Dev's before they get caught up in the next
> big game breaking untested publish... Publish 18.
>
> Publish 18.0
> ASAP, 2005 (this publish could take up to 30 days to produce. All

available
quote:

> Dev's have been brought in on this project. There will be NO new quests,
> badges, or expansions until this is accomplished.)
>
>
> Major Features
>
> KASSYK/ROTW Quest Fixes
>
> a.. Players who have completed any of the quests and recieved either the
> wrong badge, no badge, no reward, or a bugged reward have been given the
> proper item, badge, or a working version of the appropriate reward.
> Other Publish Notes:
>
> Server Stability
>
> a.. Servers will again be restarted on a daily basis.
> b.. Servers have been upgraded to make Tatooine/Naboo/Dantooine playable
> again
> Art
>
> a.. Fixed an issue with Cybernetic graphics
> b.. Introduces Pilot Reward items for all species.
> Artificial Intelligence
>
> a.. NPC's in space will no longer perform the "Drunken Bubblebee"
> manuevors.
> b.. Creatures and NPCs will undergo a balance pass so that content like
> the Corvette, DWB, and Warren are possible again.
> c.. Krayt Dragons will no longer hit you from 60m away.
> Client Stability
>
> a.. Improved server stability
> b.. Improved client stability
> c.. Reduced lag so that more than 50 players can participate in player
> events.
> Crafters
>
> a.. Ranger created camouflage kits are now usable by everyone. Any

player
quote:

> may now self-apply a camouflage kit to gain a small conceal buff. This

buff
quote:

> is less effective than if a Ranger had applied the camouflage, but it

should
quote:

> aid crafters in avoiding the unwanted attention of critters near their
> installations. Also, camouflage kits are now usable from the button bar
> b.. Crafting weapons will now grant the appropriate General or Weapon
> Crafting XP
> c.. Recyclers will now be craftable again
> Creatures
>
> a.. Creatures have been balanced to reasonable levels.
> Cybernetics
>
> a.. Fixed the graphics so that a bandolier looks normal when worn with
> cybernetics
> b.. Cybernetic legs are now in game.
> Dungeons
>
> a.. Balanced creatures in DWB, Corvete, and Warren to reasonable levels

in
quote:

> line with the diifculty of the dungeon.
> Galactic Civil War
>
> a.. Battlefields have been reintroduced into the game.
> b.. AT-ST's are now vehicles.
> c.. Rebels have recieved a new "Grav-Tank" to counter balance with the
> AT-ST vehicle.
> Profession: Architect
>
> a.. Has been made a viable profession by giving them the schematics to
> every piece of furniture in-game.
> b.. Increased color pallette on all schematics.
> Profession: Armorsmith
>
> a.. PSG's will keep their resists.
> b.. Experimentation has been fixed.
> c.. All resources with missing stats have been repaired. These resources
> will now have the proper stats applied.
> Profession: Artisan
>
> a.. Added a "repair disabled vehicle" schematic. Usable on any disabled
> vehicle.
> b.. New vehicle performance stats have been balanced and are now posted
> when you examine the vehicle in your datapad.
> c.. Weapon power-ups have increased risk/reward.
> Profession:Bounty Hunter
>
> a.. BH TEF prevents Jedi from running into private structures.
> b.. /offerride is now considered a Helping" action and is stopped in BH
> TEF.
> c.. Duelist stance now reflects back 10%-25% mattering on level.
> d.. Underhandshot will now stick longer when attacking NPC's
> e.. Bounty Hunter missions (on NPC's) have been increased in difficulty.
> Profession:Carbineers
>
> a.. Rapid Fire now has a lower action cost and increased damage
> b.. Rapid Fire and Suppresion Fire are only applicable to Carbine

Weapons
quote:

> c.. Scatter Shot now acts as a group-KD
> Profession:Commando
>
> a.. Commando "splash" damage has been increased by 25%
> b.. AOE attacks no longer go through terrain like walls.
> c.. Grenade timers have been reduced inbetween throws.
> d.. Grendae damage has been increased.
> e.. New Commando carbine added with Kinetic Damage type
> f.. Proton Carbine is now a lootable limited use schematic for
> weaponsmiths
> Profession:Combat Medic
>
> a.. Healing ability increased
> b.. All healing professions now able to heal incapicitated players.
> c.. Removed aggro from healing
> d.. Rez ability has been fixed for both CM's and Doc's
> e.. Debuffs for Action and Mind have been moved to Health
> Profession: Creature Handler
>
> a.. /pettaunt has been added to the profession
> b.. display of armour values and special attacks and range have been
> fixed.
> c.. Pet control level has been increased to CL80
> d.. If a pets level is over CL80 it will be decreased to CL80
> Profession: Doctor
>
> a.. Doctor Buffs have been rebalanced to a +20% and last 3 hours
> b.. Armour cert has been increased to 40%
> c.. Bacta shot healing has been increased by 50%
> Profession: Droid Engineer
>
> a.. Droid AI has been fixed.
> b.. Combat Droids have had their strength increased.
> c.. IG-88 Droids have been added
> Profession: Fencer
>
> a.. Bleed damage has been increased.
> b.. Scatter hit is now a low range AOE attack
> c.. Re-added fencer animations
> Profession: Force Sensitive
>
> a.. FS Ranged bonus now apply properly
> b.. Persuasion and Luck now have detailed descriptions of what they do

in
quote:

> the skills window.
> c.. Initiate status is now given at 8th trial (Padawan)
> d.. Mob's have been balanced in the FS missions to make them possible
> again.
> e.. Turrets in village now fire at invading Sith.
> Profession:Jedi
>
> a.. Jedi no longer gain visibility from group members.
> b.. Krayt drops have been fixed. Pearls drops will remain rare but pearl
> quality will be incrased by the lvl of the mob.
> c.. Tuning now affects SAC
> Profession: Merchant
>
> a.. Vender interface has been completely overhauled allowing for filters
> and better response time.
> b.. Merchants can now limit access to their venders similair to the way
> houses/PA halls are accessed on a per vender basis.
> Profession: Pikeman
>
> a.. Pikeman animations have been returned.
> b.. Warcry/Intimidate have a better chance of sticking and their
> effectiveness has been increased.
> c.. Tanks will now draw the aggro instead of the player causing the
> highest damage.
> Profession: Pilot
>
> a.. YPR on the new ROTW reward ships has been decreased for balance
> b.. JSF/Grievous/and ARC-170 are now tradable regardless of mission
> completion or faction
> c.. Reward ships will now deed/redeed correctly
> d.. If you did not recieve a medal/badge for completing a pilot prof you
> will recieve it at next login.
> e.. The Y-8 can now mine correctly
> f.. POB ships have increased toughness and new "secondary" component
> slots. (secondary shields, secondary reactor)
> g.. POB ship permissions have been fixed and now work like a
> guildhall/house.
> h.. Decay has been removed from PvP
> i.. The heavy beginner ships have been moved to tier 3
> Profession: Pistoleer
>
> a.. Warning shot debuff has been increased and has a chance to break
> COB/Duelest Stance/Force Aura
> b.. DE-10 has been moved to master pistoleer
> c.. AOE has been removed from burstshot
> Profession: Politician
>
> a.. Reduced maintenance costs on all city structures
> b.. Player homes/harvestors will disappear if the player has been
> cancelled for at least 6 months.
> c.. City structures now take zero lots.
> Profession:Ranger
>
> a.. Camo kits can only be applied by Rangers again
> b.. Rangers have recieved a 10-25% bonus for harvesting (above the group
> bonus)
> c.. Ranger Traps have been revamped and are now usable in PvP
> d.. Ranger traps now apply their intended states
> Profession:Rifleman
>
> a.. The AIM/Snipershot no longer breaks cover.
> b.. Cover now works better with terrain bumps.
> c.. Cover will no longer be broken by groupmates or vehicles.
> Profession:Scout
>
> a.. Trapping now gives the proper exp
> b.. A bug pass has been made on scout traps, they will now work as
> intended.
> c.. Camps will no longer auto-disband unless abandoned.
> d.. Scout traps now apply the proper states.
> Profession:Shipwright
>
> a.. Reverse engineered components will now add a % based bonus to the
> final product in terms of energy drain.
> b.. Reverse Engineering will not allow the naming process to complete
> unless a non-reserved name or "default name" is chosen.
> c.. Experimentation now affects the selected stats.
> d.. Possible mass and effectiveness of shipwright crafted components now
> exceeds looted components (unless reverse engineered)
> e.. Decay has been fixed so that it is possible for ships/components to
> decay to 0/0 condition.
> Profession:Squad Leader
>
> a.. Group Bonuses will now be applied correctly
> b.. The entire group will now be affected by the Rally command.
> c.. Volley Fire accuracy bonus has been increased.
> Profession:Swordsman
>
> a.. Couldn't find too much on their boards in terms of whats broken...

so
quote:

> we removed this profession.. JUST KIDDING!
> Profession:Tailor
>
> a.. Added schematics for all NPC clothing and faction clothing.
> b.. Skirts now take clothing attachments again
> c.. Bandoliers are now craftable with storage
> d.. Clothing at 0/0 condition is no longer equipable.
> Profession:Teras Kasi Artist
>
> a.. All animation have be re-introduced to Teras Kasi Artist
> b.. Taunt generates increased Aggro.
> c.. TKA damage has been increased by 25%
> d.. Force of will has been fixed
> e.. TKA's will now do more damage with a weapon equiped than completely
> bare handed.
> f.. Center of Being can be applied while moving and will not break from
> movement.
> Profession:Weaponsmith
>
> a.. Weaponsmiths can complete quests and instead of recieving the weapon
> they will recieve a limited-use schematic (5-10 uses depending on the

item.
quote:

> factory runs are not enabled on these drops.)
> b.. Weapons crafted by players will have a greater chance of generating

a
quote:

> lower SAC than looted weapons.
> c.. Fixed displayed speed modifiers.
> d.. Weapon CL levels now displayed during the crafting phase.
> e.. Added multiple Weaponsmith only quests for new weapon schematics.
> (limited-use schematics 5-10 uses. Factory runs are not enabled on these
> drops)
> f.. Reduced resource requirements for heavy weapons such as the missle
> launcher.
> g.. Proton Carbine schematic is now lootable limited use schematic)
> I probably missed a bit, but there you have the compiled list of the
> Coorespondents top 3-5 as best as I could find it. Dev's.. please fix

these
quote:

> things. Then you can feel good about revamping whatever you need to or
> working on new expansions. This would be more than acceptable as my 2 year
> veteram reward!
>
>


Obviously they didnt wait because here is the patch message from inside the
game for publish 18 which has almost nothing thats listed here but does
address some of the player commnets from above.

June 15th, 2005 - Publish 18.0

Fan Fest Fixes!

a.. Altered Lightsaber special abilities animations (Fan Fest)
b.. Altered TKA special ability animations (Fan Fest)
c.. Fixed bug where Guild Elections were constantly recycling (Fan Fest)
d.. Ore mining units now come 5 to a crate, instead of 1 to a crate. (Fan
Fest)
Respec Token

a.. What is the Token Respec In order to offer players a final opportunity
to adapt their character's profession template, we are offering one final
chance to revise your character's template. We are calling this the Token
Respec process. As part of this process we are putting an invisible marker
on each character which allows the character skills to be reshuffled. After
the character template is revised, meaning when you have confirmed your new
template via the system, the token or marker is used and the option to
revise/respec is no longer available.
b.. Once the new Token Respec option to revise the character template is
live in the game, you will be offered a text window upon log in that asks if
you are ready for your last Respec.
There are several points to be aware of as part of this process:

a.. All existing players (including players who have had character and
account transfers) will receive a token allowing for one final respec of the
character profession template.
b.. You may choose to use your Token Respec upon receipt or to use it at a
later date this option remains available for you until you use it unless
otherwise notified.
c.. Although there is no limit on how quickly you use the Token Respec
option, once you commit the template by confirming that it is final you will
not have another respec opportunity.
d.. If you are still able to revise your character's template in-game as
part of the original Combat Upgrade respec option, the Token Respec will not
activate until you are out of the Combat Upgrade respec period.
e.. Bonus points/unused skill points from the initial Combat Upgrade
respec will not be transferred in any way to the new Token Respec
opportunity.
f.. There is a 12-hour respec timer buffering the use of the Combat
Upgrade respec option and the use of the Token Respec option meaning that
you cannot take advantage of the new Token Respec option until 12 hours
after you use the Combat Upgrade version.
g.. During the Combat Upgrade Respec process period, you will not be able
to earn Master Badges.
h.. After you complete the Combat Upgrade respec process and while you are
eligible for the Token Respec you will be allowed to earn Master Badges.
Crafting

a.. You no longer have to click through the crafting experimentation
result dialog. A system message is displayed instead.
Creature Handler:

a.. Pets in groups now get their own special "pet" role icon
Droid Engineer:

a.. Droids crafted without either a combat module or armor module are
level 1.
b.. Droids with either combat or armor modules will now increase the level
in 5 unit increments up to a maximum of 30.
c.. Crafting a droid with combat modules will increase min damage, max
damage, to-hit, and give the droid the ability to attack your current
target. Combat modules will also add a bit of armor.
d.. Crafting a droid with armor modules will increase its general
protection armor value at a greater rate than combat modules, and will also
increase the droid's defense value. Armor modules will not affect the
droid's to-Hit or min and max damage attributes.
e.. Players with older droid deeds and pcd's will be fixed retroactively.
Dueling

a.. If either player can currently attack the other, a /duel request will
be ignored.
GCW

a.. Players will no longer be allowed to donate turret deeds to Special
Forces facilities.
b.. DRX55 and XG mines can once again be purchased from faction
recruiters.
c.. Removed turrets from PvP bases
d.. Fixed LOS bug with cloning terminals
Jedi:

a.. Force Run is now a toggle buff and can be turned on/off at will, it
has an initial cost as well as a continual use cost
New Elite MOBs:

a.. Bane back spider with Trophy drop
b.. Murra Blanca with Trophy drop
c.. Painted Spat with Trophy Drop
New Player Tutorial

a.. Fixed some issues with the New Player Entertainer Profession quest and
New Player introduction quest.
Species: Wookiees

a.. Wookiees no longer get the clothing selection screen
UI:

a.. Elite indicators on mob HAM bars
b.. Tweaked the CON colors to make them user friendly for color-blind
users
c.. Removed level number display for nameplate.
Vehicles / Mounts

a.. Fixed bug that was allowing experience to be earned for killing a
vehicle
b.. Fixed problem where an Avatar would stand up while riding a mount and
changing weapons




Dirk Pfeiffer

2005-06-15, 8:37 pm

Reply to message from "Relativity" <thel@kerssuck.com> (Wed, 15 Jun 2005
20:31:59) about "Think the natives are NOT getting restless?":

Hey...they could as well rollback the servers to pre-cu. Fixes pretty much
all of the below. j/k


R> This was pulled from the Ahazi board titled, "Do we even have Devs
R> anymore?" Notice how much more articulate the customers are than the
R> DEV's.

R> Vegitaa wrote:
R> Lets see...

R> a.. Every single profession has their Top5 CU issues and Top 5 CU Bugs
R> posted. No Dev Comments. b.. Weapons are not doing proper environmental
R> damage.. no Dev comment. c.. The majority of new Kassyk quests have
R> bugs... no Dev comments. d.. PvP/GCW is toast... no Dev Comments. e..
R> CU introduced more bugs than we had in the old system...
R> no dev comments.
R> f.. JTL Pilots are begging for info/ balance... no Dev comments g..
R> Respec issues.. no Dev comments.. h.. Guildchat and Groupchat have been
R> so laggey they are rendered useless.. no Dev comments. i.. Newbies are
R> getting swindled left and right for their BARC speeders.. no Dev
R> comments. So I ask you, where the heck are they? Why won't they speak?

R> I have one suggestion for the Dev's before they get caught up in the
R> next big game breaking untested publish...
R> Publish 18.

R> Publish 18.0
R> ASAP, 2005 (this publish could take up to 30 days to produce. All
R> available Dev's have been brought in on this project. There will be NO
R> new quests, badges, or expansions until this is accomplished.)


R> Major Features

R> KASSYK/ROTW Quest Fixes

R> a.. Players who have completed any of the quests and recieved either
R> the wrong badge, no badge, no reward, or a bugged reward have been
R> given the proper item, badge, or a working version of the appropriate
R> reward. Other Publish Notes:

R> Server Stability

R> a.. Servers will again be restarted on a daily basis. b.. Servers have
R> been upgraded to make Tatooine/Naboo/ Dantooine playable again Art

R> a.. Fixed an issue with Cybernetic graphics b.. Introduces Pilot Reward
R> items for all species. Artificial Intelligence

R> a.. NPC's in space will no longer perform the "Drunken Bubblebee"
R> manuevors. b.. Creatures and NPCs will undergo a balance pass so that
R> content like the Corvette, DWB, and Warren are possible again. c..
R> Krayt Dragons will no longer hit you from 60m away. Client Stability

R> a.. Improved server stability b.. Improved client stability c.. Reduced
R> lag so that more than 50 players can participate in player events.
R> Crafters

R> a.. Ranger created camouflage kits are now usable by everyone. Any
R> player may now self-apply a camouflage kit to gain a small conceal
R> buff. This buff is less effective than if a Ranger had applied the
R> camouflage, but it should aid crafters in avoiding the unwanted
R> attention of critters near their installations. Also, camouflage kits
R> are now usable from the button bar b.. Crafting weapons will now grant
R> the appropriate General or Weapon Crafting XP
R> c.. Recyclers will now be craftable again Creatures

R> a.. Creatures have been balanced to reasonable levels. Cybernetics

R> a.. Fixed the graphics so that a bandolier looks normal when worn with
R> cybernetics
R> b.. Cybernetic legs are now in game. Dungeons

R> a.. Balanced creatures in DWB, Corvete, and Warren to reasonable levels
R> in line with the diifculty of the dungeon. Galactic Civil War

R> a.. Battlefields have been reintroduced into the game. b.. AT-ST's are
R> now vehicles. c.. Rebels have recieved a new "Grav-Tank" to counter
R> balance with the AT-ST vehicle. Profession: Architect

R> a.. Has been made a viable profession by giving them the schematics to
R> every piece of furniture in-game. b.. Increased color pallette on all
R> schematics. Profession: Armorsmith

R> a.. PSG's will keep their resists. b.. Experimentation has been fixed.
R> c.. All resources with missing stats have been repaired. These
R> resources will now have the proper stats applied. Profession: Artisan

R> a.. Added a "repair disabled vehicle" schematic. Usable on any disabled
R> vehicle.
R> b.. New vehicle performance stats have been balanced and are now posted
R> when you examine the vehicle in your datapad. c.. Weapon power-ups have
R> increased risk/reward. Profession: Bounty Hunter

R> a.. BH TEF prevents Jedi from running into private structures. b.. /
R> offerride is now considered a Helping" action and is stopped in BH TEF.
R> c.. Duelist stance now reflects back
R> 10%-25% mattering on level. d.. Underhandshot will now stick longer
R> when attacking NPC's e.. Bounty Hunter missions (on NPC's) have been
R> increased in difficulty. Profession: Carbineers

R> a.. Rapid Fire now has a lower action cost and increased damage b..
R> Rapid Fire and Suppresion Fire are only applicable to Carbine Weapons
R> c.. Scatter Shot now acts as a group-KD Profession:Commando

R> a.. Commando "splash" damage has been increased by 25% b.. AOE attacks
R> no longer go through terrain like walls. c.. Grenade timers have been
R> reduced inbetween throws. d.. Grendae damage has been increased. e..
R> New Commando carbine added with Kinetic Damage type f.. Proton Carbine
R> is now a lootable limited use schematic for weaponsmiths
R> Profession:Combat Medic

R> a.. Healing ability increased b.. All healing professions now able to
R> heal incapicitated players. c.. Removed aggro from healing d.. Rez
R> ability has been fixed for both CM's and Doc's e.. Debuffs for Action
R> and Mind have been moved to Health Profession: Creature Handler

R> a.. /pettaunt has been added to the profession b.. display of armour
R> values and special attacks and range have been fixed.
R> c.. Pet control level has been increased to CL80 d.. If a pets level is
R> over CL80 it will be decreased to CL80 Profession: Doctor

R> a.. Doctor Buffs have been rebalanced to a +20% and last 3 hours b..
R> Armour cert has been increased to 40% c.. Bacta shot healing has been
R> increased by 50% Profession: Droid Engineer

R> a.. Droid AI has been fixed. b.. Combat Droids have had their strength
R> increased. c.. IG-88 Droids have been added Profession: Fencer

R> a.. Bleed damage has been increased. b.. Scatter hit is now a low range
R> AOE attack c.. Re-added fencer animations Profession: Force Sensitive

R> a.. FS Ranged bonus now apply properly b.. Persuasion and Luck now have
R> detailed descriptions of what they do in the skills window. c..
R> Initiate status is now given at 8th trial (Padawan) d.. Mob's have been
R> balanced in the FS missions to make them possible again. e.. Turrets in
R> village now fire at invading Sith. Profession:Jedi

R> a.. Jedi no longer gain visibility from group members. b.. Krayt drops
R> have been fixed. Pearls drops will remain rare but pearl quality will
R> be incrased by the lvl of the mob. c.. Tuning now affects SAC
R> Profession: Merchant

R> a.. Vender interface has been completely overhauled allowing for
R> filters and better response time. b.. Merchants can now limit access to
R> their venders similair to the way houses/PA halls are accessed on a per
R> vender basis. Profession: Pikeman

R> a.. Pikeman animations have been returned. b.. Warcry/Intimidate have a
R> better chance of sticking and their effectiveness has been increased.
R> c.. Tanks will now draw the aggro instead of the player causing the
R> highest damage.
R> Profession: Pilot

R> a.. YPR on the new ROTW reward ships has been decreased for balance b..
R> JSF/Grievous/and ARC-170 are now tradable regardless of mission
R> completion or faction c.. Reward ships will now deed/redeed correctly
R> d.. If you did not recieve a medal/badge for completing a pilot prof
R> you will recieve it at next login. e.. The Y-8 can now mine correctly
R> f.. POB ships have increased toughness and new "secondary" component
R> slots. (secondary shields, secondary reactor) g.. POB ship permissions
R> have been fixed and now work like a guildhall/house. h.. Decay has been
R> removed from PvP i.. The heavy beginner ships have been moved to tier 3
R> Profession: Pistoleer

R> a.. Warning shot debuff has been increased and has a chance to break
R> COB/Duelest Stance/Force Aura b.. DE-
R> 10 has been moved to master pistoleer c.. AOE has been removed from
R> burstshot Profession: Politician

R> a.. Reduced maintenance costs on all city structures b.. Player homes/
R> harvestors will disappear if the player has been cancelled for at least
R> 6 months. c.. City structures now take zero lots. Profession:Ranger

R> a.. Camo kits can only be applied by Rangers again b.. Rangers have
R> recieved a 10-25% bonus for harvesting (above the group bonus) c..
R> Ranger Traps have been revamped and are now usable in PvP d.. Ranger
R> traps now apply their intended states Profession:Rifleman

R> a.. The AIM/Snipershot no longer breaks cover. b.. Cover now works
R> better with terrain bumps. c.. Cover will no longer be broken by
R> groupmates or vehicles. Profession:Scout

R> a.. Trapping now gives the proper exp b.. A bug pass has been made on
R> scout traps, they will now work as intended. c.. Camps will no longer
R> auto-disband unless abandoned. d.. Scout traps now apply the proper
R> states. Profession: Shipwright

R> a.. Reverse engineered components will now add a % based bonus to the
R> final product in terms of energy drain. b.. Reverse Engineering will
R> not allow the naming process to complete unless a non-reserved name or
R> "default name" is chosen. c.. Experimentation now affects the selected
R> stats. d.. Possible mass and effectiveness of shipwright crafted
R> components now exceeds looted components (unless reverse engineered)
R> e.. Decay has been fixed so that it is possible for ships/ components
R> to decay to 0/0 condition. Profession:Squad Leader

R> a.. Group Bonuses will now be applied correctly b.. The entire group
R> will now be affected by the Rally command. c.. Volley Fire accuracy
R> bonus has been increased. Profession:Swordsman

R> a.. Couldn't find too much on their boards in terms of whats broken...
R> so we removed this profession.. JUST KIDDING! Profession:Tailor

R> a.. Added schematics for all NPC clothing and faction clothing. b..
R> Skirts now take clothing attachments again c.. Bandoliers are now
R> craftable with storage d.. Clothing at 0/0 condition is no longer
R> equipable. Profession:Teras Kasi Artist

R> a.. All animation have be re-introduced to Teras Kasi Artist b.. Taunt
R> generates increased Aggro. c.. TKA damage has been increased by 25% d..
R> Force of will has been fixed e.. TKA's will now do more damage with a
R> weapon equiped than completely bare handed. f.. Center of Being can be
R> applied while moving and will not break from movement.
R> Profession:Weaponsmith

R> a.. Weaponsmiths can complete quests and instead of recieving the
R> weapon they will recieve a limited-use schematic (5-10 uses depending
R> on the item. factory runs are not enabled on these drops.) b.. Weapons
R> crafted by players will have a greater chance of generating a lower SAC
R> than looted weapons. c.. Fixed displayed speed modifiers. d.. Weapon CL
R> levels now displayed during the crafting phase. e.. Added multiple
R> Weaponsmith only quests for new weapon schematics. (limited-use
R> schematics 5-10 uses. Factory runs are not enabled on these drops)
R> f.. Reduced resource requirements for heavy weapons such as the missle
R> launcher.
R> g.. Proton Carbine schematic is now lootable limited use schematic) I
R> probably missed a bit, but there you have the compiled list of the
R> Coorespondents top 3-5 as best as I could find it. Dev's.. please fix
R> these things. Then you can feel good about revamping whatever you need
R> to or working on new expansions. This would be more than acceptable as
R> my 2 year veteram reward!





Bye
Dirk Pfeiffer <dirk@dbx501.de> Wed, 15 Jun 2005 21:55:40 +0200

=== Posted with Qusnetsoft NewsReader 2.2.0.8
Relativity

2005-06-15, 8:37 pm

This was pulled from the Ahazi board titled, "Do we even have Devs anymore?"
Notice how much more articulate the customers are than the DEV's.

Vegitaa wrote:
Lets see...

a.. Every single profession has their Top5 CU issues and Top 5 CU Bugs
posted. No Dev Comments.
b.. Weapons are not doing proper environmental damage.. no Dev comment.
c.. The majority of new Kassyk quests have bugs... no Dev comments.
d.. PvP/GCW is toast... no Dev Comments.
e.. CU introduced more bugs than we had in the old system... no dev
comments.
f.. JTL Pilots are begging for info/balance... no Dev comments
g.. Respec issues.. no Dev comments..
h.. Guildchat and Groupchat have been so laggey they are rendered
useless.. no Dev comments.
i.. Newbies are getting swindled left and right for their BARC speeders..
no Dev comments.
So I ask you, where the heck are they? Why won't they speak?

I have one suggestion for the Dev's before they get caught up in the next
big game breaking untested publish... Publish 18.

Publish 18.0
ASAP, 2005 (this publish could take up to 30 days to produce. All available
Dev's have been brought in on this project. There will be NO new quests,
badges, or expansions until this is accomplished.)


Major Features

KASSYK/ROTW Quest Fixes

a.. Players who have completed any of the quests and recieved either the
wrong badge, no badge, no reward, or a bugged reward have been given the
proper item, badge, or a working version of the appropriate reward.
Other Publish Notes:

Server Stability

a.. Servers will again be restarted on a daily basis.
b.. Servers have been upgraded to make Tatooine/Naboo/Dantooine playable
again
Art

a.. Fixed an issue with Cybernetic graphics
b.. Introduces Pilot Reward items for all species.
Artificial Intelligence

a.. NPC's in space will no longer perform the "Drunken Bubblebee"
manuevors.
b.. Creatures and NPCs will undergo a balance pass so that content like
the Corvette, DWB, and Warren are possible again.
c.. Krayt Dragons will no longer hit you from 60m away.
Client Stability

a.. Improved server stability
b.. Improved client stability
c.. Reduced lag so that more than 50 players can participate in player
events.
Crafters

a.. Ranger created camouflage kits are now usable by everyone. Any player
may now self-apply a camouflage kit to gain a small conceal buff. This buff
is less effective than if a Ranger had applied the camouflage, but it should
aid crafters in avoiding the unwanted attention of critters near their
installations. Also, camouflage kits are now usable from the button bar
b.. Crafting weapons will now grant the appropriate General or Weapon
Crafting XP
c.. Recyclers will now be craftable again
Creatures

a.. Creatures have been balanced to reasonable levels.
Cybernetics

a.. Fixed the graphics so that a bandolier looks normal when worn with
cybernetics
b.. Cybernetic legs are now in game.
Dungeons

a.. Balanced creatures in DWB, Corvete, and Warren to reasonable levels in
line with the diifculty of the dungeon.
Galactic Civil War

a.. Battlefields have been reintroduced into the game.
b.. AT-ST's are now vehicles.
c.. Rebels have recieved a new "Grav-Tank" to counter balance with the
AT-ST vehicle.
Profession: Architect

a.. Has been made a viable profession by giving them the schematics to
every piece of furniture in-game.
b.. Increased color pallette on all schematics.
Profession: Armorsmith

a.. PSG's will keep their resists.
b.. Experimentation has been fixed.
c.. All resources with missing stats have been repaired. These resources
will now have the proper stats applied.
Profession: Artisan

a.. Added a "repair disabled vehicle" schematic. Usable on any disabled
vehicle.
b.. New vehicle performance stats have been balanced and are now posted
when you examine the vehicle in your datapad.
c.. Weapon power-ups have increased risk/reward.
Profession:Bounty Hunter

a.. BH TEF prevents Jedi from running into private structures.
b.. /offerride is now considered a Helping" action and is stopped in BH
TEF.
c.. Duelist stance now reflects back 10%-25% mattering on level.
d.. Underhandshot will now stick longer when attacking NPC's
e.. Bounty Hunter missions (on NPC's) have been increased in difficulty.
Profession:Carbineers

a.. Rapid Fire now has a lower action cost and increased damage
b.. Rapid Fire and Suppresion Fire are only applicable to Carbine Weapons
c.. Scatter Shot now acts as a group-KD
Profession:Commando

a.. Commando "splash" damage has been increased by 25%
b.. AOE attacks no longer go through terrain like walls.
c.. Grenade timers have been reduced inbetween throws.
d.. Grendae damage has been increased.
e.. New Commando carbine added with Kinetic Damage type
f.. Proton Carbine is now a lootable limited use schematic for
weaponsmiths
Profession:Combat Medic

a.. Healing ability increased
b.. All healing professions now able to heal incapicitated players.
c.. Removed aggro from healing
d.. Rez ability has been fixed for both CM's and Doc's
e.. Debuffs for Action and Mind have been moved to Health
Profession: Creature Handler

a.. /pettaunt has been added to the profession
b.. display of armour values and special attacks and range have been
fixed.
c.. Pet control level has been increased to CL80
d.. If a pets level is over CL80 it will be decreased to CL80
Profession: Doctor

a.. Doctor Buffs have been rebalanced to a +20% and last 3 hours
b.. Armour cert has been increased to 40%
c.. Bacta shot healing has been increased by 50%
Profession: Droid Engineer

a.. Droid AI has been fixed.
b.. Combat Droids have had their strength increased.
c.. IG-88 Droids have been added
Profession: Fencer

a.. Bleed damage has been increased.
b.. Scatter hit is now a low range AOE attack
c.. Re-added fencer animations
Profession: Force Sensitive

a.. FS Ranged bonus now apply properly
b.. Persuasion and Luck now have detailed descriptions of what they do in
the skills window.
c.. Initiate status is now given at 8th trial (Padawan)
d.. Mob's have been balanced in the FS missions to make them possible
again.
e.. Turrets in village now fire at invading Sith.
Profession:Jedi

a.. Jedi no longer gain visibility from group members.
b.. Krayt drops have been fixed. Pearls drops will remain rare but pearl
quality will be incrased by the lvl of the mob.
c.. Tuning now affects SAC
Profession: Merchant

a.. Vender interface has been completely overhauled allowing for filters
and better response time.
b.. Merchants can now limit access to their venders similair to the way
houses/PA halls are accessed on a per vender basis.
Profession: Pikeman

a.. Pikeman animations have been returned.
b.. Warcry/Intimidate have a better chance of sticking and their
effectiveness has been increased.
c.. Tanks will now draw the aggro instead of the player causing the
highest damage.
Profession: Pilot

a.. YPR on the new ROTW reward ships has been decreased for balance
b.. JSF/Grievous/and ARC-170 are now tradable regardless of mission
completion or faction
c.. Reward ships will now deed/redeed correctly
d.. If you did not recieve a medal/badge for completing a pilot prof you
will recieve it at next login.
e.. The Y-8 can now mine correctly
f.. POB ships have increased toughness and new "secondary" component
slots. (secondary shields, secondary reactor)
g.. POB ship permissions have been fixed and now work like a
guildhall/house.
h.. Decay has been removed from PvP
i.. The heavy beginner ships have been moved to tier 3
Profession: Pistoleer

a.. Warning shot debuff has been increased and has a chance to break
COB/Duelest Stance/Force Aura
b.. DE-10 has been moved to master pistoleer
c.. AOE has been removed from burstshot
Profession: Politician

a.. Reduced maintenance costs on all city structures
b.. Player homes/harvestors will disappear if the player has been
cancelled for at least 6 months.
c.. City structures now take zero lots.
Profession:Ranger

a.. Camo kits can only be applied by Rangers again
b.. Rangers have recieved a 10-25% bonus for harvesting (above the group
bonus)
c.. Ranger Traps have been revamped and are now usable in PvP
d.. Ranger traps now apply their intended states
Profession:Rifleman

a.. The AIM/Snipershot no longer breaks cover.
b.. Cover now works better with terrain bumps.
c.. Cover will no longer be broken by groupmates or vehicles.
Profession:Scout

a.. Trapping now gives the proper exp
b.. A bug pass has been made on scout traps, they will now work as
intended.
c.. Camps will no longer auto-disband unless abandoned.
d.. Scout traps now apply the proper states.
Profession:Shipwright

a.. Reverse engineered components will now add a % based bonus to the
final product in terms of energy drain.
b.. Reverse Engineering will not allow the naming process to complete
unless a non-reserved name or "default name" is chosen.
c.. Experimentation now affects the selected stats.
d.. Possible mass and effectiveness of shipwright crafted components now
exceeds looted components (unless reverse engineered)
e.. Decay has been fixed so that it is possible for ships/components to
decay to 0/0 condition.
Profession:Squad Leader

a.. Group Bonuses will now be applied correctly
b.. The entire group will now be affected by the Rally command.
c.. Volley Fire accuracy bonus has been increased.
Profession:Swordsman

a.. Couldn't find too much on their boards in terms of whats broken... so
we removed this profession.. JUST KIDDING!
Profession:Tailor

a.. Added schematics for all NPC clothing and faction clothing.
b.. Skirts now take clothing attachments again
c.. Bandoliers are now craftable with storage
d.. Clothing at 0/0 condition is no longer equipable.
Profession:Teras Kasi Artist

a.. All animation have be re-introduced to Teras Kasi Artist
b.. Taunt generates increased Aggro.
c.. TKA damage has been increased by 25%
d.. Force of will has been fixed
e.. TKA's will now do more damage with a weapon equiped than completely
bare handed.
f.. Center of Being can be applied while moving and will not break from
movement.
Profession:Weaponsmith

a.. Weaponsmiths can complete quests and instead of recieving the weapon
they will recieve a limited-use schematic (5-10 uses depending on the item.
factory runs are not enabled on these drops.)
b.. Weapons crafted by players will have a greater chance of generating a
lower SAC than looted weapons.
c.. Fixed displayed speed modifiers.
d.. Weapon CL levels now displayed during the crafting phase.
e.. Added multiple Weaponsmith only quests for new weapon schematics.
(limited-use schematics 5-10 uses. Factory runs are not enabled on these
drops)
f.. Reduced resource requirements for heavy weapons such as the missle
launcher.
g.. Proton Carbine schematic is now lootable limited use schematic)
I probably missed a bit, but there you have the compiled list of the
Coorespondents top 3-5 as best as I could find it. Dev's.. please fix these
things. Then you can feel good about revamping whatever you need to or
working on new expansions. This would be more than acceptable as my 2 year
veteram reward!


Sardious

2005-06-19, 8:39 pm

Same complaints were their before CU I am seeing no change


"Relativity" <thel@kerssuck.com> wrote in message
news:zu_re.43360$ya2.6275@tornado.socal.rr.com...
quote:

> This was pulled from the Ahazi board titled, "Do we even have Devs
> anymore?" Notice how much more articulate the customers are than the
> DEV's.
>
> Vegitaa wrote:
> Lets see...
>
> a.. Every single profession has their Top5 CU issues and Top 5 CU Bugs
> posted. No Dev Comments.
> b.. Weapons are not doing proper environmental damage.. no Dev comment.
> c.. The majority of new Kassyk quests have bugs... no Dev comments.
> d.. PvP/GCW is toast... no Dev Comments.
> e.. CU introduced more bugs than we had in the old system... no dev
> comments.
> f.. JTL Pilots are begging for info/balance... no Dev comments
> g.. Respec issues.. no Dev comments..
> h.. Guildchat and Groupchat have been so laggey they are rendered
> useless.. no Dev comments.
> i.. Newbies are getting swindled left and right for their BARC speeders..
> no Dev comments.
> So I ask you, where the heck are they? Why won't they speak?
>
> I have one suggestion for the Dev's before they get caught up in the next
> big game breaking untested publish... Publish 18.
>
> Publish 18.0
> ASAP, 2005 (this publish could take up to 30 days to produce. All
> available Dev's have been brought in on this project. There will be NO new
> quests, badges, or expansions until this is accomplished.)
>
>
> Major Features
>
> KASSYK/ROTW Quest Fixes
>
> a.. Players who have completed any of the quests and recieved either the
> wrong badge, no badge, no reward, or a bugged reward have been given the
> proper item, badge, or a working version of the appropriate reward.
> Other Publish Notes:
>
> Server Stability
>
> a.. Servers will again be restarted on a daily basis.
> b.. Servers have been upgraded to make Tatooine/Naboo/Dantooine playable
> again
> Art
>
> a.. Fixed an issue with Cybernetic graphics
> b.. Introduces Pilot Reward items for all species.
> Artificial Intelligence
>
> a.. NPC's in space will no longer perform the "Drunken Bubblebee"
> manuevors.
> b.. Creatures and NPCs will undergo a balance pass so that content like
> the Corvette, DWB, and Warren are possible again.
> c.. Krayt Dragons will no longer hit you from 60m away.
> Client Stability
>
> a.. Improved server stability
> b.. Improved client stability
> c.. Reduced lag so that more than 50 players can participate in player
> events.
> Crafters
>
> a.. Ranger created camouflage kits are now usable by everyone. Any
> player may now self-apply a camouflage kit to gain a small conceal buff.
> This buff is less effective than if a Ranger had applied the camouflage,
> but it should aid crafters in avoiding the unwanted attention of critters
> near their installations. Also, camouflage kits are now usable from the
> button bar
> b.. Crafting weapons will now grant the appropriate General or Weapon
> Crafting XP
> c.. Recyclers will now be craftable again
> Creatures
>
> a.. Creatures have been balanced to reasonable levels.
> Cybernetics
>
> a.. Fixed the graphics so that a bandolier looks normal when worn with
> cybernetics
> b.. Cybernetic legs are now in game.
> Dungeons
>
> a.. Balanced creatures in DWB, Corvete, and Warren to reasonable levels
> in line with the diifculty of the dungeon.
> Galactic Civil War
>
> a.. Battlefields have been reintroduced into the game.
> b.. AT-ST's are now vehicles.
> c.. Rebels have recieved a new "Grav-Tank" to counter balance with the
> AT-ST vehicle.
> Profession: Architect
>
> a.. Has been made a viable profession by giving them the schematics to
> every piece of furniture in-game.
> b.. Increased color pallette on all schematics.
> Profession: Armorsmith
>
> a.. PSG's will keep their resists.
> b.. Experimentation has been fixed.
> c.. All resources with missing stats have been repaired. These resources
> will now have the proper stats applied.
> Profession: Artisan
>
> a.. Added a "repair disabled vehicle" schematic. Usable on any disabled
> vehicle.
> b.. New vehicle performance stats have been balanced and are now posted
> when you examine the vehicle in your datapad.
> c.. Weapon power-ups have increased risk/reward.
> Profession:Bounty Hunter
>
> a.. BH TEF prevents Jedi from running into private structures.
> b.. /offerride is now considered a Helping" action and is stopped in BH
> TEF.
> c.. Duelist stance now reflects back 10%-25% mattering on level.
> d.. Underhandshot will now stick longer when attacking NPC's
> e.. Bounty Hunter missions (on NPC's) have been increased in difficulty.
> Profession:Carbineers
>
> a.. Rapid Fire now has a lower action cost and increased damage
> b.. Rapid Fire and Suppresion Fire are only applicable to Carbine Weapons
> c.. Scatter Shot now acts as a group-KD
> Profession:Commando
>
> a.. Commando "splash" damage has been increased by 25%
> b.. AOE attacks no longer go through terrain like walls.
> c.. Grenade timers have been reduced inbetween throws.
> d.. Grendae damage has been increased.
> e.. New Commando carbine added with Kinetic Damage type
> f.. Proton Carbine is now a lootable limited use schematic for
> weaponsmiths
> Profession:Combat Medic
>
> a.. Healing ability increased
> b.. All healing professions now able to heal incapicitated players.
> c.. Removed aggro from healing
> d.. Rez ability has been fixed for both CM's and Doc's
> e.. Debuffs for Action and Mind have been moved to Health
> Profession: Creature Handler
>
> a.. /pettaunt has been added to the profession
> b.. display of armour values and special attacks and range have been
> fixed.
> c.. Pet control level has been increased to CL80
> d.. If a pets level is over CL80 it will be decreased to CL80
> Profession: Doctor
>
> a.. Doctor Buffs have been rebalanced to a +20% and last 3 hours
> b.. Armour cert has been increased to 40%
> c.. Bacta shot healing has been increased by 50%
> Profession: Droid Engineer
>
> a.. Droid AI has been fixed.
> b.. Combat Droids have had their strength increased.
> c.. IG-88 Droids have been added
> Profession: Fencer
>
> a.. Bleed damage has been increased.
> b.. Scatter hit is now a low range AOE attack
> c.. Re-added fencer animations
> Profession: Force Sensitive
>
> a.. FS Ranged bonus now apply properly
> b.. Persuasion and Luck now have detailed descriptions of what they do in
> the skills window.
> c.. Initiate status is now given at 8th trial (Padawan)
> d.. Mob's have been balanced in the FS missions to make them possible
> again.
> e.. Turrets in village now fire at invading Sith.
> Profession:Jedi
>
> a.. Jedi no longer gain visibility from group members.
> b.. Krayt drops have been fixed. Pearls drops will remain rare but pearl
> quality will be incrased by the lvl of the mob.
> c.. Tuning now affects SAC
> Profession: Merchant
>
> a.. Vender interface has been completely overhauled allowing for filters
> and better response time.
> b.. Merchants can now limit access to their venders similair to the way
> houses/PA halls are accessed on a per vender basis.
> Profession: Pikeman
>
> a.. Pikeman animations have been returned.
> b.. Warcry/Intimidate have a better chance of sticking and their
> effectiveness has been increased.
> c.. Tanks will now draw the aggro instead of the player causing the
> highest damage.
> Profession: Pilot
>
> a.. YPR on the new ROTW reward ships has been decreased for balance
> b.. JSF/Grievous/and ARC-170 are now tradable regardless of mission
> completion or faction
> c.. Reward ships will now deed/redeed correctly
> d.. If you did not recieve a medal/badge for completing a pilot prof you
> will recieve it at next login.
> e.. The Y-8 can now mine correctly
> f.. POB ships have increased toughness and new "secondary" component
> slots. (secondary shields, secondary reactor)
> g.. POB ship permissions have been fixed and now work like a
> guildhall/house.
> h.. Decay has been removed from PvP
> i.. The heavy beginner ships have been moved to tier 3
> Profession: Pistoleer
>
> a.. Warning shot debuff has been increased and has a chance to break
> COB/Duelest Stance/Force Aura
> b.. DE-10 has been moved to master pistoleer
> c.. AOE has been removed from burstshot
> Profession: Politician
>
> a.. Reduced maintenance costs on all city structures
> b.. Player homes/harvestors will disappear if the player has been
> cancelled for at least 6 months.
> c.. City structures now take zero lots.
> Profession:Ranger
>
> a.. Camo kits can only be applied by Rangers again
> b.. Rangers have recieved a 10-25% bonus for harvesting (above the group
> bonus)
> c.. Ranger Traps have been revamped and are now usable in PvP
> d.. Ranger traps now apply their intended states
> Profession:Rifleman
>
> a.. The AIM/Snipershot no longer breaks cover.
> b.. Cover now works better with terrain bumps.
> c.. Cover will no longer be broken by groupmates or vehicles.
> Profession:Scout
>
> a.. Trapping now gives the proper exp
> b.. A bug pass has been made on scout traps, they will now work as
> intended.
> c.. Camps will no longer auto-disband unless abandoned.
> d.. Scout traps now apply the proper states.
> Profession:Shipwright
>
> a.. Reverse engineered components will now add a % based bonus to the
> final product in terms of energy drain.
> b.. Reverse Engineering will not allow the naming process to complete
> unless a non-reserved name or "default name" is chosen.
> c.. Experimentation now affects the selected stats.
> d.. Possible mass and effectiveness of shipwright crafted components now
> exceeds looted components (unless reverse engineered)
> e.. Decay has been fixed so that it is possible for ships/components to
> decay to 0/0 condition.
> Profession:Squad Leader
>
> a.. Group Bonuses will now be applied correctly
> b.. The entire group will now be affected by the Rally command.
> c.. Volley Fire accuracy bonus has been increased.
> Profession:Swordsman
>
> a.. Couldn't find too much on their boards in terms of whats broken... so
> we removed this profession.. JUST KIDDING!
> Profession:Tailor
>
> a.. Added schematics for all NPC clothing and faction clothing.
> b.. Skirts now take clothing attachments again
> c.. Bandoliers are now craftable with storage
> d.. Clothing at 0/0 condition is no longer equipable.
> Profession:Teras Kasi Artist
>
> a.. All animation have be re-introduced to Teras Kasi Artist
> b.. Taunt generates increased Aggro.
> c.. TKA damage has been increased by 25%
> d.. Force of will has been fixed
> e.. TKA's will now do more damage with a weapon equiped than completely
> bare handed.
> f.. Center of Being can be applied while moving and will not break from
> movement.
> Profession:Weaponsmith
>
> a.. Weaponsmiths can complete quests and instead of recieving the weapon
> they will recieve a limited-use schematic (5-10 uses depending on the
> item. factory runs are not enabled on these drops.)
> b.. Weapons crafted by players will have a greater chance of generating a
> lower SAC than looted weapons.
> c.. Fixed displayed speed modifiers.
> d.. Weapon CL levels now displayed during the crafting phase.
> e.. Added multiple Weaponsmith only quests for new weapon schematics.
> (limited-use schematics 5-10 uses. Factory runs are not enabled on these
> drops)
> f.. Reduced resource requirements for heavy weapons such as the missle
> launcher.
> g.. Proton Carbine schematic is now lootable limited use schematic)
> I probably missed a bit, but there you have the compiled list of the
> Coorespondents top 3-5 as best as I could find it. Dev's.. please fix
> these things. Then you can feel good about revamping whatever you need to
> or working on new expansions. This would be more than acceptable as my 2
> year veteram reward!
>
>



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