|
Home > Archive > Star Wars Galaxies > June 2005 > Evidence indeed
You are viewing an archived Text-only version of the thread.
To view this thread in it's original format and/or if you want to reply to
this thread please [click here]
|
|
| Relativity 2005-06-14, 8:37 pm |
| > Even at the height of SWG, this newsgroup was slow. The Sony boards are
quote:
> still hopping, though. That's where the traffic has always been.
Huh? Go to the Ahazi board. There is hardly anyone there . .and Ahazi
"was" one of the most populated servers. Even now, only about 1 in 5 posts
are actually about SWG and that is to complain.
| |
| Clawhound 2005-06-14, 8:37 pm |
| Relativity wrote:
quote:
>
>
> Huh? Go to the Ahazi board. There is hardly anyone there . .and Ahazi
> "was" one of the most populated servers. Even now, only about 1 in 5 posts
> are actually about SWG and that is to complain.
>
>
Expansions and Items And Quests still have lots of flow. Valcyn is slow,
but it's always been slower. Ahazi is busier than Valcyn.
In any even, any board that you pick will be busier than this board.
This board is proof of nothing.
CH
| |
|
|
"Clawhound" <none@nowhere.com> wrote in message
news:5MFre.25$PR.352@mencken.net.nih.gov...
quote:
> Relativity wrote:
>
posts[vbcol=seagreen]
>
> Expansions and Items And Quests still have lots of flow. Valcyn is slow,
> but it's always been slower. Ahazi is busier than Valcyn.
>
> In any even, any board that you pick will be busier than this board.
> This board is proof of nothing.
>
> CH
Valcyn forum boards are slow because a lot of Valcyn players dont actually
post there they post in like guild forums and things like that. Valcyn
itself is still doing alright, its a bit quieter then it used to be but for
the most part there still seems to be plenty of people around both new and
old. There are a load of cities that are still Metropolis and Cities (as
someone pointed out that could be due to people putting a lot of maintance
in to houses and such, but a lot of vendors are still active in the major
player cities as well so someones still playing in em).
When out hunting people still pass me on bikes all the time (cracks me up
too because they move in to see if your a Jedi and can generate visability
for you, only I'm not one so i dissapoint them every time :P). All you gotta
do thou is click on the create button and check out the server population
before you log in to the game one day that'll give a hint as to how many
players are actually still playing.
| |
|
|
"Clawhound" <none@nowhere.com> wrote in message
news:5MFre.25$PR.352@mencken.net.nih.gov...[vbcol=seagreen]
> Relativity wrote:
>
Easiest way to tell if a game is doing extremely well is to create a new
toon and look at the server select screen during primetime hours. Note the
server capacity status.
Don't know about you, but I played SWG since release. Up to the first year
the vast majority of servers were heavy to medium loads. Shadowfire and
Tempest (Last two U.S. servers to go online) were even busy. Currently
Shadowfire and Tempest are both ghost towns. Hit the mining outpost lookin
for a group on a weeknight past 12am and don't be surprised if you are the
only one there.
The rest of the servers, the vast majority are at light capacity these days.
For the type of marketing appeal, Star Wars, along with having two deep
pocket organizations running it, Sony and LucasArts, SWG in less then 3
years is nowhere close to what this game could have been. Hence the masses
quitting.
| |
| Skinner1@hotmail.com 2005-06-15, 8:37 pm |
| On Wed, 15 Jun 2005 04:04:03 -0500, "Soot" <.@.com> wrote:
quote:
>
>"Clawhound" <none@nowhere.com> wrote in message
>news:5MFre.25$PR.352@mencken.net.nih.gov...
>
>
>Easiest way to tell if a game is doing extremely well is to create a new
>toon and look at the server select screen during primetime hours. Note the
>server capacity status.
>
>Don't know about you, but I played SWG since release. Up to the first year
>the vast majority of servers were heavy to medium loads. Shadowfire and
>Tempest (Last two U.S. servers to go online) were even busy. Currently
>Shadowfire and Tempest are both ghost towns. Hit the mining outpost lookin
>for a group on a weeknight past 12am and don't be surprised if you are the
>only one there.
>
>The rest of the servers, the vast majority are at light capacity these days.
>For the type of marketing appeal, Star Wars, along with having two deep
>pocket organizations running it, Sony and LucasArts, SWG in less then 3
>years is nowhere close to what this game could have been. Hence the masses
>quitting.
>
There are two factors at work here I believe.
One was the overwhelming favoritism given to the PvP factions which
made the most noise on the forums. I never once saw a damned thing
wrong with the game but then again, I do NOT PvP at ALL!
the other was a major over-anticipation on the part of a huge number
of the initial players. All you have to do is visit one of the fan
conventions or listen to the fanatical dedication the Star Wars fans
have.... Just look at some of the antics when this last movie was
released. Man, it's close to cultism! Put THAT kind of pressure on ANY
game and it's doomed from day one!
Anyway, that's my take!
| |
|
|
"Soot" <.@.com> wrote in message news:WrCdnWT5JcJ8czLfRVn-rg@comcast.com...
quote:
>
>
>
> Easiest way to tell if a game is doing extremely well is to create a new
> toon and look at the server select screen during primetime hours. Note
the
quote:
> server capacity status.
>
> Don't know about you, but I played SWG since release. Up to the first
year
quote:
> the vast majority of servers were heavy to medium loads. Shadowfire and
> Tempest (Last two U.S. servers to go online) were even busy. Currently
> Shadowfire and Tempest are both ghost towns. Hit the mining outpost
lookin
quote:
> for a group on a weeknight past 12am and don't be surprised if you are the
> only one there.
>
> The rest of the servers, the vast majority are at light capacity these
days.
quote:
> For the type of marketing appeal, Star Wars, along with having two deep
> pocket organizations running it, Sony and LucasArts, SWG in less then 3
> years is nowhere close to what this game could have been. Hence the
masses
quote:
> quitting.
>
>
I still stand to the fact that SWG's population dropped when Everquest 2 and
World of Warcraft first came out, just like the original everquests
population dropped then as well. And in a couple of years time when more
MMO's come out the population of those games will most likely drop as well.
Sure it probably went down a bit more after the CU but I think you'll find
those were people who were holding out for the CU then used it as an excuse
to go off and play these other games that they'd probably been considering
going and playing since they first came out anyways.
Everquest has already merged servers, I think in the case where servers have
light loads that dont look as if they are going to increase this is a good
thing to do, gives players more people to play with then and guilds more
potential members. Dunno why everyone thinks a server merge would be a bad
thing, i think its a good thing to keep a game going as long as possible
invoking as much fun as possible for those still playing it. Although in
SWG's case I think it would be difficult (houses and player cities possibly
ending up in the same locations, wonder how they'd get around that? Probably
they'd just have to move some around a bit or something).
| |
|
|
<Skinner1@hotmail.com> wrote in message
news:jg30b11d44vvfjqf93vdd4iviugorkpk2f@4ax.com...
quote:
> On Wed, 15 Jun 2005 04:04:03 -0500, "Soot" <.@.com> wrote:
>
are[vbcol=seagreen]
the[vbcol=seagreen]
year[vbcol=seagreen]
lookin[vbcol=seagreen]
the[vbcol=seagreen]
days.[vbcol=seagreen]
masses[vbcol=seagreen]
>
> There are two factors at work here I believe.
>
> One was the overwhelming favoritism given to the PvP factions which
> made the most noise on the forums. I never once saw a damned thing
> wrong with the game but then again, I do NOT PvP at ALL!
>
> the other was a major over-anticipation on the part of a huge number
> of the initial players. All you have to do is visit one of the fan
> conventions or listen to the fanatical dedication the Star Wars fans
> have.... Just look at some of the antics when this last movie was
> released. Man, it's close to cultism! Put THAT kind of pressure on ANY
> game and it's doomed from day one!
>
> Anyway, that's my take!
>
Unless its KOTOR then its doomed to be a huge success.
Although after how well done KOTOR 1 was there was a lot of mixed feelings
on KOTOR 2, the first one was a very difficult story to live up to dont
think any game producers or writers could have done it.
In any case I still love SWG and love the feeling of playing in an Star Wars
environment like that, sure there are probably things they could do better
or things they could change but then what MMO doesnt have things that
individual players feel could be improved to suit what they want/like? No
game forum anywhere is without its complaints and complainers.
My take is if people enjoyed a game enough to stick with it for 2 years then
the game was a success, even if other games did come out that they later
thought looked more appealing and decided to go try out because they needed
a change. Any game that even keeps peoples attention for a year or more cant
be *that* bad .
| |
| Clawhound 2005-06-15, 8:37 pm |
| Soot wrote:
quote:
> The rest of the servers, the vast majority are at light capacity these days.
> For the type of marketing appeal, Star Wars, along with having two deep
> pocket organizations running it, Sony and LucasArts, SWG in less then 3
> years is nowhere close to what this game could have been. Hence the masses
> quitting.
>
>
I fully agree that this game isn't what it could be. They squandered a
year's worth of "fleshing out" and general improvements.
Even before the combat upgrade, along came WoW. Nuf said there. I
believe that WoW hit the game far harder than the CU.
CH
| |
|
|
"Kas" <nykara@[NO-SPAM]optusnet.com.au> wrote in message
news:42b00f40$0$16492$afc38c87@news.optusnet.com.au...
quote:
> Dunno why everyone thinks a server merge would be a bad
> thing, i think its a good thing to keep a game going as long as possible
> invoking as much fun as possible for those still playing it.
I am sure SOE/LucasArts would love to merge servers because some of these
servers are virtual ghost towns. But it's gonna be difficult for them to do
so. Other games like Everquest don't have land property to worry about.
All the people who have built cities around prime real estate, by Coronet
etc. will get shafted bigtime.
I do agree however, eventually it's going to happen.
| |
| Clawhound 2005-06-16, 8:41 pm |
| Soot wrote:
quote:
> "Kas" <nykara@[NO-SPAM]optusnet.com.au> wrote in message
> news:42b00f40$0$16492$afc38c87@news.optusnet.com.au...
>
>
>
> I am sure SOE/LucasArts would love to merge servers because some of these
> servers are virtual ghost towns. But it's gonna be difficult for them to do
> so. Other games like Everquest don't have land property to worry about.
> All the people who have built cities around prime real estate, by Coronet
> etc. will get shafted bigtime.
>
> I do agree however, eventually it's going to happen.
>
>
Not right now. I made a new character last night.
Two servers were VERY HEAVY.
About six servers were HEAVY.
Another six were MEDIUMS.
And eight were LIGHT.
The game is absolutely jumping with new folks. The game is actively
being played. The death of this game is greatly exhagerated.
CH
| |
|
|
"Clawhound" <none@nowhere.com> wrote in message
news:7lese.31$PR.384@mencken.net.nih.gov...
quote:
>
> Two servers were VERY HEAVY.
> About six servers were HEAVY.
> Another six were MEDIUMS.
> And eight were LIGHT.
The Total experience has just been released and SOE is marketing the game
bigtime. We will see how many stick around past the free 30 days.
there is NO VERY heavy status, only heavy, medium and light. What are you
smoking?
| |
|
| Ooh I take it back seems as tho SOE changed the server status names.
The real funny thing however is whatever status you put forth from night,
It's almost EXACTLY the same status as yours at 1:40 pm CST today, LOL.
Wonder why the major cities are still empty at heavy load ones?
"Soot" <.@.com> wrote in message news:B_-dnWkTnKwTWyzfRVn-qA@comcast.com...
quote:
>
> "Clawhound" <none@nowhere.com> wrote in message
> news:7lese.31$PR.384@mencken.net.nih.gov...
>
> The Total experience has just been released and SOE is marketing the game
> bigtime. We will see how many stick around past the free 30 days.
>
> there is NO VERY heavy status, only heavy, medium and light. What are
> you smoking?
>
| |
|
|
"Soot" <.@.com> wrote in message news:4O-dnShucP2SVSzfRVn-sQ@comcast.com...
quote:
> Ooh I take it back seems as tho SOE changed the server status names.
>
> The real funny thing however is whatever status you put forth from night,
> It's almost EXACTLY the same status as yours at 1:40 pm CST today, LOL.
> Wonder why the major cities are still empty at heavy load ones?
>
Some of my friends in our chat room where talking about that yesterday
actually and this is what we came up with.
Fact of the matter is with JTL there is no "major" city any more, players
are more spread out over various cities and coronet is no longer the main
focal point for traveling. I can only speak for valcyn but if you travel
around the various planets you'll find a handlful of people at the main city
of most planets rather then just at the main city of correllia (for example
many people pass through theed in a day now as well as Keren on Naboo, as
well as the mining op on dant, Mos Eisley and Mos Espa on Tatooine etc)
players are just more widley spread out in the game due to the fast easy
travel of JTL.
Add to that the fact that there is no need to stick around for hours looking
for doctor buffs and no 5 or 10 minute wait on the shuttles theres less
people sticking in the same places for a long amount of time seen as its not
nessesary anymore. Thye don't have heavy loads because people don't have to
stand around waiting for long any more before they can go off and do what
they want to do in the playing world .
| |
|
|
"Kas" <nykara@[NO-SPAM]optusnet.com.au> wrote in message
news:42b1fcc3$0$26484$afc38c87@news.optusnet.com.au...
quote:
> Some of my friends in our chat room where talking about that yesterday
> actually and this is what we came up with.
> Fact of the matter is with JTL there is no "major" city any more, players
> are more spread out over various cities and coronet is no longer the main
> focal point for traveling. I can only speak for valcyn but if you travel
> around the various planets you'll find a handlful of people at the main
> city
> of most planets rather then just at the main city of correllia (for
> example
> many people pass through theed in a day now as well as Keren on Naboo, as
> well as the mining op on dant, Mos Eisley and Mos Espa on Tatooine etc)
> players are just more widley spread out in the game due to the fast easy
> travel of JTL.
> Add to that the fact that there is no need to stick around for hours
> looking
> for doctor buffs and no 5 or 10 minute wait on the shuttles theres less
> people sticking in the same places for a long amount of time seen as its
> not
> nessesary anymore. Thye don't have heavy loads because people don't have
> to
> stand around waiting for long any more before they can go off and do what
> they want to do in the playing world .
Good points, and just for the record I been playing off and on since beta
ended. Altho I may sound negative and harsh towards the game, overall I am
content. I recently returned for the CU. I hated the changes at first but
realize something had to be done with the 90pct armor, every non jedi being
composite clones along with the uber legendary weapons that can drop a full
specced Jedi in 2 shots.
I love certain facets of SWG that no other online game can compare. The
feeling of living in a world, Player cities, Rebel vs Imps, BH vs Jedi,
Vehicles, Creature Mounts, etc. etc.
I think there is way to many Jedi at the moment, and I also hate the new
level based game... but that is for another topic.
| |
|
|
"Soot" <.@.com> wrote in message news:JoOdnYJjFqWW-i_fRVn-oQ@comcast.com...
quote:
>
>
> Good points, and just for the record I been playing off and on since beta
> ended. Altho I may sound negative and harsh towards the game, overall I
am
quote:
> content. I recently returned for the CU. I hated the changes at first
but
quote:
> realize something had to be done with the 90pct armor, every non jedi
being
quote:
> composite clones along with the uber legendary weapons that can drop a
full
quote:
> specced Jedi in 2 shots.
>
> I love certain facets of SWG that no other online game can compare. The
> feeling of living in a world, Player cities, Rebel vs Imps, BH vs Jedi,
> Vehicles, Creature Mounts, etc. etc.
>
> I think there is way to many Jedi at the moment, and I also hate the new
> level based game... but that is for another topic.
>
>
I fully agree that there are too many Jedi in the worlds (or at least too
many who run around flashing their light sabers clearly stating I am a Jedi)
and too many bounty hunters to counter the Jedi who are running around. But
I also understand why people want to go for those professions, because they
feel "very starwars" so of course everyone is going to go for the
professions that make them feel like they are part of a starwars game (for
Jedi there must be a certain thrill as well as sense of dread wondering when
the next BH is going to come along and shoot them down).
I have played several other online MMO's even during the time that I've been
playing SWG, (everquest - played this one for about 3 yrs before SWG came
out and World of Warcraft) but I always come back to SWG because it has
something that the other games are always lacking and that is the community
feel to it. The social aspect of the cantina's, player cities and player
housing and the fact that in some way every character relies on the
professions of others.
I hated the CU at first. It took about a week to actually work out properly
how to play my professions again (and at the time several respecs to find
one I liked). Every time i went out to fight something I died a horrible
death until I got a proper feel for how it all worked. It was like
relearning a new game, but once I got used to it i didnt find it so bad .
As for the changes, being a TKA the one thing I really love about that
change is the fact that they added inate TKA armor so TK's no longer need to
run around in armor which is as it should be now i can put my character
in clothing that makes me feel like I really am an unarmed fighter.
As for the level based game I have to admit that doesnt really bother me
that much. I just feel that levels where always there previously they just
werent so easily seen (all creatures in the game did have levels, CH's could
see those levels when they tamed those creatures). I also like the fact
there are still some hard things that if you have a high combat template you
can take down solo but there are also some hard things that you do need a
group to take down which encourages guild grouping again (finally!).
Time will tell of course but at the moment there are aspects of the game
that I am finding fun again.
| |
|
|
"Kas" <nykara@[NO-SPAM]optusnet.com.au> wrote in message
news:42b27aa3$0$16490$afc38c87@news.optusnet.com.au...
quote:
> As for the level based game I have to admit that doesnt really bother me
> that much. I just feel that levels where always there previously they just
> werent so easily seen (all creatures in the game did have levels,
The level based game has a damage MULTIPLIER which did not exist in the old
system. I don't recall fighting high end jedi npcs and getting insta hit
for 20,000 damage pre cu.
| |
|
|
"Soot" <.@.com> wrote in message news:D_OdnWza264Ymi7fRVn-1Q@comcast.com...
quote:
>
> "Kas" <nykara@[NO-SPAM]optusnet.com.au> wrote in message
> news:42b27aa3$0$16490$afc38c87@news.optusnet.com.au...
>
just[vbcol=seagreen]
>
> The level based game has a damage MULTIPLIER which did not exist in the
old
quote:
> system. I don't recall fighting high end jedi npcs and getting insta hit
> for 20,000 damage pre cu.
>
True, but it is realistic from a RL sense that someone much stronger then
you can deliver a death blow in one hit (or a blow to knock you out). And
its not that hard to stay away from them 
|
| |
|
|