| Psyberowl 2005-06-10, 8:43 pm |
| Actually, as a BE, and speaking for most (though not all) of the Pre-CU BEs
on the official forums, please don't bring up the Medical Crafting that they
were *so generous* to give us. We didn't want it, we don't want it and the
only useful thing in there (as far as meds go) anymore is a Stim-D. C's and
lower are certed by anyone under Level 60 and we can't use Advanced
components on them which means they won't heal for crap.
Plus all the Docs that wanted to stay crafters came over with their +20 Med
Crafting suits and can make everything from our profession (except maybe
pets) better than we can. Some of the CM Enhancers are actually useful, but
the Doc enhancers aren't worth the cost of the components to make.
Ahem.... ::Composes self::
Much as I like the Combat Upgrade in General.... the changes to BE really
irritate me. We just got the ability to make pets again with Publish 17,
all DNA before that was broken. Half of the Tailor tissues we can make are
broken still. Chef tissues of course still work fine. Battle Armor would
have been really nice since if we're not fighting NPCs, we usually are
trying to run up to a critter and jab it with a needle... Which tends to not
make fluffy a happy kitty. Excellent Energy protection for that
profession... I just don't understand..
Oh well.
Thanks
The Bar-erras Clan
Lowca Galaxy
quote:
>
> Changing things in the game was nessesary in order to achieve what they
> were
> looking for. And the change once you get a handle on it isn't a bad one it
> just takes a couple of weeks to get used to. Abilities that were useless
> before now have thier uses, no longer do you just stand there spamming the
> same attack over and over because its the best attack for your profession
> because now it may not always be the best choice to make you actually have
> to think about what you are doing and make sure you use the right
> combinations for the right situations.
> The Doctor profession is far from useless, infact being a Doctor I find it
> very useful, it goes especially well with Melee professions, that plus a
> Doctors heal over time added with a CM's heal over time in a group means
> that the tank is taking very little damage per "combat" round which is
> also
> very useful.
> As for non-combatants, it is no more difficult now to place harvesters in
> dangerous locations when you have no combat skils as it used to be
> (speaking
> from the fact that I used to be an entertainer/crafter for a long time) It
> used to be dangerous to go out and place harvesters when you had no combat
> skills, you used to have to get a friend who had combat skills to come and
> clear a path for you to one of your harvies if it was surrounded by red
> dots, which is something you still have to do even now that hasn't
> changed.
> And crafting professions are still as useful as ever, there are foods that
> are needed and are very helpful for hunting situations, everyone still
> loves
> clothes so tailors still have a job to perform, armor is still needed only
> now guess what? All the armor types are useful not just one or two.
> Weaponsmiths are still needed as everyone still needs weapons to work
> with,
> only now they actually have more variety of weapons to create.
> Bio-engineers
> are even more useful then they used to be because now they can make meds
> as
> well as BE items.
> So, excatly how was crafting nerfed or screwed over?
> As for entertainers (a profession i have spent a lot of time in over the 2
> years ive been playing SWG), they have gotten what they *always* wanted,
> the
> ability to buff people easier, to set a cover charge for healing other
> players and for anyone who is a combatant they will know that the
> entertainer buff is very useful for gaining xp and on top of that
> entertainers can now *finally* buff themselves. So again, how is this
> nerfed? Add to that the fact that there always was a large number of AFK
> entertainers so that hasnt changed either.
> There is a lot more variety in game play these days with all professions,
> it's not nerfed or screwed up it just takes a bit of time (and an open
> mind)
> to relearn what you used to already know how to do.
> As for ROTW, the game needed more instances for parties to play around in
> so
> they created them, if instances arent what you want then there are plenty
> of
> other planets to hunt on.
> The game really hasn't changed that much people are just too lazy to learn
> a
> few new skills and skill combinations in order to effectively be able to
> play their characters again.
>
>
|