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Home > Archive > Star Wars Galaxies > October 2004 > Beta - Vets
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| Superman 2004-09-22, 9:53 am |
| I am in The Beta for Jump to lightspeed and I was not at fan fest.
yay
| |
| baegucb 2004-09-22, 9:53 am |
| Superman wrote:
quote:
> I am in The Beta for Jump to lightspeed and I was not at fan fest.
>
> yay
>
>
I too, and I found it extremely buggy. And on my galaxy forum someone
with a new account for an alt, also got an invite. Feeling special now? heh
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| Superman 2004-09-22, 5:58 pm |
| I am just happy. I have never been part of a beta for anything.
I have tried for almost every game out there to get into beta.
The force must be with me for this one :0
I was mad because I am on the other side of the country and could not attend
Fan fest.
"baegucb" <user@example.net> wrote in message
news:41517aaf$1_3@newspeer2.tds.net...
quote:
> Superman wrote:
> I too, and I found it extremely buggy. And on my galaxy forum someone with
> a new account for an alt, also got an invite. Feeling special now? heh
| |
|
| Space is nice so far. I experinced no Lag but It was only me a a few people
in space.
"Superman" <:30@ptd.net> wrote in message
news:0u-cnVG1MabHE8zcUSdV9g@ptd.net...
quote:
>I am just happy. I have never been part of a beta for anything.
>
> I have tried for almost every game out there to get into beta.
>
> The force must be with me for this one :0
>
> I was mad because I am on the other side of the country and could not
> attend Fan fest.
>
>
> "baegucb" <user@example.net> wrote in message
> news:41517aaf$1_3@newspeer2.tds.net...
>
>
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| Skinner1@hotmail.com 2004-09-23, 6:47 am |
| On Wed, 22 Sep 2004 08:11:53 -0500, baegucb <user@example.net> wrote:
quote:
>Superman wrote:
>I too, and I found it extremely buggy. And on my galaxy forum someone
>with a new account for an alt, also got an invite. Feeling special now? heh
Well of course it is buggy.... if it weren't, you would have paid your
$30 and be playing in a live game.
And Yeah. I do feel special. ANd I feel lucky. Seeing that which only
a few of the total number of players get to see and be part of
developing.
| |
| Superman 2004-09-27, 5:48 pm |
| Beta is Awesome.
I have been testing out some generic controllers and they work great.
Using the mouse is not the easiest thing in the world. The game is much
better with a controller. I would recommend one to anyone that is going to
get serious in playing the space expansion.
I have experience no lag in space. Just some on Naboo in Theed infront of
the space port because there are 1000 people outside.
<Skinner1@hotmail.com> wrote in message
news:g0a5l0p43420mccaehnhkv6ket09tutb1j@4ax.com...
quote:
> On Wed, 22 Sep 2004 08:11:53 -0500, baegucb <user@example.net> wrote:
>
>
> Well of course it is buggy.... if it weren't, you would have paid your
> $30 and be playing in a live game.
>
> And Yeah. I do feel special. ANd I feel lucky. Seeing that which only
> a few of the total number of players get to see and be part of
> developing.
>
>
| |
|
| "Superman" <:30@ptd.net> wrote in message
news:Y56cncv-PKxmg8XcUSdV9g@ptd.net...
quote:
> Beta is Awesome.
I thought it sucked and uninstalled it after just a couple days.
/shrug
Glad to see people are enjoying it, maybe there will be a game around
that they can fix all the bugs in after its release.
- Oalan
| |
| Superman 2004-09-27, 5:48 pm |
| It changed since last week. I would try it again.
"Oalan" <Spam_Sucks@I.hate.it> wrote in message
news:I4pGGD.3EF@news.boeing.com...
quote:
> "Superman" <:30@ptd.net> wrote in message
> news:Y56cncv-PKxmg8XcUSdV9g@ptd.net...
>
> I thought it sucked and uninstalled it after just a couple days.
>
> /shrug
>
> Glad to see people are enjoying it, maybe there will be a game around
> that they can fix all the bugs in after its release.
>
> - Oalan
>
>
| |
|
| > > "Superman" <:30@ptd.net> wrote in message
news:fKecnVp85bbU9sXcUSdV9g@ptd.net...
quote:
> It changed since last week. I would try it again.
Hmmm... I might have to reinstall and check it out again. One of the
problems I've noticed right away is that my friends aren't in it, so the
whole reason I didn't drop the game a long time ago was because of them.
It does make it easier to find and report the bugs though, since they
seem to piss me off a lot quicker when I don't have anything else to do
;)
- Oalan
| |
| Superman 2004-10-02, 5:47 pm |
| I have on issue with the Beta.
There are not enough enemies.
I fly around looking for a random guy to fight and someone else is always
fighting it.
Otherwise it is cool.
"Oalan" <Spam_Sucks@I.hate.it> wrote in message
news:I4pyA6.2FI@news.boeing.com...
quote:
> news:fKecnVp85bbU9sXcUSdV9g@ptd.net...
>
>
> Hmmm... I might have to reinstall and check it out again. One of the
> problems I've noticed right away is that my friends aren't in it, so the
> whole reason I didn't drop the game a long time ago was because of them.
> It does make it easier to find and report the bugs though, since they
> seem to piss me off a lot quicker when I don't have anything else to do
> ;)
>
> - Oalan
>
>
| |
| Chris Pollard 2004-10-08, 6:46 am |
| Skinner1@hotmail.com wrote in message news:<g0a5l0p43420mccaehnhkv6ket09tutb1j@4ax.com>...
quote:
> And Yeah. I do feel special. ANd I feel lucky. Seeing that which only
> a few of the total number of players get to see and be part of
> developing.
Both of my accounts have an invite and all of my freinds got invited.
Beggining to think they're giving everyone a chance to play before release.
| |
|
| "Chris Pollard" <chris@cdp181.demon.co.uk> wrote in message
news:c39785cb.0410072336.9e21d58@posting.google.com...
quote:
> Skinner1@hotmail.com wrote in message
news:<g0a5l0p43420mccaehnhkv6ket09tutb1j@4ax.com>...
quote:
>
only[vbcol=seagreen]
>
> Both of my accounts have an invite and all of my freinds got invited.
>
> Beggining to think they're giving everyone a chance to play before
release.
I talked with one of my friends from SWG last night for the first time
in ages. He said the JTL forums were full of people saying they only
played 30mins and then quit playing it forever. If thats the case, it
might've been a bad idea to invite everybody 
- Oalan
| |
|
| On 8 Oct 2004 00:36:58 -0700, chris@cdp181.demon.co.uk (Chris Pollard)
wrote:
quote:
>Skinner1@hotmail.com wrote in message news:<g0a5l0p43420mccaehnhkv6ket09tutb1j@4ax.com>...
>
>
>Both of my accounts have an invite and all of my freinds got invited.
>
>Beggining to think they're giving everyone a chance to play before release.
I think they don't need another repeat of opening day. Never hurts to
offer a few free weeks of beta to see how server load handles under
stressed conditions.
| |
|
| On Fri, 8 Oct 2004 14:10:43 GMT, "Oalan" <Spam_Sucks@I.hate.it> wrote:
quote:
>I talked with one of my friends from SWG last night for the first time
>in ages. He said the JTL forums were full of people saying they only
>played 30mins and then quit playing it forever. If thats the case, it
>might've been a bad idea to invite everybody 
That might make it sound like it is bad. Folks tell me there is
nothing wrong with JTL, the problem is they just can't figure out how
it applies to the game as a whole. It's like a game unto itself but
how does it advance defending a ground faction base, increasing the
size of your player city, resource harvesting, or how about the
general storyline of this MMOG in general.
Seems like all they will do is drain away some of the ground game
folks to the space game. We lost a base because we had few defenders
on evening; they were all off beta flying. The first few weeks of live
JTL ought to be very interesting as it applies to player habits.
On the bright side; it sounds as if the Earth and Beyond people will
have a new home.:P
| |
|
| Shane wrote:
quote:
>
> That might make it sound like it is bad. Folks tell me there is
> nothing wrong with JTL, the problem is they just can't figure out how
> it applies to the game as a whole. It's like a game unto itself but
> how does it advance defending a ground faction base, increasing the
> size of your player city, resource harvesting, or how about the
> general storyline of this MMOG in general.
>
> Seems like all they will do is drain away some of the ground game
> folks to the space game. We lost a base because we had few defenders
> on evening; they were all off beta flying. The first few weeks of live
> JTL ought to be very interesting as it applies to player habits.
>
> On the bright side; it sounds as if the Earth and Beyond people will
> have a new home.:P
Don't forget that it still requires ground resources to build and
maintain your ships, that should help keep people in the ground game.
nib
| |
| baegucb 2004-10-18, 6:06 pm |
| Shane wrote:
quote:
> On Fri, 8 Oct 2004 14:10:43 GMT, "Oalan" <Spam_Sucks@I.hate.it> wrote:
>
>
>
>
>
> That might make it sound like it is bad. Folks tell me there is
> nothing wrong with JTL, the problem is they just can't figure out how
> it applies to the game as a whole. It's like a game unto itself but
> how does it advance defending a ground faction base, increasing the
> size of your player city, resource harvesting, or how about the
> general storyline of this MMOG in general.
>
> Seems like all they will do is drain away some of the ground game
> folks to the space game. We lost a base because we had few defenders
> on evening; they were all off beta flying. The first few weeks of live
> JTL ought to be very interesting as it applies to player habits.
>
> On the bright side; it sounds as if the Earth and Beyond people will
> have a new home.:P
odd. I looked at
http://www.earthandbeyond.ea.com/ho...x_marketing.jsp awhile ago,
just out of curiousity, and it said they were shutting down. And that
link says they already have,
| |
| Roberta 2004-10-18, 6:06 pm |
|
"nib" <individual_news@nibsworld.com> wrote in message
news:2snumsF1nbsgaU1@uni-berlin.de...
quote:
> Shane wrote:
>
>
> Don't forget that it still requires ground resources to build and maintain
> your ships, that should help keep people in the ground game.
>
> nib
And when you get hurt in space - you get significant wounds and battle
fatigue
| |
|
| On Sat, 09 Oct 2004 00:09:39 -0500, baegucb <user@example.net> wrote:
quote:
>Shane wrote:
>odd. I looked at
>http://www.earthandbeyond.ea.com/ho...x_marketing.jsp awhile ago,
>just out of curiousity, and it said they were shutting down. And that
>link says they already have,
I beta tested that game. A fine game, nothing really wrong with it,
but it was all spaceship stuff.Playing a vehicle has it's limits for
me. I enjoy characters that interact face to face. I was the sort of
guy who during my paper and pencil RPG moment hated Battle tech. I
felt it focused on giant robots over characters leaving one to feeling
like they were playing a board strategy game and not an RPG. Earth and
beyond had the same effect on me and from what my friends tell me, JTL
sounds exactly like it. I won't be getting the expansion, Ill use that
money for EQ2.
| |
|
| On Fri, 08 Oct 2004 11:49:06 -0500, nib
<individual_news@nibsworld.com> wrote:
quote:
>Don't forget that it still requires ground resources to build and
>maintain your ships, that should help keep people in the ground game.
>
>nib
OK, the space game drains ground resource, but what does the space
game do for us ground folk other than eat up our resources and
credits? What can I get from the space game that will enhance or help
the ground game?
EQ expansion at least offered new spells and crafting items if you
couldn't scrape up the man power for the new dungeon crawls whose
difficulty was dictated by the uber guilds.At least there were some
consolation prizes that you could use in the old EQ world. This is
what I am finding problematic about the first expansion. Did I miss
something or is it just all about the opportunity to fly around in
space and twitch?
| |
| Shirley Kincaid 2004-10-18, 6:06 pm |
| I don't know that I would get into EQ2. I came to despise what happened to
the first one enough. I am not sure that I will do the JTL, I have my hands
full working on the FS branches, regardless of whether I decide to go Jedi
or not. The main thing I like about this game over EQ or others similar is
with my profession I don't HAVE to group if I don't want to, although SOE
seems bound and determined to dictate that I will need to at some point.
This is not to say that I dislike groups, but I am selective and I'd rather
get myself killed only by my OWN stupidity instead of someone else who is
watchin the boob tube or something on a "solo" group. What is that by the
way?
And before I get off topic and blow my starting rep, I used to play Earth as
well, I did the beta as well as played for about the first week or so. Space
combat isn't really my thing so I walked away from it. I couldn't really get
into it as much as I'd initially hoped. Since we are going to be doing
combat and using resources to make the plating, engines, etc, that brings up
another question I have. Aren't there a "finite" amount of resources on any
planet? I could have sworn I read something like that once. If that's the
case and it takes some ungodly amounts of resources from us "earthers" to
make the ships n stuff for the JTL crowd, what will this do to the game
economy and crafting caste I wonder?
Just my thoughts in general...
--
Obitrotzu Ossko
Wayfarer / Creature Tamer
Warrant Officer I - Rebel Alliance
Corbantis Server
http://swg.allakhazam.com/db/userin...l?char_id=43046
"Shane" <noone@nowhere.com> wrote in message
news:7e6hm0pe9nf3naeqno5ikud7cdndori723@4ax.com...
quote:
> On Sat, 09 Oct 2004 00:09:39 -0500, baegucb <user@example.net> wrote:
>
>
>
> I beta tested that game. A fine game, nothing really wrong with it,
> but it was all spaceship stuff.Playing a vehicle has it's limits for
> me. I enjoy characters that interact face to face. I was the sort of
> guy who during my paper and pencil RPG moment hated Battle tech. I
> felt it focused on giant robots over characters leaving one to feeling
> like they were playing a board strategy game and not an RPG. Earth and
> beyond had the same effect on me and from what my friends tell me, JTL
> sounds exactly like it. I won't be getting the expansion, Ill use that
> money for EQ2.
| |
|
| On Sat, 9 Oct 2004 20:37:00 -0700, "Shirley Kincaid"
<tinyperson@comcast.net> wrote:
quote:
>I don't know that I would get into EQ2. I came to despise what happened to
>the first one enough. I am not sure that I will do the JTL, I have my hands
>full working on the FS branches, regardless of whether I decide to go Jedi
>or not. The main thing I like about this game over EQ or others similar is
>with my profession I don't HAVE to group if I don't want to, although SOE
>seems bound and determined to dictate that I will need to at some point.
>This is not to say that I dislike groups, but I am selective and I'd rather
>get myself killed only by my OWN stupidity instead of someone else who is
>watchin the boob tube or something on a "solo" group. What is that by the
>way?
EQ2 won't be like EQ1. Yes for some things you will need groups.But it
will be solo and casual player friendly. You'll have item rot and best
items are player made as opposed to the need to camp the "good stuff".
Best I can describe the class system is a hybrid between SWG and old
EQ; still level dependent, but class begin in a broad area and only
focus into your final "class" at the upper levels.
I loved EQ but after 5 years, been there done that. It is a limited
game and it really showed at the end where the uber guilds pretty much
set the agenda to the point that some dungeons just couldn't be done
by may high mid level guild. I remember when a bunch of uber guilds on
a server pulled down "The Sleeper" who was a Death Touch MoB never
meant to be "killed". They did it and it was that kind of power the
devs based their dungeon,drop, game design on and that made it party
dependent for anything nice and also raised the frustration level as
small guilds tried to cobble enough people together to attempt some of
the content with mixed results.
SWG has some content problems IMO, but I do like how I was able to get
nice armor, a house, mount in a relatively short time. Unlike EQ where
you can spend months saving for a single piece of armor and even
adventure with other no matter what level you are.
From what I read, Ill be giving EQ2 a chance, but I have always been
partial to the fantasy setting and all the others out ATM just don't
do it for me like EQ did. It will be interesting to see if EQ2 can
give me that same feeling again or if it was nothing more then the
right game at the right time...
| |
| Shirley Kincaid 2004-10-18, 6:06 pm |
| Thanks for the insight Shane, I pretty much felt the same way about that
one --- been there done that. I would be interested to hear your thoughts
when the new EQ2 comes out and get a player perspective before I commit to
another one 
As far as SWG, yeah, there are a few content issues but I am comfortable
enough with the game. I would say that they need to rethink a few aspects of
the Jedi FS conversion rates however. 30 to 1 conversion does feel fairly
steep to me. Other than that, I don't really have a beef with the whole
revamp.
As a matter of curiosity, I started a character on Bloodfin the other day to
see how far I could get him while I wait for my combat missions on
Corbantis. Made a Zabrak brawler and got him to midrang ein 1 handed weapons
and unarmed relatively quickly. Doesn't have much cash or a house yet but
I've only played him twice. I had no idea the brawler profession had that
kind of power coming out of the gate. Cho Mai doing 425pts on an NPC as a
novice brawler with a cheap bazaar bought Gaderiffi baton was scary.
--
Obitrotzu Ossko
Wayfarer / Creature Tamer
Warrant Officer I - Rebel Alliance
Corbantis Server
http://swg.allakhazam.com/db/userin...l?char_id=43046
"Shane" <noone@nowhere.com> wrote in message
news:940jm0dl37ku0ctvug29o4ev54k2g982p2@4ax.com...
quote:
> On Sat, 9 Oct 2004 20:37:00 -0700, "Shirley Kincaid"
> <tinyperson@comcast.net> wrote:
>
>
> EQ2 won't be like EQ1. Yes for some things you will need groups.But it
> will be solo and casual player friendly. You'll have item rot and best
> items are player made as opposed to the need to camp the "good stuff".
> Best I can describe the class system is a hybrid between SWG and old
> EQ; still level dependent, but class begin in a broad area and only
> focus into your final "class" at the upper levels.
>
> I loved EQ but after 5 years, been there done that. It is a limited
> game and it really showed at the end where the uber guilds pretty much
> set the agenda to the point that some dungeons just couldn't be done
> by may high mid level guild. I remember when a bunch of uber guilds on
> a server pulled down "The Sleeper" who was a Death Touch MoB never
> meant to be "killed". They did it and it was that kind of power the
> devs based their dungeon,drop, game design on and that made it party
> dependent for anything nice and also raised the frustration level as
> small guilds tried to cobble enough people together to attempt some of
> the content with mixed results.
>
> SWG has some content problems IMO, but I do like how I was able to get
> nice armor, a house, mount in a relatively short time. Unlike EQ where
> you can spend months saving for a single piece of armor and even
> adventure with other no matter what level you are.
>
> From what I read, Ill be giving EQ2 a chance, but I have always been
> partial to the fantasy setting and all the others out ATM just don't
> do it for me like EQ did. It will be interesting to see if EQ2 can
> give me that same feeling again or if it was nothing more then the
> right game at the right time...
| |
| Chris Pollard 2004-10-18, 6:06 pm |
| "Oalan" <Spam_Sucks@I.hate.it> wrote in message news:<I59rDu.42o@news.boeing.com>...
quote:
> release.
>
> I talked with one of my friends from SWG last night for the first time
> in ages. He said the JTL forums were full of people saying they only
> played 30mins and then quit playing it forever. If thats the case, it
> might've been a bad idea to invite everybody 
>
Same here actually. Played for around an hour and haven't logged in since.
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