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Home > Archive > Flight simulator > August 2006 > Janes F/A-18
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"Man-wai Chang" <toylet.toylet@gmail.com> wrote in message
news:44a36e53$1_1@rain.i-cable.com...
quote:
>
> 1. Is there a way to buy it now?
On eBay for about fifty bucks. :-)
quote:
> 2. Will there be a successor to this game?
Nope.
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| Man-wai Chang 2006-08-03, 3:48 am |
| Gank wrote:
quote:
> "Man-wai Chang" <toylet.toylet@gmail.com> wrote in message
> news:44a36e53$1_1@rain.i-cable.com...
>
> On eBay for about fifty bucks. :-)
I am from Hong Kong. How could I grab it?
--
.~. Might, Courage, Vision, SINCERITY. http://www.linux-sxs.org
/ v \ Simplicity is Beauty! May the Force and Farce be with you!
/( _ )\ (Ubuntu 6.06) Linux 2.6.17.1
^ ^ 17:06:01 up 1 day 2:59 0 users load average: 1.09 1.03 1.01
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| FatKat 2006-08-03, 3:48 am |
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Man-wai Chang wrote:
quote:
> 1. Is there a way to buy it now?
Check E*Bay. I found at least one auction that allows for
international purchasers.
http://cgi.ebay.com/Janes-F-A-18-Si...1QQcmdZViewItem
with a starting bid of less than a dollar, you'll probably spend more
on S&H than on the final bid.
quote:
>
> 2. Will there be a successor to this game?
Why do you think the game needs a successor?
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"FatKat" <robynari@juno.com> wrote in message
news:1151602664.236964.184560@x69g2000cwx.googlegroups.com...
quote:
> with a starting bid of less than a dollar, you'll probably spend more
> on S&H than on the final bid.
Maybe not. A guy just sold his copy of JF18 for $50.00 USD at Amazon.
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| FatKat 2006-08-03, 3:48 am |
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Gank wrote:
quote:
> "FatKat" <robynari@juno.com> wrote in message
> news:1151602664.236964.184560@x69g2000cwx.googlegroups.com...
>
> Maybe not. A guy just sold his copy of JF18 for $50.00 USD at Amazon.
Was it the original boxed version? The one I bought in 2001 was the
"special edition" that came with the manual as a PDF file on a separate
CD, and that cost $10. There's no shortage of people who buy online
with more impulse than sense, so there's no reason to read much into
your example. One guy who doesn't know how to shop doesn't set the
pace for everybody else.
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"FatKat" <robynari@juno.com> wrote in message
news:1151640616.791928.13530@b68g2000cwa.googlegroups.com...
quote:
> Was it the original boxed version? The one I bought in 2001 was the
> "special edition" that came with the manual as a PDF file on a separate
> CD, and that cost $10. There's no shortage of people who buy online
> with more impulse than sense, so there's no reason to read much into
> your example. One guy who doesn't know how to shop doesn't set the
> pace for everybody else.
>
Lots of out of print sought after games sell for quite a lot now. I could
sell my FreeSpace2 for $100.00 USD if I wanted.
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| Man-wai Chang 2006-08-03, 3:48 am |
| >> 2. Will there be a successor to this game?
quote:
> Why do you think the game needs a successor?
More realistic terrain, planes, and vehicles. More detail in the
cockpit, physics, .....
--
.~. Might, Courage, Vision, SINCERITY. http://www.linux-sxs.org
/ v \ Simplicity is Beauty! May the Force and Farce be with you!
/( _ )\ (Ubuntu 6.06) Linux 2.6.17.1
^ ^ 11:43:01 up 1 day 21:36 0 users load average: 1.05 1.01 1.00
news://news.3home.net news://news.hkpcug.org news://news.newsgroup.com.hk
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| FatKat 2006-08-03, 3:48 am |
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Gank wrote:
quote:
> "FatKat" <robynari@juno.com> wrote in message
> news:1151640616.791928.13530@b68g2000cwa.googlegroups.com...
> Lots of out of print sought after games sell for quite a lot now. I could
> sell my FreeSpace2 for $100.00 USD if I wanted.
In theory, you could basically sell anything for any price; conversely,
you could buy anything for any price - that's the rule of thumb for
antique stores and pawn shops. But just because somebody is willing to
purchase an out-of-print game for an exorbitant sum doesn't mean that
the buyer must be prepared to spend that much. The out-of-print rule
seems more applicable to books than games anyway, and especially
irrelevant to flight sims (even complex titles like Janes F/A-18) given
how that category has been saturated with titles. We've got so many,
each requiring a lot of attention of their owners - I'd be surprised if
the demand would support a price like that for more than a few items,
and certainly not from patient buyers who are willing to shop around.
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| FatKat 2006-08-03, 3:48 am |
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Man-wai Chang wrote:
quote:
>
> More realistic terrain, planes, and vehicles. More detail in the
> cockpit, physics, .....
>
Very conclusory language - you're basically paraphrasing that it would
look better, but you're not saying how, or it would be more realistic,
but not how you'd determine what realistic is. Personally, I think the
origingal EF2000 set a benchmark for panels that few have been willing
to even match - not in how much detail (obviously, clickable pits like
those in F-18 & Falcon outmatch EF2000) but how it was presented.
Rather than have the panel fixed to the screen, it moves depending on
G-load, which implies the forces acting on the pilot's body and the
motion of flight; also, instead of cutting to various MFDs, EF2000
would zoom in on them - much as the human eye focuses in on something
of interest. EF2000 was already past its prime when I got into it, but
it had very realistic ideas.
The problem with the sim market is that there were too many prospective
simmers who became too jaded - they quickly got the idea that there's
alwasy room for improvement in the realism department - while that's
not incorrect (these are sims, there will always be something
unrealistic about them), it's had the unfortunate consequence that
these simmers are by definition dissatisfied, even if slightly, with
the sims they have. It's sad to think how much fun guys would have had
devouring games like Falcon 4, F-18 or Flanker 2.5 years after cutting
their teeth on 80's sims like the original Falcon, Strike Eagle or
"Their Finest Hour". I knew that sims could improve, but I was too
busy enjoying TFH to think about how SWotL would improve it.
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"FatKat" <robynari@juno.com> wrote in message
news:1151678416.208941.19550@p79g2000cwp.googlegroups.com...
quote:
> In theory, you could basically sell anything for any price; conversely,
> you could buy anything for any price - that's the rule of thumb for
> antique stores and pawn shops. But just because somebody is willing to
> purchase an out-of-print game for an exorbitant sum doesn't mean that
> the buyer must be prepared to spend that much. The out-of-print rule
> seems more applicable to books than games anyway, and especially
> irrelevant to flight sims (even complex titles like Janes F/A-18) given
> how that category has been saturated with titles. We've got so many,
> each requiring a lot of attention of their owners - I'd be surprised if
> the demand would support a price like that for more than a few items,
> and certainly not from patient buyers who are willing to shop around.
>
It's not a theory. Those are the going prices for JF18 and Freespace2.
Whether or not someone is stupid enough to pay those prices is moot and
beyond this discussion.
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| FatKat 2006-08-03, 3:48 am |
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UVP wrote:
quote:
> "FatKat" <robynari@juno.com> wrote in message
> news:1151678416.208941.19550@p79g2000cwp.googlegroups.com...
>
> It's not a theory. Those are the going prices for JF18 and Freespace2.
Actually, those are some prices - as an out-of-stores item, there is no
real going price, only what somebody is willing to pay/sell it for in
some transactions, and hardly all of them. I've seen Freespace2 for
less than $100, and for more. Which is the realistic price? Depends
on the buyer. But when you're looking for something and ask others how
to get it, I'd do you the courtesy of not factoring in every idiot
buyer.
quote:
> Whether or not someone is stupid enough to pay those prices is moot and
> beyond this discussion.
Seems pretty relevant to me - he wanted to know where to get it, not
get shafted for it.
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| Man-wai Chang 2006-08-03, 3:48 am |
| > The problem with the sim market is that there were too many prospective
quote:
> simmers who became too jaded - they quickly got the idea that there's
> alwasy room for improvement in the realism department - while that's
> not incorrect (these are sims, there will always be something
> unrealistic about them), it's had the unfortunate consequence that
As PC gets faster, games could improve in terms of textures and physics.
I do hope that Janes could come back to live and release a whole new
generation of 64-bit simulators (better on LInux). 
--
.~. Might, Courage, Vision, SINCERITY. http://www.linux-sxs.org
/ v \ Simplicity is Beauty! May the Force and Farce be with you!
/( _ )\ (Ubuntu 6.06) Linux 2.6.17.1
^ ^ 11:23:01 up 2 days 21:16 0 users load average: 2.26 3.69 4.01
news://news.3home.net news://news.hkpcug.org news://news.newsgroup.com.hk
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| FatKat 2006-08-03, 3:48 am |
|
Man-wai Chang wrote:
quote:
>
> As PC gets faster, games could improve in terms of textures and physics.
> I do hope that Janes could come back to live and release a whole new
> generation of 64-bit simulators (better on LInux). 
>
Maybe, but the critical question is how that extra computing power
translates to the sim itself. There's no question that you could get
better physics and graphics with a system that can run Novalogic's F-22
Raptor can do better with textures and physics than one that could run
only Falcon 3.0, but that doesn't change the fact that Falcon 3.0 is a
way better game than Raptor could ever hope to be. So in 5 or maybe 10
years we'll have a sim that has the potential to offer improved flight
dynamics and graphics over Hornet or Falcon, but squanders it on
eye-candy and some self-described pretensions of being realistic.
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| tomcervo 2006-08-03, 3:48 am |
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Man-wai Chang wrote:
quote:
> 1. Is there a way to buy it now?
Online or look through the deadwood in the computer game stores, or
charity resales. I've bought copies of it for $2--$4 just to have a
backup or two.
quote:
> 2. Will there be a successor to this game?
Look up Team SuperHornet on your favorite search engine--free upgrades,
not as extensive as Falcon but there's a lot out there.
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| tomcervo 2006-08-03, 3:48 am |
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FatKat wrote:
quote:
> I knew that sims could improve, but I was too
> busy enjoying TFH to think about how SWotL would improve it.
Most of improvement has been visual--there's never been another sim
with Swotl's depth of gameplay. And look at all the effort going into
turning JFA-18 into Fleet Defender.
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