Home > Archive > Flight simulator > July 2005 > Re: F4 AF: what's the consensus?





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Author Re: F4 AF: what's the consensus?
Nats

2005-07-20, 8:48 pm

"tomcervo" <tomcervo@aol.com> wrote in message
news:1121868773.279364.77610@g47g2000cwa.googlegroups.com...
quote:

> Agree, but the missing key card is a pain. I mean the list of keys and
> functions, organized by topic, rather than the keyboard map file or the
> text file that lists keys in alphabetical order.
> As it is, you have to stop and consult the keychart, scanning for the
> black function that lists the most important keys. Or create your own
> list of keys in order or topic and importance. I have no doubt that
> someone will create a better one than my scratch effort, but Graphsim
> did this with their various Hornet sims, so they can't pretend they
> don't know how.
> I'm thinking now of the newbie who sees the attractive box on the shelf
> and takes it home to be frustrated. I know there's a recruit/cadet
> mode, but Falcon4 actually had a minimanual for that mode--and Jane's
> had cadet mode/quickstart keycharts for F/A-18 and F-15 that allowed
> you get in the air and blast stuff w/o spending two days reading the
> manual.
> I just want EVERYONE who buys this to be happy with it, and I'm afraid
> there'll be more disappointed newbies than those of us who can just
> pull out our FF3 charts and pencil in a few notes.
>


Yes this game is very rookie unfriendly which is a great shame because we
all know that it is the best jet flight sim currently around and its dynamic
campaign is the best ever campaign period. Im using my FF3 key commands
layout but there are loads of people out there buying this who wont have
this available. It would have been so easy to include one in the box
considering how nice the box and manual are in terms of presentation.


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