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Home > Archive > Flight simulator > July 2005 > How to handle multiple opponents in EF2000?
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How to handle multiple opponents in EF2000?
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| paul_wary@yahoo.com 2005-07-18, 8:35 pm |
| Hi,
I have EF2000 (both the first DOS and the Windows version called
SuperEF2000). I am getting shot down a lot because I have trouble
handling multiple opponents (I mean other hostile aircraft).
1) How do I recognize how many close-formation opponents/targets there
are from a big distance? On the radar, I can usually see them as a
single red spot and they do not become multiple spots until they get
closer.
2) What is the best way to engage with multiple opponents? Launch a
missile on one and then immediately continue with the next one?
3) What is the best way to make use of my wingmen (if available) in
case there are multiple opponents? Should I keep them close to myself
or assign them targets to be engaged right away?
4) After having launched some long-range missiles, should I turn around
(in order to avoid getting hit myself) or should I continue to fly
towards the hostile aircraft?
Paul
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| God its nice to see a post related to EF2000 my favourite game of all time!
Havent played it in years though so I cant help you! Isnt there an ability
to zoom the MFD to see in detail the number of the enemy planes?
Nats
<paul_wary@yahoo.com> wrote in message
news:1121695566.038837.248930@o13g2000cwo.googlegroups.com...
quote:
> Hi,
>
> I have EF2000 (both the first DOS and the Windows version called
> SuperEF2000). I am getting shot down a lot because I have trouble
> handling multiple opponents (I mean other hostile aircraft).
>
> 1) How do I recognize how many close-formation opponents/targets there
> are from a big distance? On the radar, I can usually see them as a
> single red spot and they do not become multiple spots until they get
> closer.
>
> 2) What is the best way to engage with multiple opponents? Launch a
> missile on one and then immediately continue with the next one?
>
> 3) What is the best way to make use of my wingmen (if available) in
> case there are multiple opponents? Should I keep them close to myself
> or assign them targets to be engaged right away?
>
> 4) After having launched some long-range missiles, should I turn around
> (in order to avoid getting hit myself) or should I continue to fly
> towards the hostile aircraft?
>
> Paul
>
| |
|
| I was never able to get to run on my box
but i stll have it does it run on XP?
if so how??
thanks
"Nats" <nstutt@nstutt.freeserve.co.uk> wrote in message
news:dbgfi9$e3u$1@newsg1.svr.pol.co.uk...
quote:
> God its nice to see a post related to EF2000 my favourite game of all
time!
quote:
> Havent played it in years though so I cant help you! Isnt there an ability
> to zoom the MFD to see in detail the number of the enemy planes?
>
> Nats
>
> <paul_wary@yahoo.com> wrote in message
> news:1121695566.038837.248930@o13g2000cwo.googlegroups.com...
>
>
| |
| FatKat 2005-07-18, 8:35 pm |
| I used to run V2 on my XP machine. Then I upgraded my graphics card,
and the game became unplayable. I've since gotten a Dell Dimension
3000, which has no provision for AGP.
......only now, I can't fund the freakin EF2000 CD!
| |
| FatKat 2005-07-18, 8:35 pm |
|
paul_wary@yahoo.com wrote:
quote:
> Hi,
>
> I have EF2000 (both the first DOS and the Windows version called
> SuperEF2000). I am getting shot down a lot because I have trouble
> handling multiple opponents (I mean other hostile aircraft).
>
Wow, an EF2000 question. Now there was a sim ahead of its time. For
one that didn't specifically require a Pentium, it was spectacular.
Those multi-plane hops are a killer, though.
quote:
> 1) How do I recognize how many close-formation opponents/targets there
> are from a big distance? On the radar, I can usually see them as a
> single red spot and they do not become multiple spots until they get
> closer.
Doubtless IMO, this is probably a concession to reality. To balance it
out though, you can just spot your enemies and cycle through them. You
can usually tell that way. Just be careful that you're not confusing
two different airplanes as the same just because they're so close to
each other.
quote:
>
> 2) What is the best way to engage with multiple opponents? Launch a
> missile on one and then immediately continue with the next one?
I never made much of the fire frequency, but it's hard to deny the
virtues of a massive salvo. Also, don't forget to use your wingmen -
it's not like they're good for much else. Lastly, I never use S25 -
get better performance on the AMRAAM.
quote:
> 3) What is the best way to make use of my wingmen (if available) in
> case there are multiple opponents? Should I keep them close to myself
> or assign them targets to be engaged right away?
Arrow formation - designate nearby targets for them so you stay
together.
quote:
>
> 4) After having launched some long-range missiles, should I turn around
> (in order to avoid getting hit myself) or should I continue to fly
> towards the hostile aircraft?
I prefer a zoom climb myself. I drop chaff as I climb and the enemy
missiles just fly off harmlessly underneath me, even though in reality
I must be presenting a horrible RCS.
| |
| paul_wary@yahoo.com 2005-07-19, 6:53 am |
| FatKat wrote:
quote:
> I used to run V2 on my XP machine. Then I upgraded my graphics card,
> and the game became unplayable. I've since gotten a Dell Dimension
> 3000, which has no provision for AGP.
>
>
> .....only now, I can't fund the freakin EF2000 CD!
I guess you meant "find", right? ;-)
Paul
| |
| paul_wary@yahoo.com 2005-07-19, 6:53 am |
| Mark wrote:
quote:
> I was never able to get to run on my box
>
> but i stll have it does it run on XP?
>
> if so how??
The DOS version ran well on my old machine, which I don't have anymore.
On my new machine I didn't want to install an extra DOS operating
system partition, and besides there are no DOS drivers for my onboard
sound system anyway. So, I tried DOSBox
(http://dosbox.sourceforge.net/). DOSBox is an emulator of an x86 PC
with DOS but also emulates a soundblaster card including its game port.
It works for many games BUT: The slow-down factor is enormous, meaning
that you need a very fast computer to emulate an older CPU above a 486
or so. My new machine isn't powerful enough to emulate anything above
this, so if an old DOS game required more than that to run smoothly, it
didn't work well.
So, I bought SuperEF2000 at Amazon Marketplace for a very cheap price.
It is *exactly* the same as EF2000 (including any later
patches/updates), just the version that was designed for Windows 95 but
it also runs under Windows 2000 and XP. The funny thing is that you can
still see very clearly that it is the original game ported to Windows -
for example, one of the menu options to stop a running game is "Quit to
DOS".
Paul
| |
| paul_wary@yahoo.com 2005-07-19, 6:53 am |
| [FatKat gave several tips on how to handle multiple opponents in
EF2000]
Thanks for the tips, FatKat! It's nice to see there are still people
out there who got the hang of such old flight sims.
Paul
| |
| Ian Riches 2005-07-19, 8:51 pm |
| In article <1121695566.038837.248930@o13g2000cwo.googlegroups.com>,
paul_wary@yahoo.com says...
quote:
> Hi,
>
> I have EF2000 (both the first DOS and the Windows version called
> SuperEF2000). I am getting shot down a lot because I have trouble
> handling multiple opponents (I mean other hostile aircraft).
Ahh! EF2000! That brings back memories. Distant ones, dulled by time
and beer. Remember that last sentence if any of the below doesn't
work....
quote:
>
> 1) How do I recognize how many close-formation opponents/targets there
> are from a big distance? On the radar, I can usually see them as a
> single red spot and they do not become multiple spots until they get
> closer.
Padlock them, then switch between them. Use the target views. That way
you could do a visual ID on the planes and target the most dangerous
first.
quote:
> 2) What is the best way to engage with multiple opponents? Launch a
> missile on one and then immediately continue with the next one?
IIRC, a volley of Amrams, followed by a dumoing of counter measures and
a 90 deg turn worked reasonably well. Planning a high-low-high mission
profile (if fuel allowed) was also useful sometimes. Hugging the
valleys occasionally allowed you to sneak past the odd patrol.
quote:
>
> 3) What is the best way to make use of my wingmen (if available) in
> case there are multiple opponents? Should I keep them close to myself
> or assign them targets to be engaged right away?
I always used to assign them targets. Just watch that they are not
directly behind you when you do that. I got shot down by my own wingman
more than once...
Also, if you are flying a strike mission, make sure that you don't
outrun your escort and wild weasel flights. Let your friendlies clear a
bit of a way for you.
quote:
> 4) After having launched some long-range missiles, should I turn around
> (in order to avoid getting hit myself) or should I continue to fly
> towards the hostile aircraft?
The 90 deg turn worked for me, beaming the incoming missiles. Some
enemies made it through to sidewinder / cannon range though.
If you get frustrated, one "cheat" which I remember is that the program
always seemed to generate the largest concentration of "nasties" at your
IP. Using the mission planner to drag the IP way out of your way, and
then skipping that waypoint often left all the bandits flying round in
the middle of the ocean while your were screaming up on their airbase.
It is more satisfying to do it the proper way, though....
Ian
--
Ian Riches
Bedford, UK
| |
| paul_wary@yahoo.com 2005-07-19, 8:51 pm |
| Ian Riches wrote:
quote:
>
> Ahh! EF2000! That brings back memories. Distant ones, dulled by time
> and beer. Remember that last sentence if any of the below doesn't
> work....
Do you still play EF2000? It's not that easy to get it running on
today's machines unless you have the Windows version called SuperEF2000
(pretty dumb name because there's nothing special about it, it's just
the Windows version of the same sim).
quote:
>
> The 90 deg turn worked for me, beaming the incoming missiles. Some
> enemies made it through to sidewinder / cannon range though.
A 90 deg turn? So after having launched the missiles you fly sideways
of the hostile aircraft, is that right? What is the advantage of that
compared to making a 180 deg turn?
And thanks for the other tips, Ian!
Paul
| |
| Ian Riches 2005-07-19, 8:52 pm |
| In article <1121774610.788218.143270@o13g2000cwo.googlegroups.com>,
paul_wary@yahoo.com says...
<ef2000 stuff snipped>
quote:
> Do you still play EF2000?
No. Not since the 3dfx v2 left my machine and I upgraded from Win98 to
Win2k.
quote:
> A 90 deg turn? So after having launched the missiles you fly sideways
> of the hostile aircraft, is that right? What is the advantage of that
> compared to making a 180 deg turn?
It's called "beaming". Real-world tactics are explained here:
http://www.ausairpower.net/TE-Evading-Missiles.html
An extract includes:
" The initial defensive manoeuvre should be a hard break turn while
deploying flares, chaff and throttling back. This will increase the LOS
rate relative to the incoming missile which can affect tracking, while
also changing aspect which introduces jitter and rotates the tailpipe
away from a six o'clock threat. Attaining beam aspect relative to the
missile can be most effective when dealing with Doppler radar guided
missiles at lower altitudes, as the resulting rapid drop in Doppler can
and often does result in lock being broken. Fuse performance may also be
degraded.
Turning to beam aspect should allow visual acquisition and tracking of
the incoming missile, particularly if fired from six o'clock. It is
important that tactical aircraft maintain high airspeed over hostile
territory, preferably above vc (v, - corner speed = minimum speed at
which maximum load factor (G) may be attained) to allow the application
of maximum G when under attack. A good rule of thumb quoted [1 ] is that
a missile must pull at least five times the G-load of its target for a
successful interception, therefore an aircraft maximises its chances of
survival by maintaining a high energy state. "
Other potentially useful tactics are here:
http://www.simhq.com/_air/air_099d.html
This link also gives an explanation of beaming.
Ian
--
Ian Riches
Bedford, UK
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| FatKat 2005-07-19, 8:52 pm |
| I guess if I could fund EF2000, I could also buy a whole lot of copies
of it.
| |
| RAF_Dumoulin 2005-07-20, 12:37 am |
| Hello,
Just fot info,
The game Super EF 2000 it's available at the underdog..as Torrent or
normal download:
http://www.the-underdogs.org/game.php?id=3334
Software is just like sex; it is good only when it's free
Regards.
Gus.
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