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Author Re: F4 AF: what's the consensus?
Nats

2005-07-16, 8:35 pm

"Nats" <nstutt@nstutt.freeserve.co.uk> wrote in message
news:dbbmcj$h0t$1@newsg2.svr.pol.co.uk...
quote:

> My comments after playing a few instant missions and a couple of campaign
> missions are:
>
> In flight graphics are hardly distinguishable from FF3 and in fact have
> bugs like blown up planes appearing as square blocks. Also frame rates
> whilst near loads of planes like before take off are very slow as with
> FF3. No change there then.
>
> Some keyboard commands have been switched around (the HSD range being one
> of them) which doesnt seem to be logical but its easy enough to put them
> back.
>
> Chaff/flare program default to setting 1 as per FF3 which is daft
> considering it only releases flares. I always have to reset it before my
> flight to program 4. No change there then.
>
> The Balkans campaign is good fun and there are plenty of campaigns to
> choose from. But the cown side is you can fly anything but F16s ie no
> Typhoons :-( this is a step bcak IMO but may be for stability reasons.
> Still annoying to go backwards a step compared to FF3.
>
> Flight dynamics and weapons seem identical to FF3 except that the ground
> targets GMT radar doesnt work at all. Cant believe this slipped through
> the testing.
>
> There are some good test missions like 1x1 airfield attacks etc but not
> much to write home about.
>
> There are clouds but theyre not brilliant.
>
> As theres no F4patch you cant configure things like the near label range
> setting, padlock box size, etc which is annoying.
>
> Cant say much about the changes under the hood like wingman AI etc as
> havent got that far yet.
>
> So far from what Ive seen the game provide a new campaign but is a step
> backwards from FF3 in many ways. Still it is enjoyable as ever and Im sure
> the bugs will be solved shortly.
>
> The main reason to get it is to get rid of the need for all the addons and
> patches.
>
> Nats


Oh yes and the much talked about landing/take off commos are a little bugged
as well - I have waited on the taxi way for ages waiting for a cue to take
off and nothing happens. And when I ask for landing clearance and am over
the runway the controller tries to give me immediate landing clearance not
realising I'm 2000 ft up in the air - so naturally I get an aborted landing.
Not sure whether this last one was in FF3 but I certainly cant remember
waiting around for years to take off in FF3. Seems this new incarnation has
introduced some new bugs of its own.

Mind you I did experience a Tornado coming in for an emergency landing
whilst I was again waiting to take off - it bounced down the grass near the
runway which was nice to see and the controller even warned me of an
emergency landing enroute. Never experienced that in FF3! So on the whole
some new bugs, some old ones, but alos some intersting additions, and it
seems stable though so far. Anything that gets me playing F4 again cant be
all that bad after all these years being devoid of a good flight sim.

Nats


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