Home > Archive > Flight simulator > July 2005 > Re: F4 AF: what's the consensus?





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Re: F4 AF: what's the consensus?
Greg Cisko

2005-07-13, 8:33 pm

"Adamski" <anon@nowhere.com> wrote in message
news:9kd9d19ijlcr6ik79ogkrtepg32lq55d0f@4ax.com...
quote:

> On Tue, 12 Jul 2005 21:46:09 -0400, HockeyTownUSA wrote:
>
>
> I've logged this as a bug at Frugal's - and it's been confirmed by
> others. There's *definitely* a problem with A2G radar.


You know this is quite disapointing. I would have figured by this time
that all of this would be sorted out. I assume there were beta testers
checking this out! So far IA is cool, but I was hoping to get into the
game more. Now I am thinking about letting it sit again.

Bummer. I guess I have no tolerance for this type of thing anymore
compared to console games.

--

gcisko@hotmail.com
quote:

> I set up a simple TE with two naval targets (2 task forces) - it took
> a few missions to sink all the targets. The first mission I ran, the
> A2G (in SEA mode) worked fine. After that, there was no way I could
> get the ships to show - even when they were in visual contact. No
> amount of cycling through radar modes or A2G stores could get them to
> appear again.
>
> At first, we thought it was a problem restricted to naval targets, but
> then others started reporting it happening with land-based units.
>
> It's quite a problem, as you're often faced with asking your flight or
> wingman to attack a specified (radar locked) target. With no lock, we
> all cruise around sight-seeing <g>.
>
> Adamski.



Copyright 2003 - 2008 gamesreviews.net Software forum  PC Hardware reviews