Home > Archive > Flight simulator > July 2005 > Re: F4 AF: what's the consensus?





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Re: F4 AF: what's the consensus?
Adamski

2005-07-13, 3:34 am

On Tue, 12 Jul 2005 21:46:09 -0400, HockeyTownUSA wrote:
quote:

>My biggest gripe so far, however, is that I can never find ground targets
>using the A/G radar. I can see them through the Maverick TV, with the labels
>and visually, or with the padlocking option. I can have my TD box on my HUD
>directly over a SAM, and it doesn't show up on GM radar under any zoom
>level, or even on GMT.


I've logged this as a bug at Frugal's - and it's been confirmed by
others. There's *definitely* a problem with A2G radar.

I set up a simple TE with two naval targets (2 task forces) - it took
a few missions to sink all the targets. The first mission I ran, the
A2G (in SEA mode) worked fine. After that, there was no way I could
get the ships to show - even when they were in visual contact. No
amount of cycling through radar modes or A2G stores could get them to
appear again.

At first, we thought it was a problem restricted to naval targets, but
then others started reporting it happening with land-based units.

It's quite a problem, as you're often faced with asking your flight or
wingman to attack a specified (radar locked) target. With no lock, we
all cruise around sight-seeing <g>.

Adamski.
Copyright 2003 - 2008 gamesreviews.net Software forum  PC Hardware reviews