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Author Most flight simulations were written in BASIC ! ! ! ! !
Bruno Beam

2004-12-12, 6:46 am

That explains their ultimate lameness!
James Calivar

2004-12-12, 5:47 pm

"Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
news:9f63c9ae.0412120125.73663f38@posting.google.com...
quote:

> That explains their ultimate lameness!


A truly insighful post. Thanks so much.


Jeroen Wenting

2004-12-12, 5:47 pm


"James Calivar" <amheiserbush@yahoo.com.au> wrote in message
news:LM_ud.1337$Yj4.710@newsread3.news.atl.earthlink.net...
quote:

> "Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
> news:9f63c9ae.0412120125.73663f38@posting.google.com...
>
> A truly insighful post. Thanks so much.
>
>

what would you expect from someone posting through Goooooogle using an
anonymous Brazillian Yahoo account.


Anthony

2004-12-12, 5:47 pm

Whats really sad is those flight sims were awsome and more thought out then
todays bang bang shootem up. Sigh I miss real flight sims.


"Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
news:9f63c9ae.0412120125.73663f38@posting.google.com...
quote:

> That explains their ultimate lameness!



Jeroen Wenting

2004-12-13, 6:14 pm

That's because the creators had time to think about the game itself rather
than having to worry about learning C++, Assembly, DirectX, OpenGL, all
kinds of sound stuff, etc. etc.

"Anthony" <aevansjr3@cox.net> wrote in message
news:wp1vd.36983$3I.32710@okepread01...
quote:

> Whats really sad is those flight sims were awsome and more thought out

then
quote:

> todays bang bang shootem up. Sigh I miss real flight sims.
>
>
> "Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
> news:9f63c9ae.0412120125.73663f38@posting.google.com...
>
>



James Calivar

2004-12-13, 6:14 pm

"Jeroen Wenting" <beefjerky@hornet.beefjerky.demon.nl> wrote in message
news:10rro5bgbn71r89@corp.supernews.com...[vbcol=seagreen]
> That's because the creators had time to think about the game itself rather
> than having to worry about learning C++, Assembly, DirectX, OpenGL, all
> kinds of sound stuff, etc. etc.
>
> "Anthony" <aevansjr3@cox.net> wrote in message
> news:wp1vd.36983$3I.32710@okepread01...
> then

Yeah, you're right - it's WAY better to code in BASIC than in C++ or Java.
And you sure as hell wouldn't want to include sound support in your flight
sim - just flash text messages directly on the screen to let the pilot know
what he's hearing. "WHOOSH" and "BANG" are good ones to start with...

And you also sure wouldn't want to try to code according to some
standardized video API like DirectX or OpenGL. That way each flight sim
would have to reinvent the wheel every time they upgraded the engine. What?
A standard way to draw polygons to the screen? Forget that! Just POKE
directly to system RAM and hope the PC the guy is using knows what you're
talking about!!

Sheesh.


Jeroen Wenting

2004-12-14, 6:04 pm


"James Calivar" <amheiserbush@yahoo.com.au> wrote in message
news:cpkqnb$mjv$1@home.itg.ti.com...
quote:

> "Jeroen Wenting" <beefjerky@hornet.beefjerky.demon.nl> wrote in message
> news:10rro5bgbn71r89@corp.supernews.com...
rather[vbcol=seagreen]
>
> Yeah, you're right - it's WAY better to code in BASIC than in C++ or Java.
> And you sure as hell wouldn't want to include sound support in your flight
> sim - just flash text messages directly on the screen to let the pilot

know
quote:

> what he's hearing. "WHOOSH" and "BANG" are good ones to start with...
>
> And you also sure wouldn't want to try to code according to some
> standardized video API like DirectX or OpenGL. That way each flight sim
> would have to reinvent the wheel every time they upgraded the engine.

What?
quote:

> A standard way to draw polygons to the screen? Forget that! Just POKE
> directly to system RAM and hope the PC the guy is using knows what you're
> talking about!!
>
> Sheesh.
>
>

Who needs graphics?


HockeyTownUSA

2004-12-15, 12:47 am


"Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
news:9f63c9ae.0412120125.73663f38@posting.google.com...
quote:

> That explains their ultimate lameness!


Ok!

I remember that I DID write a flight sim in BASIC back on my Tandy Color
Computer 3 (128KB of memory) sometime back in the late 1980's. It was basic
up/down right left movement, with speed up/down. The terrain contained a
flat horizon line and a single mountain (yes it scaled! no collisions
though). But hey, it flew!


bradclark1@msn.com

2004-12-15, 12:47 am

Basic and Delphi are the common gaming languages, still. Russians
especially like Delphi.

Brad

HockeyTownUSA

2004-12-15, 9:46 am


<bradclark1@msn.com> wrote in message
news:1103076786.407173.219080@f14g2000cwb.googlegroups.com...
quote:

> Basic and Delphi are the common gaming languages, still. Russians
> especially like Delphi.
>
> Brad
>


Visual Basic or BASIC Basic? BASIC is a real-time compiled language. Seems
awfully slow for gaming. Delphi I can understand almost, but C++ makes the
most sense to me. Oh well.


James Calivar

2004-12-15, 9:46 am

"HockeyTownUSA" <magma@killspam.comcast.net> wrote in message
news:f96dnVF9da9wuV3cRVn-jQ@comcast.com...
quote:

>
> <bradclark1@msn.com> wrote in message
> news:1103076786.407173.219080@f14g2000cwb.googlegroups.com...
>
> Visual Basic or BASIC Basic? BASIC is a real-time compiled language. Seems
> awfully slow for gaming. Delphi I can understand almost, but C++ makes the
> most sense to me. Oh well.
>
>


I took the original poster to mean BASIC since he capitalized it. What a
cluster-f*ck of a language. VisialBasic, from what little I know of it, is
a lot more usable.

AFAIK the IL2 series are heavily written in Java.


James Calivar

2004-12-15, 9:46 am

"Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
news:9f63c9ae.0412120125.73663f38@posting.google.com...
quote:

> That explains their ultimate lameness!


A truly insighful post. Thanks so much.


FLY135

2004-12-15, 9:46 am


"HockeyTownUSA" <magma@killspam.comcast.net> wrote in message
news:f96dnVF9da9wuV3cRVn-jQ@comcast.com...
quote:

>
> <bradclark1@msn.com> wrote in message
> news:1103076786.407173.219080@f14g2000cwb.googlegroups.com...
>
> Visual Basic or BASIC Basic? BASIC is a real-time compiled language. Seems
> awfully slow for gaming. Delphi I can understand almost, but C++ makes the
> most sense to me. Oh well.
>
>


BASIC as in Basic Troll.


Jeroen Wenting

2004-12-15, 5:49 pm


"James Calivar" <amheiserbush@yahoo.com.au> wrote in message
news:LM_ud.1337$Yj4.710@newsread3.news.atl.earthlink.net...
quote:

> "Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
> news:9f63c9ae.0412120125.73663f38@posting.google.com...
>
> A truly insighful post. Thanks so much.
>
>

what would you expect from someone posting through Goooooogle using an
anonymous Brazillian Yahoo account.


Anthony

2004-12-15, 5:49 pm

Whats really sad is those flight sims were awsome and more thought out then
todays bang bang shootem up. Sigh I miss real flight sims.


"Bruno Beam" <zendo_joystick_ankh_hero@yahoo.com.br> wrote in message
news:9f63c9ae.0412120125.73663f38@posting.google.com...
quote:

> That explains their ultimate lameness!



James Calivar

2004-12-17, 6:46 am

"Jeroen Wenting" <beefjerky@hornet.beefjerky.demon.nl> wrote in message
news:10rro5bgbn71r89@corp.supernews.com...[vbcol=seagreen]
> That's because the creators had time to think about the game itself rather
> than having to worry about learning C++, Assembly, DirectX, OpenGL, all
> kinds of sound stuff, etc. etc.
>
> "Anthony" <aevansjr3@cox.net> wrote in message
> news:wp1vd.36983$3I.32710@okepread01...
> then

Yeah, you're right - it's WAY better to code in BASIC than in C++ or Java.
And you sure as hell wouldn't want to include sound support in your flight
sim - just flash text messages directly on the screen to let the pilot know
what he's hearing. "WHOOSH" and "BANG" are good ones to start with...

And you also sure wouldn't want to try to code according to some
standardized video API like DirectX or OpenGL. That way each flight sim
would have to reinvent the wheel every time they upgraded the engine. What?
A standard way to draw polygons to the screen? Forget that! Just POKE
directly to system RAM and hope the PC the guy is using knows what you're
talking about!!

Sheesh.


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