Home > Archive > Sega dreamcast > June 2005 > Re: 'Forza' zooms past 'Gran Turismo' to winner's circle of





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Re: 'Forza' zooms past 'Gran Turismo' to winner's circle of
Dave

2005-06-27, 8:30 pm

In article <42BFCE6B.C40E206D@blueyonder.co.uk>, Paul Heslop <paul.heslop@blueyonder.co.uk> wrote:
quote:

>Dave wrote:

quote:


[small correction: GT, not GTS]
[vbcol=seagreen]
> but I think it's Blue Mountains or whatever which I
>hate most.


At first, this was in my bottom 2 or 3. But I got used to it.
Just brake early, hug the inside line, and the car naturally
swings around the last curves. I'm at the point where I am
competitive with the medium AI.
quote:

>if I still had teeth they would be dust :O)


Is that a British thing? :-)
quote:

>oh yeah, completely forgot those downhill point to point races, where
>you can't see a bloody inch in front of you but of of course the AI
>doesn't need to see, and you can't see the little gits in your mirror
>either, until they either sneak by you or rear end you.


I'm not a point-to-point racer. So here I just gave in and turned
on the racing line and use an overdog car. Just to get it done.
I really hated the night Pacific Shipyards race until I did this.
First time through with the 60's muscle cars, no light, no
hanlding, no brakes, no clue. Ughhh.

The AI is very uneven. It is great on some courses (BM, Laguna
Seca, Silverstone) and clueless on others where I win by 2-4
seconds/lap with identical cars.
Copyright 2003 - 2008 gamesreviews.net Software forum  PC Hardware reviews