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Home > Archive > Sony playstation2 > September 2006 > Gran Turismo HD: Two Versions, One version will ship with no cars.
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Gran Turismo HD: Two Versions, One version will ship with no cars.
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| halobungieman007 2006-09-21, 2:36 am |
| http://www.1up.com/do/newsStory?cId=3153775
Gran Turismo HD: Two Versions, Tons Microtransactions
Famitsu reports a brand new model for Gran Turismo on PS3.
There's horse armor and then there's the kind of microtransactions that
Famitsu is reporting (via: Beyond3D and the vitriolic NeoGAF).
According to the Famitsu inteview with Kazunori Yamauchi, Gran Turismo
HD will have two SKUs on the PS3. One of these games will ship with no
cars, all of them will be purchased via microtransactions.
The other, Gran Turismo HD: Premium, will ship with two courses and 30
cars, with an additional 30 cars and an additional two courses online
at a later date. The Premium game is being considered a prologue to the
PS3's eventual Gran Turismo 5.
The microtransaction-focused game, Gran Turismo HD: Classic will be the
online-focused entrant into the GT-series. In this game, players will
(reportedly) start with no cars or courses available to them. Instead,
they will need to purchase their stable of cars and courses to race on.
The pricing reported in the Famitsu piece indicated that cars would
cost between 50-100 yen ($0.43-$0.85) and courses between 200-500 yen
($1.71-$4.26). There are approximiately 750 cars and 50 tracks
available for purchase in the GT: HD Classic. Let's do the math:
750 cars for $0.50-$1.00 (Sony will round-up, don't you think?)
50 tracks for $1.50-$4.50
A complete copy of the game will cost gamers somewhere between $426.50
and $975, and that's without factoring in whatever Sony decides to
charge for the menus (since that's all you'll get with GT HD: Classic).
Does this sound a little familiar? It should. Phil Harrison alluded to
a possible future like this one last June in OPM.
I'll give you an example; Kazunori [Yamauchi, producer of the Gran
Turismo series] would kill me for this: Imagine Gran Turismo shipping
on a disc with one car and one track. And then you can browse, online,
a dynamic circuit of vehicles that's growing every day because either
the car manufacturers are adding new vehicles or we're adding new
vehicles. And you can see a specific-type car that's being called up
and say, "I think I'll play with that one. Let me download and play
it." Maybe the business model allows you to play it for a day; maybe
the business model allows you to own it forever. But that content is
now yours on your hard drive. Or [maybe you could download] new tracks,
new music, whole games.
Now, is it possible that the game will be a full-priced title with a
built-in download system that allows users to download cars and tracks
equal to the number of the game's retail price? We hope the model ends
up similar to this. However, right now, details are extremely sparse,
and Sony has to have an answer to these questions -- most of the people
who can answer are over in Tokyo, we'll update if we hear back.
Welcome to next-gen.
| |
| GameAddict 2006-09-21, 2:36 am |
| gg sony
halobungieman007 wrote:
quote:
> http://www.1up.com/do/newsStory?cId=3153775
>
> Gran Turismo HD: Two Versions, Tons Microtransactions
> Famitsu reports a brand new model for Gran Turismo on PS3.
>
> There's horse armor and then there's the kind of microtransactions that
> Famitsu is reporting (via: Beyond3D and the vitriolic NeoGAF).
> According to the Famitsu inteview with Kazunori Yamauchi, Gran Turismo
> HD will have two SKUs on the PS3. One of these games will ship with no
> cars, all of them will be purchased via microtransactions.
> The other, Gran Turismo HD: Premium, will ship with two courses and 30
> cars, with an additional 30 cars and an additional two courses online
> at a later date. The Premium game is being considered a prologue to the
> PS3's eventual Gran Turismo 5.
>
> The microtransaction-focused game, Gran Turismo HD: Classic will be the
> online-focused entrant into the GT-series. In this game, players will
> (reportedly) start with no cars or courses available to them. Instead,
> they will need to purchase their stable of cars and courses to race on.
> The pricing reported in the Famitsu piece indicated that cars would
> cost between 50-100 yen ($0.43-$0.85) and courses between 200-500 yen
> ($1.71-$4.26). There are approximiately 750 cars and 50 tracks
> available for purchase in the GT: HD Classic. Let's do the math:
>
>
> 750 cars for $0.50-$1.00 (Sony will round-up, don't you think?)
> 50 tracks for $1.50-$4.50
> A complete copy of the game will cost gamers somewhere between $426.50
> and $975, and that's without factoring in whatever Sony decides to
> charge for the menus (since that's all you'll get with GT HD: Classic).
>
>
> Does this sound a little familiar? It should. Phil Harrison alluded to
> a possible future like this one last June in OPM.
>
> I'll give you an example; Kazunori [Yamauchi, producer of the Gran
> Turismo series] would kill me for this: Imagine Gran Turismo shipping
> on a disc with one car and one track. And then you can browse, online,
> a dynamic circuit of vehicles that's growing every day because either
> the car manufacturers are adding new vehicles or we're adding new
> vehicles. And you can see a specific-type car that's being called up
> and say, "I think I'll play with that one. Let me download and play
> it." Maybe the business model allows you to play it for a day; maybe
> the business model allows you to own it forever. But that content is
> now yours on your hard drive. Or [maybe you could download] new tracks,
> new music, whole games.
> Now, is it possible that the game will be a full-priced title with a
> built-in download system that allows users to download cars and tracks
> equal to the number of the game's retail price? We hope the model ends
> up similar to this. However, right now, details are extremely sparse,
> and Sony has to have an answer to these questions -- most of the people
> who can answer are over in Tokyo, we'll update if we hear back.
>
> Welcome to next-gen.
| |
| Pez D Spencer 2006-09-21, 2:36 am |
| is this april fools day?
you've gotta be XXXXing kidding me.
| |
| Fred Liken 2006-09-21, 7:38 pm |
| Big surprise. Pay a premium for the system and then have to pay to play the
games.
Question, if you can just buy your way through games and not have the
challenge of unlocking things, doesn't that get rid of a large part of what
makes such game appealing in the first place? A grand to play a game you'll
be bored with in a week?
"halobungieman007" <halobungieman007@yahoo.com> wrote in message
news:1158795503.103899.96310@e3g2000cwe.googlegroups.com...
quote:
> http://www.1up.com/do/newsStory?cId=3153775
>
> Gran Turismo HD: Two Versions, Tons Microtransactions
> Famitsu reports a brand new model for Gran Turismo on PS3.
>
> There's horse armor and then there's the kind of microtransactions that
> Famitsu is reporting (via: Beyond3D and the vitriolic NeoGAF).
> According to the Famitsu inteview with Kazunori Yamauchi, Gran Turismo
> HD will have two SKUs on the PS3. One of these games will ship with no
> cars, all of them will be purchased via microtransactions.
> The other, Gran Turismo HD: Premium, will ship with two courses and 30
> cars, with an additional 30 cars and an additional two courses online
> at a later date. The Premium game is being considered a prologue to the
> PS3's eventual Gran Turismo 5.
>
> The microtransaction-focused game, Gran Turismo HD: Classic will be the
> online-focused entrant into the GT-series. In this game, players will
> (reportedly) start with no cars or courses available to them. Instead,
> they will need to purchase their stable of cars and courses to race on.
> The pricing reported in the Famitsu piece indicated that cars would
> cost between 50-100 yen ($0.43-$0.85) and courses between 200-500 yen
> ($1.71-$4.26). There are approximiately 750 cars and 50 tracks
> available for purchase in the GT: HD Classic. Let's do the math:
>
>
> 750 cars for $0.50-$1.00 (Sony will round-up, don't you think?)
> 50 tracks for $1.50-$4.50
> A complete copy of the game will cost gamers somewhere between $426.50
> and $975, and that's without factoring in whatever Sony decides to
> charge for the menus (since that's all you'll get with GT HD: Classic).
>
>
> Does this sound a little familiar? It should. Phil Harrison alluded to
> a possible future like this one last June in OPM.
>
> I'll give you an example; Kazunori [Yamauchi, producer of the Gran
> Turismo series] would kill me for this: Imagine Gran Turismo shipping
> on a disc with one car and one track. And then you can browse, online,
> a dynamic circuit of vehicles that's growing every day because either
> the car manufacturers are adding new vehicles or we're adding new
> vehicles. And you can see a specific-type car that's being called up
> and say, "I think I'll play with that one. Let me download and play
> it." Maybe the business model allows you to play it for a day; maybe
> the business model allows you to own it forever. But that content is
> now yours on your hard drive. Or [maybe you could download] new tracks,
> new music, whole games.
> Now, is it possible that the game will be a full-priced title with a
> built-in download system that allows users to download cars and tracks
> equal to the number of the game's retail price? We hope the model ends
> up similar to this. However, right now, details are extremely sparse,
> and Sony has to have an answer to these questions -- most of the people
> who can answer are over in Tokyo, we'll update if we hear back.
>
> Welcome to next-gen.
>
| |
| Jonah Falcon 2006-09-21, 7:38 pm |
|
"GameAddict" <gamebox2k3@yahoo.com> wrote in message
news:1158795984.337598.123960@i3g2000cwc.googlegroups.com...
quote:
> gg sony
Let's hope other publishers don't get the same idea.
| |
| wolfing1@gmail.com 2006-09-21, 7:38 pm |
|
Fred Liken wrote:
quote:
> Big surprise. Pay a premium for the system and then have to pay to play the
> games.
> Question, if you can just buy your way through games and not have the
> challenge of unlocking things, doesn't that get rid of a large part of what
> makes such game appealing in the first place? A grand to play a game you'll
> be bored with in a week?
>
A system like that would work for me if the game was free or, say, half
price from the full-featured one, and then you get to buy extras.
See, I'm not one of those that play many times to 'unlock' features. I
play games once through, so to me it would make things cheaper
(obviously, that's not what they want people to do)
[vbcol=seagreen]
> "halobungieman007" <halobungieman007@yahoo.com> wrote in message
> news:1158795503.103899.96310@e3g2000cwe.googlegroups.com...
| |
| Fred Liken 2006-09-21, 7:38 pm |
| <wolfing1@gmail.com> wrote in message
news:1158848629.866680.176080@i42g2000cwa.googlegroups.com...
quote:
>
> Fred Liken wrote:
> A system like that would work for me if the game was free or, say, half
> price from the full-featured one, and then you get to buy extras.
> See, I'm not one of those that play many times to 'unlock' features. I
> play games once through, so to me it would make things cheaper
> (obviously, that's not what they want people to do)
Yeah, I guess there is a bigger market for that. Hopefully the other side
doesn't get totally neglected in the age of big business EA or Sony game
philosophy. Well, there's always Nintendo.
| |
| Doug Jacobs 2006-09-21, 7:39 pm |
| In alt.games.video.xbox Fred Liken <nothanks@toocoolforschool.com> wrote:
quote:
> Big surprise. Pay a premium for the system and then have to pay to play the
> games.
> Question, if you can just buy your way through games and not have the
> challenge of unlocking things, doesn't that get rid of a large part of what
> makes such game appealing in the first place? A grand to play a game you'll
> be bored with in a week?
It's a subtle ploy by Sony to get gamers to go get a 2nd or 3rd job -
therefor boosting the economy, while handing all the extra money over to
them for bits of virtual cars...
| |
| Mike O'Connor 2006-09-21, 7:39 pm |
| In article <YdxQg.392$o71.114@newsread3.news.pas.earthlink.net>,
"Jonah Falcon" <jonahnynla@mindspring.com> wrote:
quote:
> "GameAddict" <gamebox2k3@yahoo.com> wrote in message
> news:1158795984.337598.123960@i3g2000cwc.googlegroups.com...
>
> Let's hope other publishers don't get the same idea.
All game publishers already have the same idea. It's just a matter of
technical issues and how much they think the customer can take.
| |
| Doug Jacobs 2006-09-21, 7:39 pm |
| In alt.games.video.sony-playstation2 Mike O'Connor <mike@leptonicsystems.com> wrote:
quote:
> All game publishers already have the same idea. It's just a matter of
> technical issues and how much they think the customer can take.
Maybe so, but Sony's idea for "Gran Turismo: Game Sold Separately" is
clearly way over the line.
I could see a game developer offering a way to pay for unlocked items, for
instance. Hm, actually, they already do that in a way... We just call
them "Strategy guides". Only now, the developer can cut out the
middleman, and hack your savefile directly.
Don't feel like putting in the time to earn that final upgrade? Well, for
just $19.99, it can be yours, NOW - but wait - there's more! Order now,
and we'll throw in - for free - this attractive knife set!
Just think of it! Don't want the hassle of trying to get the final,
super-uber-duper weapons for your characters in the next Final fantasy?
Now they can be yours for only $7.99 each, or buy the entire set for just
$49.99!
But why stop there? For just $29.99, you can get "Final Fantasy - Just
The Good Bits" yes, that's right! Just the cutscenes, from begining to
end! No irritating combat, no confusing character or inventory management
to worry about, just hit the "Start" button on your controller, lean back,
and watch the game. Save time! Save money! And still have a complete
savefile as a momento!
One has to wonder, then, what will become of games when the developers
will feel the need to include extras that are impossible to get, just to
cash in on the completionists...
| |
| Class-1 2006-09-22, 5:34 am |
|
Doug Jacobs wrote:
quote:
> One has to wonder, then, what will become of games when the developers
> will feel the need to include extras that are impossible to get, just to
> cash in on the completionists...
These already exist in the PC-gam0r world: they are called 'Expansion
Packs'.
Seems to work just fine on the multitude of 'casual' (='cash-rich but
retarded') gamers out there (ex. 'The Sims').
=P
| |
| Doug Jacobs 2006-09-22, 7:34 pm |
| In alt.games.video.sony-playstation2 Class-1 <Class1@fastmail.fm> wrote:
quote:
[vbcol=seagreen]
> These already exist in the PC-gam0r world: they are called 'Expansion
> Packs'.
quote:
> Seems to work just fine on the multitude of 'casual' (='cash-rich but
> retarded') gamers out there (ex. 'The Sims').
You make a good point, but that wasn't quite what I was thinking...
The expansion packs add content to a game that wasn't originally
disributed on the disc, and usually include large numbers of new objects,
maybe new features, etc.
What I was of was putting these extras into the base game, but make people
pay to unlock them (similar to the software licensing model) or, make the
extra obtainable, but so ridiculously difficult that most people would
rather pay for it, instead of spending the time and effort.
For example: In the first Grandia game, one of your characters could
obtain spells by accumulating skill points. If you cast a fire spell, you
got fire skill points, and so on. Some spells required 2 or more types of
skill points - like ice spells required Wind and Water skill points.
Anyways, her ultimate spell required 999 of each skill type. Worse still,
as you accumulated more skill points, you earned less and less with each
spell. I did a rough calculation and figured it would have taken me an
additional 70 hours to get that spell. I was already at the end of the
game with at about 35 hours. There was no way I was going to bother, even
though I was curious what the spell actually did. In reality, by the
time I would have gotten that spell, everyone would have leveled up so
much, I probably wouldn't have needed the spell anyways!
Now imagine if all games started putting in similar items. Yeah, you
COULD obtain them normally in the game, but if you could simply get it for
$2, would you?
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