Home > Archive > Sony playstation2 > August 2006 > Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&





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Author Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&
Fred Liken

2006-08-24, 7:34 pm

"Zackman" <zackman@SPAMISEVILearthling.net> wrote in message
news:BNydnXPSs7_HUXbZnZ2dnUVZ_oCdnZ2d@giganews.com...
quote:

> http://www.mtv.com/news/articles/15...?headlines=true
>
> "[Insomnicac spokesman Ryan] Schneider offered some distinguishing stats
> (which he called MTV News on Tuesday to further clarify). The game, he
> said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new
> disc format supported by the PS3 that is one-half of a VHS-vs.-Betamax
> format war erupting between tech companies throughout the year. While the
> music and vocals in "Resistance" take up only about 1 Gigabyte of disc
> space, graphics, level data and programming code occupy most of the
> remaining 21."
>
> OK, nobody writes 21 GB of *programming code* or *level data*. NOBODY.
> That shit is essentially done by hand, and unless Insomniac has a team of
> 500 people working on this game, they're not doing 21 gigs of frickin'
> CODE and LEVEL DATA.
>
> So if this is true, Insomniac is using -- let's lowball it here -- 15 GB
> of space for textures and models alone. In a system with 256 MB of video
> RAM. And a drive that's slower than DVD-ROM.
>
> They've demo'd the game and it obviously runs fine and looks fine. So
> anyone want to offer theories as to how a game with 21 GB of programming
> code, level data and graphics runs on a console with 256 MB of system
> memory and 256 MB of video memory?


Um, maybe streaming, like in GTA, racist?


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