Home > Archive > Sony playstation2 > August 2006 > Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&





You are viewing an archived Text-only version of the thread. To view this thread in it's original format and/or if you want to reply to this thread please [click here]

Author Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&
RKRM

2006-08-23, 11:34 pm


"Zackman" <zackman@SPAMISEVILearthling.net> wrote in message
news:ptCdnbUn5PopGnHZnZ2dnUVZ_qOdnZ2d@giganews.com...
quote:

> Blig Merk <blig_murk@yahoo.com> spake thusly:
>
>
> Do you not grasp that this is the follow-up to your anonymous blogger
> hilariously saying that 85% of all PS3 games won't fit on a DVD, you
> catastrophically retarded toad? Jesus, are you honestly this stupid?
> Please, please tell me you're pretending.
>
> I started a new thread so that Insomniac's outrageous claims wouldn't get
> buried in the old one and go unnoticed. People ought to see that a
> Sony-owned developer is saying, with a straight face, that they need 22 GB
> of space for a XXXXing FIRST-PERSON SHOOTER. Insomniac has always been a
> solid developer with a great track record, but this flushes their
> credibility straight down the toilet.
>
> And why did you crosspost this back to the Xbox newsgroup when it has
> nothing to do with the Xbox? You're such an ingrained troll you don't know
> how not to do it.
>
>
> I already addressed this, sweetie. Streaming is all well and good, but
> streaming massive, uncompressed textures off a drive that's considerably
> slower than a current-gen DVD, and into a limited chunk of memory, is a
> recipe for disaster. So what are they really using all that space for?
> It's ludicrous to suggest a developer is using 21 GB of space for
> graphics, code and level data, but you are so hopelessly naive and Sony's
> cock is so far up your XXX, you simply can't distinguish fantasy from
> reality.
>
>
> LMAO, yes it would have to be magic, wouldn't it? Because there's sure as
> hell no rational explanation for it.
>
>
> Unlike you I've PLAYED the game, and it is simply a straightforward FPS.
> Not bad (though the multiplay at E3 sucked serious balls), but certainly
> nothing that's going to revolutionize the genre. Tho I love how Insomniac
> says that each of the 50 spikes on the spike ball weapon has its own AI,
> and the goo weapon does things that just weren't possible in last gen.
> ROFLMAO!!! And I can't wait to see this 60-person multiplayer. Sony must
> be bending the laws of physics with bandwidth and latency too!
>
>
> LMAO!!! Yeah, players have been crying out for years to be able to shake
> the controller like a spaz instead of having a controller that vibrates
> when the player is hit. Vibration is such an ingrained and natural part of
> the gaming experience, you don't realize how much you're going to miss
> that tactile feedback yet. But hey, maybe all that controller shaking will
> limber up your wrist for another session of wanking to your Elexis nudie
> skins, you sad little dork.
>
> *** Hey Bliggy, you want to make a bet right now? I bet you that Gears of
> War -- you know, that game on the console that can't run the Unreal Engine
> 3 and has only a tiny little piddly DVD-ROM drive to work with -- will
> score higher on Gamerankings/Metacritic than Resistance: Fall of Man does.
> You want to take that bet, you sniveling douchebag? Put your money where
> your cocklicking mouth is? Name your conditions. Anything at all. ***
>
> Yeah, as if. You back down from direct challenges the way a dog backs down
> from a master who kicks it. Back into your corner, Rover. Good boy.
>
> -Z-


An epic smackdown as usual. Z spanking Blig - predictable? Yes. Hilariously
enjoyable? XXXX yeah.
quote:

>
>



Copyright 2003 - 2008 gamesreviews.net Software forum  PC Hardware reviews