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Author Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&
getrich@1upandup.com

2006-08-23, 7:35 pm


Zackman wrote:
quote:

> http://www.mtv.com/news/articles/15...?headlines=true
>
> "[Insomnicac spokesman Ryan] Schneider offered some distinguishing stats
> (which he called MTV News on Tuesday to further clarify). The game, he said,
> currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc
> format supported by the PS3 that is one-half of a VHS-vs.-Betamax format war
> erupting between tech companies throughout the year. While the music and
> vocals in "Resistance" take up only about 1 Gigabyte of disc space,
> graphics, level data and programming code occupy most of the remaining 21."
>
> OK, nobody writes 21 GB of *programming code* or *level data*. NOBODY. That
> shit is essentially done by hand, and unless Insomniac has a team of 500
> people working on this game, they're not doing 21 gigs of frickin' CODE and
> LEVEL DATA.
>
> So if this is true, Insomniac is using -- let's lowball it here -- 15 GB of
> space for textures and models alone. In a system with 256 MB of video RAM.
> And a drive that's slower than DVD-ROM.
>
> They've demo'd the game and it obviously runs fine and looks fine. So anyone
> want to offer theories as to how a game with 21 GB of programming code,
> level data and graphics runs on a console with 256 MB of system memory and
> 256 MB of video memory?


Or, someone is using an AI to generate the levels. Then, still, you
don't really need the disk space for that.

- Richard Hutnik

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