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Author Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&
Zackman

2006-08-23, 7:35 pm

Pez D Spencer <colecoadam@gmail.com> spake thusly:
quote:

> kinda reminds me of san andreas on the ps2. it's almost as if the dvd
> drive is treated like a hard drive and it just grinds and grinds and
> grinds away in there spooling data. wouldn't be at all surprised if
> that game finally kills my ps2.


Exactly. Now imagine that the drive has to move bigger chunks of data, move
them more often and move them through a pipe that's skinnier than what a
DVD-ROM has. Even if it's constantly streaming data, I don't see how it's
going to keep up.

I can't see Insomniac doing a game that stutters a lot or has loading
screens every 30 seconds, so how can they possibly justify needing 22 GB of
space? Either they are absolutely design geniuses and will come up with the
most technically proficient game ever created -- launching with a brand new,
untested console no less -- or there's something fishy.
quote:

> i saw the most current video of I8, and it looks nowhere near the
> quality of gears of war (the game it'll be most likely compared to on
> release).


The game looks good, there's no questioning it. But is it 22 GB good? It's
going to be so very, very interesting to see this game and Gears side by
side. They're very different games by the looks of it, but there's obviously
gonna be lots of comparisons. And Gears is looking pretty phenomenal.

The new videos of Resistance do make the game look a little more interesting
in terms of the variety of gameplay at least. That's a plus.
quote:

> if oblivion can fit into 5 gigs, then needing 22 gigs for graphic data
> is just sloppy. that's why compression algorithms are used


Just Cause, which is coming out for the 360, Xbox and PS2, supposedly has
the biggest virtual world ever done in a single player game. And it fits on
a standard DVD too.

It would be one thing if the reams of extra space on Blu-ray just allowed
developers to be sloppy. Fine, that's great for developers who aren't
talented enough to optimize code or design tight compression algorithms. But
the limitations of the dics's data transfer speed and the console's memory
make it a serious disadvantage to bloat out your code and assets. So why
would anyone do it?

-Z-


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