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Author Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&
Pez D Spencer

2006-08-23, 7:35 pm


Zackman wrote:
quote:

> Blig Merk <blig_murk@yahoo.com> spake thusly:
>
>
> I already addressed this, sweetie. Streaming is all well and good, but
> streaming massive, uncompressed textures off a drive that's considerably
> slower than a current-gen DVD, and into a limited chunk of memory, is a
> recipe for disaster.


kinda reminds me of san andreas on the ps2. it's almost as if the dvd
drive is treated like a hard drive and it just grinds and grinds and
grinds away in there spooling data. wouldn't be at all surprised if
that game finally kills my ps2.

i saw the most current video of I8, and it looks nowhere near the
quality of gears of war (the game it'll be most likely compared to on
release).

if oblivion can fit into 5 gigs, then needing 22 gigs for graphic data
is just sloppy. that's why compression algorithms are used. this type
of compression was being used back when no one could believe their eyes
after seeing donkey kong country on the snes. they used something like
a 10:1 compression ratio and knocked out a game that looked better than
most jaguar and 3do games of the time.

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