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Author Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&
Zackman

2006-08-23, 7:35 pm

Blig Merk <blig_murk@yahoo.com> spake thusly:
quote:

> HOLY SHIT!!! YOU DUMB, STUPID XXXXX!!! I posted this a few days ago


Do you not grasp that this is the follow-up to your anonymous blogger
hilariously saying that 85% of all PS3 games won't fit on a DVD, you
catastrophically retarded toad? Jesus, are you honestly this stupid? Please,
please tell me you're pretending.

I started a new thread so that Insomniac's outrageous claims wouldn't get
buried in the old one and go unnoticed. People ought to see that a
Sony-owned developer is saying, with a straight face, that they need 22 GB
of space for a XXXXing FIRST-PERSON SHOOTER. Insomniac has always been a
solid developer with a great track record, but this flushes their
credibility straight down the toilet.

And why did you crosspost this back to the Xbox newsgroup when it has
nothing to do with the Xbox? You're such an ingrained troll you don't know
how not to do it.
quote:

> Have you heard of STREAMING, MORON?


I already addressed this, sweetie. Streaming is all well and good, but
streaming massive, uncompressed textures off a drive that's considerably
slower than a current-gen DVD, and into a limited chunk of memory, is a
recipe for disaster. So what are they really using all that space for? It's
ludicrous to suggest a developer is using 21 GB of space for graphics, code
and level data, but you are so hopelessly naive and Sony's cock is so far up
your XXX, you simply can't distinguish fantasy from reality.
quote:

> Have you heard
> about the Cell and how it does its magic through VERY FAST PARALLEL
> PROCESSING


LMAO, yes it would have to be magic, wouldn't it? Because there's sure as
hell no rational explanation for it.
quote:

> BTW, Resistance does not just run and look fine, it is running
> and looking INCREDIBLE.


Unlike you I've PLAYED the game, and it is simply a straightforward FPS. Not
bad (though the multiplay at E3 sucked serious balls), but certainly nothing
that's going to revolutionize the genre. Tho I love how Insomniac says that
each of the 50 spikes on the spike ball weapon has its own AI, and the goo
weapon does things that just weren't possible in last gen. ROFLMAO!!! And I
can't wait to see this 60-person multiplayer. Sony must be bending the laws
of physics with bandwidth and latency too!
quote:

> And it uses the motion controller in just one
> of the ways that it should in a FPS


LMAO!!! Yeah, players have been crying out for years to be able to shake the
controller like a spaz instead of having a controller that vibrates when the
player is hit. Vibration is such an ingrained and natural part of the gaming
experience, you don't realize how much you're going to miss that tactile
feedback yet. But hey, maybe all that controller shaking will limber up your
wrist for another session of wanking to your Elexis nudie skins, you sad
little dork.

*** Hey Bliggy, you want to make a bet right now? I bet you that Gears of
War -- you know, that game on the console that can't run the Unreal Engine 3
and has only a tiny little piddly DVD-ROM drive to work with -- will score
higher on Gamerankings/Metacritic than Resistance: Fall of Man does. You
want to take that bet, you sniveling douchebag? Put your money where your
cocklicking mouth is? Name your conditions. Anything at all. ***

Yeah, as if. You back down from direct challenges the way a dog backs down
from a master who kicks it. Back into your corner, Rover. Good boy.

-Z-


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