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Author Re: the utter ARROGANCE of Kaz Hirai: "PS3 will keep--or surpass--PS2's marketshare
GMAN

2006-08-23, 5:33 am

In article <xYidncUoCKnrMnbZnZ2dnUVZ_rWdnZ2d@giganews.com>, "Zackman" <zackman@SPAMISEVILearthling.net> wrote:
quote:

>PBDepot <chuckb@paintball-depot.com> spake thusly:
>
>
>Well, that's convenient. Until I see this in an interview or hear it with my
>own ears, I don't buy it. I can see developers maybe taking advantage of an
>extra gig or three of wiggle room, but that's not going to make a visible
>difference in most games.
>


Just like the extra space on DVD didnt make a difference on PS2 games?
Bullcrap, if its available and standard issue, they will use as much of it as
possible once programmers get going with the system.


After all, we really didn't need 640k of ram now did we Mr Gates?
quote:

>
>Paired with slower loading times.
>
>
>If they indeed take advantage of it. But the hard drive only gave the Xbox
>marginally faster loading times, and the majority of Xbox 360s have hard
>drives, so that's not much of an advantage at all.
>
>In the end, these are minor technical considerations and won't give
>developers vastly greater creative freedom.
>
>
>For nothing?? That server bandwidth doesn't grow on trees. The Saint's Row
>demo was over a gig, and it was downloaded 350,000 times in one week. That's
>350 TERABYTES of bandwidth that Microsoft had to foot the bill for on one
>demo in one week (tho THQ might also have picked up part of that cost.) Sony
>is either going to be eating those costs or not offering the same level of
>services. If they're willing to swallow the bill while also losing $300 on
>every console sold, more power to them. Until we see what their online
>service offers, it's hard to make a comparison.


Distributing huge demo's like that thru an online service is a huge waste of
bandwidth IMHO.


quote:

>
>
>They'll have good games, there is no doubt about that. What I doubt is that
>the games will be anything more than marginally better than 360 games. And
>since the 360 will have a sizable lead, major price advantage and tons of
>developer support, Sony has an uphill battle to regain the top spot, if they
>ever get it at all.
>

Tons of developer support. There are more developers for sony systems that for
microsofts.

quote:

>
>What tends to happen is that after two generations, the leader gets
>complacent and the competition gets hungry. I think that's what we're seeing
>in this generation.
>
>
>Even adult gamers will have a hard time swallowing a $600 price tag when the
>competition is $400 and $250. Like I've said, Sony needs several triple-A
>exclusives to justify that price.
>
>
>We'll see.
>
>-Z-
>
>

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