Home > Archive > Sony playstation2 > August 2006 > Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&





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Author Re: Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code&
Blig Merk

2006-08-23, 2:33 am

HOLY SHIT!!! YOU DUMB, STUPID XXXXX!!! I posted this a few days ago and
it is always a crackup to see the hush fall on the normally screechy,
squawking xflop fanbitches when even they see their time is coming to
an end. You have spent a full year babbling, frothing, and shrieking
about this subject, claiming like some psychotic nutcase the day DVD
was more than enough for games was a long way off. WRONG AGAIN,
WRONGWAY!!! Several PS3 launch titles are going to need Blu-ray. How
this works has been explained to you at least a dozen times and you are
such a stupid thick headed imbecile that it never gets through. Have
you heard of STREAMING, MORON? Have you heard about the Cell and how it
does its magic through VERY FAST PARALLEL PROCESSING, not filling up a
whole chunk of memory space like a book page before being able to read
it? Go back and read all the explanations you have been given of how
this works before you come back and publically display what a total
XXXXing technical retard you are. BTW, Resistance does not just run and
look fine, it is running and looking INCREDIBLE. And it uses the motion
controller in just one of the ways that it should in a FPS, something
everybody does naturally playing a FPS where they can be grabbed and it
doesn't require rapid button mashing, something else your pea brain is
not going to be able to understand.

Zackman wrote:
quote:

> http://www.mtv.com/news/articles/15...?headlines=true
>
> "[Insomnicac spokesman Ryan] Schneider offered some distinguishing stats
> (which he called MTV News on Tuesday to further clarify). The game, he said,
> currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc
> format supported by the PS3 that is one-half of a VHS-vs.-Betamax format war
> erupting between tech companies throughout the year. While the music and
> vocals in "Resistance" take up only about 1 Gigabyte of disc space,
> graphics, level data and programming code occupy most of the remaining 21."
>
> OK, nobody writes 21 GB of *programming code* or *level data*. NOBODY. That
> shit is essentially done by hand, and unless Insomniac has a team of 500
> people working on this game, they're not doing 21 gigs of frickin' CODE and
> LEVEL DATA.
>
> So if this is true, Insomniac is using -- let's lowball it here -- 15 GB of
> space for textures and models alone. In a system with 256 MB of video RAM.
> And a drive that's slower than DVD-ROM.
>
> They've demo'd the game and it obviously runs fine and looks fine. So anyone
> want to offer theories as to how a game with 21 GB of programming code,
> level data and graphics runs on a console with 256 MB of system memory and
> 256 MB of video memory?
>
> -Z-


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