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Author Resistance: Fall of Man -- 21 GB of "graphics, level data and programming code"
Zackman

2006-08-22, 11:33 pm

http://www.mtv.com/news/articles/15...?headlines=true

"[Insomnicac spokesman Ryan] Schneider offered some distinguishing stats
(which he called MTV News on Tuesday to further clarify). The game, he said,
currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc
format supported by the PS3 that is one-half of a VHS-vs.-Betamax format war
erupting between tech companies throughout the year. While the music and
vocals in "Resistance" take up only about 1 Gigabyte of disc space,
graphics, level data and programming code occupy most of the remaining 21."

OK, nobody writes 21 GB of *programming code* or *level data*. NOBODY. That
shit is essentially done by hand, and unless Insomniac has a team of 500
people working on this game, they're not doing 21 gigs of frickin' CODE and
LEVEL DATA.

So if this is true, Insomniac is using -- let's lowball it here -- 15 GB of
space for textures and models alone. In a system with 256 MB of video RAM.
And a drive that's slower than DVD-ROM.

They've demo'd the game and it obviously runs fine and looks fine. So anyone
want to offer theories as to how a game with 21 GB of programming code,
level data and graphics runs on a console with 256 MB of system memory and
256 MB of video memory?

-Z-


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