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Controller exposes flaw in Nintendo's Thinking:
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| Jordan 2005-09-16, 8:31 pm |
| >From the article here:
http://gamesindustry.biz/content_page.php?aid=11573
"Throughout the history of game development, the game control mechanism
has become more and more sophisticated," Iwata explained. "Perhaps
those who have quit gaming or who have never played games look at the
game controller and think it's too difficult to play, even before they
dare to touch it."
"In order to expand the gaming population, it is taken for granted that
we need to offer games to satisfy veteran gamers. At the same time, I
believe that we need to make a new proposal, so that those who do not
play games can say, 'I can do it' and, 'I want to touch it.'"
Here's an idea... before you stake the future of your company on a new
controller design you might want to run a few focus groups and see if
people really are turned off by "complicated" controller designs. The
success of the PS1 and PS2 would seem to disprove that theory, even as
the controllers became MORE complicated (being able to push in on the
analog sticks for example).
quote:
>From my experience there are two classes of gamers...
1) People who grew up playing games and still play games as adults
(that would be most of you reading this post.)
2) Kids who will play anything they can get their hands on.
A third class has been emerging over the past few years... bored baby
boomers who are addicted to Windows solitaire, hearts, freecell and
online poker games.
None of these groups seems to be to be dissuaded by "difficulty." None
of them.
So who, exactly, is Nintendo trying to target with this?
I could see a slim-line controller being useful for RPGs where a lot of
time is spent walking around, but you know what? Someone else already
thought of that back in the PS1 days...
http://shopping.yahoo.com/p:ASCII%2...sory:1951013446
http://www.lik-sang.com/info.php?ca...3e42dbd82f93108
http://www.ddrgame.com/ps2oneharpgc.html
I think Nintendo's thinking went awry with the N64. The console failed
pretty miserably compared to the PS1, even the Saturn did better in
Japan, and it looks like now Nintendo feels it was result of the
controller being "too complicated" rather than just being a bad design.
Here's a good commentary on the N64 controller problem:
http://www.playphoria.com/features/...ler-ergonomics/
"To their credit, Nintendo made some excellent innovations on this
controller. The analog stick was the perfect way to control Mario in
3D, and remains the industry standard method of moving a character in a
3D space. Nintendo also immediately understood the camera problems
inherent in games that did not have a fixed point-of-view; the result
being camera-specific control buttons.
But that's where the good ends. The problem with this controller are
all directly related to the fact that Nintendo decided to put this
analog stick on a third arm, and these problems are whoppers. With the
d-pad on one arm and the analog stick on another, it either forced
developers to choose one control method and stick to it, or it forced
players to move their hands back and forth. It also added the
Z-trigger, ostensibly to make gun games like Goldeneye more immersive;
a closer inspection will see that it only makes up for the fact that if
you're using the analog stick, the left shoulder button is completely
unreachable. Finally, the control's crippling lack of buttons forced
developers to eschew camera movement to use the c-buttons for other
purposes, but these buttons, not being designed for that kind of play,
were too small and close together to even be remotely comfortable to
use.
This controller was perfect for Mario 64, but awful for anything else."
In the end this may end up being the same fate of the Revolution
controller. "Perfect for Mario 128, but awful for anything else."
- Jordan
| |
| Android66 2005-09-17, 3:31 am |
| I'm with you.
I can't see very many third-party software companies taking the time
and effort to port their PS3 and Xbox 360 titles to the Revolution if
they have to do a significant amount of work to take into account the
different controller. Thus, like the last two Nintendo consoles,
third-party support will probably be limited, and once again, excellent
Nintendo first-party software will have to save the day. That seemed
to work on N64 to a certain extent, but not so much on GameCube...where
too much of the first-party software was a retread of prior games.
The ONLY way I think this will work is if Nintendo has some killer app
up its sleeve (Mario or Zelda?) that is such a unique and desireable
experience with the new controller that everyone will want to own the
system--not just the hardcore gamers and Nintendo fan boys. Remember
that Mario sold the N64 console, even though the controller turned out
to be not so great for most every other game. Otherwise, the
Revolution controller is just another gimmick from a company that
prides itself in going against the tide. "CDs? We'll stick with
cartridges. DVD's? Not on our system. Online gaming? No one wants
that." Etc.
Software will win the next gen console wars--specicially games with
realistic water and lighting effects, massive environments, accurate
destruction and physics models for every object in the environment, and
multiplayer online modes with chat and without lag. The most amazing
controller in the world won't be worth sh*t if all you can use it for
is a handful of Nintendo titles that look and play just like the
GameCube versions, along with more Pokemon and more Mario Party games.
My 7 and 9 year-old kids, the upcoming gaming generation (who are
currently enamored with the GameCube far more than I am) looked at the
pictures of the new controller for a few minutes and said "That looks
stupid." They're perfectly happy with the Wavebirds, as is my wife (a
non-gamer with the exception of Harvest Moon and Animal Crossing). I
disagree with Nintendo's assumption that the mainstream public doesn't
play games in greater numbers because it can't figure out how to use a
controller (If that was the case, the Eye Toy should have sold a lot
more units than it has...).
| |
| Ray Blaak 2005-09-17, 3:31 am |
| "Jordan" <lundj@earthlink.net> writes:
quote:
> Here's an idea... before you stake the future of your company on a new
> controller design you might want to run a few focus groups and see if
> people really are turned off by "complicated" controller designs. The
> success of the PS1 and PS2 would seem to disprove that theory, even as
> the controllers became MORE complicated (being able to push in on the
> analog sticks for example).
To me the controller is inherently fascinating. I don't care what are the
extra target groups, this controller seems to hold a lot of promise, and I
would love to try it out.
I will withhold judgement until then.
Mind you, I can't imagine playing Metroid Prime without a lock ability. What
about "jumping around" enemies? Also, my hands have the MP control scheme
ingrained, so I am not sure if I want to play it any other way.
Retro would allow both controllers if they are smart.
--
Cheers, The Rhythm is around me,
The Rhythm has control.
Ray Blaak The Rhythm is inside me,
rAYblaaK@STRIPCAPStelus.net The Rhythm has my soul.
| |
|
| > This controller was perfect for Mario 64, but awful for anything else."
quote:
>
> In the end this may end up being the same fate of the Revolution
> controller. "Perfect for Mario 128, but awful for anything else."
>
> - Jordan
.....maybe, it's impossible to say at the moment. But if it lives up to
half the possibilities imagined by the people who've had a hands-on, I
think may well be worth the risk.
And even if the tech fails, hopefully it will still be an eye opener for
future possibilities, and maybe even a seed for something more
advanced/usable for future generations.
Leave it to the Nintendo execs to worry about their gamble. We can't lose
either way.
Out of curiosity, what route would you've preferred Nintendo took?
| |
| Doug Jacobs 2005-09-17, 3:31 am |
| In alt.games.video.sony-playstation2 Boody Bandit <boodybandit@hotmail.com> wrote:
quote:
> "Jordan" <lundj@earthlink.net> wrote in message
> news:1126894629.970060.117170@z14g2000cwz.googlegroups.com...
quote:
> Nintendo have completely lost their f#cking minds!
My first thought on seeing the..."controller":
I do NOT want to use my TV remote as a game controller!
And the other poster (Jordan?) who called the analog-stick add-on a
PowerPoint Mouse is dead on. Only this time, it's connected to the other
controller by a stupid wire, which I'm sure is going to limit your
movement and just get in your way.
Nintendo has to be given credit for trying new things though. I just hope
it doesn't sink the company.
| |
| Doug Jacobs 2005-09-17, 3:31 am |
| In alt.games.video.sony-playstation2 Ray Blaak <rAYblaaK@stripcapstelus.net> wrote:
quote:
> To me the controller is inherently fascinating. I don't care what are the
> extra target groups, this controller seems to hold a lot of promise, and I
> would love to try it out.
The new controller could be good for some games. But ALL of them? It's
sort of similar to how all DS games MUST use the touch screen for
something...
quote:
> Mind you, I can't imagine playing Metroid Prime without a lock ability. What
> about "jumping around" enemies? Also, my hands have the MP control scheme
> ingrained, so I am not sure if I want to play it any other way.
quote:
> Retro would allow both controllers if they are smart.
I guess we'll have to wait and see. Again, I can't see using
that...controller...for all games.
And forget about cross-ports. Any game developed for the Revolution will
*STAY* on the Revolution - unless Nintendo releases an adaptor so you can
use their remote controls on the PS3 or 360.
| |
| Fred Liken 2005-09-17, 3:31 am |
| "Jordan" <lundj@earthlink.net> wrote in message
quote:
> "Throughout the history of game development, the game control mechanism
> has become more and more sophisticated," Iwata explained. "Perhaps
> those who have quit gaming or who have never played games look at the
> game controller and think it's too difficult to play, even before they
> dare to touch it."
>
> "In order to expand the gaming population, it is taken for granted that
> we need to offer games to satisfy veteran gamers. At the same time, I
> believe that we need to make a new proposal, so that those who do not
> play games can say, 'I can do it' and, 'I want to touch it.'"
>
> Here's an idea... before you stake the future of your company on a new
> controller design you might want to run a few focus groups and see if
> people really are turned off by "complicated" controller designs.
You honestly think Nintendo didn't? Are you saying Miyamoto and Carmack are
retards of the industry?
quote:
> The
> success of the PS1 and PS2 would seem to disprove that theory, even as
> the controllers became MORE complicated (being able to push in on the
> analog sticks for example).
Think of the most successful games and tell me what was so sophisticated or
necessarily complex about their controls? They've always been the games
that were simple to control.
quote:
>
> 1) People who grew up playing games and still play games as adults
> (that would be most of you reading this post.)
>
> 2) Kids who will play anything they can get their hands on.
>
> A third class has been emerging over the past few years... bored baby
> boomers who are addicted to Windows solitaire, hearts, freecell and
> online poker games.
>
> None of these groups seems to be to be dissuaded by "difficulty." None
> of them.
That's because you are looking at those "two" classes of gamers from your
EXPERIENCE meaning those that were not dissuaded by convoluted controls.
It's pretty easy to see the error in your logic, no?
quote:
> So who, exactly, is Nintendo trying to target with this?
The people that they just commented on. Those that are turned off by the
translations of input. The same inputs are there, my friend, just the
method for expressing them is less abstract.
quote:
> I could see a slim-line controller being useful for RPGs where a lot of
> time is spent walking around, but you know what? Someone else already
> thought of that back in the PS1 days...
>
> http://shopping.yahoo.com/p:ASCII%2...sory:1951013446
>
> http://www.lik-sang.com/info.php?ca...3e42dbd82f93108
>
> http://www.ddrgame.com/ps2oneharpgc.html
>
> I think Nintendo's thinking went awry with the N64. The console failed
> pretty miserably compared to the PS1, even the Saturn did better in
> Japan, and it looks like now Nintendo feels it was result of the
> controller being "too complicated" rather than just being a bad design.
The controller was pretty excellent on the N64. The thing failed for
reasons completely disjoint from the controller.
quote:
> Here's a good commentary on the N64 controller problem:
>
> http://www.playphoria.com/features/...ler-ergonomics/
>
> "To their credit, Nintendo made some excellent innovations on this
> controller. The analog stick was the perfect way to control Mario in
> 3D, and remains the industry standard method of moving a character in a
> 3D space. Nintendo also immediately understood the camera problems
> inherent in games that did not have a fixed point-of-view; the result
> being camera-specific control buttons.
>
> But that's where the good ends. The problem with this controller are
> all directly related to the fact that Nintendo decided to put this
> analog stick on a third arm, and these problems are whoppers. With the
> d-pad on one arm and the analog stick on another, it either forced
> developers to choose one control method and stick to it, or it forced
> players to move their hands back and forth. It also added the
> Z-trigger, ostensibly to make gun games like Goldeneye more immersive;
> a closer inspection will see that it only makes up for the fact that if
> you're using the analog stick, the left shoulder button is completely
> unreachable. Finally, the control's crippling lack of buttons forced
> developers to eschew camera movement to use the c-buttons for other
> purposes, but these buttons, not being designed for that kind of play,
> were too small and close together to even be remotely comfortable to
> use.
>
> This controller was perfect for Mario 64, but awful for anything else."
That's one opinion, and one that I'd bet not too many subscribe to. What's
your point?
quote:
> In the end this may end up being the same fate of the Revolution
> controller. "Perfect for Mario 128, but awful for anything else."
Are you trolling or do you actually believe all your chicken little
nonsense?
| |
| Fred Liken 2005-09-17, 3:31 am |
| "Boody Bandit" <boodybandit@hotmail.com> wrote in message
news:XsednZ-_DZu7gLbeRVn-iw@suscom.com...
quote:
>
> "Jordan" <lundj@earthlink.net> wrote in message
> news:1126894629.970060.117170@z14g2000cwz.googlegroups.com...
>
> Nintendo have completely lost their f#cking minds!
At least the confirmed trolls agree with you.
Same thing Butt Bandito said about the DS, which is doing QUITE well. 
| |
| Fred Liken 2005-09-17, 3:31 am |
| "Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
news:11imhhi301g40c8@corp.supernews.com...
quote:
> In alt.games.video.sony-playstation2 Boody Bandit
> <boodybandit@hotmail.com> wrote:
>
>
>
> My first thought on seeing the..."controller":
>
> I do NOT want to use my TV remote as a game controller!
Then don't, you retard, use the Revolution motion and orientation aware
device. Did you read anything about the controller, or did you just see it?
| |
| Andrew Ryan Chang 2005-09-17, 3:31 am |
| Fred Liken <nothanks@toocoolforschool.com> wrote:
quote:
>"Jordan" <lundj@earthlink.net> wrote in message
>
>You honestly think Nintendo didn't? Are you saying Miyamoto and Carmack are
>retards of the industry?
How does Carmack figure into this?
quote:
>
>Think of the most successful games and tell me what was so sophisticated or
>necessarily complex about their controls? They've always been the games
>that were simple to control.
Successful games tend to have polished control schemes that /feel/
simple, but aren't necessarily simple to implement.
quote:
[vbcol=seagreen]
>
>That's because you are looking at those "two" classes of gamers from your
>EXPERIENCE meaning those that were not dissuaded by convoluted controls.
>It's pretty easy to see the error in your logic, no?
I agree. Nintendo is saying that they're targeting people who
_could_ be gamers but _aren't currently_.
quote:
<snip>[vbcol=seagreen]
>
>That's one opinion, and one that I'd bet not too many subscribe to. What's
>your point?
I completely agree with Jordan that the N64 controller was awful.
I think his point was that the N64 marked a low point in Nintendo's
concern for _usability_ and that has extended to this day.
I'm not sure I agree with that latter point. If done well, like,
say, the use of the stylus in Nintendogs, I could believe they'll do very
well with the Revolution controller.
--
"The invasion of Iraq failed to meet the test for a humanitarian
intervention." - Ken Roth, Human Rights Watch
[http://hrw.org/wr2k4/3.htm]
| |
| Jordan 2005-09-17, 3:31 am |
| The DS is doing well from a sales perspective... but from a games
perspective?
(Whistling)
Um, yeah, we're still waiting. Advance Wars looks good, but it doesn't
look that different from AW 1 and 2 on the GBA. Metroid? Delayed to
2006. Animal Crossing? Delayed until they figure out wireless
networking.
Oh, I guess if you want a virtual puppy farm the DS is right there for
you...
- Jordan
| |
|
| On Fri, 16 Sep 2005 22:24:50 -0000, Doug Jacobs wrote:
quote:
> In alt.games.video.sony-playstation2 Boody Bandit <boodybandit@hotmail.com> wrote:
>
>
>
> My first thought on seeing the..."controller":
>
> I do NOT want to use my TV remote as a game controller!
>
Doug, you slow brained numbskull, it's not a TV remote. It may look like
one, and I understand how that may have confused you, but try to read the
words which came with the colourful pictures, you might be pleasantly
surprised.
| |
| Jordan 2005-09-17, 3:31 am |
| Close, ever since the end of the N64 Nintendo has been saying "Well,
people must want simple games! We need to make games simpler!"
The DS and the Revolution controller are just the latest
implementations. We saw it with the Gamecube controller being reduced
(effectively) to one central button. Then the conga controller expanded
on it with only 3 gameplay functions (right and left conga, microphone.
4 if you count both congas at once.)
The side effect is that they are in last place. They are innovating in
a direction opposite to the movement of the industry. This is the same
path Sega went down at the end, with the Samda De Amigo controller, the
Seaman microphone and the Rez vibrator.
(Yes, Sega made a vibrator -
http://www.gamegirladvance.com/arch...ezvibrator.html
)
- Jordan
| |
| Fred Liken 2005-09-17, 3:31 am |
| "Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
quote:
>
> The new controller could be good for some games. But ALL of them?
From the looks of it, it's just a joypad when you hook the analog to it. It
seems to do what a normal controller can do, plus some.
quote:
> It's
> sort of similar to how all DS games MUST use the touch screen for
> something...
Where's that edict? And which games do you feel are hindered by the
touchscreen? But, for the console, I doubt it. Always will be ports to it
that won't use all their features.
quote:
>
>
> I guess we'll have to wait and see. Again, I can't see using
> that...controller...for all games.
I easily could, since it's just as capable as the PS3 or XBox controller.
[vbcol=seagreen]
> And forget about cross-ports. Any game developed for the Revolution will
> *STAY* on the Revolution - unless Nintendo releases an adaptor so you can
Typical Doug Jacobs stupidity. Rectangle and Square, my friend. Just
because games developed to use the Revolution's controller won't be easily
ported to the XBox, etc, there's no reason from the controller perspective,
that XBox and PS2 games can't be ported to the Revolution.
You never cease to say the dumbest things.
| |
| Fred Liken 2005-09-17, 3:31 am |
| "Andrew Ryan Chang" <archang@sfu.ca> wrote in message
quote:
>
> How does Carmack figure into this?
Carmack, along with Miyamoto, and scores others, feel that game controls are
becoming convoluted and distract from the game itself.
quote:
>
> Successful games tend to have polished control schemes that /feel/
> simple, but aren't necessarily simple to implement.
Example?
quote:
>
>
> I agree. Nintendo is saying that they're targeting people who
> _could_ be gamers but _aren't currently_.
>
> <snip>
>
> I completely agree with Jordan that the N64 controller was awful.
> I think his point was that the N64 marked a low point in Nintendo's
> concern for _usability_ and that has extended to this day.
I guess your camp and my camp will have to agree to disagree. The N64
controller was great.
quote:
> I'm not sure I agree with that latter point. If done well, like,
> say, the use of the stylus in Nintendogs, I could believe they'll do very
> well with the Revolution controller.
| |
| Fred Liken 2005-09-17, 3:31 am |
| "Jordan" <lundj@earthlink.net> wrote in message
quote:
> Close, ever since the end of the N64 Nintendo has been saying "Well,
> people must want simple games! We need to make games simpler!"
>
> The DS and the Revolution controller are just the latest
> implementations. We saw it with the Gamecube controller being reduced
> (effectively) to one central button. Then the conga controller expanded
> on it with only 3 gameplay functions (right and left conga, microphone.
> 4 if you count both congas at once.)
>
> The side effect is that they are in last place.
That's a logical fallicy to connect the controller to their placement in the
console standings, at the very least, and stupity at the most.
And they aren't even significantly out of second place. XBox did just as
poorly as the Gamecube. It had all the complicated controls, etc, so your
point is pretty weak.
quote:
> They are innovating in
> a direction opposite to the movement of the industry.
Not necessarily a bad thing.
quote:
> This is the same
> path Sega went down at the end, with the Samda De Amigo controller, the
> Seaman microphone and the Rez vibrator.
You seem to be quite confused as to the difference between reducing the
complexity of the controller and reducing the complexity of the control.
Simple mistake, but it's hurting your argument horribly. The new revolution
controller offers MORE control in a less COMPLEX way. More intuitive
interface, but, by no means, less capable.
See if you can't grasp that.
| |
| Fred Liken 2005-09-17, 3:31 am |
| "Jordan" <lundj@earthlink.net> wrote in message
quote:
> The DS is doing well from a sales perspective... but from a games
> perspective?
>
> (Whistling)
It's games are getting better marks than the limited offering of the PSP, so
yes. It's doing quite well.
quote:
> Um, yeah, we're still waiting.
Well, sorry for you.
quote:
> Advance Wars looks good, but it doesn't
> look that different from AW 1 and 2 on the GBA. Metroid? Delayed to
> 2006. Animal Crossing? Delayed until they figure out wireless
> networking.
>
> Oh, I guess if you want a virtual puppy farm the DS is right there for
> you...
Weak response. The DS is killing with the games. Nintendogs is killing
anything on the PSP in sales. DS was right on target with consumers and
developers.
Where are the PSP games, BTW?
| |
| Fred Liken 2005-09-17, 3:31 am |
| "ln" <ln@spam.com> wrote in message
news:yv4j93b1z586$.phv9c1epooo5.dlg@40tude.net...
quote:
> On Fri, 16 Sep 2005 22:24:50 -0000, Doug Jacobs wrote:
>
>
> Doug, you slow brained numbskull, it's not a TV remote. It may look like
> one, and I understand how that may have confused you, but try to read the
> words which came with the colourful pictures, you might be pleasantly
> surprised.
Doug's the group's resident idiot.
| |
| greenyammo 2005-09-17, 3:31 am |
| >
quote:
>
> 1) People who grew up playing games and still play games as adults
> (that would be most of you reading this post.)
>
> 2) Kids who will play anything they can get their hands on.
>
> A third class has been emerging over the past few years... bored baby
> boomers who are addicted to Windows solitaire, hearts, freecell and
> online poker games.
>
> None of these groups seems to be to be dissuaded by "difficulty." None
> of them.
>
> So who, exactly, is Nintendo trying to target with this?
I know friends who don't play console games because they grew up playing
PC games and just find controllers intimidating and weird, that's a
fourth group. FPS's are pretty big on PC's as are RTS's, both would work
very nicely with the new contoller. Imagine leaning round corners,
looking around, ducking and zooming in all with the same stick. Two
triggers - one for cycling through weapons the other for firing; simple
as that.
Nintendo are not trying to target hardcore gamers with this, they have
stated that. They are trying to expand the market - so old people and
female gamers would also count.
| |
| Zackman 2005-09-17, 3:31 am |
| Jordan wrote:
quote:
> The side effect is that they are in last place. They are innovating in
> a direction opposite to the movement of the industry.
Ultimately that might not be a bad thing. Nintendo will surely be in last
place again in the next generation, because this doesn't seem like a game
machine that's going to appeal to the masses. It's going to appeal to
Nintendo diehards, who seem to be the only people who are buying their
machines and games these days, and to open-minded veteran gamers willing to
try something new. It might also appeal to non-gamers, but not to a great
enough extent to convert a whole new segment of the population to gaming.
But Nintendo historically makes a profit on hardware, so it doesn't really
matter how many they sell. And it's kind of nice to see one of the console
makers going in an entirely different direction. I think the Revolution will
be a better console than the Gamecube because of this, even if the game
selection ends up being even more limited.
I play my DS about 1/4 as often as I play my PSP. But those games that are
designed around the DS's unqiue features, like Nintendogs, are just that
much better *experiences* than anything on the PSP, even if the DS is an
overall weaker platform. I think the same will hold true for Revolution vs.
PS3/Xbox 360. IMO, YMMV.
-Z-
| |
| Andrew Ryan Chang 2005-09-17, 3:31 am |
| Fred Liken <nothanks@toocoolforschool.com> wrote:
quote:
>"Andrew Ryan Chang" <archang@sfu.ca> wrote in message
>
>Carmack, along with Miyamoto, and scores others, feel that game controls are
>becoming convoluted and distract from the game itself.
Ah. OK.
quote:
>
>Example?
The tuning of inertia, say, in any 3D platformer. Or take Devil
May Cry's reasonably well-tuned scheme for not changing the player char's
direction when the camera angle switches. These things, well done, feel
good but aren't very simple to implement.
--
Jane: I think I'm going to walk too.
Angela: What? Jane, that's, like, almost a mile.
-- AMERICAN BEAUTY (1999)
| |
| greenyammo 2005-09-17, 3:31 am |
|
quote:
>
> Ultimately that might not be a bad thing. Nintendo will surely be in last
> place again in the next generation, because this doesn't seem like a game
> machine that's going to appeal to the masses. It's going to appeal to
> Nintendo diehards, who seem to be the only people who are buying their
> machines and games these days, and to open-minded veteran gamers willing to
> try something new. It might also appeal to non-gamers, but not to a great
> enough extent to convert a whole new segment of the population to gaming.
Nintendo diehards aren't just the ones making the DS a sucess, female
gamers and old folks too. Your list of people who aren't "the masses"
seems to include an awful lot of people, non gamers are the majoritory
group, you just have to look at the sales of the DS in comparison to the
PSP to see that they have expanded that market already.
Don't be so quick to write things off just becuase it looks strange. I
hated the controller when I first saw it but after a bit of thinking I'm
convinced it's genius, the options it opens up are immense. Imagine
being handed a mouse and keyboard back in the 1970's (or a PS pad) to
play games on after a bout of button contolled Space Invaders and you
might get my point. Sony and Microsoft are going to be put in a very
difficult position if the controller really does offer a superior
interface, they will be forced to play catch up or sit still with
consoles that can't play FPS, RTS'S etc half as well as Nintendo's machine.
| |
| Mattinglyfan 2005-09-17, 3:31 am |
|
"Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:432b615a$0$249$bb4e3ad8@newscene.com...
quote:
> "Jordan" <lundj@earthlink.net> wrote in message
>
>
> It's games are getting better marks than the limited offering of the PSP,
> so yes. It's doing quite well.
>
>
> Well, sorry for you.
>
>
> Weak response. The DS is killing with the games. Nintendogs is killing
> anything on the PSP in sales. DS was right on target with consumers and
> developers.
>
> Where are the PSP games, BTW?
>
If we are comparing recent offerings.
Burnout Legends: 88%
http://www.gamerankings.com/htmlpages2/921495.asp
Nintendogs: 86%
http://www.gamerankings.com/htmlpages2/928837.asp
How many DS games score over a 90 at gamerankings.com? One
Advance Wars.
How many PSP games score over a 90? One
Lumines.
How many DS games have a score of 80 or better? 7 but 3 of those are
versions of the exact same game, Nintendogs. So there are really only 5
different titles.
How many PSP games have a score of 80 or better? 7 and they don't even need
3 versions of Ridge Racer to accomplish this.
Wow, that sure does look like the DS is kicking the PSP's XXX in quality
games, doesn't it? For having so few offerings, the PSP seems to have MORE
quality games than the DS according to the numbers.
The fact of the matter is none of the DS games will outsell GTA: LCS and
that is a fact that it would take a moron to dispute.
| |
| Jordan 2005-09-17, 3:31 am |
| There is a dearth of PSP games, the last significant release I think
was Coded Arms, but this Summer has been bad for all game machines.
As for killling in sales... I think I mentioned this earlier in group
#2 - Kids who will play anything they can get their hands on. Below a
certain age there is no discerning quality in a game it's all "Look! A
puppy!"
Gamerankings shows 30 PSP games. If you assume a standard grading
scheme (90% = excellent, 80%+ = good, 70%+ = average, below 70% =
"needs improvement") then 8/30 (26.6%) are above average. 10/30 are
average (33.3%) while 12 (40%) aren't exactly up to snuff.
Compare this with the Nintendo DS which also has 30 titles on GR, but 3
of them are Nintendogs which means there are actually 28 individual
games:
8 games above average, however 3 of those are Nintendogs and one (the
best) just now came out. 5/28 = 17.8% (10% lower and almost half as
many as on the PSP.)
A further 10 are average, just as on the PSP. 35.7%. Which means the
remaining 12 titles (42.8%) for lack of a better term... suck.
The two are more or less equal in average and sucky games. But there
are more PSP games that are worth playing than on the DS.
- Jordan
| |
| Zackman 2005-09-17, 3:31 am |
| greenyammo wrote:
quote:
> Nintendo diehards aren't just the ones making the DS a sucess, female
> gamers and old folks too. Your list of people who aren't "the masses"
> seems to include an awful lot of people
That's because of one game: Nintendogs. Female and/or older non-gamers
aren't buying the DS for Need for Speed or Mario or Advance Wars, they're
buying it for a virtual puppy or some of those crazy Japanese learning
games. If the Revolution has a killer app like Nintendogs, it has a chance
of doing well with non-gamers. But it will never do quite as well with
non-gamers as the DS for the simple reason you can't throw it in your purse
when you go shopping.
quote:
> Sony and Microsoft are going to be put in a very
> difficult position if the controller really does offer a superior
> interface, they will be forced to play catch up or sit still with
> consoles that can't play FPS, RTS'S etc half as well as Nintendo's
> machine.
That's true. But by the same token, if this turns out to be Power Glove 2.0
or Virtual Boy 2.0, Nintendo is essentially finished as a console maker.
It'll all depend on how well it works (it can't be hit and miss like the
Power Glove or the Eye Toy is, it will have to work flawlessly) and what
developers do with the games. I honestly do NOT want to play a Zelda game
that has me swinging the controller around to mimic a sword, and I don't
think a lot of other people will either. But if they come up with something
totally unique and totally awesome, they might earn back some lost market
share. Wouldn't bet the farm on it tho.
-Z-
| |
| Jordan 2005-09-17, 3:31 am |
| Fred Said:
"You honestly think Nintendo didn't? Are you saying Miyamoto and
Carmack are
retards of the industry? "
The key quote is from Iwata himself:
"Perhaps those who have quit gaming or who have never played games look
at the
game controller and think it's too difficult to play, even before they
dare to touch it."
Pretty important word: "perhaps". "We don't know if this is really true
or not, but we think that people stop gaming because the controller is
just too hard to use! We have no studies that show this, and we didn't
ask anyone who used to play games, but that's what we think so we're
going with it!"
On the bright side... I did see this which shows they may not be
complete idiots:
http://cube.ign.com/articles/651/651559p1.html
Q: What does the conventional controller cradle/shell do?
A: This add-on makes it possible to play Revolution games in a more
traditional manner. The shell is designed to look and function like
accepted "regular" controllers, such as the Wave Bird. After its bottom
casing is removed, the Revolution's free-hand-style remote is inserted
into a gap in the middle of the controller shell. Gamers can then use
the shell as they would a traditional controller, with a notable
difference: the pointer remote's sensory functionality remains active.
As a result, gamers get the best of both worlds: more buttons and two
analog sticks along with motion-sensing operations. In a Revolution
version of Madden Football, gamers might be able to use the combo to
control players with the shell's analog sticks and execute pinpoint
passes with the pointer's improved accuracy.
IGN's idea of what a shell of this sort might look like:
http://cubemedia.ign.com/cube/image...1026412-000.jpg
(That's a mock up made by IGN, not Nintendo...)
- Jordan
| |
| William Dilgard 2005-09-17, 3:31 am |
| Well, one really positive thing in my opinion is how the controller will be
sensed by the two items on either side of the set. Assuming this can be
made to be very accurate (possibly a big assumption) this will allow light
gun games to be made again. It seems they've fallen out of favor since the
advent of high definition sets that the old 'scanline' technology doesn't
work on. I myself have a front projector setup and have often lamented that
I can't play house of the dead on it. Maybe with this I'll someday be able
to.
| |
| Boody Bandit 2005-09-17, 3:31 am |
|
"Jordan" <lundj@earthlink.net> wrote in message
news:1126894629.970060.117170@z14g2000cwz.googlegroups.com...
Nintendo have completely lost their f#cking minds!
| |
| greenyammo 2005-09-17, 8:34 pm |
|
Zackman wrote:
quote:
> greenyammo wrote:
>
>
>
>
> That's because of one game: Nintendogs. Female and/or older non-gamers
> aren't buying the DS for Need for Speed or Mario or Advance Wars, they're
> buying it for a virtual puppy or some of those crazy Japanese learning
> games.
The learning games have as far as I know has eclipsed the sales of
Nintendogs and are still selling strong. These are very popular with
older folk. It's these titles, along with things like electroplankton
that they are hoping to expand the market with. Remember there aren't
that many games out for the DS at the moment but the variety (and
originality) of the new titles already far outstrips anythiing offered
by the PSP and that is represented by the twofold sales in Japan.
If the Revolution has a killer app like Nintendogs, it has a chance
quote:
> of doing well with non-gamers. But it will never do quite as well with
> non-gamers as the DS for the simple reason you can't throw it in your purse
> when you go shopping.
>
>
>
>
> That's true. But by the same token, if this turns out to be Power Glove 2.0
> or Virtual Boy 2.0, Nintendo is essentially finished as a console maker.
> It'll all depend on how well it works (it can't be hit and miss like the
> Power Glove or the Eye Toy is, it will have to work flawlessly) and what
> developers do with the games. I honestly do NOT want to play a Zelda game
> that has me swinging the controller around to mimic a sword, and I don't
> think a lot of other people will either.
I'm totally with you there, I would hate that too. I think this new
device is trying to show that games don't have to be limited to the
formats we once thought were here to stay. Hopefully they'll give some
people a workout too. It does have the potential of being a new
powerglove though if it doesn't work. I doubt they'd be betting the farm
on something like that though, it's a massive gamble I agree.
quote:
>
| |
| greenyammo 2005-09-17, 8:34 pm |
| > Software will win the next gen console wars--specicially games with
quote:
> realistic water and lighting effects, massive environments, accurate
> destruction and physics models for every object in the environment, and
> multiplayer online modes with chat and without lag. The most amazing
> controller in the world won't be worth sh*t if all you can use it for
> is a handful of Nintendo titles that look and play just like the
> GameCube versions, along with more Pokemon and more Mario Party games.
>
Not sure if agree with that, the PSP far outstrips the DS technically
yet the sales of that console are at the moment far below the DS's. You
have to take in to account the fact that traditionally Sony put out sub
standard hardware, that is something they can't afford to do this time
since the thing is supposedly going to cost so much, everbody I know has
had their PS1 and PS2 break on them. At the moment it's a pretty sure
bet that the PS3 will cost roughly twice as much as the Revolution.
And as for you comment that the Revo games will look and play like the
gamecube versions, where did you get that idea from? That's specifically
what the controller is about - new styles of play and I think that
nintendo might just have managed to update the hardware since the
gamecube, don't you?
| |
| Mattinglyfan 2005-09-17, 8:34 pm |
|
"Jordan" <lundj@earthlink.net> wrote in message
news:1126921396.363242.53170@g43g2000cwa.googlegroups.com...
quote:
> There is a dearth of PSP games, the last significant release I think
> was Coded Arms, but this Summer has been bad for all game machines.
>
> As for killling in sales... I think I mentioned this earlier in group
> #2 - Kids who will play anything they can get their hands on. Below a
> certain age there is no discerning quality in a game it's all "Look! A
> puppy!"
>
> Gamerankings shows 30 PSP games. If you assume a standard grading
> scheme (90% = excellent, 80%+ = good, 70%+ = average, below 70% =
> "needs improvement") then 8/30 (26.6%) are above average. 10/30 are
> average (33.3%) while 12 (40%) aren't exactly up to snuff.
>
> Compare this with the Nintendo DS which also has 30 titles on GR, but 3
> of them are Nintendogs which means there are actually 28 individual
> games:
>
> 8 games above average, however 3 of those are Nintendogs and one (the
> best) just now came out. 5/28 = 17.8% (10% lower and almost half as
> many as on the PSP.)
>
> A further 10 are average, just as on the PSP. 35.7%. Which means the
> remaining 12 titles (42.8%) for lack of a better term... suck.
>
> The two are more or less equal in average and sucky games. But there
> are more PSP games that are worth playing than on the DS.
>
> - Jordan
>
Well said Jordan, where did you ever find that information?
| |
| Jordan 2005-09-17, 8:34 pm |
| Gamerankings... but I did see you posted the same thing. :^)
- Jordan
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "Mattinglyfan" <nyyankees@comcast.net> wrote
quote:
> The fact of the matter is none of the DS games will outsell GTA: LCS and
> that is a fact that it would take a moron to dispute.
I'll take that bet right now, and if I win, you have to change your name to
"Mattinglyfan, the moron".
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "Jordan" <lundj@earthlink.net> wrote in message
quote:
> The two are more or less equal in average and sucky games. But there
> are more PSP games that are worth playing than on the DS.
Blah blah blah... the DS is kicking the PSP's XXX. Get over it.
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "Andrew Ryan Chang" <archang@sfu.ca> wrote
quote:
>
> The tuning of inertia, say, in any 3D platformer.
That's software, not the controls.
quote:
> Or take Devil
> May Cry's reasonably well-tuned scheme for not changing the player char's
> direction when the camera angle switches.
That one is simple. Very simple.
quote:
> These things, well done, feel
> good but aren't very simple to implement.
The question at hand was controls. Which popular game has a difficult
control scheme?
| |
| James Robert Leek 2005-09-19, 8:31 pm |
| >> The tuning of inertia, say, in any 3D platformer.
quote:
>
>That's software, not the controls.
Uhhh... you don't think software is involved with the controls at all?
WTF?
quote:
>
>
>That one is simple. Very simple.
Oh, good, we have a programmer here. I suppose you've done this
yourself? You seem to know so much about it.
--
Jim Leek
jrleek@soda.berkeley.edu
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "Jordan" <lundj@earthlink.net> wrote
quote:
> Fred Said:
> "You honestly think Nintendo didn't? Are you saying Miyamoto and
> Carmack are
> retards of the industry? "
>
> The key quote is from Iwata himself:
>
> "Perhaps those who have quit gaming or who have never played games look
> at the
> game controller and think it's too difficult to play, even before they
> dare to touch it."
>
> Pretty important word: "perhaps". "We don't know if this is really true
> or not, but we think that people stop gaming because the controller is
> just too hard to use! We have no studies that show this, and we didn't
> ask anyone who used to play games, but that's what we think so we're
> going with it!"
You failed to make the point. Carmack and Miyamoto both believe that
controls are convoluted, and they are much better game designers/developers
than yourself.
quote:
> On the bright side... I did see this which shows they may not be
> complete idiots:
The fact that you assumed otherwise just hints at you being the idiot. lol.
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "William Dilgard" <wdilgard@bloomberg.net> wrote
quote:
> Well, one really positive thing in my opinion is how the controller will
> be sensed by the two items on either side of the set. Assuming this can
> be made to be very accurate (possibly a big assumption) this will allow
> light gun games to be made again.
I think you'll see a few. Perhaps Namco will bring their TC series to it.
And, the accuracy is reportedly superb.
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "James Robert Leek" <jrleek@soda.csua.berkeley.edu> wrote
quote:
[vbcol=seagreen]
[vbcol=seagreen]
> Uhhh... you don't think software is involved with the controls at all?
> WTF?
Amazingly stupid statement, my friend. Quit grasping at straws and just
answer the question.
quote:
>
> Oh, good, we have a programmer here.
Yes.
quote:
> I suppose you've done this yourself?
Yes.
quote:
> You seem to know so much about it.
Damn, you are amazingly stupid...
The camera transformation is applied to the world coordinates. To simply
apply the character control to the pre-transformed coordinates is beyond
simple, because it is less work...
I really hope you flunk out. It would be a shame for Berkeley to graduate
someone as ignorant as yourself.
| |
| figmentPez 2005-09-19, 8:31 pm |
| "Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:432ed70b$0$232$bb4e3ad8@newscene.com...
quote:
> "Andrew Ryan Chang" <archang@sfu.ca> wrote
> The question at hand was controls. Which popular game has a difficult
> control scheme?
Hmm, a lot of people complained about Metroid Prime's control scheme.
-Any "light gun" type shooter that tries to have a mode for normal
controllers has an awkward control scheme.
-RTS games tend to be awkward with a controller (but even the Revolution's
point and click won't get all the shortcut keys possible with a keyboard).
- Ever write a letter in Animal Crossing? Talk about awkward. It was very
frustrating to write letters. The DS should solve that pretty well, not sure
about the Revolution.
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "figmentPez" <NoSpam@papernapkin.com> wrote
quote:
>
> Hmm, a lot of people complained about Metroid Prime's control scheme.
Complained that it was complicated? As I remember, it was pretty basic.
Shoot and Jump. Lock-on rather than a complicated strafing routine, etc.
Good example, though, of a more complicated control sceme that was part of a
popular game. Looks like the Rev will simplify such a game quite well.
quote:
> -Any "light gun" type shooter that tries to have a mode for normal
> controllers has an awkward control scheme.
Really all that popular, especially considering that the gun control is the
primary interface that anyone would use?
quote:
> -RTS games tend to be awkward with a controller
Complicated or awkward?
quote:
> - Ever write a letter in Animal Crossing? Talk about awkward. It was very
> frustrating to write letters.
Is it awkward or difficult to understand?
| |
| Doug Jacobs 2005-09-19, 8:31 pm |
| In alt.games.video.sony-playstation2 ln <ln@spam.com> wrote:
quote:
> Doug, you slow brained numbskull, it's not a TV remote. It may look like
> one, and I understand how that may have confused you, but try to read the
> words which came with the colourful pictures, you might be pleasantly
> surprised.
So are you happy being fred's sock puppet?
I didn't say the new controller *IS* a TV remote. I said it *LOOKS LIKE*
one. It's called a simile. You'll learn about them in 1st or 2nd grade, so
don't feel too bad if you didn't understand my post.
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "Doug Jacobs" <djacobs@shell.rawbw.com> wrote
quote:
>
> So are you happy being fred's sock puppet?
lol. Dummie Jacobs assumes that anyone that calls him out for being stupid
is somehow supporting me, as if... lol. What a retard.
quote:
> I didn't say the new controller *IS* a TV remote. I said it *LOOKS LIKE*
> one. It's called a simile.
Oh yeah? Here's your post...
quote:
>
> My first thought on seeing the..."controller":
>
> I do NOT want to use my TV remote as a game controller!
There's no simile. There's perhaps a analogy, but it would be, as the
respondant pointed out, the ranting of a slow brained numbskull.
quote:
> You'll learn about them in 1st or 2nd grade, so
> don't feel too bad if you didn't understand my post.
Oh, if you only knew what one was before you tried to snap on him...
You XXXXed up, just admit it and get over it, if you are at least as big a
man as Bush.
| |
| Doug Jacobs 2005-09-19, 8:31 pm |
| In alt.games.video.sony-playstation2 figmentPez <NoSpam@papernapkin.com> wrote:
quote:
> Hmm, a lot of people complained about Metroid Prime's control scheme.
> -Any "light gun" type shooter that tries to have a mode for normal
> controllers has an awkward control scheme.
> -RTS games tend to be awkward with a controller (but even the Revolution's
> point and click won't get all the shortcut keys possible with a keyboard).
> - Ever write a letter in Animal Crossing? Talk about awkward. It was very
> frustrating to write letters. The DS should solve that pretty well, not sure
> about the Revolution.
I think this just points out that there is no single "best" control
scheme for all situations. While using something like the Revolution's
controller or the touch screen of the DS would make typing letters easier
in Animal Crossing, neither would be as efficient as using an actual
keyboard, for instance. And while using the Revolution controller may be
easier than using a game stick to control an RTS, realistically, the most
effective control scheme for such games would be voice activated.
This is what worries me about the Revolution. While their new controllers
may work great for some game situations, I worry Nintendo will force
developers to use these controllers for *all* game situations - even when
the resulting product is awkward and clusmy.
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "Doug Jacobs" <djacobs@shell.rawbw.com> wrote
quote:
> And while using the Revolution controller may be
> easier than using a game stick to control an RTS, realistically, the most
> effective control scheme for such games would be voice activated.
OMG, that's so stupid sounding. Tell us why it isn't. Thanks.
quote:
> I worry Nintendo will force
> developers to use these controllers for *all* game situations - even when
> the resulting product is awkward and clusmy.
Again, explain why that isn't stupid to say that Nintendo would force people
to use it?
| |
| James Robert Leek 2005-09-19, 8:31 pm |
| In article <432ede19$0$229$bb4e3ad8@newscene.com>,
Fred Liken <nothanks@toocoolforschool.com> wrote:
quote:
>"James Robert Leek" <jrleek@soda.csua.berkeley.edu> wrote
>
>Amazingly stupid statement, my friend. Quit grasping at straws and just
>answer the question.
I wasn't the guy who made the initial response (you seemed to have mixed
this up.) I was mocking you because your statment held an implicit
assumption that software is utterly divided from controls. Perhaps what
you meant was 'phisics' not software? It's pretty much all done in
software. I would say that since the inertia your character experiances
directly effects how you control him, I would call that part of the
controls. However, I would have used a different example, such as "Super
Mario Brothers 2."
Anyway, you want an answer to the question? Sure. In the old days
3D racing games were tricky because standard controllers were digital
input only. For example, if the user pushes 'left' how far left do you
really want the car to go? Is the user just changing lanes, or is he
actually changing direction? One game that did this poorly was Checkered
Flag on the Atari Jaguar. They used a simple rule in all cases. (You can
look up the rule online) Other games, such as Sega's Virtua Racing Deluxe,
used a more naunced approach that felt simplier to the user, but
usually did what they wanted. The act of adjustmenting a system to make it
feel good is often refered to as 'tuning.' I belive the origial poster was
saying tuning is tricky. I agree. Try out Tuxkart on linux to see what
I mean.
quote:
>
>Yes.
>Damn, you are amazingly stupid...
>
>The camera transformation is applied to the world coordinates. To simply
>apply the character control to the pre-transformed coordinates is beyond
>simple, because it is less work...
Now, I played "Devil May Cry" once for 5 minutes 3 years ago, I don't
really know much about the game. (Again, I didn't use it as an example)
However, It's trivial to show that your statement is false. In programming
it is always less work to apply the same rule in all cases. Here is why,
(in pseudocode) the normal case would be:
User inputs direction
transform world coordinates based on camera
Move character
However, in our new control scheme we have a special case, when the camera
moves we use the old camera coordiates in the transformation. So now we
have:
User inputs direction
if(camera_change) {
transform with old coordinates
} else {
transform with camera coordinates
}
move character
As you can see, at the very least, we need an extra 'if' statement
and we need to keep around the old coordinates as long as we need them.
This is not easier for the programmer. Of course, in my simple case here,
it's not that much harder, but it is certainly not easier.
--
Jim Leek
jrleek@soda.berkeley.edu
| |
| Fred Liken 2005-09-19, 8:31 pm |
| "James Robert Leek" <jrleek@soda.csua.berkeley.edu> wrote
quote:
[vbcol=seagreen]
[vbcol=seagreen]
[vbcol=seagreen]
> I wasn't the guy who made the initial response (you seemed to have mixed
> this up.)
I know you aren't. But what's your point, if not to agree?
quote:
> I was mocking you because your statment held an implicit
> assumption that software is utterly divided from controls.
No, my statement didn't. You assumed it did, though, despite the context.
Please learn to read and comprehend the threads you post to. It's your
duty, my friend. 
quote:
> Perhaps what you meant was 'phisics' not software?
Tuning of intertia hasn't anything to do with the controls.
quote:
> It's pretty much all done in
> software. I would say that since the inertia your character experiances
> directly effects how you control him, I would call that part of the
> controls.
So? It would be horribly off topic and ignoring the discussion at hand.
Typical of your ilk, though.
quote:
> However, I would have used a different example, such as "Super
> Mario Brothers 2."
So?
quote:
> Anyway, you want an answer to the question? Sure. In the old days
> 3D racing games were tricky because standard controllers were digital
> input only. For example, if the user pushes 'left' how far left do you
> really want the car to go? Is the user just changing lanes, or is he
> actually changing direction? One game that did this poorly was Checkered
> Flag on the Atari Jaguar. They used a simple rule in all cases. (You can
> look up the rule online) Other games, such as Sega's Virtua Racing
> Deluxe,
> used a more naunced approach that felt simplier to the user, but
> usually did what they wanted. The act of adjustmenting a system to make
> it
> feel good is often refered to as 'tuning.' I belive the origial poster
> was
> saying tuning is tricky. I agree. Try out Tuxkart on linux to see what
> I mean.
Yawn. Please get back to the topic, my rambling friend. Which popular game
had complex controls?
quote:
>
> Now, I played "Devil May Cry" once for 5 minutes 3 years ago, I don't
> really know much about the game. (Again, I didn't use it as an example)
> However, It's trivial to show that your statement is false.
lol. Great.
quote:
> In programming
> it is always less work to apply the same rule in all cases. Here is why,
> (in pseudocode) the normal case would be:
>
> User inputs direction
> transform world coordinates based on camera
> Move character
>
> However, in our new control scheme we have a special case, when the camera
> moves we use the old camera coordiates in the transformation. So now we
> have:
>
> User inputs direction
> if(camera_change) {
> transform with old coordinates
> } else {
> transform with camera coordinates
> }
> move character
That's not the scenario described in my post, but thanks for describing a
different one. But, your pseudo code is pretty flaky and is
unnecessarily complicated violating your own premise.
quote:
> As you can see, at the very least, we need an extra 'if' statement
> and we need to keep around the old coordinates as long as we need them.
> This is not easier for the programmer. Of course, in my simple case here,
> it's not that much harder, but it is certainly not easier.
It's also not the scenario that I described. None the less, it is trivial,
even you agree, and therefore what was your point in attacking my statement
that it was trivial? Why the change of tune? Are you simply threatened,
Berkeley? Perhaps if you go to class instead of wasting time on your video
games?
| |
| Doug Jacobs 2005-09-19, 8:31 pm |
| In alt.games.video.sony-playstation2 Fred Liken <nothanks@toocoolforschool.com> wrote:
quote:
> lol. Dummie Jacobs assumes that anyone that calls him out for being stupid
> is somehow supporting me, as if... lol. What a retard.
Cone on now, fred, with the exception of your new friend here, you're the
only one who comes out flinging insults in response to every single post
of mine.
quote:
[vbcol=seagreen]
> Oh yeah? Here's your post...
quote:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[vbcol=seagreen]
> There's no simile. There's perhaps a analogy, but it would be, as the
> respondant pointed out, the ranting of a slow brained numbskull.
Sorry, fred, try again. Similes compare two unlike items using "like" or
"as". Look it up.
I used a simile in a sarcastic tone. I'm sorry my post went above your head.
Next time, try having an adult explain it to you before you reply.
| |
| Doug Jacobs 2005-09-19, 8:31 pm |
| In alt.games.video.sony-playstation2 Fred Liken <nothanks@toocoolforschool.com> wrote:
quote:
> "Doug Jacobs" <djacobs@shell.rawbw.com> wrote
quote:
[vbcol=seagreen]
> OMG, that's so stupid sounding. Tell us why it isn't. Thanks.
You want me to explain the opposite of my last statement? Fred, do you
even understand what you're reading recentally? Your attacks usually
reflect at least SOME glimmer of reading comprehension. But now, you're
just simply spewing complicated versions of "Tell us why your statement is
wrong."
quote:
[vbcol=seagreen]
> Again, explain why that isn't stupid to say that Nintendo would force people
> to use it?
Again, fred, you're asking me to debate the opposite of what I'm stating.
What's wrong with you today? Did someone smack you upside the head harder
than usual, or are you just feeling lazy and want everyone to make your
arguments for you?
I didn't think this was possible, but your posts have even LESS content in
them as time goes on.
| |
| Jordan 2005-09-19, 8:31 pm |
| I don't have to be a game designer to know bad marketing when I see it.
To shrug your shoulders and say "Hey, I don't know, maybe people just
see them controllers and go 'NO WAY! I'm not touching THAT!'" doesn't
make any sense and doesn't map to any gamer attitude I've ever
encountered.
It's like Coke pulling the plug on Coke 2 years before they could have
done a "100th Anniversary". It's (potentially) a huge blunder. The best
case scenario is that everyone buys the controller docking station and
forgets the extra capabilities of the controller even exist.
- Jordan
| |
| Mattinglyfan 2005-09-20, 8:33 pm |
|
"Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:432ed5d5$0$213$bb4e3ad8@newscene.com...
quote:
> "Mattinglyfan" <nyyankees@comcast.net> wrote
>
>
> I'll take that bet right now, and if I win, you have to change your name
> to "Mattinglyfan, the moron".
>
And if I win, "Fred Liken, the idiot"? Are we on?
| |
| Mattinglyfan 2005-09-20, 8:33 pm |
|
"Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:432ed5d5$0$213$bb4e3ad8@newscene.com...
quote:
> "Mattinglyfan" <nyyankees@comcast.net> wrote
>
>
> I'll take that bet right now, and if I win, you have to change your name
> to "Mattinglyfan, the moron".
>
BTW, Madden will outsell 95% of the DS crap as well.
| |
| greenyammo 2005-09-20, 8:33 pm |
| Mattinglyfan wrote:
quote:
> "Fred Liken" <nothanks@toocoolforschool.com> wrote in message
> news:432ed5d5$0$213$bb4e3ad8@newscene.com...
>
>
>
> BTW, Madden will outsell 95% of the DS crap as well.
crap outsells crap, not unprecendented.
quote:
>
>
| |
| Fred Liken 2005-09-20, 8:33 pm |
| "Mattinglyfan" <nyyankees@comcast.net> wrote
quote:
[vbcol=seagreen]
[vbcol=seagreen]
> And if I win, "Fred Liken, the idiot"? Are we on?
It's practically impossible to show that none of the DS games will outsell
GTA until the DS is discontinued, so that's hardly fair. The other
scenario, of GTA being outsold, would be another story. It's a loaded bet
in my favor, so I'll take it.
| |
| Fred Liken 2005-09-20, 8:33 pm |
| "Mattinglyfan" <nyyankees@comcast.net> wrote
quote:
>
> BTW, Madden will outsell 95% of the DS crap as well.
Madden on the DS will outsell 95% of the PSP games as well. Hardly
something to rave about. Nintendogs has outsold the PSP games.
| |
| Robert P Holley 2005-09-20, 8:33 pm |
| Jordan wrote:
quote:
> There is a dearth of PSP games, the last significant release I think
> was Coded Arms, but this Summer has been bad for all game machines.
>
> As for killling in sales... I think I mentioned this earlier in group
> #2 - Kids who will play anything they can get their hands on. Below a
> certain age there is no discerning quality in a game it's all "Look! A
> puppy!"
>
> Gamerankings shows 30 PSP games. If you assume a standard grading
> scheme (90% = excellent, 80%+ = good, 70%+ = average, below 70% =
> "needs improvement") then 8/30 (26.6%) are above average. 10/30 are
> average (33.3%) while 12 (40%) aren't exactly up to snuff.
This is why someone always needs to double check your figures when you
delve into this non-sense, because they are usually slanted to favor
your system of choice. Whether it was the Xbox back in the day, or the
PSP now.
Gamerankings doesn't show 30 PSP games as you suggested, they show more
than 30. They show 35 games with at least 5 reviews, and 48 games with
at least 1 review.
quote:
> Compare this with the Nintendo DS which also has 30 titles on GR, but 3
> of them are Nintendogs which means there are actually 28 individual
> games:
Wrong again. Gamerankings shows 47 DS titles with at least 1 review
and 43 with at least 5 reviews (or 45 and 41 respectively adjusted for
Nintendogs).
quote:
> 8 games above average, however 3 of those are Nintendogs and one (the
> best) just now came out. 5/28 = 17.8% (10% lower and almost half as
> many as on the PSP.)
>
> A further 10 are average, just as on the PSP. 35.7%. Which means the
> remaining 12 titles (42.8%) for lack of a better term... suck.
This is what we call the Enclave factor. When some random unknown game
to you is below that mark, it "sucks" or "needs improvement" but when
it's Enclave then it's the reviewers who suck.
In any event, from an unbiased perspective of someone who owns neither
system, it appears they each have about the same amount of good games
and the same amount of bad games. If you are interested in a handheld
you cant go wrong with either.
| |
| Fred Liken 2005-09-20, 8:33 pm |
| "Jordan" <lundj@earthlink.net> wrote in message
quote:
>I don't have to be a game designer to know bad marketing when I see it.
Under what value are your opinions of something? You clearly aren't
experienced in any of the areas, yet you're an authority to be credited
against those that are? lol. Amazing.
quote:
> To shrug your shoulders and say "Hey, I don't know, maybe people just
> see them controllers and go 'NO WAY! I'm not touching THAT!'" doesn't
> make any sense and doesn't map to any gamer attitude I've ever
> encountered.
You live in a world of little interaction. It's to be expected. Perhaps if
you met some girls you'd get a different opinion? Many people are
intimidated by the controls and the knowledge of how to use them has been a
given in any game development for quite a while. It's the status quo that
how to use a controller is tacit knowledge. That's fine for gamers that
have been using them for years, but they are honestly complex at this point
and a learning curve that holds some people out of the market.
quote:
> It's like Coke pulling the plug on Coke 2 years before they could have
> done a "100th Anniversary". It's (potentially) a huge blunder.
?
quote:
> The best
> case scenario is that everyone buys the controller docking station and
> forgets the extra capabilities of the controller even exist.
How is that the best case scenario? The best case scenario is that it is
intuitive and gets many new people into games by reducing the arbitrary
barriers you seem so keen on keeping up. Is it because you are afraid that
normal people might jockey for your face time with the EB Games clerk that
you chat with while your mom shops for shoes? Is that it? Separation
anxiety?
| |
| Fred Liken 2005-09-20, 8:33 pm |
| "Doug Jacobs" <djacobs@shell.rawbw.com> wrote
quote:
>
>
> You want me to explain the opposite of my last statement?
What is your problem? I want you to explain why the most effective control
for RTS games would be voice activated and why that statement isn't stupid.
What makes you think I want you to explain the opposite? That's just more
of your stupidity bubbling to the surface...
quote:
>
[vbcol=seagreen]
> Again, fred, you're asking me to debate the opposite of what I'm stating.
Damn, you are one stupid dude. I am amazed.
You spew your stupid shit and can't even give a hint as to why it's not
stupid. You yourself can't even give a BASIC defense of your incoherent
ramblings.
| |
| Jordan 2005-09-20, 8:34 pm |
| > How is that the best case scenario? The best case scenario is that it is
quote:
> intuitive and gets many new people into games by reducing the arbitrary
> barriers you seem so keen on keeping up.
My point is there are no arbitrary barriers. Nintendo seems to think
there are and that's why they re-designed the controller.
My experience (26 years as an IT professional) tells me that controler
re-designs are percieved as gimmicks. It's not going to catch on any
more than the Virtual Boy caught on. The VB, if you remember, was very
well regarded among reviewers and journalists, the public took one look
and went "Well that's goofy!" The rest is history.
We've been through this before... You might not remember this one:
http://www.vidgame.net/ATARI/Atari/...600_mercury.jpg
It was an Atari 2600 joystick with a mercury (!) switch in the bottom.
The idea being that without a base the player would experience a whole
new freedom of movement.
The public saw it as a goofy gimmick. (Well, when it worked, it never
did work all that well.)
The reason I say the best case scenario is that everyone converts the
controller into a standard one is because the worst case is they try to
use the controller as Nintendo expects and as a result they only ever
make 4 games for the Revolution. (Mario, Zelda, Kirby and Pokemon.)
The very worst case is that nobody ever figures out the Revolution
controller is capable of being a "normal" controller and the system
fades into obscurity and it would be a crying shame to lose Nintendo
and Sega hardware in the same decade.
Believe me when I say this... I want Nintendo around. I don't hate
Nintendo. They brought the industry back after Atari crapped all over
it.
- Jordan
| |
| Fred Liken 2005-09-20, 8:34 pm |
| "Doug Jacobs" <djacobs@shell.rawbw.com> wrote
quote:
>
> Cone on now, fred, with the exception of your new friend here, you're the
> only one who comes out flinging insults in response to every single post
> of mine.
I don't reply to every single post of yours. I read very few of your posts.
You are obviously obsessed with me to think otherwise.
quote:
>
>
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
quote:
>
> Sorry, fred, try again. Similes compare two unlike items using "like" or
> "as". Look it up.
Not every time you have the word "as" is it a simile, my friend. That was
not a simile. It was a stupid statement that the Rev controller was a TV
remote. You're just wiggling now.
quote:
> I used a simile in a sarcastic tone.
Oh, don't bother trying to save face. The damage is done. You messed up.
You ranted about it being a TV remote and there was no sarcasm. You're
trying to change your tune now because you know how stupid you sounded
before. If only you were more perceptive before you posted your stupid
comments... 
| |
|
| (sega and xbox groups removed as this thread should not be in them; sony
groups retained because while this thread should not have been in them,
this branch now applies)
Robert P Holley wrote:
snip
quote:
> In any event, from an unbiased perspective of someone who owns neither
> system, it appears they each have about the same amount of good games
> and the same amount of bad games. If you are interested in a handheld
> you cant go wrong with either.
snip
That is not true from your a practical point of view. Assuming a true
value to the rankings, they can only be extrapolated to a generic
endorsement, and then only in terms of the games themselves. This
ignores several ways in which an individual could go wrong in purchasing
one system or the other.
For example, if someone wanted to buy a handheld to play exclusive game
(or games) X, if they bought the system that X was not on, they would
have gone wrong in buying the system they bought.
Additionally, if someone wants a system that plays MP3s and MP4 video
out of the box or can go online in wireless hotspots, they could choose
wrongly. If someone has no interest in using their portable gaming
device to do these things, they would pay for unnecessary features if
they bought the other system.
If cost is an important issue, then as one of the systems is lower
priced and its games are lower priced, buying the higher priced system
would be considered going wrong.
There are undoubtedly other ways in which someone could buy a system
inappropriate to their personal needs, but these are just a few examples
(and note that the calculus could change if prices change, available
features change, etc.). (I own both systems, incidentally.)
| |
| Fred Liken 2005-09-20, 8:34 pm |
| "figmentPez" <NoSpam@papernapkin.com> wrote
quote:
> Well, now that you mention it, RTS games on the PC are ridiculously
> complicated and one of the reasons I don't play them. There are so many
> shortcuts and hotkeys that I didn't want to have to memorize lots of keys
> just to be able to be fast enough to complete a map. And even when you
> take away the hotkeys, you've still got lots of menus to go through to
> have the same options.
The games are complicated, but the interfaces for those games tend to be
simple. Menus are simple interfaces and the games that do better are the
ones with more intuitive interfaces that don't get in the way of the game's
comlexity or add another level. A lot of the game is select some guys,
right click something to attack or gather. Select a building and click an
icon to build something. Very streamlined simple user interfaces, actually.
quote:
> And now that I get your point about complicated versus bad controls:
>
> - Most strategy games, turn based or real time have complicated controls.
> This is because they're complicated games. There are many many menus
> (navigating menus is part of control) in most strategy titles making them
> take a long time to learn and often a long time to play.
Granted, my gameplay in RTS is limited to the AOE series, Starcraft, C&C...
I'm know there's more, but not coming to mind. These all have rather simple
interfaces. No menus, really, that I remember.
Civ3, on the other hand, quite a bit more complicated interface, but I'm not
sure how it sold compared to C&C, et al.
The Sims. Amazingly simple controls that translated to easy accessibility
and massive sales.
quote:
> Not everyone is interested in this level of complexity. Good golly, the
> difficulties of creating a roller coaster in Roller Coaster Tycoon.
But, RCT is hardly a popular game, really.
quote:
> - Most RPGs are complex. I've had non-gamers look over my shoulder as I
> went through some menus on X-men Legends and complan it was too
> complicated,
I'm not sure how popular XMen Legends was.
quote:
> so that should tell you something about what a non-gamer would say about a
> Final Fantasy game or a tactical RPG.
The last FF I played was FF7, and that wasn't very complicated as far as
controls. It was boring as all hell and one of the cut scenes was the end
of the game for me because I wanted to save and get the hell out of there
and the XXXXing thing just went on and on. I hate FF.
None the less, anyone can pick up FF7 and now how to get through the
controls. They aren't hard. They may not know what the menus do, per se,
but they know how to use them.
| |
| Robert P Holley 2005-09-20, 8:34 pm |
|
Fred Liken wrote:
quote:
>
> Your chicken little comments are ignorant, though.
No more than your constant damage control. I must say I've never seen
you flail away like this before.
quote:
> The system will already
> come with the necessary parts to play games normally. Games won't need the
> add on cradle to be ported to it. You really don't think there will be a
> standard input scheme that won't be used for ported games? Amazingly
> ignorant.
And you certainly are amazingly loyal to Nintendo.
| |
| Jordan 2005-09-20, 8:34 pm |
| Well, it's too soon to say the Rev controller works because there isn't
anything that actually uses it yet. It's possible that it will work but
that people find the sensors that allow it to work are unattractive and
intrusive. It's equally possible that the sensors won't work on
televisions below a certain size or of a certain shape (I can guarantee
they won't work on my smaller set for the simple reason that there's
nowhere to put them: http://img270.imageshack.us/img270/6/setup49dl.jpg
)
There's too much we don't know yet.
But on the whole I hope you're right. I hope Nintendo is able to carve
out a market with this. I don't think that's going to happen, in fact I
think it's going to hurt them. But I hope it doesn't. Hope that makes
sense.
- Jordan
| |
| Jordan 2005-09-20, 8:34 pm |
| "This is what we call the Enclave factor. When some random unknown
game
to you is below that mark, it "sucks" or "needs improvement" but when
it's Enclave then it's the reviewers who suck. "
You don't need to look further for reviewer cluelessness than
Chronicles of Riddick.
Starbreeze took the same engine from Enclave, the same control scheme
from Enclave, heck I bet even some of the same textures from Enclave
and released CoR. The result? "D00d! Game of the Year!"
If you read the reviews of Enclave you'd see that most of the
complaints resulted from clueless reviewers ("the camera sucks!" - uh,
that would be the camera that's user controlled by the right
thumbstick? "You can't jump!" Um, actually you can... see it's this
button here...)
- Jordan
| |
| Jordan 2005-09-20, 8:34 pm |
| "This is why someone always needs to double check your figures when you
delve into this non-sense, because they are usually slanted to favor
your system of choice. Whether it was the Xbox back in the day, or the
PSP now.
Gamerankings doesn't show 30 PSP games as you suggested, they show more
than 30. They show 35 games with at least 5 reviews, and 48 games with
at least 1 review. "
Almost forgot... I used the default settings in Gamerankings (20
reviews minimum). You're right though, I should have mentioned that.
Setting it to show games with only one review isn't exactly
statistically significant. You know how fast Gamerankings changes as
new reviews come in. I used the default of 20 reviews because that's
going to produce the most stable scoring.
Now if I had set one side for 20 and the other side for 1 you could
argue I was skewing the results, but I used the same standard for both.
- Jordan
| |
| Fred Liken 2005-09-20, 8:34 pm |
| "Robert P Holley" <holleyrp@delanet.com> wrote
quote:
> Fred Liken wrote:
>
> No more than your constant damage control. I must say I've never seen
> you flail away like this before.
What flailing, honey?
quote:
>
> And you certainly are amazingly loyal to Nintendo.
What correlation between a standard input scheme and brand loyalty are you
getting at? Your criticism doesn't even make sense.
| |
| Fred Liken 2005-09-20, 8:34 pm |
| "Jordan" <lundj@earthlink.net> wrote
quote:
> "This is why someone always needs to double check your figures when you
> delve into this non-sense, because they are usually slanted to favor
> your system of choice. Whether it was the Xbox back in the day, or the
> PSP now.
>
> Gamerankings doesn't show 30 PSP games as you suggested, they show more
> than 30. They show 35 games with at least 5 reviews, and 48 games with
> at least 1 review. "
>
> Almost forgot... I used the default settings in Gamerankings (20
> reviews minimum). You're right though, I should have mentioned that.
> Setting it to show games with only one review isn't exactly
> statistically significant. You know how fast Gamerankings changes as
> new reviews come in. I used the default of 20 reviews because that's
> going to produce the most stable scoring.
Stable, but not the most accurate, honestly.
quote:
> Now if I had set one side for 20 and the other side for 1 you could
> argue I was skewing the results, but I used the same standard for both.
But, it was an incomplete standard. You could have given more weight to the
ones with more reviews, or something, but to simply eliminate games because
there aren't 20 reviews of them is going to skew results.
| |
| Jordan 2005-09-20, 8:34 pm |
| "This is what we call the Enclave factor. When some random unknown
game
to you is below that mark, it "sucks" or "needs improvement" but when
it's Enclave then it's the reviewers who suck. "
You don't need to look further for reviewer cluelessness than
Chronicles of Riddick.
Starbreeze took the same engine from Enclave, the same control scheme
from Enclave, heck I bet even some of the same textures from Enclave
and released CoR. The result? "D00d! Game of the Year!"
If you read the reviews of Enclave you'd see that most of the
complaints resulted from clueless reviewers ("the camera sucks!" - uh,
that would be the camera that's user controlled by the right
thumbstick? "You can't jump!" Um, actually you can... see it's this
button here...)
- Jordan
| |
| Jordan 2005-09-20, 8:34 pm |
| Here's a good example of why I choose a standard of 20 reviews (and why
Gamerankings chooses 20 reviews as their default), I re-ran the numbers
with 1 review. Both the PSP and DS pulled 48 titles, however the PSP
now has two titles in the 90%+ bracket. The reason for this is that one
of the two games only has a single review (Tiger Woods PGA Tour '06
which is dead on at 90%).
I can guarantee that as more reviews come in that title will bump down
to the 80%+ range. Games always start high when they are first reviewed
then lower over time as the review base grows.
Adjusted rankings:
48 PSP titles
Excellent 2 4%
Good 12 25%
Average 13 27%
Below Avg. 21 44%
vs. 48 DS titles * - Due to Nintendogs there are actually only 46
games. The counts have been adjusted accordingly:
Excellent 2 4%
Good 9 20%
Average 15 33%
Below Avg. 20 43%
Unadjusted numbers:
Excellent 2 4%
Good 11 23%
Average 15 31%
Below Avg. 20 42%
| |
| Miles Bader 2005-09-20, 8:34 pm |
| "figmentPez" <NoSpam@papernapkin.com> writes:
quote:
> that should tell you something about what a non-gamer would say about a
> Final Fantasy game
"What is this teen-angst soap-opera crap?"
-Miles
--
We live, as we dream -- alone....
| |
| Mattinglyfan 2005-09-21, 12:30 am |
|
"Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:433022d4$0$244$bb4e3ad8@newscene.com...
quote:
> "Mattinglyfan" <nyyankees@comcast.net> wrote
>
>
> Madden on the DS will outsell 95% of the PSP games as well.
I know that Fred. That was just my injection that name goes a long way in
game sales and the GTA name has quite a bit more gaming credibility than
that of Madden. Would you not agree there?
Hardly
quote:
> something to rave about. Nintendogs has outsold the PSP games.
You are right, but look at the limited offerings by both systems. When GTA
hits, it will be titanic in proportion to any handheld game in the last 10
years.
| |
| Fred Liken 2005-09-21, 8:31 pm |
| "Mattinglyfan" <nyyankees@comcast.net> wrote in message
news:l4mdnSWruYAnM63eRVn-hg@comcast.com...
quote:
> Hardly
>
> You are right, but look at the limited offerings by both systems. When GTA
> hits, it will be titanic in proportion to any handheld game in the last 10
> years.
Seriously doubt it. The user base isn't there and they aren't going to | | |