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Author in ~4 hours: Revolution controller + details from Nintendo
radeonr420@yahoo.com

2005-09-15, 8:31 pm



in roughly 4 HOURS, the Nintendo Revolution controller and other
details should be known, straight from Nintendo President Iwata at the
Tokyo Game Show keynote address.


prepare to say ....WOW!

which could be really really good, or very very bad! LOL

Adnan

2005-09-15, 8:31 pm

radeonr420@yahoo.com wrote:
quote:

>
> in roughly 4 HOURS, the Nintendo Revolution controller and other
> details should be known, straight from Nintendo President Iwata at the
> Tokyo Game Show keynote address.
>
>
> prepare to say ....WOW!
>
> which could be really really good, or very very bad! LOL
>

Considering the long wait, it'd better be a frickin amazing controller.

I just hope my reaction isn't "that's it?".
radeonr420@yahoo.com

2005-09-16, 12:31 am

Iwata's Keynote has begun

IGN reports:

"Iwata says Nintendo has built a bigger game population in three ways:
Famicom Mini (shows commercials). GB Micro. Promises more shipments
next week. Then he mentioned it was Mario's Birthday week. Miyamoto
stands up. Number three, Iwata says, is Nintendo DS."

"Iwata mentions "touch generation" games such as Nintendogs and Brain
Trainer."

http://cube.ign.com/articles/651/651320p1.html

^ KEEP REFRESHING THAT URL FOR UPDATES! ^

radeonr420@yahoo.com

2005-09-16, 12:31 am

IGN update !!!!!!!!!!!!!!

*Iwata speaking about Revolution controller
*Iwata unveils Revolution controller
*IGN will post high-resolution pictures, hands on impressions, feature
breakdowns, roundtables, and more at 7:50 PM -- fewer than 15 minutes.
More...

radeonr420@yahoo.com

2005-09-16, 12:31 am

from some IRC chat (i dont know what)

Alright, from some guy on IRC (I'm SEGA):

<BEIGE> They did.
<SEGA> matt c has already seen it
<BEIGE> It can sense where you point it.
<SEGA> where?
<BEIGE> For, like, FPS's.
<BEIGE> You can point it around like a flashlite.
<SEGA> really? where did you see that?
<BEIGE> So it's sort of like a lightgun.
<BEIGE> I'm reading a transcript.
<BEIGE> Some guy at the conference is on another IRC network and
feeding the info.
<BEIGE> Okay, now they're showing how it affects various games, like
Zelda.

radeonr420@yahoo.com

2005-09-16, 12:31 am

from some IRC chat (i dont know what)

Alright, from some guy on IRC (I'm SEGA):

<BEIGE> They did.
<SEGA> matt c has already seen it
<BEIGE> It can sense where you point it.
<SEGA> where?
<BEIGE> For, like, FPS's.
<BEIGE> You can point it around like a flashlite.
<SEGA> really? where did you see that?
<BEIGE> So it's sort of like a lightgun.
<BEIGE> I'm reading a transcript.
<BEIGE> Some guy at the conference is on another IRC network and
feeding the info.
<BEIGE> Okay, now they're showing how it affects various games, like
Zelda.

radeonr420@yahoo.com

2005-09-16, 12:31 am

"Revolution can detect where the controller points

it will provide a fresh experience
COOKING GAME shows

Talking about the tilt sensor thing
Fishing game

NOT ALL THOUGH
FLEXIBILITY FOR EXPANSION
THE CONTROLLER
enormous possibilities"

"we want to revolutionize the FPS genre"

radeonr420@yahoo.com

2005-09-16, 12:31 am

IGN again:

Revolution controller looks like futuristic television remote.
Glossy white design.
Looks Apple iPod inspired.
Controller is held in one hand. Attachments in the other.
Attachments connect to the bottom of the controller. Iwata shows analog
stick attachment.
Thinking about packing Revolution with the main controller and
attachment, Iwata says.
Controller acts like a mouse in real-space 3D. Pefect for FPS games!
Future attachments planned.

radeonr420@yahoo.com

2005-09-16, 12:31 am

now 1up.com has it

http://www.1up.com/media?id=2308851

KillzoneBigNuts2

2005-09-16, 12:31 am

Adnan wrote:
quote:

> radeonr420@yahoo.com wrote:
> Considering the long wait, it'd better be a frickin amazing controller.
>
> I just hope my reaction isn't "that's it?".


My prediction is that it looks like the Wavebird but has a touch
sensitive sensor in the middle. You can also get faceplates in Mario or
Princess Peach.

Jordan

2005-09-16, 12:31 am

I'm trying to keep an open mind, but damn, that looks like a Powerpoint
mouse, not a game controller.

- Jordan

Scott H

2005-09-16, 12:31 am

Jordan wrote:
quote:

>I'm trying to keep an open mind, but damn, that looks like a Powerpoint
>mouse, not a game controller.
>
>- Jordan
>
>
>

It doesn't look like anything I expected. It almost looks like a joke,
but I'm sure they'll come up with some new, but casual gamer oriented,
ideas with it.

--
Scott

http://www.gamepilgrimage.com
Poof

2005-09-16, 12:31 am

In article <1126838871.994496.211970@g49g2000cwa.googlegroups.com>,
radeonr420@yahoo.com wrote:
quote:

> IGN again:
>
> Revolution controller looks like futuristic television remote.
> Glossy white design.
> Looks Apple iPod inspired.
> Controller is held in one hand. Attachments in the other.
> Attachments connect to the bottom of the controller. Iwata shows analog
> stick attachment.
> Thinking about packing Revolution with the main controller and
> attachment, Iwata says.
> Controller acts like a mouse in real-space 3D. Pefect for FPS games!
> Future attachments planned.


They better friggin' include the analog attachment with the main system.
I'm not going to pay damn $19.99 extra just for an analog stick which
should be included in the first place.
Dan Mazurowski

2005-09-16, 3:31 am


Well, looks like all that speculation about a connection to the Gyrus
remote "mouse" controller was dead on after all.

Still, I can see where there is some potential there. Movement along
three axis (sp?) without even using a stick. Add the analog stick, and
you have 5 axis. Put your thumb on the D-pad, and you're up to 7 axis
simultaneously. I have NO IDEA what to do with all that, but it
certainly does give developers some flexibility.

But... how the hell are we going to play multi-platform ports with
it?!? Either we'll have to use our GC controllers for that, or I'm
stuck buying an Xbox 360.

USAF LM

2005-09-16, 3:31 am

Scott H wrote:
quote:

> Jordan wrote:
>
> It doesn't look like anything I expected. It almost looks like a joke,
> but I'm sure they'll come up with some new, but casual gamer oriented,
> ideas with it.
>


Nintendo was worried about Sony and MS stealing their controller idea?
They must have L. Ron Hubbard working there.

Swi
Zackman

2005-09-16, 3:31 am

Jordan wrote:
quote:

> I'm trying to keep an open mind, but damn, that looks like a
> Powerpoint mouse, not a game controller.


A controller that relies on sensors on your TV to detect movement?

So this is the Power Glove V2.0?

I don't to be waving a little wand in the air to make Mario jump. But if the
sensitivity and tracking are really good, I suppose it might make for a good
FPS controller. A swordfighting game would also be a really cool use of the
technology. Until your arm got tired from pointing it at the TV.

At least it looks like it can be turned sideways and used as a standard
two-button controller. I guess that'll work great for the old Nintendo title
emulation. And the analog stick as a separate attachment might work OK. Plus
the fact it looks like a TV remote might make it that much more accessible
to non-gamers. But what's the deal with having a 'A' and 'B' buttons *and*
'a' and 'b' buttons?

Reserving judgment until I see it in action. This could be a really cool
innovation, or a silly gimmick that will make cross-platform development
even less attractive to developers than it already is. IMO this seems to be
more on the Virtual Boy side of the innovation spectrum than the Nintendo DS
side.

-Z-


Fish! - of Arcadia.

2005-09-16, 3:31 am

In article <none-0C21C4.23405515092005@news.easynews.com>, none@none.com
says...
quote:

> In article <1126838871.994496.211970@g49g2000cwa.googlegroups.com>,
> radeonr420@yahoo.com wrote:
>
>
> They better friggin' include the analog attachment with the main system.
> I'm not going to pay damn $19.99 extra just for an analog stick which
> should be included in the first place.
>



Well that's the most XXXXed controller ever conceived. Bye bye
Nintendo.

--

"Cocaine's a hell of a drug" - Rick James

joemono

2005-09-16, 3:31 am

Fish! - of Arcadia. wrote:
quote:

> In article <none-0C21C4.23405515092005@news.easynews.com>, none@none.com
> says...
>
>
>
>
> Well that's the most XXXXed controller ever conceived. Bye bye
> Nintendo.
>


How was it when you played the demos? Was it hard to catch fish with it?

joemono
Scott H

2005-09-16, 8:31 pm

Zackman wrote:
quote:

> Jordan wrote:
>
>
>
>
> A controller that relies on sensors on your TV to detect movement?
>
> So this is the Power Glove V2.0?
>
> I don't to be waving a little wand in the air to make Mario jump. But if the
> sensitivity and tracking are really good, I suppose it might make for a good
> FPS controller. A swordfighting game would also be a really cool use of the
> technology. Until your arm got tired from pointing it at the TV.
>
> At least it looks like it can be turned sideways and used as a standard
> two-button controller. I guess that'll work great for the old Nintendo title
> emulation. And the analog stick as a separate attachment might work OK. Plus
> the fact it looks like a TV remote might make it that much more accessible
> to non-gamers. But what's the deal with having a 'A' and 'B' buttons *and*
> 'a' and 'b' buttons?
>
> Reserving judgment until I see it in action. This could be a really cool
> innovation, or a silly gimmick that will make cross-platform development
> even less attractive to developers than it already is. IMO this seems to be
> more on the Virtual Boy side of the innovation spectrum than the Nintendo DS
> side.


I was thinking about that after I read about the game demos Nintendo
had for the press. The way they have designed the controller is really
going to force any developer for the system to actually think about how
to control their game, as opposed to just stealing somebody else's idea.
Cross-platform games will have to have the entire control scheme
rethought. Racers in particular seem to not be well suited for this
scheme in a natural way. That is, unless you can hold onto the
controller perpendicular to the screen and rotated it
clockwise/counterclockwise like a steering wheel. That could be pretty
cool. I suspect that the way the controller works will require that the
uses for the various buttons will have to be eliminated or incorporated
into the controller's directional capabilities. It all seems like it
could be extremely awkward, or extremely easy and simple to use,
depending on the limitations of the software.

--
Scott

http://www.gamepilgrimage.com
furious gibbon

2005-09-16, 8:31 pm

Scott H wrote:
quote:

> It all seems like it
> could be extremely awkward, or extremely easy and simple to use,
> depending on the limitations of the software.
>


yeah, but it will be cool to find out.. definitely got my attention more
than the new graphics of ps3/xbox360. i can't wait to try it out, the
racing idea would be awesome, you could accelerate/brake with the analog
stick with one hand, and steer with the tilt on the other

not as good as a wheel but it would kick XXX cause you can play like
that just lounging on the couch
Scott H

2005-09-16, 8:31 pm

furious gibbon wrote:
quote:

> Scott H wrote:
>
>
> yeah, but it will be cool to find out.. definitely got my attention more
> than the new graphics of ps3/xbox360. i can't wait to try it out, the
> racing idea would be awesome, you could accelerate/brake with the analog
> stick with one hand, and steer with the tilt on the other
>
> not as good as a wheel but it would kick XXX cause you can play like
> that just lounging on the couch


That's what I was thinking as well, you may even be able to use
the trigger as gas, and a button as brake. Actually, I'm much more
interested in what Nintendo, Sega, and a few others like Retro Studios
will do with this new controller than anything I've seen from Microsoft
or Sony in years.


--
Scott

http://www.gamepilgrimage.com
Fred Liken

2005-09-16, 8:31 pm

"Fish! - of Arcadia." <tastyfish@fugu.com> wrote in message
quote:

>
> Well that's the most XXXXed controller ever conceived. Bye bye
> Nintendo.


Wow, same thing was said about the NES and N64. Next generation, XBox and
PS will have Revolution style controllers.


Bikini-Whacks

2005-09-16, 8:31 pm

In article <432af822$0$241$bb4e3ad8@newscene.com>,
nothanks@toocoolforschool.com says...
quote:

> "Fish! - of Arcadia." <tastyfish@fugu.com> wrote in message
>
>
> Wow, same thing was said about the NES and N64. Next generation, XBox and
> PS will have Revolution style controllers.
>
>
>

By then the next Nintendo will have it's controller built into a
comfortable pair of slippers.
--





If you feel you can't go on,
Call Someone Now
http://tinyurl.com/8duvg
Jordan

2005-09-16, 8:31 pm

I'm sure Nintendo will come up with a scheme that will work for the new
Mario game and that control scheme could then be used for any 3rd
person game in 3D space from Resident Evil to Shenmue to Tomb
Raider....

With a little tweak it would apply to 1st person games too...

Of course I don't know if Nintendo's plan will actually work or not.

- Jordan

Jordan

2005-09-16, 8:31 pm

I found more pictures at Spong as well...

http://news.spong.com/x?art=9137

- Jordan

Jordan

2005-09-17, 3:31 am

Worse than that... multi-platform games might be killed completely...

See my post "The Death of Multiplatform Games?"

- Jordan

Fred Liken

2005-09-17, 3:31 am

"Hillbilly J. Duncequeer" <bjd@com.net.org> wrote in message
quote:

> Imagine using that damned thing to play something
> like Splinter Cell.


It'd be a SHIT LOAD better than using an analog joystick for a game that's
so much better suited for a mouse or another, like the Rev's, spacial
pointing device.


Robby

2005-09-17, 3:31 am

On 16 Sep 2005 11:54:02 -0500, "Fred Liken" <nothanks@toocoolforschool.com>
wrote:
quote:

>
>Wow, same thing was said about the NES and N64. Next generation, XBox and
>PS will have Revolution style controllers.


Next generation? How about add-on accessory for the current crop of,
(and their predecessors) consoles? If it proves popular that is, and the
manufacturers can design one without violating Nintendo's patents.

That should be difficult to do if, as I suspect, Nintendo has patented
not only the design, but how it is used to control, (by twisting, shaking,
turning, etc. the controller) games. MS, Sony, etc. might have to obtain a
license from Nintendo just to copy how the controller is physically manipulated
to play a game.

Just my 2¢

Zackman

2005-09-17, 3:31 am

Fred Liken wrote:
quote:

> It'd be a SHIT LOAD better than using an analog joystick for a game
> that's so much better suited for a mouse or another, like the Rev's,
> spacial pointing device.


Like the Power Glove before it, any controller that requires you to hold
your arm out and move it to manipulate an object onscreen, even if it's a
reticle or virtual camera, is dooming itself to a niche oddity. People play
games because they DON'T require physical activity. I'm not saying waving a
little magic wand around is strenuous, but aside from the fact you'll look
like a total dork doing it, it's eventually going to get tiring and
tiresome. Most people don't hold a game controller suspended in air in front
of them for an hour at a time, they rest their arms or the controller itself
against their legs and only move their thumbs and fingers, not their entire
wrists. I suppose you might be able to do the same with the pointer, though
it's hard to see it being very accurate that way. And personally I don't
want some stupid sensors hanging off the side of my TV.

Like the DS, the Revolution will be amazing with games that Nintendo designs
to match the unqiue features of the control system. And also like the DS,
it'll suck for cross-platform titles for that very same reason.

-Z-


Ajay Tanwar

2005-09-19, 8:31 pm

"Zackman" <zackman@SPAMISEVILearthling.net> thought that a good way
to threaten somebody was to light a stick of dynamite, then call the
guy and hold the burning fuse up to the phone and say:
quote:

> Like the Power Glove before it, any controller that requires you
> to hold your arm out and move it to manipulate an object onscreen,
> even if it's a reticle or virtual camera, is dooming itself to a
> niche oddity. People play games because they DON'T require
> physical activity. I'm not saying waving a little magic wand
> around is strenuous, but aside from the fact you'll look like a
> total dork doing it, it's eventually going to get tiring and
> tiresome. Most people don't hold a game controller suspended in
> air in front of them for an hour at a time, they rest their arms
> or the controller itself against their legs and only move their
> thumbs and fingers, not their entire wrists. I suppose you might
> be able to do the same with the pointer, though it's hard to see
> it being very accurate that way. And personally I don't want some
> stupid sensors hanging off the side of my TV.


Here's what 1up had to say in their hands-on preview:
quote:

> DEMO: METROID PRIME-TIME
> Nintendo saved the best for last. This was the first section of
> the GameCube game Metroid Prime 2: Echoes, retrofitted to be
> compatible with the Revolution controller and its analog add-on
> piece (the "Nunchaku" set-up mentioned earlier). As on the Cube
> the analog stick controls movement, but instead of holding down a
> button to look around, you simply point the other controller in
> the direction you want to aim.

quote:

> IMPRESSIONS: At first, I was standing up and swinging my hand all
> around to aim - and my arms got really tired really quick. But
> once I sat down and relaxed, resting my hands on my legs as I
> would with a normal controller, everything clicked. It wasn't
> perfect yet - the Revolution controller functionality had just
> been added recently and wasn't bug tested or polished, so every so
> often the view would "spaz out" for a couple seconds - but it was
> enough to get me excited. As odd as it may look holding the two
> separate controller pieces, one in each hand, looking around felt
> incredibly natural, even more than my preferred PC-style
> keyboard-and-mouse setup. I have to wonder about precision and
> speed in multiplayer games, but for a more deliberate
> single-player game like Metroid Prime - and the series is already
> confirmed for an appearance on the Revolution - this setup already
> has huge potential.


Assuming they get the kinks worked out, this should be quite a
breaktrough for console FPS's.

--
Ajay Tanwar | MCSE | ajtanwar@spam.yahoo.com
"Never underestimate the power of stupid people
in large groups." -Despair.com
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