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| Blig Merk 2005-02-13, 5:40 pm |
| Medievil PSP
Features:
=B7 Follow Dan's quest across the magical land of Gallowmere, taking in
varied levels, combat moves and bucketloads of weapons
=B7 As the storyline unfolds, become enthralled in the MediEvil
universe: a weird and wonderful place bursting with action and
boundless humour
=B7 Multiplayer mini-games, with WiFi compatible multiplayer support
=B7 In-game help system in the form of the Voodoo Witch and in-game
manual located in Dan's crypt.
http://www.gameplanet.co.nz/images/...0002495,02.jpeg
http://www.gameplanet.co.nz/images/...0002495,01.jpeg
http://www.gameplanet.co.nz/images/...0002495,05.jpeg
http://www.gameplanet.co.nz/images/...0002495,06.jpeg
http://www.gameplanet.co.nz/images/...0002495,07.jpeg
http://www.gameplanet.co.nz/images/...0002495,08.jpeg
http://www.gameplanet.co.nz/images/...0002495,09.jpeg
http://www.gameplanet.co.nz/images/...0002495,10.jpeg
ONE HUNDRED YEARS HAVE passed since the evil Sorcerer Zarok was
defeated at the Battle of Gallowmere, heroically cut down by a mortally
wounded Sir Daniel Fortesque. Or at least, that's what the people were
told; in fact poor Sir Dan was a bit of a coward, falling in the very
first wave of arrows. Now Zarok has returned, turning day into night,
and raising an undead army to conquer the land. As a side effect, Dan
has also been resurrected... now he has the chance to defeat Zarok and
in death become the hero he never was in life.
Producer Piers Jackson recently answered some questions about the game:
Q: We've seen MediEvil on PS one, can you tell us what is different on
the PSP version?
A: Pretty much everything is different! Whilst we've taken the basic
story and some of the locations from the original game, all the code,
graphics and voices are different and we've expanded the plot, added
mini-games, multiplayer facilities and even a PSP-friendly
save-anywhere function.
Q: So it's not just a port?
A: Absolutely not, everything has been created from scratch. The ideas
that we thought worked well in the original have been preserved
although in many cases their use has been altered or repositioned to
keep it all fresh, even to those who played the original.
Q: What elements have you introduced to the game to make it different
enough to be considered a brand new game?
A: New combat manoeuvres, new levels, characters, and bosses. There
have been significant additions to the plot line in the form of the
Anubis Stone, which strengthens the story arc and the creation of Al
Zalam to act as Dan's internal monologue and the player's guide.
Q: Why didn't the MediEvil series appear on PS2?
A: Largely because we were busy on other projects. After MediEvil 2 on
PSone some of the guys had been working on the MediEvil games for five
years and they wanted to work on something new; by the time they'd done
a game on PS2 it was time to do something for PSP and MediEvil seemed
perfect.
Q: Are there any of the original team members working on the PSP game?
A: Directly on the team the only person is Mitch Phillips, although he
is the Lead Artist, so it's a pretty big link! Many of the original
team still work in the studio though, and they're always available for
hints, tips and general advice. Oh, and we're still using the original
voice of Dan!
Q: Are there many major differences in the development for a software
title for PSP?
A: The biggest difference is that it's a new platform. We started, not
only with no code or engine, but for a long time without any
development kits - that makes for an interesting ride. Actually,
logistical difficulties aside the biggest differences are in the
gameplay challenges of a portable console. We were used to developing
for PS2, or PlayStation back in the day, but now we had to consider
what a player would want from a PSP, such as save anywhere features and
shorter, more intense levels. It really does change the whole way you
go about developing a game.
Q: Tell us more about the WiFi elements in the game.
A: We've looked to incorporate WiFi game modes in two ways. All of the
game's mini-games offer a head-to-head challenge mode where players can
battle to survive the longest or obtain the highest score. MediEvil
will also feature a checkpoint-style race mode using the game's levels
where one player's success penalises the other player's time, offering
an interesting tactical challenge balancing a straight race with
seeking to complete a level more thoroughly.
Q: Are you going to include any downloadables that can be used to
enhance the title at a later date?
A: We're still examining the possibilities of having additional game
content post release in the form of mini-games and new weaponry.
Interestingly we designed and built a MediEvil style ship for WipEout
Pure, so keep an eye out for that at launch!
Q: As a developer, what is the most exciting element of working on
software for PSP?
A: To date the PSP is by far the most powerful and feature-rich
hand-held available; far and away the most exciting element of
developing on the system is pushing the boundaries in terms of gameplay
and art on a hand-held. You really won't believe the clarity of the
screen.
Q: What features has the game got that takes into consideration the
fact that the PSP is portable?
A: I'm sure everyone is saying pretty much the same thing, but offhand
ours are the save-anywhere feature, dip-in-and-play minigames, and a
plot structured into more milestones than a conventional game to allow
for shorter play sessions without losing the storyline or direction.
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| Christopher Fowler 2005-02-20, 5:39 pm |
| On Sun, 13 Feb 2005 09:17:34 -0800, Blig Merk wrote:
quote:
> Medievil PSP
Is the PSP simply a portable PS1 like the DS is a portable N64? Seeing
these rehash of PS1 games leads me to believe so. Any reshash of PS2
games?
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| Mattinglyfan 2005-02-20, 5:39 pm |
|
"Christopher Fowler" <cfowler@NOSPAM.linxdev.com> wrote in message
news:pan.2005.02.13.23.31.06.319688@NOSPAM.linxdev.com...
quote:
> On Sun, 13 Feb 2005 09:17:34 -0800, Blig Merk wrote:
>
>
> Is the PSP simply a portable PS1 like the DS is a portable N64? Seeing
> these rehash of PS1 games leads me to believe so. Any reshash of PS2
> games?
>
>
Look it up at the MANY sites that talk about the PSP. You probably should
have done that before you made an assumption in the form of a question..
www.psp.ign.com
| |
| BlackKnight 2005-02-21, 9:39 pm |
|
"Mattinglyfan" <Estoscacahuates@comcast.net (deez nuts)> wrote in message
news:xP2dnR8oauUAA4XfRVn-iQ@comcast.com...
quote:
>
> "Christopher Fowler" <cfowler@NOSPAM.linxdev.com> wrote in message
> news:pan.2005.02.13.23.31.06.319688@NOSPAM.linxdev.com...
>
> Look it up at the MANY sites that talk about the PSP. You probably should
> have done that before you made an assumption in the form of a question..
>
> www.psp.ign.com
>
>
>
Is the DS really a portable N64? Don't remember the N64 having two screens,
in fact I don't remember much about the N64, did it ever do anything other
than play Mario games?
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