|
Home > Archive > Sony playstation2 > October 2005 > Developer Discontent with PS3 tools
You are viewing an archived Text-only version of the thread.
To view this thread in it's original format and/or if you want to reply to
this thread please [click here]
| Author |
Developer Discontent with PS3 tools
|
|
|
| http://game-science.com/news/001249.php
Diamond reports developer discontent with PS3 tools
The latest issue of Japanese economy magazine, Weekly Diamond, reveals
that developers are unhappy with the state of PS3 development tools,
and software is likely to be late in coming for the hardware. The
article states that PS3 dev tools have only just started shipping to
developers this month, while 360 tools were shipped last summer.
Furthermore, SCE has not yet announced the price of the console, so
developers are unable to predict what audience they are targetting
games at. President of Enterbrain, Hirokazu Hamamura, says "We are
unlikely to see games exhibiting a level only PS3 can achieve until the
end of 2007."
The article goes on to compare the benefits of PS2 as a cheap DVD
player when it launched in 2000, with PS3's Blu-Ray playback
capabilities, the main difference between then and now being that the
industry is currently deep in a format-war for next-generation video,
and that Blu-Ray movies still don't exist. It is therefore deduced that
the number of users who will pick it up as a cheap Blu-Ray player at
launch is somewhat smaller, and that sales of game software will be key
for the system.
Source: Shuukan Diamond
| |
| Blig Merk 2005-10-26, 11:30 pm |
| This is just a regurgitated variation of the "PS2 is too hard to
program" bile that xflop fanfairies were circulating 5 years ago. What
are there now, like 6000 PS2 titles? Talk about desperate reaches into
the past! There was a lot of total bullshit then about how hard it was
to program for the PS2, and as soon as the XFLop closed the sales gap
(which never happened, that is just a plain and simple fact), a lot of
developers were going to drop the PS2 and develop for the XFLop
exclusively (which never happened, another plain and simple fact). The
fact is that the good PS2 developers developed a lot of experience with
parallel processor programming, so they are the ones that are going to
have the experience with these very complex programming skills,
something xflop 1.5 full circle developers are having major problems
with. This latest harping on this one over recycled topic and wishful
dreaming only shows how feeble and impotent the xflop fanfairies have
become. And you, Cyg-anus, have become a TOTAL ASSWIPE <-- You should
change your psycho-schizo alias to this.
nv55 wrote:
quote:
> http://game-science.com/news/001249.php
>
> Diamond reports developer discontent with PS3 tools
> The latest issue of Japanese economy magazine, Weekly Diamond, reveals
> that developers are unhappy with the state of PS3 development tools,
> and software is likely to be late in coming for the hardware. The
> article states that PS3 dev tools have only just started shipping to
> developers this month, while 360 tools were shipped last summer.
> Furthermore, SCE has not yet announced the price of the console, so
> developers are unable to predict what audience they are targetting
> games at. President of Enterbrain, Hirokazu Hamamura, says "We are
> unlikely to see games exhibiting a level only PS3 can achieve until the
> end of 2007."
>
> The article goes on to compare the benefits of PS2 as a cheap DVD
> player when it launched in 2000, with PS3's Blu-Ray playback
> capabilities, the main difference between then and now being that the
> industry is currently deep in a format-war for next-generation video,
> and that Blu-Ray movies still don't exist. It is therefore deduced that
> the number of users who will pick it up as a cheap Blu-Ray player at
> launch is somewhat smaller, and that sales of game software will be key
> for the system.
>
> Source: Shuukan Diamond
| |
| Blig Merk 2005-10-26, 11:30 pm |
| This is just a regurgitated variation of the "PS2 is too hard to
program" bile that xflop fanfairies were circulating 5 years ago. What
are there now, like 6000 PS2 titles? Talk about desperate reaches into
the past! There was a lot of total bullshit then about how hard it was
to program for the PS2, and as soon as the XFLop closed the sales gap
(which never happened, that is just a plain and simple fact), a lot of
developers were going to drop the PS2 and develop for the XFLop
exclusively (which never happened, another plain and simple fact). The
fact is that the good PS2 developers developed a lot of experience with
parallel processor programming, so they are the ones that are going to
have the experience with these very complex programming skills,
something xflop 1.5 full circle developers are having major problems
with. This latest harping on this one over recycled topic and wishful
dreaming only shows how feeble and impotent the xflop fanfairies have
become. And you, Cyg-anus, have become a TOTAL ASSWIPE <-- You should
change your psycho-schizo alias to this.
nv55 wrote:
quote:
> http://game-science.com/news/001249.php
>
> Diamond reports developer discontent with PS3 tools
> The latest issue of Japanese economy magazine, Weekly Diamond, reveals
> that developers are unhappy with the state of PS3 development tools,
> and software is likely to be late in coming for the hardware. The
> article states that PS3 dev tools have only just started shipping to
> developers this month, while 360 tools were shipped last summer.
> Furthermore, SCE has not yet announced the price of the console, so
> developers are unable to predict what audience they are targetting
> games at. President of Enterbrain, Hirokazu Hamamura, says "We are
> unlikely to see games exhibiting a level only PS3 can achieve until the
> end of 2007."
>
> The article goes on to compare the benefits of PS2 as a cheap DVD
> player when it launched in 2000, with PS3's Blu-Ray playback
> capabilities, the main difference between then and now being that the
> industry is currently deep in a format-war for next-generation video,
> and that Blu-Ray movies still don't exist. It is therefore deduced that
> the number of users who will pick it up as a cheap Blu-Ray player at
> launch is somewhat smaller, and that sales of game software will be key
> for the system.
>
> Source: Shuukan Diamond
| |
| Jonah Falcon 2005-10-27, 2:31 am |
|
nv55 wrote:
quote:
> http://game-science.com/news/001249.php
>
> Diamond reports developer discontent with PS3 tools
> The latest issue of Japanese economy magazine, Weekly Diamond, reveals
> that developers are unhappy with the state of PS3 development tools,
> and software is likely to be late in coming for the hardware. The
> article states that PS3 dev tools have only just started shipping to
> developers this month, while 360 tools were shipped last summer.
> Furthermore, SCE has not yet announced the price of the console, so
> developers are unable to predict what audience they are targetting
> games at. President of Enterbrain, Hirokazu Hamamura, says "We are
> unlikely to see games exhibiting a level only PS3 can achieve until the
> end of 2007."
>
> The article goes on to compare the benefits of PS2 as a cheap DVD
> player when it launched in 2000, with PS3's Blu-Ray playback
> capabilities, the main difference between then and now being that the
> industry is currently deep in a format-war for next-generation video,
> and that Blu-Ray movies still don't exist. It is therefore deduced that
> the number of users who will pick it up as a cheap Blu-Ray player at
> launch is somewhat smaller, and that sales of game software will be key
> for the system.
Old news. Devs grumble about the PS2, too.
Jonah Falcon
| |
| Spaceman 2005-10-27, 2:31 am |
|
"Blig Merk" <blig_murk@yahoo.com> wrote in message
news:1130375897.884227.287880@g44g2000cwa.googlegroups.com...
quote:
> This is just a regurgitated variation of the "PS2 is too hard to
> program" bile that xflop fanfairies were circulating 5 years ago. What
> are there now, like 6000 PS2 titles? Talk about desperate reaches into
> the past! There was a lot of total bullshit then about how hard it was
> to program for the PS2, and as soon as the XFLop closed the sales gap
> (which never happened, that is just a plain and simple fact), a lot of
> developers were going to drop the PS2 and develop for the XFLop
> exclusively (which never happened, another plain and simple fact). The
> fact is that the good PS2 developers developed a lot of experience with
> parallel processor programming, so they are the ones that are going to
> have the experience with these very complex programming skills,
> something xflop 1.5 full circle developers are having major problems
> with. This latest harping on this one over recycled topic and wishful
> dreaming only shows how feeble and impotent the xflop fanfairies have
> become. And you, Cyg-anus, have become a TOTAL ASSWIPE <-- You should
> change your psycho-schizo alias to this.
haha, talk about desperation, Muk. i find this funny too. "We are
unlikely to see games exhibiting a level only PS3 can achieve until the
end of 2007." RIIIIGHT... Their little way of admitting, without admitting
it, that the Grillstation isn't going to be able to achieve what all you
Phony Fakestation fanfaries were hoping. And by the time their first batch
of weak, shitty games are released, X360 devs will be maturing their
techniques, tools and knowledge into their second generation of next-gen
goodness. The Fakestation will never be able to catch up. At best, it may
compete on the same level. But that isn't such a bad thing. There are going
to be great games for all the new systems eventually. The difference is,
i'll be enjoying it a lot sooner than Mukky Muk and his fanfairy buttpills.
| |
| listermonocle@hotmail.com 2005-10-27, 2:31 am |
| "This is just a regurgitated variation of the "PS2 is too hard to
program" bile that xflop fanfairies were circulating 5 years ago. "
Yeah, what a crock that turned out to be. Here we are five years later,
and there must be a good two or three games that look as good as Xbox
games to offset the dozens and dozens of cross-platform games that look
and run significantly worse on PS2.
| |
| Gareth 2005-10-27, 7:31 pm |
|
"Blig Merk" <blig_murk@yahoo.com> wrote in message
news:1130375667.154226.139840@g49g2000cwa.googlegroups.com...
quote:
> This is just a regurgitated variation of the "PS2 is too hard to
> program" bile that xflop fanfairies were circulating 5 years ago.
Yes, the OP's critique of PS3 was so good you had to post your shit twice
and still top-post in the process (you terminal twat).
By your logic the best developers would be using low level programming or
interfacing directly with the processor via some sort of Vulcan mind melt
technique. How long do you think it takes for a seasoned developer to wield
a dev library with a modicum of panache and shiny marketability?
The crime about Xbox 360/PS3 is that we haven't yet got to see what the
current generation of consoles (Xbox/PS2) can do - 5 years in to the life of
PS2 we have the spectacular of Burnout Revenge for PS2 which is (very nearly
as dammit) every bit as good as the Xbox version. 9 months or so lead for
Xbox 360 will only add to M$'s frustration at their eventual failure(and it
may also add to Bill's personal Viagra resourcing fund thus turning him in
to an even bigger cock than he already is.)
Gareth.
| |
| listermonocle@hotmail.com 2005-10-27, 7:31 pm |
| The earlier installments of Burnout were also extremely close as far as
Xbox/PS2 versions. Criterion really knows what they're doing (as Black
even more ably demonstrates).
---
Get a FREE Xbox 360 - declared legit by G4 and Wired
http://xbox360s.freepay.com/?r=23689706
---
email me if you have questions - listermonocle@hotmail.com
| |
| Chris F 2005-10-28, 5:34 am |
| listermonocle@hotmail.com wrote:
quote:
> The earlier installments of Burnout were also extremely close as far as
> Xbox/PS2 versions. Criterion really knows what they're doing (as Black
> even more ably demonstrates).
>
graphically you're pretty much right, but the PS2 version of Burnout
(well, burnout 3 at least) are horrendously long compared to the xbox
version.
| |
|
| nv55 wrote:
quote:
> http://game-science.com/news/001249.php
>
> Diamond reports developer discontent with PS3 tools
> The latest issue of Japanese economy magazine, Weekly Diamond, reveals
> that developers are unhappy with the state of PS3 development tools,
> and software is likely to be late in coming for the hardware. The
> article states that PS3 dev tools have only just started shipping to
> developers this month, while 360 tools were shipped last summer.
> Furthermore, SCE has not yet announced the price of the console, so
> developers are unable to predict what audience they are targetting
> games at. President of Enterbrain, Hirokazu Hamamura, says "We are
> unlikely to see games exhibiting a level only PS3 can achieve until the
> end of 2007."
Lack of pricing is a pretty weak excuse. Nobody knew the xbox360 pricing
until recently, it didn't stop developers moving on with the 360 games.
| |
| bram stolk 2005-10-28, 7:32 pm |
| beck wrote:
quote:
> nv55 wrote:
>
>
>
>
> Lack of pricing is a pretty weak excuse. Nobody knew the xbox360 pricing
> until recently, it didn't stop developers moving on with the 360 games.
Indeed... moreover, target audience is pretty much established, isn't it?
xbox is for twenty-something and thirty-someting, with lotsa sex n violence.
nintendo is for kids, with lotsa fluffy cartoons.
playstation is somewhere in between.
bram
| |
| Joerg Jaeger 2005-10-28, 7:32 pm |
| On Fri, 28 Oct 2005 12:58:22 +0200, bram stolk <b.stolk@chello.nl>
wrote:
quote:
>beck wrote:
>
>Indeed... moreover, target audience is pretty much established, isn't it?
>
>xbox is for twenty-something and thirty-someting, with lotsa sex n violence.
>
>nintendo is for kids, with lotsa fluffy cartoons.
>
>playstation is somewhere in between.
>
> bram
Man, this is so stereotype.
All those consoles have pretty much the same. Except that the xbox has
FPS Shooters (like on the pc).
This statement sounds like, if you adult you play xbox etc..
Like i say, stereotype....
|
| |
|
|