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Author Carmack on PS3/360
listermonocle@hotmail.com

2005-10-18, 11:30 pm

>From majornelson.com, from an interview on G4:

John Carmack: "Xbox 360 has far and away the best development
tools...and the hardware is comparable"

Geoff: "So you don't think PS3 is going to more powerful [than Xbox
360]?"
John Carmack: "PS3 is probably marginally more powerful, in terms of
raw flops and graphic operations, but that's not really the best way
to look at things. When you look at these development cycles that
stretch over years and years, being 20% easier to develop on is much
more important than being 20% more powerful."

John Carmack: "I make little nitpicky decisions about say, well, I
prefer the symmetric approach that MS has over the asymmetric Cell
approach, but you can do great games on either one of them, and I make
fundamental decisions based on development tools and depth of
documentation, which Microsoft has been superior on."

---
FREE Xbox 360 declared legit on CNN and Wired.com
http://xbox360s.freepay.com/?r=23689706

halobungieman007

2005-10-18, 11:30 pm

Mandatory Bliggy panic reply in 3, 2, 1...

SyVyN11

2005-10-18, 11:30 pm


"halobungieman007" <halobungieman007@yahoo.com> wrote in message
news:1129686783.860962.61600@g49g2000cwa.googlegroups.com...
quote:

> Mandatory Bliggy panic reply in 3, 2, 1...
>

nah, something like this would amke merk (that the hell is a blig merk
anyway?) jump off a bridge. At least we could hope.


listermonocle@hotmail.com

2005-10-18, 11:30 pm

It's really not that big a deal. Since the designs became finalized, I
haven't really heard anyone say anything to suggest one system will be
noticeably more powerful than the other (in terms of actual
gameplay/graphics).

Though it does seem like 360 is getting the nod for ease of development
by a wide margin (at least until we start hearing more from Revolution
developers).

---
Free Xbox 360 - declared legit by CNN and Wired
http://xbox360s.freepay.com/?r=23689706

KillzoneBigNunts

2005-10-18, 11:30 pm

listermonocle@hotmail.com wrote:
quote:

>
> John Carmack: "Xbox 360 has far and away the best development
> tools...and the hardware is comparable"
>
> Geoff: "So you don't think PS3 is going to more powerful [than Xbox
> 360]?"
> John Carmack: "PS3 is probably marginally more powerful, in terms of
> raw flops and graphic operations, but that's not really the best way
> to look at things. When you look at these development cycles that
> stretch over years and years, being 20% easier to develop on is much
> more important than being 20% more powerful."
>
> John Carmack: "I make little nitpicky decisions about say, well, I
> prefer the symmetric approach that MS has over the asymmetric Cell
> approach, but you can do great games on either one of them, and I make
> fundamental decisions based on development tools and depth of
> documentation, which Microsoft has been superior on."
>
> ---
> FREE Xbox 360 declared legit on CNN and Wired.com
> http://xbox360s.freepay.com/?r=23689706


SO basically, Carmack is a lazy programmer.

--

KillzoneBigNunts

2005-10-19, 2:31 am

listermonocle@hotmail.com wrote:
quote:

>
> John Carmack: "Xbox 360 has far and away the best development
> tools...and the hardware is comparable"
>
> Geoff: "So you don't think PS3 is going to more powerful [than Xbox
> 360]?"
> John Carmack: "PS3 is probably marginally more powerful, in terms of
> raw flops and graphic operations, but that's not really the best way
> to look at things. When you look at these development cycles that
> stretch over years and years, being 20% easier to develop on is much
> more important than being 20% more powerful."


Unfortunately in the Xbox360's case, the PS3 is atleast 200% more
powerful than the 360

--

Strychnine

2005-10-19, 2:31 am


"KillzoneBigNunts" <Killzone@sony.com> wrote in message
news:87099$4355bdeb$42139216$6667@DIALUPUSA.NET...
quote:

> listermonocle@hotmail.com wrote:
>
>
> Unfortunately in the Xbox360's case, the PS3 is atleast 200% more
> powerful than the 360
>
> --
>


In the case of people programming for the PS3, it will be like like a
gorilla trying to fly an F-22


listermonocle@hotmail.com

2005-10-19, 2:31 am

"SO basically, Carmack is a lazy programmer. "

And which ones aren't? Find the programmers who want to spend more time
and effort to get the same results.More time spent programming means
more money spent and less profit. This is a business.

"Unfortunately in the Xbox360's case, the PS3 is atleast 200% more
powerful than the 360 "

Genius.

---
Free Xbox 360 - declared legit by CNN and Wired
http://xbox360s.freepay.com/?r=23689706

Brenden D. Chase

2005-10-19, 2:31 am


<listermonocle@hotmail.com> wrote in message
news:1129693654.821544.142350@f14g2000cwb.googlegroups.com...
quote:

> "SO basically, Carmack is a lazy programmer. "
>
> And which ones aren't? Find the programmers who want to spend more time
> and effort to get the same results.More time spent programming means
> more money spent and less profit. This is a business.


Wouldnt that be to say that they are in the business of making improvements
to what they do. Or are you saying that's what sequels are for?? After all,
we wouldnt want more DOOM rehash, now would we?

The only people that complain about their jobs are the ones that consider it
'a job'. You never hear Hideo Kojima complaining about how hard it is to
program on a playstation. LOL.

Carmack is a non-innovative programmer i would say. He wants to be able to
rehash, and reload, just like EA. He shouldnt have to work hard to make a
game. Right??

Besides, who ever said it was going to get easier??

Think of it in terms of a game. The harder the level the better the award at
the end. unless you are talking mario brothers. in which case, all you ever
get is a toady. BOO!

--Brenden

quote:

>
> "Unfortunately in the Xbox360's case, the PS3 is atleast 200% more
> powerful than the 360 "
>
> Genius.
>
> ---
> Free Xbox 360 - declared legit by CNN and Wired
> http://xbox360s.freepay.com/?r=23689706
>



SupaScape!

2005-10-19, 7:33 pm

On Wed, 19 Oct 2005 00:23:22 -0400, "Brenden D. Chase"
<brenden.chaseREMOVE@THISgmail.com> wrote:
quote:

>
><listermonocle@hotmail.com> wrote in message
>news:1129693654.821544.142350@f14g2000cwb.googlegroups.com...

quote:

>You never hear Hideo Kojima complaining about how hard it is to
>program on a playstation. LOL.
>
>Carmack is a non-innovative programmer i would say. He wants to be able to
>rehash, and reload, just like EA.
>--Brenden


Metal Gear
Metal Gear Solid
Metal Gear Solid 2: Substance
Metal Gear Solid: The Twin Snakes
Metal Gear Solid 2: Sons of Liberty
Metal Gear Acid
Metal Gear Solid 3: Subsistence
Metal Gear Solid 3: Snake Eater
Metal Gear Solid VR Missions
Metal Gear Solid IV

Kojima would never rehash!
Brenden D. Chase

2005-10-19, 7:33 pm

That's a poor example.

There are really big differences going on in all of those. Not to
mention its like apples and oranges. Doom is no where near the quality
that is Metal Gear. Have you even played Doom? Doom 2? Doom 3? Lets
just design some new levels with the same old textures... yay, fun!

All of that aside, if you remove Substance, and Subsistence (which in
my eyes i would consider collectors editions) All of those games you
list are significantly different. Whether it be the graphics or the
gameplay.

If you want to argue rehashing of titles... then you might have
something. But i would have picked Final Fantasy to prove my point.

Brenden D. Chase

2005-10-19, 7:33 pm

My point being: The best games come from the developers that push the
limits. The ones who arent afraid to get dirty. The ones who arent
behind the microphone, or video camera whining about how hard thier job
is. Instead they are in thier cubes working away, trying to figure it
all out. Regardless of if it doesnt make it in this version of the
game. They know that by figuring it out, they will better themselves,
and in the future find that they are the more desireable developer
because of what they can do with said system. I openly admit that devs
may not have the time to waste, but that is how things get cut out of
games.

When they are having that first meeting about the design of the game, i
doubt there is some guy named Carmack in the back of the room stopping
the meeting at every idea and saying... i'm sorry boss, that's just too
hard to do, i dont want to do it. People like that get fired. I guess
being a well known big wig that he is he can get away with it. But just
think of the lack of innovation that gets soaked into the minds of the
people that work beneath him. Its really sad.

Imagine if all professionals acted the way he does.

Fireman: Nope, i'm not going into that burning building, its too hot in
there.
Marine: I'm not crossing this desert, its to sandy. My feet hurt.

should i go on?? Plain and simple Carmack is a XXXXX. He can go 360
exclusive for all i care. When was the last time he made anything worth
posting about?

Hank the Rapper

2005-10-19, 7:33 pm

Brenden D. Chase wrote:
quote:

> should i go on?? Plain and simple Carmack is a XXXXX. He can go 360
> exclusive for all i care. When was the last time he made anything
> worth posting about?


Your assumption is that Carmack was whining about how hard it is to develop
for the PS3, he wasn't. Geoff asked him which console was easier to develop
for and he answered the question. He wasn't whining or complaining, he was
making a simple statement.



KillzoneBigNunts

2005-10-19, 7:33 pm

Strychnine wrote:
quote:

>
> "KillzoneBigNunts" <Killzone@sony.com> wrote in message
> news:87099$4355bdeb$42139216$6667@DIALUPUSA.NET...
>
> In the case of people programming for the PS3, it will be like like a
> gorilla trying to fly an F-22


So is that why MGS4 looks better than ANYTHING on the Xbox360?

--

MS#1Fanboy-JoJo

2005-10-19, 7:33 pm

In article <b7b27$43568319$421392b6$10803@DIALUPUSA.NET>, Killzone@sony.com
says...
quote:

>
>Strychnine wrote:
>
>
>So is that why MGS4 looks better than ANYTHING on the Xbox360?
>
>--
>

What part of vaporware do you not understand tard boy?

Jordan

2005-10-19, 7:33 pm

MS#1Fanboy-JoJo wrote:
quote:

> What part of vaporware do you not understand tard boy?


That's being unfair... The demo they showed of MGS4 had enough
slow-down and frame stutter to satisfy me that it was running on actual
hardware. :^)

- Jordan

Fred Liken

2005-10-19, 7:33 pm

"Brenden D. Chase" <brenden.chaseREMOVE@THISgmail.com> wrote in message
news:GSj5f.6187$vk1.4967@dukeread04...
quote:

> Carmack is a non-innovative programmer i would say.
> ... He shouldnt have to work hard to make a game. Right??


You're retarded.... This seals the deal!
quote:

> Besides, who ever said it was going to get easier??


It has gotten easier... much easier.


Fred Liken

2005-10-19, 7:33 pm

Brenden's a dumbass.

"Hank the Rapper" <xflopgoon@REMOVEyahoo.com> wrote in message
news:6Y-dnTQCSYH16svenZ2dnUVZ_s2dnZ2d@comcast.com...
quote:

> Brenden D. Chase wrote:
>
>
> Your assumption is that Carmack was whining about how hard it is to
> develop
> for the PS3, he wasn't. Geoff asked him which console was easier to
> develop
> for and he answered the question. He wasn't whining or complaining, he was
> making a simple statement.
>
>
>



Jamal Bernhard

2005-10-19, 7:33 pm

listermonocle@hotmail.com wrote:
quote:

> John Carmack: "Xbox 360 has far and away the best development
> tools...and the hardware is comparable"
>
> Geoff: "So you don't think PS3 is going to more powerful [than Xbox
> 360]?"
> John Carmack: "PS3 is probably marginally more powerful, in terms of
> raw flops and graphic operations, but that's not really the best way
> to look at things. When you look at these development cycles that
> stretch over years and years, being 20% easier to develop on is much
> more important than being 20% more powerful."
>
> John Carmack: "I make little nitpicky decisions about say, well, I
> prefer the symmetric approach that MS has over the asymmetric Cell
> approach, but you can do great games on either one of them, and I make
> fundamental decisions based on development tools and depth of
> documentation, which Microsoft has been superior on."


In a similar interview (maybe in PC Gamer, but I can't remember), he
also said that the difference in the development environment between
Xbox360 and PS3 is much smaller than the the difference between Xbox and
PS2. He thrashed the PS2's developer tools, then said PS3 made a lot of
strides towards bringing the developer tools closer to those of Xbox.

Fred Liken

2005-10-19, 7:33 pm

"Jamal Bernhard" <noone@nowhere.net> wrote in message
news:4356A013.8090901@nowhere.net...
quote:

> In a similar interview (maybe in PC Gamer, but I can't remember), he also
> said that the difference in the development environment between Xbox360
> and PS3 is much smaller than the the difference between Xbox and PS2. He
> thrashed the PS2's developer tools, then said PS3 made a lot of strides
> towards bringing the developer tools closer to those of Xbox.


SSSHHHHH!!!!! You're level headed perspective isn't appreciated!


Brenden D. Chase

2005-10-19, 7:33 pm

Which developer do you work for Fred?

Robert P Holley

2005-10-19, 7:33 pm


Fred Liken wrote:
quote:

> Brenden's a dumbass.


Nice call Fred, IAWTP.

MS#1Fanboy-JoJo

2005-10-19, 7:33 pm

In article <1129748456.740925.251860@g44g2000cwa.googlegroups.com>,
lundj@earthlink.net says...
quote:

>
>MS#1Fanboy-JoJo wrote:
>
>
>That's being unfair... The demo they showed of MGS4 had enough
>slow-down and frame stutter to satisfy me that it was running on actual
>hardware. :^)
>
>- Jordan
>


LMAO!!

Fred Liken

2005-10-19, 7:33 pm

"Robert P Holley" <holleyrp@delanet.com> wrote in message
news:1129752946.981102.22170@g44g2000cwa.googlegroups.com...
quote:

>
> Fred Liken wrote:
>
> Nice call Fred, IAWTP.


Yep. Anyone that would be stupid enough to call Carmack a lazy developer is
a certified dumbass. No reversies. No tag backs.


listermonocle@hotmail.com

2005-10-19, 7:33 pm

"When they are having that first meeting about the design of the game,
i
doubt there is some guy named Carmack in the back of the room stopping
the meeting at every idea and saying... i'm sorry boss, that's just too
hard to do, i dont want to do it. People like that get fired."

What an odd argument. Carmack is notorious for getting the absolute
most out of hardware and being the trailblazer when it comes to doing
things no one thought possible -- there's a reason id has had so much
success licensing their engines. I don't like his games either, but
that has nothing to do with technical merits or willingness to work.

Again, what conceivable advantage is there to a developer having to
struggle with and "get their hands dirty" trying to make things work
versus using that time, effort, and money trying to invent better AI
routines, figure out new physics algorithms, writing better stories,
designing better models, coming up with new gameplay ideas, etc? You're
just arguing for the sake of arguing. There is ZERO benefit to a system
being harder to develop for -- it is nonsensical to suggest otherwise.

listermonocle@hotmail.com

2005-10-19, 7:33 pm

"When they are having that first meeting about the design of the game,
i
doubt there is some guy named Carmack in the back of the room stopping
the meeting at every idea and saying... i'm sorry boss, that's just too
hard to do, i dont want to do it. People like that get fired."

What an odd argument. Carmack is notorious for getting the absolute
most out of hardware and being the trailblazer when it comes to doing
things no one thought possible -- there's a reason id has had so much
success licensing their engines. I don't like his games either, but
that has nothing to do with technical merits or willingness to work.

Again, what conceivable advantage is there to a developer having to
struggle with and "get their hands dirty" trying to make things work
versus using that time, effort, and money trying to invent better AI
routines, figure out new physics algorithms, writing better stories,
designing better models, coming up with new gameplay ideas, etc? You're
just arguing for the sake of arguing. There is ZERO benefit to a system
being harder to develop for -- it is nonsensical to suggest otherwise.

---
Free Xbox 360 - declared legit by CNN and Wired
http://xbox360s.freepay.com/?r=23689706

MS#1Fanboy-JoJo

2005-10-19, 7:33 pm

In article <4356b8b4$0$221$bb4e3ad8@newscene.com>,
nothanks@toocoolforschool.com says...
quote:

>
>"Robert P Holley" <holleyrp@delanet.com> wrote in message
>news:1129752946.981102.22170@g44g2000cwa.googlegroups.com...
>
>Yep. Anyone that would be stupid enough to call Carmack a lazy developer is
>a certified dumbass. No reversies. No tag backs.
>
>


I'll give a butt tag with no reversies you little devil.

Fred Liken

2005-10-19, 11:30 pm

"Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
quote:

> Still, I fail to see why Carmack's comments about console programming are
> given so much attention.
>
> Yeah, he was a bigshot in the PC industry.
>
> Was.
>
> A long time ago.


Dumb...
quote:

> Cranked out Doom & Doom2 and after that...?


You forgot Commander Keen. lol.

None the less Doom 3, Wolf3D, etc.
quote:

> Quake and just about every
> game since has basically just been a tech demo for the graphics engine.


Surface caching, retard? Revolutionary. "Carmack's Reverse"? Amazing.

The reason people listen to Carmack is because he knows his shit and beyond
being just a developer, he's a pioneer. He is one of the very few
developers ever pushing the envelope.
quote:

> Most gamers don't want to buy a game engine, they want to buy a GAME.


Um... but companies buy game engines to build those games...

Q3A... period.

Damn, you say the stupidest things.


aether

2005-10-20, 2:35 am

When every comment I've heard regarding ease of development remarks the
Xbox 360, including Japanese game developers, I trust it's the truth.

In addition, the PS3 will be a more powerful system with superior
(data) carrying capability. This is what we know.

I suspect both systems will do fine. The Xbox 360 might make more
inroads into the overall market, but the PS3 will certainly not fail.

omarenoryt@aol.com

2005-10-20, 2:35 am


Robert P Holley wrote:
quote:

> Fred Liken wrote:
>
> Nice call Fred, IAWTP.


Would you like some mouthwash, miss?

Andrew Ryan Chang

2005-10-20, 5:31 am

Brenden D. Chase <brenden.chase@gmail.com> wrote:
quote:

>My point being: The best games come from the developers that push the
>limits. The ones who arent afraid to get dirty. The ones who arent

quote:

>When they are having that first meeting about the design of the game, i
>doubt there is some guy named Carmack in the back of the room stopping
>the meeting at every idea and saying... i'm sorry boss, that's just too
>hard to do, i dont want to do it. People like that get fired. I guess


The gaming history ignorance here is _stunning_.

Commander Keen was done at a time when people thought SNES-quality
blitting was impossible on a PC. Wolfenstein and Doom did raycasting
pseudo 3D before anyone else got it going at fast enough speeds for action
games. Quake was one of the first software 3D renderers for FPS games
(yes, and Abrash deserves a _lot_ of the credit too). Moreover, Carmack
was ahead of his time with lightmaps (as opposed to vertex-based
lighting). GLQuake was _the_ game that pushed 3D accelerators for PCs.

From practically the beginning of his career, he's pushed hardware
to the limits. He is the guy you are extolling, not the guy
you're excoriating.


Yeeeesh.

--
"If the president of the United States can find time to go to a rodeo, he
can find the time to do more than one hour in front of a commission that
is investigating what happened to America's intelligence,"
-- John Kerry, Mar 8, 2004
FooAtari

2005-10-20, 7:31 pm

> The gaming history ignorance here is _stunning_.
quote:

>
> Commander Keen was done at a time when people thought SNES-quality
>blitting was impossible on a PC. Wolfenstein and Doom did raycasting
>pseudo 3D before anyone else got it going at fast enough speeds for

action
quote:

>games. Quake was one of the first software 3D renderers for FPS games
>(yes, and Abrash deserves a _lot_ of the credit too). Moreover,

Carmack
quote:

>was ahead of his time with lightmaps (as opposed to vertex-based
>lighting). GLQuake was _the_ game that pushed 3D accelerators for PCs.
>
> From practically the beginning of his career, he's pushed hardware
>to the limits. He is the guy you are extolling, not the guy
>you're excoriating.
>
>
> Yeeeesh.


I fully agree, but many of the posters here are probably the
"playstation" generation.

How anyone can call Carmack a lazy programmer is beyond me. Games like
Keen, Wolf3D, Doom and Quake were groundbreaking at the time and really
pushed PC gaming to new levels. Doom 3 while perahps not the best FPS
ever is a massive technical achievment, especially on the Xbox.

I thought it was now common opinion that the Xbox360 was easier to
develop for.

And as for the PS3 being 200% more powerful than the Xbox, well thats
just ignorance to the extreme, I would bet a lot of money that the
difference between 3rd party games will be marginal at best.

Anyway the PS3 is not the most powerful console this generation, far
from it, but hat hasnt stopped it doing so well.



--
Sent via Gamer Newsgroups
http://www.gamernewsgroups.com
Fred Liken

2005-10-20, 7:31 pm

> In this terms, i think Carmack is not a great programmer. Perhaps its
quote:

> not his job. I do not know.
> But i feel, that what he said is more like a signal to develop on the
> Xbox rather than on PS platform.


Please read about Carmack for your own creditability.


Fred Liken

2005-10-20, 7:31 pm

"Brenden D. Chase" <brenden.chase@gmail.com> wrote in message
quote:

> Which developer do you work for Fred?


I'm not allowed to tell. You can look it up.


Fred Liken

2005-10-20, 7:31 pm

<omarenoryt@aol.com> wrote in message
quote:

> Robert P Holley wrote:
>
> Would you like some mouthwash, miss?


lol. UR LEET!


Fred Liken

2005-10-20, 7:31 pm

"FooAtari" <fooatari.usenet@googlemail.com> wrote in message news:RJO5f.441
quote:

> How anyone can call Carmack a lazy programmer is beyond me.


Ignorance, plain and simple. No effort to actually educate themselves
before they run their mouths. Par for the course for Brenden and Jacobs.
They're both spouting nonsense left and right.


FooAtari

2005-10-20, 7:31 pm

"Joerg Jaeger" wrote:
quote:

>Personally, i do not understand it eighter. Sure, i have played Doom
>on the PC and all the follow-ups. But somehow i got annoyed playing
>everytime the same ol games (plus, there was not even a story).
>For me, i found out, that you get on consoles better games in terms of
>story.


Played Deus Ex, Half Life/Half Life 2/FEAR? Not that im saying PC is
better than console, there are good games with good storys on both
quote:

>I do not think, that a game is just graphics, its the story to it. In
>this terms, i think Carmack is not a great programmer. Perhaps its not
>his job. I do not know.


No, writting a story isnt the programmers job. Or designing the game
for that matter, not these days. Besides in 1994 story wasn not
considered important in a first person shooter it was just tacked onto
to explain things.

Story and game design is little to do with the technically ability to
program. Have you ever programmed or have any idea what it invloves?





--
Sent via Gamer Newsgroups
http://www.gamernewsgroups.com
Doug Jacobs

2005-10-20, 7:31 pm

In alt.games.video.sony-playstation2 Brenden D. Chase <brenden.chase@gmail.com> wrote:
quote:

> should i go on?? Plain and simple Carmack is a XXXXX. He can go 360
> exclusive for all i care. When was the last time he made anything worth
> posting about?


That was my point. Yes, I know about his past accomplishments, but lately
it just seems that people consider him to be some sort of god even though
his last big game was a joke (Daikatana) in terms of graphics, performance,
concept, and execution.

The guy's become all hype, ego and no substance.
Andrew Ryan Chang

2005-10-20, 7:31 pm

Doug Jacobs <djacobs@shell.rawbw.com> wrote:
quote:

>
>That was my point. Yes, I know about his past accomplishments, but lately
>it just seems that people consider him to be some sort of god even though
>his last big game was a joke (Daikatana) in terms of graphics, performance,
>concept, and execution.


Again, stunningly ignorant.

His last game was Quake 4 (insofar as the Doom 3 engine was
expanded for Q4), and before that, Doom 3.

Daikatana was John Romero, who had left id by that point.

--
On the length of players' shorts in the NBA:
"I look at the shorts we wore and think they should have
fined us for having them too short."
-Kevin McHale
Fred Liken

2005-10-20, 7:31 pm

"Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
quote:

>
> That was my point. Yes, I know about his past accomplishments, but lately
> it just seems that people consider him to be some sort of god even though
> his last big game was a joke (Daikatana) in terms of graphics,
> performance,
> concept, and execution.
>
> The guy's become all hype, ego and no substance.


John Romero made Daikatana, you sad tool. Damn, you are XXXXing stupid.



MS#1Fanboy-JoJo

2005-10-21, 7:31 pm

In article <435827fb$0$175$bb4e3ad8@newscene.com>,
nothanks@toocoolforschool.com says...
quote:

>
>"Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
>
>
>John Romero made Daikatana, you sad tool. Damn, you are XXXXing stupid.
>
>
>

Damn Fred. You sure can be harsh. I wonder what his secret project is now?
LOL! Probably Daikatana 2.

http://www.rome.ro/







Fred Liken

2005-10-21, 7:31 pm

"MS#1Fanboy-JoJo" <jojo@cox.net> wrote in message
news:vp56f.9954$gj1.8668@fed1read05...
quote:

> Damn Fred. You sure can be harsh.


HE"S BEEN WARNED!!!!!!! He needs to have his nose rubbed in it. People
being too nice to him is what has allowed him to become this ignorant
MONSTER that can't be stopped! I bet his mom wiped him until he was 15.
quote:

> I wonder what his secret project is now?
> LOL! Probably Daikatana 2.
>
> http://www.rome.ro/


Now, there's a guy living in the past.


Joerg Jaeger

2005-10-21, 7:31 pm

On Thu, 20 Oct 2005 20:17:35 GMT, FooAtari
<fooatari.usenet@googlemail.com> wrote:
quote:

>"Joerg Jaeger" wrote:
>
>Played Deus Ex, Half Life/Half Life 2/FEAR? Not that im saying PC is
>better than console, there are good games with good storys on both


Well, i played Deus Ex and Halflife. Yes, you are right. Except Fear,
which i did not play so far.
My point was, that the most games on the pc do not have a well
developed story. At least not a story what consumed me.
quote:

>
>No, writting a story isnt the programmers job. Or designing the game
>for that matter, not these days. Besides in 1994 story wasn not
>considered important in a first person shooter it was just tacked onto
>to explain things.


Well, that maybe. But there were games that showed at story to
progress. I remember from my Amiga the game Wings. I just loved the
game and the story it had.
Well Doom was what it was. A shooter with no story and yes, it
impressed me with the graphic at the time.
Which i believe hypend the demand on new cpu's, because of the
graphics.
Besides, Carmack was not just a simple programer. He designed the game
as well.
I choose Halflife over Doom.
quote:

>
>Story and game design is little to do with the technically ability to
>program. Have you ever programmed or have any idea what it invloves?


No, do i have to? I don't think. As a consumer, i decide if i like the
product or not. I don't have to know how hard or easy it is to
program. I don't care how hard it is to develop a car eighter.
Programer are no gods.
Doug Jacobs

2005-10-21, 7:31 pm

In alt.games.video.xbox Andrew Ryan Chang <archang@sfu.ca> wrote:
quote:

> Again, stunningly ignorant.

quote:

> His last game was Quake 4 (insofar as the Doom 3 engine was
> expanded for Q4), and before that, Doom 3.

quote:

> Daikatana was John Romero, who had left id by that point.


Ack! I got them mixed up. No wonder things didn't quite sound right.
Brenden D. Chase

2005-10-21, 7:31 pm


"Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:4357c832$0$162$bb4e3ad8@newscene.com...
quote:

> "FooAtari" <fooatari.usenet@googlemail.com> wrote in message
> news:RJO5f.441
>
>
> Ignorance, plain and simple. No effort to actually educate themselves
> before they run their mouths. Par for the course for Brenden and Jacobs.
> They're both spouting nonsense left and right.
>


Just because Carmack is well known, you assume he's not a lazy programmer,
for all you know he could have had some assistant tighten up the coding for
him. You all make it sound like he's a god to you.. or your best friend.

The one good thing he did was doom. and yes it was revolutionary at the
time. Well technically wolfenstien came first.. but Doom was his bread and
butter.



Brenden D. Chase

2005-10-21, 7:31 pm


"Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:4357c756$0$242$bb4e3ad8@newscene.com...
quote:

> "Brenden D. Chase" <brenden.chase@gmail.com> wrote in message
>
>
> I'm not allowed to tell. You can look it up.
>


up where??? Carmacks XXX?? I may be the only one laughing at that... but
hey.. at least i'm laughing. You and the stoog are all serious and hard up
about one guy... calm down, damn!


Fred Liken

2005-10-24, 7:31 pm

"Brenden D. Chase" <brenden.chaseREMOVE@THISgmail.com> wrote in message
quote:

>
> Just because Carmack is well known, you assume he's not a lazy programmer,


lol. You are ignorant.
quote:

> for all you know he could have had some assistant tighten up the coding
> for him. You all make it sound like he's a god to you.. or your best
> friend.


Wow, that's how you respond to your incompetence? Start acting like people
are saying he's a god? Just... wow.
quote:

> The one good thing he did was doom. and yes it was revolutionary at the
> time. Well technically wolfenstien came first.. but Doom was his bread and
> butter.


More ignorance, but par for the course for you and Jacobs. You know
anything about the Commander Keen series or it's technical significance?
Surface caching, which was a HUGE step for 3D graphics... yep, Carmack with
Quake. Carmack's Reverse? Even has his name in it.

Fact of the matter is, you are too ignorant to make the comments you make.
That's why neither you nor Jacobs have any creditability in these news
groups.

(Oh, BTW, Carmack's bread and butter is game engine development.)


Fred Liken

2005-10-24, 7:31 pm

"Brenden D. Chase" <brenden.chaseREMOVE@THISgmail.com> wrote
quote:

>
> up where??? Carmacks XXX??


??
quote:

> I may be the only one laughing at that... but hey.. at least i'm laughing.


Yeah, you are laughable.
quote:

> You and the stoog are all serious and hard up about one guy... calm down,
> damn!


lol. Nice attempt to save face. Sadly, you've lost all credibility.


FooAtari

2005-10-24, 7:31 pm

"Joerg Jaeger" wrote:
quote:

>
>Well, i played Deus Ex and Halflife. Yes, you are right. Except Fear,
>which i did not play so far.
>My point was, that the most games on the pc do not have a well
>developed story. At least not a story what consumed me.


Most games or most FPS games? The storys in HL and Deus EX were quite
good IMO.
quote:

>
>Well, that maybe. But there were games that showed at story to
>progress. I remember from my Amiga the game Wings. I just loved the
>game and the story it had.
>Well Doom was what it was. A shooter with no story and yes, it
>impressed me with the graphic at the time.
>Which i believe hypend the demand on new cpu's, because of the
>graphics.
>Besides, Carmack was not just a simple programer. He designed the game
>as well.
>I choose Halflife over Doom.


I would choose Half-Life over Doom as well. My only point being that
there was pretty much no storys to FPS game in the early nineties and
none was expected.

He did also design the game, but game design was also simpler then and
was relatively easy to cope with once he had programmed the enigne.

quote:

[vbcol=seagreen]
>No, do i have to? I don't think. As a consumer, i decide if i like the
>product or not. I don't have to know how hard or easy it is to
>program. I don't care how hard it is to develop a car eighter.
>Programer are no gods.


My point about the programming was that how does this -

"I do not think, that a game is just graphics, its the story to it. In
this terms, i think Carmack is not a great programmer."

relate to programming. Where does the story in a game involve the
programmers skill? If you have never programmed and do not know what it
invloves why pass comment on why you think Carmack is not a good
programmer? The ability of the programmer has no relation to the story
of a game whats so ever. Perhaps the lack of story in Doom shows that
he is not good at creating a story for a game, but that has no relation
to his programming skills at all.



--
Sent via Gamer Newsgroups
http://www.gamernewsgroups.com
Brenden D. Chase

2005-10-24, 7:31 pm


"Fred Liken" <nothanks@toocoolforschool.com> wrote in message
news:435d28f8$0$180$bb4e3ad8@newscene.com...
quote:

> "Brenden D. Chase" <brenden.chaseREMOVE@THISgmail.com> wrote
>
>
> ??
>
>
> Yeah, you are laughable.
>
>
> lol. Nice attempt to save face. Sadly, you've lost all credibility.
>


Sadly, you have to come on a internet newsgroup to 'prove' that you have
credibility.

I look at it as entertainment. Heck, what else is it good for? You can
hardly ever trust a word anyone says around here. To make you feel
warranted; i do not know of the technical significants of Commander Keen. I
HAVE played all of the games you've touted for Carmack, but at that time in
my life, it was more about the games than the technology. My favorite being
Jill of the Jungle, second only to playing doom over the LAN(or was that
doom II? Pardon my 'ignorance'!)

Actually, i dont really think i'd classify it as ignorance. I would rather
call it a lack of caring. I dont have the time or the patience to research
the Carmack experience. But i thank you for the brief lesson. Any final
words??? OF COURSE THERE ARE... LOL.



Andrew Ryan Chang

2005-10-24, 11:30 pm

Brenden D. Chase <brenden.chaseREMOVE@THISgmail.com> wrote:
quote:

>doom II? Pardon my 'ignorance'!)
>
>Actually, i dont really think i'd classify it as ignorance. I would rather
>call it a lack of caring. I dont have the time or the patience to research
>the Carmack experience. But i thank you for the brief lesson. Any final
>words??? OF COURSE THERE ARE... LOL.


So if you don't know and you don't care, why are you wasting our
time?

--
"We believe in opportunity for all Americans: Rich and poor, black and
white...."
--George W. Bush (speech at Bob Jones University, 2/2/00)
Fred Liken

2005-10-24, 11:30 pm

"Brenden D. Chase" <brenden.chaseREMOVE@THISgmail.com> wrote in message
quote:

>
> Sadly, you have to come on a internet newsgroup to 'prove' that you have
> credibility.
>
> I look at it as entertainment. Heck, what else is it good for? You can
> hardly ever trust a word anyone says around here.


Honestly, I never caught on that you were simply here to troll. I apologize
and realize that I look foolish in assuming otherwise.
quote:

> To make you feel warranted; i do not know of the technical significants of
> Commander Keen.


Of course.
quote:

> I HAVE played all of the games you've touted for Carmack, but at that time
> in my life, it was more about the games than the technology.


So? It's a common theme with you guys on this one. lol. When it's shown
that you're ignorant, you claim it's insignificant. Wasn't insignificant
when you ran your mouth about it.
quote:

> Actually, i dont really think i'd classify it as ignorance. I would rather
> call it a lack of caring. I dont have the time or the patience to research
> the Carmack experience.


Yet you feel like you can make comments about how he is somehow
insignificant and should be dismissed when he talks about the PS3's
complexity... You're truely without creditability. Seeing as you're subtle
about your trolling, it's probably best that you're pointed out so no one
confuses you with an inteligent person.
quote:

> But i thank you for the brief lesson. Any final words??? OF COURSE THERE
> ARE... LOL.


Wow... caps... And all along I thought you were trying to play it cool.
lol.


Fred Liken

2005-10-24, 11:30 pm

"Andrew Ryan Chang" <archang@sfu.ca> wrote in message
news:djjr82$krt$1@morgoth.sfu.ca...
quote:

> So if you don't know and you don't care, why are you wasting our
> time?


He claims he's just trolling.


Joerg Jaeger

2005-10-24, 11:30 pm

On Mon, 24 Oct 2005 19:14:46 GMT, FooAtari
<fooatari.usenet@googlemail.com> wrote:
quote:

>"Joerg Jaeger" wrote:
>
>
>Most games or most FPS games? The storys in HL and Deus EX were quite
>good IMO.


Most games.
I admit that HL and Deus-Ex had a very good story and i really enjoyed
very minute i played these fine games.
Not to forget Baldurs Gate. (also good story)
To me, some of the games (FPS) look more like "lets make some good
graphics, lots of gore, forget the story" kind a thing.
Notable was, Call of Duty which gave gamers a kind of a real look how
war fellt. But it did not deliver a real story i could relate to.
But since i do not play on the pc anymore (since 2 years), i could not
talk about games in that timeframe. Perhaps it gotten better.
quote:

>
>I would choose Half-Life over Doom as well. My only point being that
>there was pretty much no storys to FPS game in the early nineties and
>none was expected.
>
>He did also design the game, but game design was also simpler then and
>was relatively easy to cope with once he had programmed the enigne.


Well, i did not want to steal his grown.
quote:

>
>
>My point about the programming was that how does this -
>
>"I do not think, that a game is just graphics, its the story to it. In
>this terms, i think Carmack is not a great programmer."
>
>relate to programming. Where does the story in a game involve the
>programmers skill? If you have never programmed and do not know what it
>invloves why pass comment on why you think Carmack is not a good
>programmer? The ability of the programmer has no relation to the story
>of a game whats so ever. Perhaps the lack of story in Doom shows that
>he is not good at creating a story for a game, but that has no relation
>to his programming skills at all.


He was and perhaps is still a good programer. But certainly he does
not want to program for other consoles, which i think tells alittle
about his work attitute.
I never programed anything notable for sure. But i know a little a
least. (well, we forget that)
As a consumer, i don't have to know, how i managed to develop the
gameengine.
For him, it was certainly a milestone and he pushed borders. But at
the same time we saw Quake, i was more impressed about Unreal. (well,
even there was no real story behind.
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